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CMakeLists.txt
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comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokai
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2011-12-12 09:51:04 -08:00 |
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llcubemap.cpp
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SH-2031 Profile guided optimization of matrix ops
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2011-10-07 03:12:11 -05:00 |
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llcubemap.h
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…
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llfontbitmapcache.cpp
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…
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llfontbitmapcache.h
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…
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llfontfreetype.cpp
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fix for crash on startup (font system not initialized when first creating fonts)
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2011-11-29 23:53:28 -08:00 |
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llfontfreetype.h
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…
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llfontgl.cpp
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storm-1723: fix character display when a lot of different characters are used
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2011-12-15 15:19:50 -05:00 |
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llfontgl.h
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…
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llfontregistry.cpp
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…
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llfontregistry.h
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…
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llgl.cpp
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SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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2011-11-16 10:00:41 -08:00 |
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llgl.h
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navmeshdata is now parsed as binary
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2011-11-17 17:33:49 -05:00 |
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llgldbg.cpp
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…
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llgldbg.h
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…
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llglheaders.h
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SH-2244 Fix for linux build?
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2011-09-23 23:39:45 -05:00 |
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llglslshader.cpp
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SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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2011-11-02 13:13:38 -05:00 |
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llglslshader.h
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SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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2011-11-02 13:13:38 -05:00 |
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llglstates.h
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…
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llgltypes.h
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…
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llimagegl.cpp
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SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar)
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2011-11-16 12:40:51 -06:00 |
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llimagegl.h
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…
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llpostprocess.cpp
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SH-2243 work in progress -- application side matrix stack management
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2011-09-14 16:30:45 -05:00 |
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llpostprocess.h
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…
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llrender.cpp
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SH-1912 Add environment map back into shiny when lighting and shadows enabled.
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2011-11-29 17:13:11 -06:00 |
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llrender.h
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SH-1912 Add environment map back into shiny when lighting and shadows enabled.
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2011-11-29 17:13:11 -06:00 |
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llrendernavprim.cpp
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Some gl state cleanup for physic shapes vbos.'
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2012-01-05 18:00:41 -05:00 |
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llrendernavprim.h
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path-149 overlay of navmesh on onto renderables
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2012-01-05 10:20:18 -05:00 |
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llrendersphere.cpp
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SH-2553 Fix for glitches when rendering HUD attachments.
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2011-10-06 15:00:14 -05:00 |
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llrendersphere.h
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…
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llrendertarget.cpp
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SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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2011-10-04 02:31:54 -05:00 |
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llrendertarget.h
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SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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2011-10-04 02:31:54 -05:00 |
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llshadermgr.cpp
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SH-2038 PROGRESS -- Hacked the code to not render alpha using VBO's on OS X since everything renders faster using VBO's except alpha for some mysterious reason.
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2011-11-28 17:13:42 -08:00 |
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llshadermgr.h
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SH-2666 Tweak depth of field optimizations based on resident feedback.
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2011-11-10 16:12:50 -06:00 |
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lltexture.cpp
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lltexture.h
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llvertexbuffer.cpp
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Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
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2011-12-13 11:15:18 -08:00 |
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llvertexbuffer.h
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SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
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2011-10-13 01:19:45 -05:00 |