89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/**
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* @file llthumbnailctrl.h
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* @brief LLThumbnailCtrl base class
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*
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* $LicenseInfo:firstyear=2023&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2023 Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTHUMBNAILCTRL_H
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#define LL_LLTHUMBNAILCTRL_H
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#include "llui.h"
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#include "lluictrl.h"
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#include "llviewborder.h" // for params
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class LLUICtrlFactory;
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class LLUUID;
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class LLViewerFetchedTexture;
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//
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// Classes
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//
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//
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class LLThumbnailCtrl
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: public LLUICtrl
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{
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public:
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struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
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{
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Optional<LLViewBorder::Params> border;
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Optional<LLUIColor> border_color;
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Optional<std::string> image_name;
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Optional<LLUIImage*> fallback_image;
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Optional<bool> border_visible;
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Optional<bool> interactable;
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Optional<bool> show_loading;
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Params();
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};
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protected:
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LLThumbnailCtrl(const Params&);
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friend class LLUICtrlFactory;
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public:
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virtual ~LLThumbnailCtrl();
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virtual void draw() override;
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virtual void setValue(const LLSD& value ) override;
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void clearTexture();
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virtual BOOL handleHover(S32 x, S32 y, MASK mask) override;
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private:
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S32 mPriority;
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bool mBorderVisible;
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bool mInteractable;
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bool mShowLoadingPlaceholder;
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std::string mLoadingPlaceholderString;
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LLUUID mImageAssetID;
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LLViewBorder* mBorder;
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LLUIColor mBorderColor;
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LLPointer<LLViewerFetchedTexture> mTexturep;
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LLPointer<LLUIImage> mImagep;
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LLPointer<LLUIImage> mFallbackImagep;
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};
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#endif
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