2026 lines
67 KiB
C++
2026 lines
67 KiB
C++
/**
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* @file fsfloaterposer.cpp
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* @brief View Model for posing your (and other) avatar(s).
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*
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* $LicenseInfo:firstyear=2024&license=viewerlgpl$
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* Phoenix Firestorm Viewer Source Code
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* Copyright (c) 2024 Angeldark Raymaker @ Second Life
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "fsfloaterposer.h"
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#include "fsposeranimator.h"
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#include "fsvirtualtrackpad.h"
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#include "llagent.h"
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#include "llavatarnamecache.h"
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#include "llcheckboxctrl.h"
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#include "llcommonutils.h"
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#include "llcontrolavatar.h"
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#include "lldiriterator.h"
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#include "llsdserialize.h"
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#include "llscrolllistctrl.h"
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#include "llsliderctrl.h"
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#include "lltabcontainer.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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#include "llwindow.h"
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namespace
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{
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constexpr char POSE_INTERNAL_FORMAT_FILE_MASK[] = "*.xml";
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constexpr char POSE_INTERNAL_FORMAT_FILE_EXT[] = ".xml";
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constexpr char POSE_EXTERNAL_FORMAT_FILE_EXT[] = ".bvh";
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constexpr char POSE_SAVE_SUBDIRECTORY[] = "poses";
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constexpr std::string_view POSE_PRESETS_HANDS_SUBDIRECTORY = "hand_presets";
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constexpr char XML_LIST_HEADER_STRING_PREFIX[] = "header_";
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constexpr char XML_LIST_TITLE_STRING_PREFIX[] = "title_";
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constexpr char XML_JOINT_TRANSFORM_STRING_PREFIX[] = "joint_transform_";
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constexpr std::string_view POSER_ADVANCEDWINDOWSTATE_SAVE_KEY = "FSPoserAdvancedWindowState";
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constexpr std::string_view POSER_ALSOSAVEBVHFILE_SAVE_KEY = "FSPoserSaveBvhFileAlso";
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constexpr std::string_view POSER_TRACKPAD_SENSITIVITY_SAVE_KEY = "FSPoserTrackpadSensitivity";
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} // namespace
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/// <summary>
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/// The amount of deflection 'one unit' on the trackpad translates to in radians.
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/// The trackpad ordinarily has a range of +1..-1; multiplied by PI, gives PI to -PI, or all 360 degrees of deflection.
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/// </summary>
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constexpr F32 NormalTrackpadRangeInRads = F_PI;
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FSFloaterPoser::FSFloaterPoser(const LLSD& key) : LLFloater(key)
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{
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// Bind requests, other controls are find-and-binds, see postBuild()
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mCommitCallbackRegistrar.add("Poser.RefreshAvatars", [this](LLUICtrl*, const LLSD&) { onAvatarsRefresh(); });
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mCommitCallbackRegistrar.add("Poser.StartStopAnimating", [this](LLUICtrl*, const LLSD&) { onPoseStartStop(); });
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mCommitCallbackRegistrar.add("Poser.ToggleLoadSavePanel", [this](LLUICtrl*, const LLSD&) { onToggleLoadSavePanel(); });
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mCommitCallbackRegistrar.add("Poser.ToggleAdvancedPanel", [this](LLUICtrl*, const LLSD&) { onToggleAdvancedPanel(); });
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mCommitCallbackRegistrar.add("Poser.UndoLastRotation", [this](LLUICtrl*, const LLSD&) { onUndoLastRotation(); });
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mCommitCallbackRegistrar.add("Poser.RedoLastRotation", [this](LLUICtrl*, const LLSD&) { onRedoLastRotation(); });
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mCommitCallbackRegistrar.add("Poser.ToggleMirrorChanges", [this](LLUICtrl*, const LLSD&) { onToggleMirrorChange(); });
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mCommitCallbackRegistrar.add("Poser.ToggleSympatheticChanges", [this](LLUICtrl*, const LLSD&) { onToggleSympatheticChange(); });
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mCommitCallbackRegistrar.add("Poser.ToggleDeltaModeChanges", [this](LLUICtrl*, const LLSD &) { onToggleDeltaModeChange(); });
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mCommitCallbackRegistrar.add("Poser.AdjustTrackPadSensitivity", [this](LLUICtrl*, const LLSD&) { onAdjustTrackpadSensitivity(); });
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mCommitCallbackRegistrar.add("Poser.PositionSet", [this](LLUICtrl*, const LLSD&) { onAvatarPositionSet(); });
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mCommitCallbackRegistrar.add("Poser.Advanced.PositionSet", [this](LLUICtrl*, const LLSD&) { onAdvancedPositionSet(); });
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mCommitCallbackRegistrar.add("Poser.Advanced.ScaleSet", [this](LLUICtrl*, const LLSD&) { onAdvancedScaleSet(); });
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mCommitCallbackRegistrar.add("Poser.UndoLastPosition", [this](LLUICtrl*, const LLSD&) { onUndoLastPosition(); });
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mCommitCallbackRegistrar.add("Poser.RedoLastPosition", [this](LLUICtrl*, const LLSD&) { onRedoLastPosition(); });
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mCommitCallbackRegistrar.add("Poser.ResetPosition", [this](LLUICtrl*, const LLSD&) { onResetPosition(); });
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mCommitCallbackRegistrar.add("Poser.ResetScale", [this](LLUICtrl*, const LLSD&) { onResetScale(); });
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mCommitCallbackRegistrar.add("Poser.UndoLastScale", [this](LLUICtrl*, const LLSD&) { onUndoLastScale(); });
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mCommitCallbackRegistrar.add("Poser.RedoLastScale", [this](LLUICtrl*, const LLSD&) { onRedoLastScale(); });
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mCommitCallbackRegistrar.add("Poser.Save", [this](LLUICtrl*, const LLSD&) { onClickPoseSave(); });
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mCommitCallbackRegistrar.add("Pose.Menu", [this](LLUICtrl*, const LLSD& data) { onPoseMenuAction(data); });
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mCommitCallbackRegistrar.add("Poser.BrowseCache", [this](LLUICtrl*, const LLSD&) { onClickBrowsePoseCache(); });
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mCommitCallbackRegistrar.add("Poser.LoadLeftHand", [this](LLUICtrl*, const LLSD&) { onClickLoadLeftHandPose(); });
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mCommitCallbackRegistrar.add("Poser.LoadRightHand", [this](LLUICtrl*, const LLSD&) { onClickLoadRightHandPose(); });
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mCommitCallbackRegistrar.add("Poser.FlipPose", [this](LLUICtrl*, const LLSD&) { onClickFlipPose(); });
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mCommitCallbackRegistrar.add("Poser.FlipJoint", [this](LLUICtrl*, const LLSD&) { onClickFlipSelectedJoints(); });
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mCommitCallbackRegistrar.add("Poser.RecaptureSelectedBones", [this](LLUICtrl*, const LLSD&) { onClickRecaptureSelectedBones(); });
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mCommitCallbackRegistrar.add("Poser.TogglePosingSelectedBones", [this](LLUICtrl*, const LLSD&) { onClickToggleSelectedBoneEnabled(); });
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mCommitCallbackRegistrar.add("Poser.PoseJointsReset", [this](LLUICtrl*, const LLSD&) { onPoseJointsReset(); });
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}
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bool FSFloaterPoser::postBuild()
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{
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mAvatarTrackball = getChild<FSVirtualTrackpad>("limb_rotation");
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mAvatarTrackball->setCommitCallback([this](LLUICtrl *, const LLSD &) { onLimbTrackballChanged(); });
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mLimbYawSlider = getChild<LLSliderCtrl>("limb_yaw");
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mLimbYawSlider->setCommitCallback([this](LLUICtrl *, const LLSD &) { onLimbYawPitchRollChanged(); });
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mLimbPitchSlider = getChild<LLSliderCtrl>("limb_pitch");
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mLimbPitchSlider->setCommitCallback([this](LLUICtrl *, const LLSD &) { onLimbYawPitchRollChanged(); });
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mLimbRollSlider = getChild<LLSliderCtrl>("limb_roll");
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mLimbRollSlider->setCommitCallback([this](LLUICtrl *, const LLSD &) { onLimbYawPitchRollChanged(); });
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// find-and-binds
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mJointsTabs = getChild<LLTabContainer>("joints_tabs");
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mJointsTabs->setCommitCallback(
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[this](LLUICtrl*, const LLSD&)
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{
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onJointSelect();
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setRotationChangeButtons(false, false, false);
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});
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mAvatarSelectionScrollList = getChild<LLScrollListCtrl>("avatarSelection_scroll");
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mAvatarSelectionScrollList->setCommitOnSelectionChange(true);
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mAvatarSelectionScrollList->setCommitCallback([this](LLUICtrl *, const LLSD &) { onAvatarSelect(); });
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mBodyJointsScrollList = getChild<LLScrollListCtrl>("body_joints_scroll");
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mBodyJointsScrollList->setCommitOnSelectionChange(true);
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mBodyJointsScrollList->setCommitCallback([this](LLUICtrl *, const LLSD &) { onJointSelect(); });
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mFaceJointsScrollList = getChild<LLScrollListCtrl>("face_joints_scroll");
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mFaceJointsScrollList->setCommitOnSelectionChange(true);
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mFaceJointsScrollList->setCommitCallback([this](LLUICtrl *, const LLSD &) { onJointSelect(); });
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mHandJointsScrollList = getChild<LLScrollListCtrl>("hand_joints_scroll");
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mHandJointsScrollList->setCommitOnSelectionChange(true);
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mHandJointsScrollList->setCommitCallback([this](LLUICtrl *, const LLSD &) { onJointSelect(); });
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mMiscJointsScrollList = getChild<LLScrollListCtrl>("misc_joints_scroll");
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mMiscJointsScrollList->setCommitOnSelectionChange(true);
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mMiscJointsScrollList->setCommitCallback([this](LLUICtrl *, const LLSD &) { onJointSelect(); });
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mCollisionVolumesScrollList = getChild<LLScrollListCtrl>("collision_volumes_scroll");
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mCollisionVolumesScrollList->setCommitOnSelectionChange(true);
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mCollisionVolumesScrollList->setCommitCallback([this](LLUICtrl *, const LLSD &) { onJointSelect(); });
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mEntireAvJointScroll = getChild<LLScrollListCtrl>("entireAv_joint_scroll");
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mPosesScrollList = getChild<LLScrollListCtrl>("poses_scroll");
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mPosesScrollList->setCommitOnSelectionChange(true);
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mPosesScrollList->setCommitCallback([this](LLUICtrl *, const LLSD &) { onPoseFileSelect(); });
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mToggleAdvancedPanelBtn = getChild<LLButton>("toggleAdvancedPanel");
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if (gSavedSettings.getBOOL(POSER_ADVANCEDWINDOWSTATE_SAVE_KEY))
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{
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mToggleAdvancedPanelBtn->setValue(true);
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}
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mAlsoSaveBvhCbx = getChild<LLCheckBoxCtrl>("also_save_bvh_checkbox");
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if (gSavedSettings.getBOOL(POSER_ALSOSAVEBVHFILE_SAVE_KEY))
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{
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mAlsoSaveBvhCbx->set(true);
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}
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mTrackpadSensitivitySlider = getChild<LLSliderCtrl>("trackpad_sensitivity_slider");
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mTrackpadSensitivitySlider->setValue(gSavedSettings.getF32(POSER_TRACKPAD_SENSITIVITY_SAVE_KEY));
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mPoseSaveNameEditor = getChild<LLLineEditor>("pose_save_name");
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mPoseSaveNameEditor->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
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mHandPresetsScrollList = getChild<LLScrollListCtrl>("hand_presets_scroll");
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mPosXSlider = getChild<LLSliderCtrl>("av_position_inout");
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mPosYSlider = getChild<LLSliderCtrl>("av_position_leftright");
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mPosZSlider = getChild<LLSliderCtrl>("av_position_updown");
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mAdvPosXSlider = getChild<LLSliderCtrl>("Advanced_Position_X");
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mAdvPosYSlider = getChild<LLSliderCtrl>("Advanced_Position_Y");
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mAdvPosZSlider = getChild<LLSliderCtrl>("Advanced_Position_Z");
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mAdvScaleXSlider = getChild<LLSliderCtrl>("Advanced_Scale_X");
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mAdvScaleYSlider = getChild<LLSliderCtrl>("Advanced_Scale_Y");
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mAdvScaleZSlider = getChild<LLSliderCtrl>("Advanced_Scale_Z");
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mSaveFilePptionsPnl = getChild<LLPanel>("save_file_options");
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mPosesLoadSavePnl = getChild<LLPanel>("poses_loadSave");
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mStartStopPosingBtn = getChild<LLButton>("start_stop_posing_button");
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mToggleLoadSavePanelBtn = getChild<LLButton>("toggleLoadSavePanel");
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mBrowserFolderBtn = getChild<LLButton>("open_poseDir_button");
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mLoadPosesBtn = getChild<LLButton>("load_poses_button");
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mSavePosesBtn = getChild<LLButton>("save_poses_button");
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mFlipPoseBtn = getChild<LLButton>("FlipPose_avatar");
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mFlipJointBtn = getChild<LLButton>("FlipJoint_avatar");
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mRecaptureBtn = getChild<LLButton>("button_RecaptureParts");
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mTogglePosingBonesBtn = getChild<LLButton>("toggle_PosingSelectedBones");
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mToggleMirrorRotationBtn = getChild<LLButton>("button_toggleMirrorRotation");
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mToggleSympatheticRotationBtn = getChild<LLButton>("button_toggleSympatheticRotation");
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mToggleDeltaModeBtn = getChild<LLButton>("delta_mode_toggle");
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mRedoChangeBtn = getChild<LLButton>("button_redo_change");
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mJointsParentPnl = getChild<LLPanel>("joints_parent_panel");
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mAdvancedParentPnl = getChild<LLPanel>("advanced_parent_panel");
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mTrackballPnl = getChild<LLPanel>("trackball_panel");
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mPositionRotationPnl = getChild<LLPanel>("positionRotation_panel");
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mBodyJointsPnl = getChild<LLPanel>("body_joints_panel");
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mFaceJointsPnl = getChild<LLPanel>("face_joints_panel");
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mHandsTabs = getChild<LLTabContainer>("hands_tabs");
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mHandsJointsPnl = mHandsTabs->getChild<LLPanel>("hands_joints_panel");
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mMiscJointsPnl = getChild<LLPanel>("misc_joints_panel");
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mCollisionVolumesPnl = getChild<LLPanel>("collision_volumes_panel");
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return true;
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}
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void FSFloaterPoser::onOpen(const LLSD& key)
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{
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onAvatarsRefresh();
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refreshJointScrollListMembers();
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onJointSelect();
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onOpenSetAdvancedPanel();
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refreshPoseScroll(mHandPresetsScrollList, POSE_PRESETS_HANDS_SUBDIRECTORY);
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LLFloater::onOpen(key);
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}
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void FSFloaterPoser::onClose(bool app_quitting)
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{
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gSavedSettings.setBOOL(POSER_ADVANCEDWINDOWSTATE_SAVE_KEY, mToggleAdvancedPanelBtn->getValue().asBoolean());
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gSavedSettings.setBOOL(POSER_ALSOSAVEBVHFILE_SAVE_KEY, mAlsoSaveBvhCbx->getValue());
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LLFloater::onClose(app_quitting);
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}
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void FSFloaterPoser::refreshPoseScroll(LLScrollListCtrl* posesScrollList, std::optional<std::string_view> subDirectory)
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{
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if (!posesScrollList)
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return;
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posesScrollList->clearRows();
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std::string dir = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY);
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if (subDirectory.has_value())
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gDirUtilp->append(dir, std::string(subDirectory.value()));
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std::string file;
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LLDirIterator dir_iter(dir, POSE_INTERNAL_FORMAT_FILE_MASK);
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while (dir_iter.next(file))
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{
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std::string path = gDirUtilp->add(dir, file);
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std::string name = gDirUtilp->getBaseFileName(LLURI::unescape(path), true);
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LLSD row;
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row["columns"][0]["column"] = "name";
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row["columns"][0]["value"] = name;
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llifstream infile;
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infile.open(path);
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if (!infile.is_open())
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{
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LL_WARNS("Posing") << "Skipping: Cannot read file in: " << path << LL_ENDL;
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continue;
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}
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LLSD data;
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if (LLSDParser::PARSE_FAILURE == LLSDSerialize::fromXML(data, infile))
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{
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LL_WARNS("Posing") << "Skipping: Failed to parse pose file: " << path << LL_ENDL;
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continue;
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}
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posesScrollList->addElement(row);
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}
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}
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void FSFloaterPoser::onPoseFileSelect()
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{
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LLScrollListItem* item = mPosesScrollList->getFirstSelected();
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if (!item)
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return;
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LLVOAvatar* avatar = getUiSelectedAvatar();
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if (!avatar)
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return;
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bool enableButtons = mPoserAnimator.isPosingAvatar(avatar);
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mLoadPosesBtn->setEnabled(enableButtons);
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mSavePosesBtn->setEnabled(enableButtons);
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std::string poseName = item->getColumn(0)->getValue().asString();
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if (poseName.empty())
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return;
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LLStringExplicit name = LLStringExplicit(poseName);
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mPoseSaveNameEditor->setEnabled(enableButtons);
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mPoseSaveNameEditor->setText(name);
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}
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void FSFloaterPoser::onClickPoseSave()
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{
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std::string filename = mPoseSaveNameEditor->getValue().asString();
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if (filename.empty())
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return;
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LLVOAvatar* avatar = getUiSelectedAvatar();
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if (!avatar)
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return;
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bool successfulSave = savePoseToXml(avatar, filename);
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if (successfulSave)
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{
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refreshPoseScroll(mPosesScrollList);
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setUiSelectedAvatarSaveFileName(filename);
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// TODO: provide feedback for save
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bool alsoSaveAsBvh = mAlsoSaveBvhCbx->getValue().asBoolean();
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if (alsoSaveAsBvh)
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savePoseToBvh(avatar, filename);
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}
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}
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bool FSFloaterPoser::savePoseToBvh(LLVOAvatar* avatar, const std::string& poseFileName)
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{
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if (poseFileName.empty())
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return false;
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if (!mPoserAnimator.isPosingAvatar(avatar))
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return false;
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bool writeSuccess = false;
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try
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{
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std::string pathname = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY);
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if (!gDirUtilp->fileExists(pathname))
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{
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LL_WARNS("Poser") << "Couldn't find folder: " << pathname << " - creating one." << LL_ENDL;
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LLFile::mkdir(pathname);
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}
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std::string fullSavePath =
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gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY, poseFileName + POSE_EXTERNAL_FORMAT_FILE_EXT);
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llofstream file;
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file.open(fullSavePath.c_str());
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if (!file.is_open())
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{
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LL_WARNS("Poser") << "Unable to save pose!" << LL_ENDL;
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return false;
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}
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writeSuccess = mPoserAnimator.writePoseAsBvh(&file, avatar);
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file.close();
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}
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catch (const std::exception& e)
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{
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LL_WARNS("Posing") << "Exception caught in SaveToBVH: " << e.what() << LL_ENDL;
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return false;
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}
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return true;
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}
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bool FSFloaterPoser::savePoseToXml(LLVOAvatar* avatar, const std::string& poseFileName)
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{
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if (poseFileName.empty())
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return false;
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if (!mPoserAnimator.isPosingAvatar(avatar))
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return false;
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try
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{
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std::string pathname = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY);
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if (!gDirUtilp->fileExists(pathname))
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{
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LL_WARNS("Poser") << "Couldn't find folder: " << pathname << " - creating one." << LL_ENDL;
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LLFile::mkdir(pathname);
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}
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std::string fullSavePath =
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gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY, poseFileName + POSE_INTERNAL_FORMAT_FILE_EXT);
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LLSD record;
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S32 version = 3;
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record["version"]["value"] = version;
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for (const FSPoserAnimator::FSPoserJoint& pj : mPoserAnimator.PoserJoints)
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{
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std::string bone_name = pj.jointName();
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|
|
LLVector3 vec3 = mPoserAnimator.getJointRotation(avatar, pj, SWAP_NOTHING, NEGATE_NOTHING);
|
|
|
|
record[bone_name] = pj.jointName();
|
|
record[bone_name]["rotation"] = vec3.getValue();
|
|
|
|
vec3 = mPoserAnimator.getJointPosition(avatar, pj);
|
|
record[bone_name]["position"] = vec3.getValue();
|
|
|
|
vec3 = mPoserAnimator.getJointScale(avatar, pj);
|
|
record[bone_name]["scale"] = vec3.getValue();
|
|
|
|
record[bone_name]["enabled"] = mPoserAnimator.isPosingAvatarJoint(avatar, pj);
|
|
}
|
|
|
|
llofstream file;
|
|
file.open(fullSavePath.c_str());
|
|
if (!file.is_open())
|
|
{
|
|
LL_WARNS("Poser") << "Unable to save pose!" << LL_ENDL;
|
|
return false;
|
|
}
|
|
LLSDSerialize::toPrettyXML(record, file);
|
|
file.close();
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
LL_WARNS("Posing") << "Exception caught in saveToXml: " << e.what() << LL_ENDL;
|
|
return false;
|
|
}
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
void FSFloaterPoser::onClickToggleSelectedBoneEnabled()
|
|
{
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
mPoserAnimator.setPosingAvatarJoint(avatar, *item, !currentlyPosing);
|
|
}
|
|
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
refreshTextEmbiggeningOnAllScrollLists();
|
|
}
|
|
|
|
void FSFloaterPoser::onClickFlipSelectedJoints()
|
|
{
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
// need to be posing the joint to flip
|
|
bool currentlyPosingJoint = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (!currentlyPosingJoint)
|
|
continue;
|
|
|
|
// need to be posing opposite joint too, or don't flip
|
|
auto oppositeJoint = mPoserAnimator.getPoserJointByName(item->mirrorJointName());
|
|
if (oppositeJoint)
|
|
{
|
|
bool currentlyPosingOppositeJoint = mPoserAnimator.isPosingAvatarJoint(avatar, *oppositeJoint);
|
|
if (!currentlyPosingOppositeJoint)
|
|
continue;
|
|
}
|
|
|
|
// If one selects a joint and its opposite, this would otherwise flip each of them sequentially to yeild no net result.
|
|
// This allows the user to select a joint and its opposite, or only select one joint, and get the same result.
|
|
if (std::find(selectedJoints.begin(), selectedJoints.end(), oppositeJoint) != selectedJoints.end())
|
|
{
|
|
if (!item->dontFlipOnMirror())
|
|
continue;
|
|
}
|
|
|
|
mPoserAnimator.reflectJoint(avatar, item);
|
|
}
|
|
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::onClickFlipPose()
|
|
{
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
mPoserAnimator.flipEntirePose(avatar);
|
|
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::onClickRecaptureSelectedBones()
|
|
{
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
continue;
|
|
|
|
LLVector3 newRotation = mPoserAnimator.getJointRotation(avatar, *item, getJointTranslation(item->jointName()),
|
|
getJointNegation(item->jointName()), true);
|
|
LLVector3 newPosition = mPoserAnimator.getJointPosition(avatar, *item, true);
|
|
LLVector3 newScale = mPoserAnimator.getJointScale(avatar, *item, true);
|
|
|
|
mPoserAnimator.setPosingAvatarJoint(avatar, *item, true);
|
|
|
|
mPoserAnimator.setJointRotation(avatar, item, newRotation, NONE, getJointTranslation(item->jointName()),
|
|
getJointNegation(item->jointName()));
|
|
mPoserAnimator.setJointPosition(avatar, item, newPosition, NONE);
|
|
mPoserAnimator.setJointScale(avatar, item, newScale, NONE);
|
|
}
|
|
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
refreshTextEmbiggeningOnAllScrollLists();
|
|
}
|
|
|
|
void FSFloaterPoser::onClickBrowsePoseCache()
|
|
{
|
|
std::string pathname = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY);
|
|
if (!gDirUtilp->fileExists(pathname))
|
|
LLFile::mkdir(pathname);
|
|
|
|
gViewerWindow->getWindow()->openFile(pathname);
|
|
}
|
|
|
|
void FSFloaterPoser::onPoseJointsReset()
|
|
{
|
|
// This is a double-click function: it needs to run twice within some amount of time to complete.
|
|
auto timeIntervalSinceLastClick = std::chrono::system_clock::now() - mTimeLastClickedJointReset;
|
|
mTimeLastClickedJointReset = std::chrono::system_clock::now();
|
|
if (timeIntervalSinceLastClick > mDoubleClickInterval)
|
|
return;
|
|
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
mPoserAnimator.resetAvatarJoint(avatar, *item);
|
|
}
|
|
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::onPoseMenuAction(const LLSD& param)
|
|
{
|
|
std::string loadStyle = param.asString();
|
|
if (loadStyle.empty())
|
|
return;
|
|
|
|
LLScrollListItem* item = mPosesScrollList->getFirstSelected();
|
|
if (!item)
|
|
return;
|
|
|
|
std::string poseName = item->getColumn(0)->getValue().asString();
|
|
|
|
E_LoadPoseMethods loadType = ROT_POS_AND_SCALES; // the default is to load everything
|
|
if (loadStyle == "rotation")
|
|
loadType = ROTATIONS;
|
|
else if (loadStyle == "position")
|
|
loadType = POSITIONS;
|
|
else if (loadStyle == "scale")
|
|
loadType = SCALES;
|
|
else if (loadStyle == "rot_pos")
|
|
loadType = ROTATIONS_AND_POSITIONS;
|
|
else if (loadStyle == "rot_scale")
|
|
loadType = ROTATIONS_AND_SCALES;
|
|
else if (loadStyle == "pos_scale")
|
|
loadType = POSITIONS_AND_SCALES;
|
|
else if (loadStyle == "all")
|
|
loadType = ROT_POS_AND_SCALES;
|
|
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
loadPoseFromXml(avatar, poseName, loadType);
|
|
refreshJointScrollListMembers();
|
|
}
|
|
|
|
void FSFloaterPoser::onClickLoadLeftHandPose()
|
|
{
|
|
// This is a double-click function: it needs to run twice within some amount of time to complete.
|
|
auto timeIntervalSinceLastClick = std::chrono::system_clock::now() - mTimeLastClickedJointReset;
|
|
mTimeLastClickedJointReset = std::chrono::system_clock::now();
|
|
if (timeIntervalSinceLastClick > mDoubleClickInterval)
|
|
return;
|
|
|
|
onClickLoadHandPose(false);
|
|
}
|
|
|
|
void FSFloaterPoser::onClickLoadRightHandPose()
|
|
{
|
|
// This is a double-click function: it needs to run twice within some amount of time to complete.
|
|
auto timeIntervalSinceLastClick = std::chrono::system_clock::now() - mTimeLastClickedJointReset;
|
|
mTimeLastClickedJointReset = std::chrono::system_clock::now();
|
|
if (timeIntervalSinceLastClick > mDoubleClickInterval)
|
|
return;
|
|
|
|
onClickLoadHandPose(true);
|
|
}
|
|
|
|
void FSFloaterPoser::onClickLoadHandPose(bool isRightHand)
|
|
{
|
|
LLScrollListItem* item = mHandPresetsScrollList->getFirstSelected();
|
|
if (!item)
|
|
return;
|
|
|
|
std::string poseName = item->getColumn(0)->getValue().asString();
|
|
std::string pathname = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY, std::string(POSE_PRESETS_HANDS_SUBDIRECTORY));
|
|
if (!gDirUtilp->fileExists(pathname))
|
|
return;
|
|
|
|
std::string fullPath =
|
|
gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY, std::string(POSE_PRESETS_HANDS_SUBDIRECTORY), poseName + POSE_INTERNAL_FORMAT_FILE_EXT);
|
|
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
try
|
|
{
|
|
LLSD pose;
|
|
llifstream infile;
|
|
LLVector3 vec3;
|
|
|
|
infile.open(fullPath);
|
|
if (!infile.is_open())
|
|
return;
|
|
|
|
while (!infile.eof())
|
|
{
|
|
S32 lineCount = LLSDSerialize::fromXML(pose, infile);
|
|
if (lineCount == LLSDParser::PARSE_FAILURE)
|
|
{
|
|
LL_WARNS("Posing") << "Failed to parse loading a file for a hand: " << poseName << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
for (LLSD::map_const_iterator itr = pose.beginMap(); itr != pose.endMap(); ++itr)
|
|
{
|
|
std::string const& name = itr->first;
|
|
LLSD const& control_map = itr->second;
|
|
|
|
if (name.find("Hand") == std::string::npos)
|
|
continue;
|
|
if (isRightHand != (name.find("Left") == std::string::npos))
|
|
continue;
|
|
|
|
const FSPoserAnimator::FSPoserJoint* poserJoint = mPoserAnimator.getPoserJointByName(name);
|
|
if (!poserJoint)
|
|
continue;
|
|
|
|
vec3.setValue(control_map["rotation"]);
|
|
mPoserAnimator.setJointRotation(avatar, poserJoint, vec3, NONE, SWAP_NOTHING, NEGATE_NOTHING);
|
|
}
|
|
}
|
|
}
|
|
catch ( const std::exception& e )
|
|
{
|
|
LL_WARNS("Posing") << "Threw an exception trying to load a hand pose: " << poseName << " exception: " << e.what() << LL_ENDL;
|
|
}
|
|
|
|
}
|
|
|
|
void FSFloaterPoser::loadPoseFromXml(LLVOAvatar* avatar, const std::string& poseFileName, E_LoadPoseMethods loadMethod)
|
|
{
|
|
std::string pathname = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY);
|
|
if (!gDirUtilp->fileExists(pathname))
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
std::string fullPath =
|
|
gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, POSE_SAVE_SUBDIRECTORY, poseFileName + POSE_INTERNAL_FORMAT_FILE_EXT);
|
|
|
|
bool loadRotations = loadMethod == ROTATIONS || loadMethod == ROTATIONS_AND_POSITIONS || loadMethod == ROTATIONS_AND_SCALES ||
|
|
loadMethod == ROT_POS_AND_SCALES;
|
|
bool loadPositions = loadMethod == POSITIONS || loadMethod == ROTATIONS_AND_POSITIONS || loadMethod == POSITIONS_AND_SCALES ||
|
|
loadMethod == ROT_POS_AND_SCALES;
|
|
bool loadScales = loadMethod == SCALES || loadMethod == POSITIONS_AND_SCALES || loadMethod == ROTATIONS_AND_SCALES ||
|
|
loadMethod == ROT_POS_AND_SCALES;
|
|
bool loadHandsOnly = loadMethod == HAND_RIGHT || loadMethod == HAND_LEFT;
|
|
|
|
try
|
|
{
|
|
LLSD pose;
|
|
llifstream infile;
|
|
LLVector3 vec3;
|
|
bool enabled;
|
|
|
|
infile.open(fullPath);
|
|
if (!infile.is_open())
|
|
return;
|
|
|
|
while (!infile.eof())
|
|
{
|
|
S32 lineCount = LLSDSerialize::fromXML(pose, infile);
|
|
if (lineCount == LLSDParser::PARSE_FAILURE)
|
|
{
|
|
LL_WARNS("Posing") << "Failed to parse file: " << poseFileName << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
for (LLSD::map_const_iterator itr = pose.beginMap(); itr != pose.endMap(); ++itr)
|
|
{
|
|
std::string const &name = itr->first;
|
|
LLSD const &control_map = itr->second;
|
|
|
|
if (loadHandsOnly && name.find("Hand") == std::string::npos)
|
|
continue;
|
|
|
|
const FSPoserAnimator::FSPoserJoint *poserJoint = mPoserAnimator.getPoserJointByName(name);
|
|
if (!poserJoint)
|
|
continue;
|
|
|
|
if (loadHandsOnly && control_map.has("rotation"))
|
|
{
|
|
vec3.setValue(control_map["rotation"]);
|
|
|
|
mPoserAnimator.setJointRotation(avatar, poserJoint, vec3, NONE, SWAP_NOTHING, NEGATE_NOTHING);
|
|
continue;
|
|
}
|
|
|
|
if (loadRotations && control_map.has("rotation"))
|
|
{
|
|
vec3.setValue(control_map["rotation"]);
|
|
mPoserAnimator.setJointRotation(avatar, poserJoint, vec3, NONE, SWAP_NOTHING, NEGATE_NOTHING); // If we keep defaults BD poses mostly load, except fingers
|
|
}
|
|
|
|
if (loadPositions && control_map.has("position"))
|
|
{
|
|
vec3.setValue(control_map["position"]);
|
|
mPoserAnimator.setJointPosition(avatar, poserJoint, vec3, NONE);
|
|
}
|
|
|
|
if (loadScales && control_map.has("scale"))
|
|
{
|
|
vec3.setValue(control_map["scale"]);
|
|
mPoserAnimator.setJointScale(avatar, poserJoint, vec3, NONE);
|
|
}
|
|
|
|
if (control_map.has("enabled"))
|
|
{
|
|
enabled = control_map["enabled"].asBoolean();
|
|
mPoserAnimator.setPosingAvatarJoint(avatar, *poserJoint, enabled);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch ( const std::exception & e )
|
|
{
|
|
LL_WARNS("Posing") << "Everything caught fire trying to load the pose: " << poseFileName << " exception: " << e.what() << LL_ENDL;
|
|
}
|
|
|
|
onJointSelect();
|
|
}
|
|
|
|
void FSFloaterPoser::onPoseStartStop()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
bool arePosingSelected = mPoserAnimator.isPosingAvatar(avatar);
|
|
if (arePosingSelected)
|
|
{
|
|
mPoserAnimator.stopPosingAvatar(avatar);
|
|
}
|
|
else
|
|
{
|
|
if (!couldAnimateAvatar(avatar))
|
|
return;
|
|
|
|
if (!havePermissionToAnimateAvatar(avatar))
|
|
return;
|
|
|
|
mPoserAnimator.tryPosingAvatar(avatar);
|
|
}
|
|
|
|
onAvatarsRefresh();
|
|
onAvatarSelect();
|
|
}
|
|
|
|
bool FSFloaterPoser::couldAnimateAvatar(LLVOAvatar *avatar) const
|
|
{
|
|
if (!avatar || avatar->isDead())
|
|
return false;
|
|
if (avatar->getRegion() != gAgent.getRegion())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FSFloaterPoser::havePermissionToAnimateAvatar(LLVOAvatar *avatar) const
|
|
{
|
|
if (!avatar || avatar->isDead())
|
|
return false;
|
|
if (avatar->isSelf())
|
|
return true;
|
|
if (avatar->isControlAvatar())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void FSFloaterPoser::poseControlsEnable(bool enable)
|
|
{
|
|
mJointsParentPnl->setEnabled(enable);
|
|
mAdvancedParentPnl->setEnabled(enable);
|
|
mTrackballPnl->setEnabled(enable);
|
|
mFlipPoseBtn->setEnabled(enable);
|
|
mFlipJointBtn->setEnabled(enable);
|
|
mRecaptureBtn->setEnabled(enable);
|
|
mTogglePosingBonesBtn->setEnabled(enable);
|
|
mLoadPosesBtn->setEnabled(enable);
|
|
mSavePosesBtn->setEnabled(enable);
|
|
mPoseSaveNameEditor->setEnabled(enable);
|
|
}
|
|
|
|
void FSFloaterPoser::refreshJointScrollListMembers()
|
|
{
|
|
mBodyJointsScrollList->clearRows();
|
|
mFaceJointsScrollList->clearRows();
|
|
mHandJointsScrollList->clearRows();
|
|
mMiscJointsScrollList->clearRows();
|
|
mCollisionVolumesScrollList->clearRows();
|
|
|
|
std::vector<FSPoserAnimator::FSPoserJoint>::const_iterator poserJoint_iter;
|
|
for (poserJoint_iter = mPoserAnimator.PoserJoints.begin();
|
|
poserJoint_iter != mPoserAnimator.PoserJoints.end();
|
|
++poserJoint_iter)
|
|
{
|
|
LLSD row = createRowForJoint(poserJoint_iter->jointName(), false);
|
|
if (!row)
|
|
continue;
|
|
|
|
LLScrollListItem *item = nullptr;
|
|
bool hasListHeader = hasString(XML_LIST_HEADER_STRING_PREFIX + poserJoint_iter->jointName());
|
|
|
|
switch (poserJoint_iter->boneType())
|
|
{
|
|
case WHOLEAVATAR:
|
|
item = mEntireAvJointScroll->addElement(row);
|
|
mEntireAvJointScroll->selectFirstItem();
|
|
break;
|
|
|
|
case BODY:
|
|
if (hasListHeader)
|
|
addHeaderRowToScrollList(poserJoint_iter->jointName(), mBodyJointsScrollList);
|
|
|
|
item = mBodyJointsScrollList->addElement(row);
|
|
break;
|
|
|
|
case FACE:
|
|
if (hasListHeader)
|
|
addHeaderRowToScrollList(poserJoint_iter->jointName(), mFaceJointsScrollList);
|
|
|
|
item = mFaceJointsScrollList->addElement(row);
|
|
break;
|
|
|
|
case HANDS:
|
|
if (hasListHeader)
|
|
addHeaderRowToScrollList(poserJoint_iter->jointName(), mHandJointsScrollList);
|
|
|
|
item = mHandJointsScrollList->addElement(row);
|
|
break;
|
|
|
|
case MISC:
|
|
if (hasListHeader)
|
|
addHeaderRowToScrollList(poserJoint_iter->jointName(), mMiscJointsScrollList);
|
|
|
|
item = mMiscJointsScrollList->addElement(row);
|
|
break;
|
|
|
|
case COL_VOLUMES:
|
|
if (hasListHeader)
|
|
addHeaderRowToScrollList(poserJoint_iter->jointName(), mCollisionVolumesScrollList);
|
|
|
|
item = mCollisionVolumesScrollList->addElement(row);
|
|
break;
|
|
}
|
|
|
|
if (item)
|
|
{
|
|
item->setUserdata((void*) &*poserJoint_iter);
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
|
|
if (mPoserAnimator.isPosingAvatarJoint(avatar, *poserJoint_iter))
|
|
((LLScrollListText *) item->getColumn(COL_NAME))->setFontStyle(LLFontGL::BOLD);
|
|
else
|
|
((LLScrollListText *) item->getColumn(COL_NAME))->setFontStyle(LLFontGL::NORMAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FSFloaterPoser::addHeaderRowToScrollList(const std::string& jointName, LLScrollListCtrl* bodyJointsScrollList)
|
|
{
|
|
LLSD headerRow = createRowForJoint(jointName, true);
|
|
if (!headerRow)
|
|
return;
|
|
|
|
LLScrollListItem *hdrRow = bodyJointsScrollList->addElement(headerRow);
|
|
hdrRow->setEnabled(FALSE);
|
|
}
|
|
|
|
LLSD FSFloaterPoser::createRowForJoint(const std::string& jointName, bool isHeaderRow)
|
|
{
|
|
if (jointName.empty())
|
|
return NULL;
|
|
|
|
std::string headerValue = "";
|
|
if (hasString("icon_category") && hasString("icon_bone"))
|
|
headerValue = isHeaderRow ? getString("icon_category") : getString("icon_bone");
|
|
|
|
std::string jointValue = jointName;
|
|
std::string parameterName = (isHeaderRow ? XML_LIST_HEADER_STRING_PREFIX : XML_LIST_TITLE_STRING_PREFIX) + jointName;
|
|
if (hasString(parameterName))
|
|
jointValue = getString(parameterName);
|
|
|
|
LLSD row;
|
|
row["columns"][COL_ICON]["column"] = "icon";
|
|
row["columns"][COL_ICON]["type"] = "icon";
|
|
row["columns"][COL_ICON]["value"] = headerValue;
|
|
row["columns"][COL_NAME]["column"] = "joint";
|
|
row["columns"][COL_NAME]["value"] = jointValue;
|
|
|
|
return row;
|
|
}
|
|
|
|
void FSFloaterPoser::onToggleLoadSavePanel()
|
|
{
|
|
if (isMinimized())
|
|
return;
|
|
|
|
// Get the load/save button toggle state, find the load/save panel, and set its visibility
|
|
bool loadSavePanelExpanded = mToggleLoadSavePanelBtn->getValue().asBoolean();
|
|
mPosesLoadSavePnl->setVisible(loadSavePanelExpanded);
|
|
mLoadPosesBtn->setVisible(loadSavePanelExpanded);
|
|
mSavePosesBtn->setVisible(loadSavePanelExpanded);
|
|
mBrowserFolderBtn->setVisible(loadSavePanelExpanded);
|
|
|
|
// change the width of the Poser panel for the (dis)appearance of the load/save panel
|
|
S32 currentWidth = getRect().getWidth();
|
|
S32 loadSavePanelWidth = mPosesLoadSavePnl->getRect().getWidth();
|
|
|
|
S32 poserFloaterHeight = getRect().getHeight();
|
|
S32 poserFloaterWidth = loadSavePanelExpanded ? currentWidth + loadSavePanelWidth : currentWidth - loadSavePanelWidth;
|
|
|
|
if (poserFloaterWidth < 0)
|
|
return;
|
|
|
|
reshape(poserFloaterWidth, poserFloaterHeight);
|
|
|
|
if (loadSavePanelExpanded)
|
|
refreshPoseScroll(mPosesScrollList);
|
|
|
|
showOrHideAdvancedSaveOptions();
|
|
}
|
|
|
|
void FSFloaterPoser::showOrHideAdvancedSaveOptions()
|
|
{
|
|
bool loadSavePanelExpanded = mToggleLoadSavePanelBtn->getValue().asBoolean();
|
|
bool advancedPanelExpanded = mToggleAdvancedPanelBtn->getValue().asBoolean();
|
|
|
|
mSaveFilePptionsPnl->setVisible(loadSavePanelExpanded && advancedPanelExpanded);
|
|
}
|
|
|
|
void FSFloaterPoser::onToggleMirrorChange()
|
|
{
|
|
setRotationChangeButtons(true, false, false);
|
|
}
|
|
|
|
void FSFloaterPoser::onToggleSympatheticChange()
|
|
{
|
|
setRotationChangeButtons(false, true, false);
|
|
}
|
|
|
|
void FSFloaterPoser::onToggleDeltaModeChange()
|
|
{
|
|
setRotationChangeButtons(false, false, true);
|
|
}
|
|
|
|
void FSFloaterPoser::setRotationChangeButtons(bool togglingMirror, bool togglingSympathetic, bool togglingDelta)
|
|
{
|
|
if (togglingSympathetic || togglingDelta)
|
|
mToggleMirrorRotationBtn->setValue(false);
|
|
|
|
if (togglingMirror || togglingDelta)
|
|
mToggleSympatheticRotationBtn->setValue(false);
|
|
|
|
if (togglingMirror || togglingSympathetic)
|
|
mToggleDeltaModeBtn->setValue(false);
|
|
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::onUndoLastRotation()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
mPoserAnimator.undoLastJointRotation(avatar, *item, getUiSelectedBoneDeflectionStyle());
|
|
}
|
|
|
|
enableOrDisableRedoButton();
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::onUndoLastPosition()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
mPoserAnimator.undoLastJointPosition(avatar, *item, getUiSelectedBoneDeflectionStyle());
|
|
}
|
|
|
|
refreshAdvancedPositionSliders();
|
|
refreshAvatarPositionSliders();
|
|
}
|
|
|
|
void FSFloaterPoser::onUndoLastScale()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
mPoserAnimator.undoLastJointScale(avatar, *item, getUiSelectedBoneDeflectionStyle());
|
|
}
|
|
|
|
refreshAdvancedScaleSliders();
|
|
}
|
|
|
|
void FSFloaterPoser::onResetPosition()
|
|
{
|
|
// This is a double-click function: it needs to run twice within some amount of time to complete.
|
|
auto timeIntervalSinceLastClick = std::chrono::system_clock::now() - mTimeLastClickedJointReset;
|
|
mTimeLastClickedJointReset = std::chrono::system_clock::now();
|
|
if (timeIntervalSinceLastClick > mDoubleClickInterval)
|
|
return;
|
|
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
mPoserAnimator.resetJointPosition(avatar, *item, getUiSelectedBoneDeflectionStyle());
|
|
}
|
|
|
|
refreshAdvancedPositionSliders();
|
|
refreshAvatarPositionSliders();
|
|
}
|
|
|
|
void FSFloaterPoser::onResetScale()
|
|
{
|
|
// This is a double-click function: it needs to run twice within some amount of time to complete.
|
|
auto timeIntervalSinceLastClick = std::chrono::system_clock::now() - mTimeLastClickedJointReset;
|
|
mTimeLastClickedJointReset = std::chrono::system_clock::now();
|
|
if (timeIntervalSinceLastClick > mDoubleClickInterval)
|
|
return;
|
|
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
mPoserAnimator.resetJointScale(avatar, *item, getUiSelectedBoneDeflectionStyle());
|
|
}
|
|
|
|
refreshAdvancedScaleSliders();
|
|
}
|
|
|
|
void FSFloaterPoser::onRedoLastRotation()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
mPoserAnimator.redoLastJointRotation(avatar, *item, getUiSelectedBoneDeflectionStyle());
|
|
}
|
|
|
|
enableOrDisableRedoButton();
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::onRedoLastPosition()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
mPoserAnimator.redoLastJointPosition(avatar, *item, getUiSelectedBoneDeflectionStyle());
|
|
}
|
|
|
|
refreshAdvancedPositionSliders();
|
|
refreshAvatarPositionSliders();
|
|
}
|
|
|
|
void FSFloaterPoser::onRedoLastScale()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
mPoserAnimator.redoLastJointScale(avatar, *item, getUiSelectedBoneDeflectionStyle());
|
|
}
|
|
|
|
refreshAdvancedScaleSliders();
|
|
}
|
|
|
|
void FSFloaterPoser::enableOrDisableRedoButton()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return;
|
|
|
|
bool shouldEnableRedoButton = false;
|
|
for (auto item : selectedJoints)
|
|
{
|
|
bool currentlyPosing = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (currentlyPosing)
|
|
shouldEnableRedoButton |= mPoserAnimator.canRedoJointRotation(avatar, *item);
|
|
}
|
|
|
|
mRedoChangeBtn->setEnabled(shouldEnableRedoButton);
|
|
}
|
|
|
|
void FSFloaterPoser::onOpenSetAdvancedPanel()
|
|
{
|
|
bool advancedPanelExpanded = mToggleAdvancedPanelBtn->getValue().asBoolean();
|
|
if (advancedPanelExpanded)
|
|
onToggleAdvancedPanel();
|
|
}
|
|
|
|
void FSFloaterPoser::onToggleAdvancedPanel()
|
|
{
|
|
if (isMinimized())
|
|
return;
|
|
|
|
bool advancedPanelExpanded = mToggleAdvancedPanelBtn->getValue().asBoolean();
|
|
|
|
mAdvancedParentPnl->setVisible(advancedPanelExpanded);
|
|
|
|
// change the height of the Poser panel
|
|
S32 currentHeight = getRect().getHeight();
|
|
S32 advancedPanelHeight = mAdvancedParentPnl->getRect().getHeight();
|
|
|
|
S32 poserFloaterHeight = advancedPanelExpanded ? currentHeight + advancedPanelHeight : currentHeight - advancedPanelHeight;
|
|
S32 poserFloaterWidth = getRect().getWidth();
|
|
|
|
if (poserFloaterHeight < 0)
|
|
return;
|
|
|
|
reshape(poserFloaterWidth, poserFloaterHeight);
|
|
showOrHideAdvancedSaveOptions();
|
|
onJointSelect();
|
|
}
|
|
|
|
std::vector<FSPoserAnimator::FSPoserJoint*> FSFloaterPoser::getUiSelectedPoserJoints() const
|
|
{
|
|
std::vector<FSPoserAnimator::FSPoserJoint*> joints;
|
|
|
|
auto activeTab = mJointsTabs->getCurrentPanel();
|
|
if (!activeTab)
|
|
{
|
|
return joints;
|
|
}
|
|
|
|
LLScrollListCtrl* scrollList{ nullptr };
|
|
|
|
if (activeTab == mPositionRotationPnl)
|
|
{
|
|
scrollList = mEntireAvJointScroll;
|
|
}
|
|
else if (activeTab == mBodyJointsPnl)
|
|
{
|
|
scrollList = mBodyJointsScrollList;
|
|
}
|
|
else if (activeTab == mFaceJointsPnl)
|
|
{
|
|
scrollList = mFaceJointsScrollList;
|
|
}
|
|
else if (activeTab == mHandsTabs)
|
|
{
|
|
auto activeHandsSubTab = mHandsTabs->getCurrentPanel();
|
|
if (!activeHandsSubTab)
|
|
{
|
|
return joints;
|
|
}
|
|
|
|
if (activeHandsSubTab == mHandsJointsPnl)
|
|
{
|
|
scrollList = mHandJointsScrollList;
|
|
}
|
|
}
|
|
else if (activeTab == mMiscJointsPnl)
|
|
{
|
|
scrollList = mMiscJointsScrollList;
|
|
}
|
|
else if (activeTab == mCollisionVolumesPnl)
|
|
{
|
|
scrollList = mCollisionVolumesScrollList;
|
|
}
|
|
|
|
if (!scrollList)
|
|
{
|
|
return joints;
|
|
}
|
|
|
|
for (auto item : scrollList->getAllSelected())
|
|
{
|
|
auto* userData = static_cast<FSPoserAnimator::FSPoserJoint*>(item->getUserdata());
|
|
if (userData)
|
|
{
|
|
joints.push_back(userData);
|
|
}
|
|
}
|
|
|
|
return joints;
|
|
}
|
|
|
|
E_BoneDeflectionStyles FSFloaterPoser::getUiSelectedBoneDeflectionStyle() const
|
|
{
|
|
if (mToggleMirrorRotationBtn->getValue().asBoolean())
|
|
{
|
|
return MIRROR;
|
|
}
|
|
if (mToggleSympatheticRotationBtn->getValue().asBoolean())
|
|
{
|
|
return SYMPATHETIC;
|
|
}
|
|
if (mToggleDeltaModeBtn->getValue().asBoolean())
|
|
{
|
|
return DELTAMODE;
|
|
}
|
|
|
|
return NONE;
|
|
}
|
|
|
|
LLVOAvatar* FSFloaterPoser::getUiSelectedAvatar() const
|
|
{
|
|
LLScrollListItem* item = mAvatarSelectionScrollList->getFirstSelected();
|
|
if (!item)
|
|
return nullptr;
|
|
|
|
LLScrollListCell* cell = item->getColumn(COL_UUID);
|
|
if (!cell)
|
|
return nullptr;
|
|
|
|
LLUUID selectedAvatarId = cell->getValue().asUUID();
|
|
|
|
return getAvatarByUuid(selectedAvatarId);
|
|
}
|
|
|
|
void FSFloaterPoser::setPoseSaveFileTextBoxToUiSelectedAvatarSaveFileName()
|
|
{
|
|
LLScrollListItem* item = mAvatarSelectionScrollList->getFirstSelected();
|
|
if (!item)
|
|
return;
|
|
|
|
LLScrollListCell* cell = item->getColumn(COL_SAVE);
|
|
if (!cell)
|
|
return;
|
|
|
|
std::string lastSetName = cell->getValue().asString();
|
|
if (lastSetName.empty())
|
|
return;
|
|
|
|
LLStringExplicit name = LLStringExplicit(lastSetName);
|
|
mPoseSaveNameEditor->setText(name);
|
|
}
|
|
|
|
void FSFloaterPoser::setUiSelectedAvatarSaveFileName(const std::string& saveFileName)
|
|
{
|
|
LLScrollListItem* item = mAvatarSelectionScrollList->getFirstSelected();
|
|
if (!item)
|
|
return;
|
|
|
|
LLScrollListCell* cell = item->getColumn(COL_SAVE);
|
|
if (!cell)
|
|
return;
|
|
|
|
return cell->setValue(saveFileName);
|
|
}
|
|
|
|
LLVOAvatar* FSFloaterPoser::getAvatarByUuid(const LLUUID& avatarToFind) const
|
|
{
|
|
for (LLCharacter* character : LLCharacter::sInstances)
|
|
{
|
|
if (avatarToFind != character->getID())
|
|
continue;
|
|
|
|
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(character);
|
|
return avatar;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void FSFloaterPoser::onAdvancedPositionSet()
|
|
{
|
|
F32 posX = (F32)mAdvPosXSlider->getValue().asReal();
|
|
F32 posY = (F32)mAdvPosYSlider->getValue().asReal();
|
|
F32 posZ = (F32)mAdvPosZSlider->getValue().asReal();
|
|
|
|
setSelectedJointsPosition(posX, posY, posZ);
|
|
refreshAvatarPositionSliders();
|
|
}
|
|
|
|
void FSFloaterPoser::onAdvancedScaleSet()
|
|
{
|
|
F32 scX = (F32)mAdvScaleXSlider->getValue().asReal();
|
|
F32 scY = (F32)mAdvScaleYSlider->getValue().asReal();
|
|
F32 scZ = (F32)mAdvScaleZSlider->getValue().asReal();
|
|
|
|
setSelectedJointsScale(scX, scY, scZ);
|
|
}
|
|
|
|
void FSFloaterPoser::onAvatarPositionSet()
|
|
{
|
|
F32 posX = (F32)mPosXSlider->getValue().asReal();
|
|
F32 posY = (F32)mPosYSlider->getValue().asReal();
|
|
F32 posZ = (F32)mPosZSlider->getValue().asReal();
|
|
|
|
setSelectedJointsPosition(posX, posY, posZ);
|
|
refreshAdvancedPositionSliders();
|
|
}
|
|
|
|
void FSFloaterPoser::onLimbTrackballChanged()
|
|
{
|
|
LLVector3 trackPadPos;
|
|
LLSD position = mAvatarTrackball->getValue();
|
|
if (position.isArray() && position.size() == 3)
|
|
trackPadPos.setValue(position);
|
|
else
|
|
return;
|
|
|
|
F32 yaw, pitch, roll;
|
|
yaw = trackPadPos.mV[VX];
|
|
pitch = trackPadPos.mV[VY];
|
|
roll = trackPadPos.mV[VZ];
|
|
|
|
F32 trackPadSensitivity = llmax(gSavedSettings.getF32(POSER_TRACKPAD_SENSITIVITY_SAVE_KEY), 0.0001f);
|
|
yaw *= trackPadSensitivity;
|
|
pitch *= trackPadSensitivity;
|
|
|
|
// if the trackpad is in 'infinite scroll' mode, it can produce normalized-values outside the range of the sliders; this wraps them to by the slider full-scale
|
|
yaw = unWrapScale(yaw) * NormalTrackpadRangeInRads;
|
|
pitch = unWrapScale(pitch) * NormalTrackpadRangeInRads;
|
|
roll = unWrapScale(roll) * NormalTrackpadRangeInRads;
|
|
|
|
if (mToggleDeltaModeBtn->getValue().asBoolean())
|
|
{
|
|
F32 deltaYaw, deltaPitch, deltaRoll;
|
|
LLSD deltaPosition = mAvatarTrackball->getValueDelta();
|
|
LLVector3 trackPadDeltaPos;
|
|
if (deltaPosition.isArray() && deltaPosition.size() == 3)
|
|
{
|
|
trackPadDeltaPos.setValue(deltaPosition);
|
|
deltaYaw = trackPadDeltaPos[VX] * NormalTrackpadRangeInRads;
|
|
deltaPitch = trackPadDeltaPos[VY] * NormalTrackpadRangeInRads;
|
|
deltaRoll = trackPadDeltaPos[VZ] * NormalTrackpadRangeInRads;
|
|
deltaYaw *= trackPadSensitivity;
|
|
deltaPitch *= trackPadSensitivity;
|
|
|
|
setSelectedJointsRotation(deltaYaw, deltaPitch, deltaRoll);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
setSelectedJointsRotation(yaw, pitch, roll);
|
|
}
|
|
|
|
// WARNING!
|
|
// as tempting as it is to refactor the following to refreshRotationSliders(), don't.
|
|
// getRotationOfFirstSelectedJoint/setSelectedJointsRotation are
|
|
// not necessarily symmetric functions (see their remarks).
|
|
mLimbYawSlider->setValue(yaw *= RAD_TO_DEG);
|
|
mLimbPitchSlider->setValue(pitch *= RAD_TO_DEG);
|
|
mLimbRollSlider->setValue(roll *= RAD_TO_DEG);
|
|
}
|
|
|
|
F32 FSFloaterPoser::unWrapScale(F32 scale)
|
|
{
|
|
if (scale > -1.f && scale < 1.f)
|
|
return scale;
|
|
|
|
F32 result = fmodf(scale, 100.f); // to avoid time consuming while loops
|
|
while (result > 1)
|
|
result -= 2;
|
|
while (result < -1)
|
|
result += 2;
|
|
|
|
return result;
|
|
}
|
|
|
|
void FSFloaterPoser::onLimbYawPitchRollChanged()
|
|
{
|
|
F32 yaw = (F32)mLimbYawSlider->getValue().asReal();
|
|
F32 pitch = (F32)mLimbPitchSlider->getValue().asReal();
|
|
F32 roll = (F32)mLimbRollSlider->getValue().asReal();
|
|
|
|
yaw *= DEG_TO_RAD;
|
|
pitch *= DEG_TO_RAD;
|
|
roll *= DEG_TO_RAD;
|
|
|
|
setSelectedJointsRotation(yaw, pitch, roll);
|
|
|
|
// WARNING!
|
|
// as tempting as it is to refactor the following to refreshTrackpadCursor(), don't.
|
|
// getRotationOfFirstSelectedJoint/setSelectedJointsRotation are
|
|
// not necessarily symmetric functions (see their remarks).
|
|
F32 trackPadSensitivity = llmax(gSavedSettings.getF32(POSER_TRACKPAD_SENSITIVITY_SAVE_KEY), 0.0001f);
|
|
yaw /= trackPadSensitivity;
|
|
pitch /= trackPadSensitivity;
|
|
|
|
yaw /= NormalTrackpadRangeInRads;
|
|
pitch /= NormalTrackpadRangeInRads;
|
|
roll /= NormalTrackpadRangeInRads;
|
|
|
|
mAvatarTrackball->setValue(yaw, pitch, roll);
|
|
}
|
|
|
|
void FSFloaterPoser::onAdjustTrackpadSensitivity()
|
|
{
|
|
gSavedSettings.setF32(POSER_TRACKPAD_SENSITIVITY_SAVE_KEY, (F32)mTrackpadSensitivitySlider->getValue().asReal());
|
|
refreshTrackpadCursor();
|
|
}
|
|
|
|
void FSFloaterPoser::refreshTrackpadCursor()
|
|
{
|
|
F32 axis1 = (F32)mLimbYawSlider->getValue().asReal();
|
|
F32 axis2 = (F32)mLimbPitchSlider->getValue().asReal();
|
|
F32 axis3 = (F32)mLimbRollSlider->getValue().asReal();
|
|
|
|
axis1 *= DEG_TO_RAD;
|
|
axis2 *= DEG_TO_RAD;
|
|
axis3 *= DEG_TO_RAD;
|
|
|
|
axis1 /= NormalTrackpadRangeInRads;
|
|
axis2 /= NormalTrackpadRangeInRads;
|
|
axis3 /= NormalTrackpadRangeInRads;
|
|
|
|
F32 trackPadSensitivity = llmax(gSavedSettings.getF32(POSER_TRACKPAD_SENSITIVITY_SAVE_KEY), 0.0001f);
|
|
axis1 /= trackPadSensitivity;
|
|
axis2 /= trackPadSensitivity;
|
|
|
|
mAvatarTrackball->setValue(axis1, axis2, axis3);
|
|
}
|
|
|
|
/// <summary>
|
|
/// This only sets the position sliders of the 'basic' view (not the advanced sliders).
|
|
/// </summary>
|
|
void FSFloaterPoser::refreshAvatarPositionSliders()
|
|
{
|
|
auto activeTab = mJointsTabs->getCurrentPanel();
|
|
if (!activeTab)
|
|
return;
|
|
|
|
if (activeTab != mPositionRotationPnl)
|
|
return; // if the active tab isn't the av position one, don't set anything.
|
|
|
|
LLVector3 position = getPositionOfFirstSelectedJoint();
|
|
mPosXSlider->setValue(position.mV[VX]);
|
|
mPosYSlider->setValue(position.mV[VY]);
|
|
mPosZSlider->setValue(position.mV[VZ]);
|
|
}
|
|
|
|
void FSFloaterPoser::refreshRotationSliders()
|
|
{
|
|
LLVector3 rotation = getRotationOfFirstSelectedJoint();
|
|
|
|
mLimbYawSlider->setValue(rotation.mV[VX] *= RAD_TO_DEG);
|
|
mLimbPitchSlider->setValue(rotation.mV[VY] *= RAD_TO_DEG);
|
|
mLimbRollSlider->setValue(rotation.mV[VZ] *= RAD_TO_DEG);
|
|
}
|
|
|
|
void FSFloaterPoser::refreshAdvancedPositionSliders()
|
|
{
|
|
LLVector3 position = getPositionOfFirstSelectedJoint();
|
|
|
|
mAdvPosXSlider->setValue(position.mV[VX]);
|
|
mAdvPosYSlider->setValue(position.mV[VY]);
|
|
mAdvPosZSlider->setValue(position.mV[VZ]);
|
|
}
|
|
|
|
void FSFloaterPoser::refreshAdvancedScaleSliders()
|
|
{
|
|
LLVector3 rotation = getScaleOfFirstSelectedJoint();
|
|
|
|
mAdvScaleXSlider->setValue(rotation.mV[VX]);
|
|
mAdvScaleYSlider->setValue(rotation.mV[VY]);
|
|
mAdvScaleZSlider->setValue(rotation.mV[VZ]);
|
|
}
|
|
|
|
void FSFloaterPoser::setSelectedJointsPosition(F32 x, F32 y, F32 z)
|
|
{
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
E_BoneDeflectionStyles defl = getUiSelectedBoneDeflectionStyle();
|
|
LLVector3 vec3 = LLVector3(x, y, z);
|
|
|
|
for (auto item : getUiSelectedPoserJoints())
|
|
{
|
|
bool currentlyPosingJoint = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (!currentlyPosingJoint)
|
|
continue;
|
|
|
|
mPoserAnimator.setJointPosition(avatar, item, vec3, defl);
|
|
}
|
|
}
|
|
|
|
void FSFloaterPoser::setSelectedJointsRotation(F32 yawInRadians, F32 pitchInRadians, F32 rollInRadians)
|
|
{
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
E_BoneDeflectionStyles defl = getUiSelectedBoneDeflectionStyle();
|
|
LLVector3 vec3 = LLVector3(yawInRadians, pitchInRadians, rollInRadians);
|
|
|
|
for (auto item : getUiSelectedPoserJoints())
|
|
{
|
|
bool currentlyPosingJoint = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (!currentlyPosingJoint)
|
|
continue;
|
|
|
|
mPoserAnimator.setJointRotation(avatar, item, vec3, defl, getJointTranslation(item->jointName()),
|
|
getJointNegation(item->jointName()));
|
|
}
|
|
}
|
|
|
|
void FSFloaterPoser::setSelectedJointsScale(F32 x, F32 y, F32 z)
|
|
{
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return;
|
|
|
|
E_BoneDeflectionStyles defl = getUiSelectedBoneDeflectionStyle();
|
|
LLVector3 vec3 = LLVector3(x, y, z);
|
|
|
|
for (auto item : getUiSelectedPoserJoints())
|
|
{
|
|
bool currentlyPosingJoint = mPoserAnimator.isPosingAvatarJoint(avatar, *item);
|
|
if (!currentlyPosingJoint)
|
|
continue;
|
|
|
|
mPoserAnimator.setJointScale(avatar, item, vec3, defl);
|
|
}
|
|
}
|
|
|
|
LLVector3 FSFloaterPoser::getRotationOfFirstSelectedJoint() const
|
|
{
|
|
LLVector3 rotation;
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return rotation;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return rotation;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return rotation;
|
|
|
|
rotation = mPoserAnimator.getJointRotation(avatar, *selectedJoints.front(), getJointTranslation(selectedJoints.front()->jointName()),
|
|
getJointNegation(selectedJoints.front()->jointName()));
|
|
|
|
return rotation;
|
|
}
|
|
|
|
LLVector3 FSFloaterPoser::getPositionOfFirstSelectedJoint() const
|
|
{
|
|
LLVector3 position;
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return position;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return position;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return position;
|
|
|
|
position = mPoserAnimator.getJointPosition(avatar, *selectedJoints.front());
|
|
return position;
|
|
}
|
|
|
|
LLVector3 FSFloaterPoser::getScaleOfFirstSelectedJoint() const
|
|
{
|
|
LLVector3 scale;
|
|
auto selectedJoints = getUiSelectedPoserJoints();
|
|
if (selectedJoints.size() < 1)
|
|
return scale;
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
if (!avatar)
|
|
return scale;
|
|
|
|
if (!mPoserAnimator.isPosingAvatar(avatar))
|
|
return scale;
|
|
|
|
scale = mPoserAnimator.getJointScale(avatar, *selectedJoints.front());
|
|
return scale;
|
|
}
|
|
|
|
void FSFloaterPoser::onJointSelect()
|
|
{
|
|
refreshAvatarPositionSliders();
|
|
refreshRotationSliders();
|
|
refreshTrackpadCursor();
|
|
enableOrDisableRedoButton();
|
|
|
|
if (mToggleAdvancedPanelBtn->getValue().asBoolean())
|
|
{
|
|
refreshAdvancedPositionSliders();
|
|
refreshAdvancedScaleSliders();
|
|
}
|
|
}
|
|
|
|
E_BoneAxisTranslation FSFloaterPoser::getJointTranslation(const std::string& jointName) const
|
|
{
|
|
if (jointName.empty())
|
|
return SWAP_NOTHING;
|
|
|
|
bool hasTransformParameter = hasString(XML_JOINT_TRANSFORM_STRING_PREFIX + jointName);
|
|
if (!hasTransformParameter)
|
|
return SWAP_NOTHING;
|
|
|
|
std::string paramValue = getString(XML_JOINT_TRANSFORM_STRING_PREFIX + jointName);
|
|
|
|
if (strstr(paramValue.c_str(), "SWAP_YAW_AND_ROLL"))
|
|
return SWAP_YAW_AND_ROLL;
|
|
else if (strstr(paramValue.c_str(), "SWAP_YAW_AND_PITCH"))
|
|
return SWAP_YAW_AND_PITCH;
|
|
else if (strstr(paramValue.c_str(), "SWAP_ROLL_AND_PITCH"))
|
|
return SWAP_ROLL_AND_PITCH;
|
|
else if (strstr(paramValue.c_str(), "SWAP_X2Y_Y2Z_Z2X"))
|
|
return SWAP_X2Y_Y2Z_Z2X;
|
|
else if (strstr(paramValue.c_str(), "SWAP_X2Z_Y2X_Z2Y"))
|
|
return SWAP_X2Z_Y2X_Z2Y;
|
|
else
|
|
return SWAP_NOTHING;
|
|
}
|
|
|
|
S32 FSFloaterPoser::getJointNegation(const std::string& jointName) const
|
|
{
|
|
S32 result = NEGATE_NOTHING;
|
|
|
|
if (jointName.empty())
|
|
return result;
|
|
|
|
bool hasTransformParameter = hasString(XML_JOINT_TRANSFORM_STRING_PREFIX + jointName);
|
|
if (!hasTransformParameter)
|
|
return result;
|
|
|
|
std::string paramValue = getString(XML_JOINT_TRANSFORM_STRING_PREFIX + jointName);
|
|
|
|
if (strstr(paramValue.c_str(), "NEGATE_YAW"))
|
|
result |= NEGATE_YAW;
|
|
if (strstr(paramValue.c_str(), "NEGATE_PITCH"))
|
|
result |= NEGATE_PITCH;
|
|
if (strstr(paramValue.c_str(), "NEGATE_ROLL"))
|
|
result |= NEGATE_ROLL;
|
|
if (strstr(paramValue.c_str(), "NEGATE_ALL"))
|
|
return NEGATE_ALL;
|
|
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// An event handler for selecting an avatar or animesh on the POSES_AVATAR_SCROLL_LIST_NAME.
|
|
/// In general this will refresh the views for joints or their proxies, and (dis/en)able elements of the view.
|
|
/// </summary>
|
|
void FSFloaterPoser::onAvatarSelect()
|
|
{
|
|
LLVOAvatar* avatar = getUiSelectedAvatar();
|
|
mStartStopPosingBtn->setEnabled(couldAnimateAvatar(avatar));
|
|
|
|
bool arePosingSelected = mPoserAnimator.isPosingAvatar(avatar);
|
|
mStartStopPosingBtn->setValue(arePosingSelected);
|
|
poseControlsEnable(arePosingSelected);
|
|
refreshTextEmbiggeningOnAllScrollLists();
|
|
onJointSelect();
|
|
setPoseSaveFileTextBoxToUiSelectedAvatarSaveFileName();
|
|
}
|
|
|
|
uuid_vec_t FSFloaterPoser::getNearbyAvatarsAndAnimeshes() const
|
|
{
|
|
uuid_vec_t avatar_ids;
|
|
|
|
for (LLCharacter* character : LLCharacter::sInstances)
|
|
{
|
|
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(character);
|
|
if (!couldAnimateAvatar(avatar))
|
|
continue;
|
|
|
|
avatar_ids.emplace_back(character->getID());
|
|
}
|
|
|
|
return avatar_ids;
|
|
}
|
|
|
|
uuid_vec_t FSFloaterPoser::getCurrentlyListedAvatarsAndAnimeshes() const
|
|
{
|
|
uuid_vec_t avatar_ids;
|
|
|
|
for (auto listItem : mAvatarSelectionScrollList->getAllData())
|
|
{
|
|
LLScrollListCell* cell = listItem->getColumn(COL_UUID);
|
|
if (!cell)
|
|
continue;
|
|
|
|
LLUUID avatarId = cell->getValue().asUUID();
|
|
avatar_ids.emplace_back(avatarId);
|
|
}
|
|
|
|
return avatar_ids;
|
|
}
|
|
|
|
S32 FSFloaterPoser::getAvatarListIndexForUuid(const LLUUID& toFind) const
|
|
{
|
|
S32 result = -1;
|
|
for (auto listItem : mAvatarSelectionScrollList->getAllData())
|
|
{
|
|
result++;
|
|
|
|
LLScrollListCell* cell = listItem->getColumn(COL_UUID);
|
|
if (!cell)
|
|
continue;
|
|
|
|
LLUUID avatarId = cell->getValue().asUUID();
|
|
if (avatarId == toFind)
|
|
return result;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void FSFloaterPoser::onAvatarsRefresh()
|
|
{
|
|
uuid_vec_t avatarsToAddToList, avatarsToRemoveFromList;
|
|
uuid_vec_t nearbyAvatarIds = getNearbyAvatarsAndAnimeshes();
|
|
uuid_vec_t currentlyListedAvatars = getCurrentlyListedAvatarsAndAnimeshes();
|
|
LLCommonUtils::computeDifference(nearbyAvatarIds, currentlyListedAvatars, avatarsToAddToList, avatarsToRemoveFromList);
|
|
|
|
for (LLUUID toRemove : avatarsToRemoveFromList)
|
|
{
|
|
S32 indexToRemove = getAvatarListIndexForUuid(toRemove);
|
|
if (indexToRemove >= 0)
|
|
mAvatarSelectionScrollList->deleteSingleItem(indexToRemove);
|
|
}
|
|
|
|
std::string iconCatagoryName = "Inv_BodyShape";
|
|
if (hasString("icon_category"))
|
|
iconCatagoryName = getString("icon_category");
|
|
|
|
std::string iconObjectName = "Inv_Object";
|
|
if (hasString("icon_object"))
|
|
iconObjectName = getString("icon_object");
|
|
|
|
// Add non-Animesh avatars
|
|
for (LLCharacter *character : LLCharacter::sInstances)
|
|
{
|
|
LLUUID uuid = character->getID();
|
|
if (std::find(avatarsToAddToList.begin(), avatarsToAddToList.end(), uuid) == avatarsToAddToList.end())
|
|
continue;
|
|
|
|
LLVOAvatar *avatar = dynamic_cast<LLVOAvatar *>(character);
|
|
if (!couldAnimateAvatar(avatar))
|
|
continue;
|
|
|
|
if (avatar->isControlAvatar())
|
|
continue;
|
|
|
|
LLAvatarName av_name;
|
|
if (!LLAvatarNameCache::get(uuid, &av_name))
|
|
continue;
|
|
|
|
LLSD row;
|
|
row["columns"][COL_ICON]["column"] = "icon";
|
|
row["columns"][COL_ICON]["type"] = "icon";
|
|
row["columns"][COL_ICON]["value"] = iconCatagoryName;
|
|
row["columns"][COL_NAME]["column"] = "name";
|
|
row["columns"][COL_NAME]["value"] = av_name.getDisplayName();
|
|
row["columns"][COL_UUID]["column"] = "uuid";
|
|
row["columns"][COL_UUID]["value"] = uuid;
|
|
row["columns"][COL_SAVE]["column"] = "saveFileName";
|
|
row["columns"][COL_SAVE]["value"] = "";
|
|
LLScrollListItem* item = mAvatarSelectionScrollList->addElement(row);
|
|
}
|
|
|
|
// Add Animesh avatars
|
|
for (auto character : LLControlAvatar::sInstances)
|
|
{
|
|
LLUUID uuid = character->getID();
|
|
if (std::find(avatarsToAddToList.begin(), avatarsToAddToList.end(), uuid) == avatarsToAddToList.end())
|
|
continue;
|
|
|
|
LLControlAvatar *avatar = dynamic_cast<LLControlAvatar *>(character);
|
|
if (!couldAnimateAvatar(avatar))
|
|
continue;
|
|
|
|
LLSD row;
|
|
row["columns"][COL_ICON]["column"] = "icon";
|
|
row["columns"][COL_ICON]["type"] = "icon";
|
|
row["columns"][COL_ICON]["value"] = iconObjectName;
|
|
row["columns"][COL_NAME]["column"] = "name";
|
|
row["columns"][COL_NAME]["value"] = avatar->getFullname();
|
|
row["columns"][COL_UUID]["column"] = "uuid";
|
|
row["columns"][COL_UUID]["value"] = avatar->getID();
|
|
row["columns"][COL_SAVE]["column"] = "saveFileName";
|
|
row["columns"][COL_SAVE]["value"] = "";
|
|
mAvatarSelectionScrollList->addElement(row);
|
|
}
|
|
|
|
mAvatarSelectionScrollList->updateLayout();
|
|
refreshTextEmbiggeningOnAllScrollLists();
|
|
}
|
|
|
|
void FSFloaterPoser::refreshTextEmbiggeningOnAllScrollLists()
|
|
{
|
|
// the avatars
|
|
for (auto listItem : mAvatarSelectionScrollList->getAllData())
|
|
{
|
|
LLScrollListCell* cell = listItem->getColumn(COL_UUID);
|
|
if (!cell)
|
|
continue;
|
|
|
|
LLUUID selectedAvatarId = cell->getValue().asUUID();
|
|
LLVOAvatar* listAvatar = getAvatarByUuid(selectedAvatarId);
|
|
|
|
if (mPoserAnimator.isPosingAvatar(listAvatar))
|
|
((LLScrollListText *) listItem->getColumn(COL_NAME))->setFontStyle(LLFontGL::BOLD);
|
|
else
|
|
((LLScrollListText *) listItem->getColumn(COL_NAME))->setFontStyle(LLFontGL::NORMAL);
|
|
}
|
|
|
|
LLVOAvatar *avatar = getUiSelectedAvatar();
|
|
addBoldToScrollList(mBodyJointsScrollList, avatar);
|
|
addBoldToScrollList(mFaceJointsScrollList, avatar);
|
|
addBoldToScrollList(mHandJointsScrollList, avatar);
|
|
addBoldToScrollList(mMiscJointsScrollList, avatar);
|
|
addBoldToScrollList(mCollisionVolumesScrollList, avatar);
|
|
}
|
|
|
|
void FSFloaterPoser::addBoldToScrollList(LLScrollListCtrl* list, LLVOAvatar* avatar)
|
|
{
|
|
if (!avatar)
|
|
return;
|
|
|
|
if (!list)
|
|
return;
|
|
|
|
for (auto listItem : list->getAllData())
|
|
{
|
|
FSPoserAnimator::FSPoserJoint *userData = static_cast<FSPoserAnimator::FSPoserJoint *>(listItem->getUserdata());
|
|
if (userData)
|
|
{
|
|
if (mPoserAnimator.isPosingAvatarJoint(avatar, *userData))
|
|
((LLScrollListText *) listItem->getColumn(COL_NAME))->setFontStyle(LLFontGL::BOLD);
|
|
else
|
|
((LLScrollListText *) listItem->getColumn(COL_NAME))->setFontStyle(LLFontGL::NORMAL);
|
|
}
|
|
}
|
|
}
|