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CMakeLists.txt
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Fix for build failures - disabling tcmalloc for now
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2010-09-21 13:26:52 -04:00 |
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llcubemap.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llcubemap.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontbitmapcache.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontbitmapcache.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontfreetype.cpp
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STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in installables
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2011-03-23 13:39:31 -07:00 |
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llfontfreetype.h
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Fix for build failures - disabling tcmalloc for now
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2010-09-21 13:26:52 -04:00 |
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llfontgl.cpp
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Automated merge with http://hg.secondlife.com/viewer-development
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2011-05-25 18:14:55 -07:00 |
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llfontgl.h
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Fix for build failures - disabling tcmalloc for now
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2010-09-21 13:26:52 -04:00 |
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llfontregistry.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontregistry.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llgl.cpp
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SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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2011-06-01 23:46:04 -05:00 |
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llgl.h
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SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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2011-06-01 23:46:04 -05:00 |
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llgldbg.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llgldbg.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llglheaders.h
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Mac build fixes.
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2011-06-03 16:24:07 -07:00 |
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llglslshader.cpp
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Mac build fixes.
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2011-06-03 16:24:07 -07:00 |
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llglslshader.h
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SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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2011-06-01 23:46:04 -05:00 |
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llglstates.h
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SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger.
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2011-02-17 17:18:57 -06:00 |
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llgltypes.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llimagegl.cpp
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SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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2011-06-01 23:46:04 -05:00 |
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llimagegl.h
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SH-469 GL_ARB_texture_multisample support
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2011-05-24 15:29:33 -05:00 |
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llpostprocess.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llpostprocess.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llrender.cpp
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SH-1738 Fix for broken UI text when deferred rendering enabled.
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2011-06-06 02:41:09 -05:00 |
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llrender.h
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SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead.
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2011-05-19 20:38:39 -05:00 |
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llrendersphere.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llrendersphere.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llrendertarget.cpp
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Mac build fixes.
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2011-06-03 16:24:07 -07:00 |
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llrendertarget.h
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SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead.
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2011-05-19 20:38:39 -05:00 |
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llshadermgr.cpp
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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llshadermgr.h
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SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
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2011-05-31 14:35:59 -05:00 |
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lltexture.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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lltexture.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llvertexbuffer.cpp
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Mac build fixes.
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2011-06-03 16:24:07 -07:00 |
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llvertexbuffer.h
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SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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2011-06-01 23:46:04 -05:00 |