phoenix-firestorm/indra/newview/lltexturectrl.cpp

2678 lines
88 KiB
C++

/**
* @file lltexturectrl.cpp
* @author Richard Nelson, James Cook
* @brief LLTextureCtrl class implementation including related functions
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltexturectrl.h"
#include "llrender.h"
#include "llagent.h"
#include "llviewertexturelist.h"
#include "llselectmgr.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llbutton.h"
#include "lldraghandle.h"
#include "llfocusmgr.h"
#include "llfolderviewmodel.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "llinventoryicon.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
#include "llmaterialeditor.h"
#include "llui.h"
#include "llviewerinventory.h"
#include "llviewermenufile.h" // LLFilePickerReplyThread
#include "llpermissions.h"
#include "llpreviewtexture.h"
#include "llsaleinfo.h"
#include "llassetstorage.h"
#include "lltextbox.h"
#include "llresizehandle.h"
#include "llscrollcontainer.h"
#include "lltoolmgr.h"
#include "lltoolpipette.h"
#include "llfiltereditor.h"
#include "llwindow.h"
#include "lltool.h"
#include "llviewerwindow.h"
#include "llviewerobject.h"
#include "llviewercontrol.h"
#include "llglheaders.h"
#include "lluictrlfactory.h"
#include "lltrans.h"
#include "llradiogroup.h"
#include "llfloaterreg.h"
#include "llgltfmaterialpreviewmgr.h"
#include "lllocalbitmaps.h"
#include "lllocalgltfmaterials.h"
#include "llerror.h"
#include "llavatarappearancedefines.h"
#include "fscommon.h"
//static
bool get_is_predefined_texture(LLUUID asset_id)
{
if (asset_id == DEFAULT_OBJECT_TEXTURE
|| asset_id == DEFAULT_OBJECT_SPECULAR
|| asset_id == DEFAULT_OBJECT_NORMAL
|| asset_id == BLANK_OBJECT_NORMAL
|| asset_id == IMG_WHITE
|| asset_id == LLUUID(SCULPT_DEFAULT_TEXTURE)
|| asset_id == BLANK_MATERIAL_ASSET_ID)
{
return true;
}
return false;
}
LLUUID get_copy_free_item_by_asset_id(LLUUID asset_id, bool no_trans_perm)
{
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(asset_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
LLUUID res;
if (items.size())
{
for (S32 i = 0; i < items.size(); i++)
{
LLViewerInventoryItem* itemp = items[i];
if (itemp)
{
LLPermissions item_permissions = itemp->getPermissions();
if (item_permissions.allowOperationBy(PERM_COPY,
gAgent.getID(),
gAgent.getGroupID()))
{
bool allow_trans = item_permissions.allowOperationBy(PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID());
if (allow_trans != no_trans_perm)
{
return itemp->getUUID();
}
res = itemp->getUUID();
}
}
}
}
return res;
}
bool get_can_copy_texture(LLUUID asset_id)
{
// User is allowed to copy a texture if:
// library asset or default texture,
// or copy perm asset exists in user's inventory
return get_is_predefined_texture(asset_id) || get_copy_free_item_by_asset_id(asset_id).notNull();
}
S32 LLFloaterTexturePicker::sLastPickerMode = 0;
LLFloaterTexturePicker::LLFloaterTexturePicker(
LLView* owner,
LLUUID image_asset_id,
LLUUID default_image_asset_id,
LLUUID blank_image_asset_id,
bool tentative,
bool allow_no_texture,
const std::string& label,
PermissionMask immediate_filter_perm_mask,
PermissionMask dnd_filter_perm_mask,
bool can_apply_immediately,
LLUIImagePtr fallback_image,
EPickInventoryType pick_type)
: LLFloater(LLSD()),
mOwner( owner ),
mImageAssetID( image_asset_id ),
mOriginalImageAssetID(image_asset_id),
mFallbackImage(fallback_image),
mTransparentImageAssetID( gSavedSettings.getString( "UIImgTransparentUUID" ) ), // <FS:PP> FIRE-5082: "Transparent" button in Texture Panel
mDefaultImageAssetID(default_image_asset_id),
mBlankImageAssetID(blank_image_asset_id),
mTentative(tentative),
mAllowNoTexture(allow_no_texture),
mLabel(label),
mTentativeLabel(NULL),
mResolutionLabel(NULL),
mActive( true ),
mFilterEdit(NULL),
mImmediateFilterPermMask(immediate_filter_perm_mask),
mDnDFilterPermMask(dnd_filter_perm_mask),
mContextConeOpacity(0.f),
mSelectedItemPinned( false ),
mCanApply(true),
mCanPreview(true),
mLimitsSet(false),
mMaxDim(S32_MAX),
mMinDim(0),
mPreviewSettingChanged(false),
mOnFloaterCommitCallback(NULL),
mOnFloaterCloseCallback(NULL),
mSetImageAssetIDCallback(NULL),
mOnUpdateImageStatsCallback(NULL),
mBakeTextureEnabled(false),
mInventoryPickType(pick_type)
{
mCanApplyImmediately = can_apply_immediately;
buildFromFile("floater_texture_ctrl.xml");
setCanMinimize(false);
}
LLFloaterTexturePicker::~LLFloaterTexturePicker()
{
}
void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selection /*=true*/)
{
if( ((mImageAssetID != image_id) || mTentative) && mActive)
{
mNoCopyTextureSelected = false;
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
mImageAssetID = image_id;
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
// <FS:Ansariel> FIRE-30431: Keep radio button mode selection in texture selection
//if ( mBakeTextureEnabled && mModeSelector->getValue().asInteger() != 2)
if ( mBakeTextureEnabled && mModeSelector->getSelectedIndex() != 2)
{
// <FS:Ansariel> FIRE-30431: Keep radio button mode selection in texture selection
//mModeSelector->selectByValue(2);
mModeSelector->setSelectedIndex(2, 0);
onModeSelect(0,this);
}
}
else
{
// <FS:Ansariel> FIRE-30431: Keep radio button mode selection in texture selection
//if (mModeSelector->getValue().asInteger() == 2)
if (mModeSelector->getSelectedIndex() == 2)
{
// <FS:Ansariel> FIRE-30431: Keep radio button mode selection in texture selection
//mModeSelector->selectByValue(0);
mModeSelector->setSelectedIndex(0, 0);
onModeSelect(0,this);
}
LLUUID item_id;
LLFolderView* root_folder = mInventoryPanel->getRootFolder();
if (root_folder && root_folder->getCurSelectedItem())
{
LLFolderViewItem* last_selected = root_folder->getCurSelectedItem();
LLFolderViewModelItemInventory* inv_view = static_cast<LLFolderViewModelItemInventory*>(last_selected->getViewModelItem());
LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
if (mInventoryPickType == PICK_MATERIAL
&& mImageAssetID == BLANK_MATERIAL_ASSET_ID
&& itemp && itemp->getAssetUUID().isNull())
{
item_id = inv_view->getUUID();
}
else if (itemp && itemp->getAssetUUID() == mImageAssetID)
{
item_id = inv_view->getUUID();
}
}
if (item_id.isNull())
{
item_id = findItemID(mImageAssetID, false);
}
if (item_id.isNull())
{
mInventoryPanel->getRootFolder()->clearSelection();
//<FS:Chaser> Clear out the UUID instead of keeping the last value
getChild<LLLineEditor>("TextureKey")->setText(LLUUID::null.asString());
//</FS:Chaser>
}
else
{
LLInventoryItem* itemp = gInventory.getItem(item_id);
//<FS:Chaser> Texture UUID picker
//if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
if (itemp)
{
bool copy = itemp->getPermissions().allowCopyBy(gAgent.getID());
bool mod = itemp->getPermissions().allowModifyBy(gAgent.getID());
bool xfer = itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID());
if(!copy)
{
// no copy texture
getChild<LLUICtrl>("apply_immediate_check")->setValue(false);
mNoCopyTextureSelected = true;
}
//Verify permissions before revealing UUID.
//Replicates behaviour of "Copy UUID" on inventory. If you can't copy it there, you can't copy it here.
if(copy&&mod&&xfer)
{
getChild<LLLineEditor>("TextureKey")->setText(image_id.asString());
}
else
{
getChild<LLLineEditor>("TextureKey")->setText(LLUUID::null.asString());
}
}
else
{
getChild<LLLineEditor>("TextureKey")->setText(LLUUID::null.asString());
}
// </FS:Chaser>
}
if (set_selection)
{
mInventoryPanel->setSelection(item_id, TAKE_FOCUS_NO);
}
}
}
}
void LLFloaterTexturePicker::setImageIDFromItem(const LLInventoryItem* itemp, bool set_selection)
{
LLUUID asset_id = itemp->getAssetUUID();
if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull())
{
// If an inventory item has a null asset, consider it a valid blank material(gltf)
asset_id = BLANK_MATERIAL_ASSET_ID;
}
setImageID(asset_id, set_selection);
}
void LLFloaterTexturePicker::setActive( bool active )
{
if (!active && getChild<LLUICtrl>("Pipette")->getValue().asBoolean())
{
stopUsingPipette();
}
mActive = active;
}
void LLFloaterTexturePicker::setCanApplyImmediately(bool b)
{
mCanApplyImmediately = b;
LLUICtrl *apply_checkbox = getChild<LLUICtrl>("apply_immediate_check");
apply_checkbox->setValue(mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview"));
apply_checkbox->setEnabled(mCanApplyImmediately);
}
void LLFloaterTexturePicker::stopUsingPipette()
{
if (LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance())
{
LLToolMgr::getInstance()->clearTransientTool();
}
}
bool LLFloaterTexturePicker::updateImageStats()
{
bool result = true;
if (mGLTFMaterial.notNull())
{
S32 width = 0;
S32 height = 0;
bool has_texture = false;
if (mGLTFMaterial->mBaseColorTexture)
{
width = llmax(width, mGLTFMaterial->mBaseColorTexture->getFullWidth());
height = llmax(height, mGLTFMaterial->mBaseColorTexture->getFullHeight());
has_texture = true;
}
if (mGLTFMaterial->mNormalTexture)
{
width = llmax(width, mGLTFMaterial->mNormalTexture->getFullWidth());
height = llmax(height, mGLTFMaterial->mNormalTexture->getFullHeight());
has_texture = true;
}
if (mGLTFMaterial->mMetallicRoughnessTexture)
{
width = llmax(width, mGLTFMaterial->mMetallicRoughnessTexture->getFullWidth());
height = llmax(height, mGLTFMaterial->mMetallicRoughnessTexture->getFullHeight());
has_texture = true;
}
if (mGLTFMaterial->mEmissiveTexture)
{
width = llmax(width, mGLTFMaterial->mEmissiveTexture->getFullWidth());
height = llmax(height, mGLTFMaterial->mEmissiveTexture->getFullHeight());
has_texture = true;
}
if (width > 0 && height > 0)
{
std::string formatted_dims = llformat("%d x %d", width, height);
mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims);
if (mOnUpdateImageStatsCallback)
{
mOnUpdateImageStatsCallback(mTexturep);
}
}
else if (has_texture)
{
// unknown resolution
mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]"));
}
else
{
// No textures - no applicable resolution (may be show some max value instead?)
mResolutionLabel->setTextArg("[DIMENSIONS]", std::string(""));
}
}
else if (mTexturep.notNull())
{
//RN: have we received header data for this image?
S32 width = mTexturep->getFullWidth();
S32 height = mTexturep->getFullHeight();
if (width > 0 && height > 0)
{
if ((mLimitsSet && (width != height))
|| width < mMinDim
|| width > mMaxDim
|| height < mMinDim
|| height > mMaxDim
)
{
std::string formatted_dims = llformat("%dx%d", width, height);
mResolutionWarning->setTextArg("[TEXDIM]", formatted_dims);
result = false;
}
else
{
std::string formatted_dims = llformat("%d x %d", width, height);
mResolutionLabel->setTextArg("[DIMENSIONS]", formatted_dims);
}
if (mOnUpdateImageStatsCallback)
{
mOnUpdateImageStatsCallback(mTexturep);
}
}
else
{
mResolutionLabel->setTextArg("[DIMENSIONS]", std::string("[? x ?]"));
}
}
else
{
mResolutionLabel->setTextArg("[DIMENSIONS]", std::string(""));
}
mResolutionLabel->setVisible(result);
mResolutionWarning->setVisible(!result);
// Hide buttons and pipete to make space for mResolutionWarning
// Hiding buttons is suboptimal, but at the moment limited to inventory thumbnails
// may be this should be an info/warning icon with a tooltip?
S32 index = mModeSelector->getValue().asInteger();
if (index == 0)
{
mDefaultBtn->setVisible(result);
mNoneBtn->setVisible(result);
mBlankBtn->setVisible(result);
mPipetteBtn->setVisible(result);
// <FS> Special additions
mTransparentBtn->setVisible(result);
}
return result;
}
// virtual
bool LLFloaterTexturePicker::handleDragAndDrop(
S32 x, S32 y, MASK mask,
bool drop,
EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg)
{
bool handled = false;
bool is_mesh = cargo_type == DAD_MESH;
bool is_texture = cargo_type == DAD_TEXTURE;
bool is_material = cargo_type == DAD_MATERIAL;
bool allow_dnd = false;
if (mInventoryPickType == PICK_MATERIAL)
{
allow_dnd = is_material;
}
else if (mInventoryPickType == PICK_TEXTURE)
{
allow_dnd = is_texture || is_mesh;
}
else
{
allow_dnd = is_texture || is_mesh || is_material;
}
if (allow_dnd)
{
LLInventoryItem *item = (LLInventoryItem *)cargo_data;
bool copy = item->getPermissions().allowCopyBy(gAgent.getID());
bool mod = item->getPermissions().allowModifyBy(gAgent.getID());
bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
PermissionMask item_perm_mask = 0;
if (copy) item_perm_mask |= PERM_COPY;
if (mod) item_perm_mask |= PERM_MODIFY;
if (xfer) item_perm_mask |= PERM_TRANSFER;
PermissionMask filter_perm_mask = mDnDFilterPermMask;
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
{
if (drop)
{
// <FS:Ansariel> FIRE-8298: Apply now checkbox has no effect
setCanApply(true, true);
// </FS:Ansariel>
setImageIDFromItem(item);
commitIfImmediateSet();
}
*accept = ACCEPT_YES_SINGLE;
}
else
{
*accept = ACCEPT_NO;
}
}
else
{
*accept = ACCEPT_NO;
}
handled = true;
LL_DEBUGS("UserInput") << "dragAndDrop handled by LLFloaterTexturePicker " << getName() << LL_ENDL;
return handled;
}
bool LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
{
// <FS:Ansariel> CTRL-F focusses local search editor
if (FSCommon::isFilterEditorKeyCombo(key, mask))
{
mFilterEdit->setFocus(true);
return true;
}
// </FS:Ansariel>
LLFolderView* root_folder = mInventoryPanel->getRootFolder();
if (root_folder && mFilterEdit)
{
if (mFilterEdit->hasFocus()
&& (key == KEY_RETURN || key == KEY_DOWN)
&& mask == MASK_NONE)
{
if (!root_folder->getCurSelectedItem())
{
LLFolderViewItem* itemp = mInventoryPanel->getItemByID(gInventory.getRootFolderID());
if (itemp)
{
root_folder->setSelection(itemp, false, false);
}
}
root_folder->scrollToShowSelection();
// move focus to inventory proper
mInventoryPanel->setFocus(true);
// treat this as a user selection of the first filtered result
commitIfImmediateSet();
return true;
}
if (mInventoryPanel->hasFocus() && key == KEY_UP)
{
mFilterEdit->focusFirstItem(true);
}
}
return LLFloater::handleKeyHere(key, mask);
}
void LLFloaterTexturePicker::onOpen(const LLSD& key)
{
if (sLastPickerMode != 0
// <FS:Ansariel> FIRE-30431: Keep radio button mode selection in texture selection
//&& mModeSelector->selectByValue(sLastPickerMode))
&& mModeSelector->setSelectedIndex(sLastPickerMode))
{
changeMode();
}
}
void LLFloaterTexturePicker::onClose(bool app_quitting)
{
if (mOwner && mOnFloaterCloseCallback)
{
mOnFloaterCloseCallback();
}
stopUsingPipette();
// <FS:Ansariel> FIRE-30431: Keep radio button mode selection in texture selection
//sLastPickerMode = mModeSelector->getValue().asInteger();
sLastPickerMode = mModeSelector->getSelectedIndex();
// *NOTE: Vertex buffer for sphere preview is still cached
mGLTFPreview = nullptr;
}
// virtual
bool LLFloaterTexturePicker::postBuild()
{
LLFloater::postBuild();
if (!mLabel.empty())
{
std::string pick = getString("pick title");
// <FS:Ansariel> Missing whitespace
//setTitle(pick + mLabel);
setTitle(pick + " " + mLabel);
}
mTentativeLabel = getChild<LLTextBox>("Multiple");
mResolutionLabel = getChild<LLTextBox>("size_lbl");
mResolutionWarning = getChild<LLTextBox>("over_limit_lbl");
mPreviewWidget = getChild<LLView>("preview_widget");
mDefaultBtn = getChild<LLButton>("Default");
mNoneBtn = getChild<LLButton>("None");
mBlankBtn = getChild<LLButton>("Blank");
mPipetteBtn = getChild<LLButton>("Pipette");
mSelectBtn = getChild<LLButton>("Select");
mCancelBtn = getChild<LLButton>("Cancel");
// <FS> Special additions
mTransparentBtn = getChild<LLButton>("Transparent");
mUUIDBtn = getChild<LLButton>("TextureKeyApply");
mUUIDEditor = getChild<LLLineEditor>("TextureKey");
mDefaultBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnSetToDefault,this));
mNoneBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnNone, this));
mBlankBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnBlank, this));
mPipetteBtn->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
mSelectBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnSelect, this));
mCancelBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnCancel, this));
// <FS> Special additions
mTransparentBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnTransparent, this));
mUUIDBtn->setClickedCallback(boost::bind(LLFloaterTexturePicker::onBtnApplyTexture, this));
mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");
// <FS:Ansariel> FIRE-30431: Keep radio button mode selection in texture selection
//mModeSelector = getChild<LLComboBox>("mode_selection");
//mModeSelector->setCommitCallback(onModeSelect, this);
//mModeSelector->selectByValue(0);
mModeSelector = getChild<LLRadioGroup>("mode_selection");
mModeSelector->setCommitCallback(onModeSelect, this);
mModeSelector->setSelectedIndex(0, 0);
// </FS:Ansariel>
if(mInventoryPanel)
{
// to avoid having to make an assumption about which option is
// selected at startup, we call the same function that is triggered
// when a texture/materials/both choice is made and let it take care
// of setting the filters
refreshInventoryFilter();
mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
// Disable auto selecting first filtered item because it takes away
// selection from the item set by LLTextureCtrl owning this floater.
mInventoryPanel->getRootFolder()->setAutoSelectOverride(true);
// Commented out to scroll to currently selected texture. See EXT-5403.
// // store this filter as the default one
// mInventoryPanel->getRootFolder()->getFilter().markDefault();
// Commented out to stop opening all folders with textures
// mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);
// don't put keyboard focus on selected item, because the selection callback
// will assume that this was user input
if(!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL)
{
mInventoryPanel->setSelection(findItemID(mImageAssetID, false), TAKE_FOCUS_NO);
}
}
childSetAction("l_add_btn", LLFloaterTexturePicker::onBtnAdd, this);
childSetAction("l_rem_btn", LLFloaterTexturePicker::onBtnRemove, this);
childSetAction("l_upl_btn", LLFloaterTexturePicker::onBtnUpload, this);
mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list");
mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this);
refreshLocalList();
mNoCopyTextureSelected = false;
getChild<LLUICtrl>("apply_immediate_check")->setValue(mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview"));
childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
getChildView("apply_immediate_check")->setEnabled(mCanApplyImmediately);
mSavedFolderState.setApply(false);
LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
getChild<LLComboBox>("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this);
setBakeTextureEnabled(mInventoryPickType != PICK_MATERIAL);
return true;
}
// virtual
void LLFloaterTexturePicker::draw()
{
static LLCachedControl<F32> max_opacity(gSavedSettings, "PickerContextOpacity", 0.4f);
drawConeToOwner(mContextConeOpacity, max_opacity, mOwner);
// This is going to spam mOnUpdateImageStatsCallback,
// either move elsewhere or fix to cause update once per image
bool valid_dims = updateImageStats();
// if we're inactive, gray out "apply immediate" checkbox
mSelectBtn->setEnabled(mActive && mCanApply && valid_dims);
mPipetteBtn->setEnabled(mActive);
mPipetteBtn->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());
//bool allow_copy = false;
if( mOwner )
{
mTexturep = NULL;
LLPointer<LLFetchedGLTFMaterial> old_material = mGLTFMaterial;
mGLTFMaterial = NULL;
if (mImageAssetID.notNull())
{
if (mInventoryPickType == PICK_MATERIAL)
{
mGLTFMaterial = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mImageAssetID);
llassert(mGLTFMaterial == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mImageAssetID)) != nullptr);
if (mGLTFPreview.isNull() || mGLTFMaterial.isNull() || (old_material.notNull() && (old_material.get() != mGLTFMaterial.get())))
{
// Only update the preview if needed, since gGLTFMaterialPreviewMgr does not cache the preview.
if (mGLTFMaterial.isNull())
{
mGLTFPreview = nullptr;
}
else
{
mGLTFPreview = gGLTFMaterialPreviewMgr.getPreview(mGLTFMaterial);
}
}
if (mGLTFPreview)
{
mGLTFPreview->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
}
}
else
{
LLPointer<LLViewerFetchedTexture> texture = NULL;
mGLTFPreview = nullptr;
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
// TODO: Fix this! Picker is not warrantied to be connected to a selection
// LLSelectMgr shouldn't be used in texture picker
LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
if (obj)
{
LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID);
texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
}
}
if (texture.isNull())
{
texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID);
}
mTexturep = texture;
mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
}
}
if (mTentativeLabel)
{
mTentativeLabel->setVisible( false );
}
mDefaultBtn->setEnabled(mImageAssetID != mDefaultImageAssetID || mTentative);
mBlankBtn->setEnabled((mImageAssetID != mBlankImageAssetID && mBlankImageAssetID.notNull()) || mTentative);
mNoneBtn->setEnabled(mAllowNoTexture && (!mImageAssetID.isNull() || mTentative));
mTransparentBtn->setEnabled((mImageAssetID != mTransparentImageAssetID && mTransparentImageAssetID.notNull()) || mTentative); // <FS:PP> FIRE-5082: "Transparent" button in Texture Panel
LLFloater::draw();
if( isMinimized() )
{
return;
}
// Border
LLRect border = mPreviewWidget->getRect();
gl_rect_2d( border, LLColor4::black, false );
// Interior
LLRect interior = border;
interior.stretch( -1 );
// If the floater is focused, don't apply its alpha to the texture (STORM-677).
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
LLViewerTexture* preview;
if (mGLTFMaterial)
{
preview = mGLTFPreview.get();
}
else
{
preview = mTexturep.get();
}
if( preview )
{
preview->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
if( preview->getComponents() == 4 )
{
gl_rect_2d_checkerboard( interior, alpha );
}
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), preview, UI_VERTEX_COLOR % alpha );
}
else if (!mFallbackImage.isNull())
{
mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
}
else
{
gl_rect_2d( interior, LLColor4::grey % alpha, true );
// Draw X
gl_draw_x(interior, LLColor4::black );
}
// Draw Tentative Label over the image
if( mTentative && !mViewModel->isDirty() )
{
mTentativeLabel->setVisible( true );
drawChild(mTentativeLabel);
}
if (mSelectedItemPinned) return;
LLFolderView* folder_view = mInventoryPanel->getRootFolder();
if (!folder_view) return;
LLFolderViewFilter& filter = static_cast<LLFolderViewModelInventory*>(folder_view->getFolderViewModel())->getFilter();
bool is_filter_active = folder_view->getViewModelItem()->getLastFilterGeneration() < filter.getCurrentGeneration() &&
filter.isNotDefault();
// After inventory panel filter is applied we have to update
// constraint rect for the selected item because of folder view
// AutoSelectOverride set to true. We force PinningSelectedItem
// flag to false state and setting filter "dirty" to update
// scroll container to show selected item (see LLFolderView::doIdle()).
if (!is_filter_active && !mSelectedItemPinned)
{
folder_view->setPinningSelectedItem(mSelectedItemPinned);
folder_view->getViewModelItem()->dirtyFilter();
mSelectedItemPinned = true;
}
}
}
const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library)
{
if (asset_id.isNull())
{
// null asset id means, no material or texture assigned
return LLUUID::null;
}
LLUUID loockup_id = asset_id;
if (mInventoryPickType == PICK_MATERIAL && loockup_id == BLANK_MATERIAL_ASSET_ID)
{
// default asset id means we are looking for an inventory item with a default asset UUID (null)
loockup_id = LLUUID::null;
}
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
if (loockup_id.isNull())
{
// looking for a material with a null id, null id is shared by a lot
// of objects as a default value, so have to filter by type as well
LLAssetIDAndTypeMatches matches(loockup_id, LLAssetType::AT_MATERIAL);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
matches);
}
else
{
LLAssetIDMatches asset_id_matches(loockup_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
}
if (items.size())
{
// search for copyable version first
for (S32 i = 0; i < items.size(); i++)
{
LLInventoryItem* itemp = items[i];
LLPermissions item_permissions = itemp->getPermissions();
if (item_permissions.allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
{
if(!ignore_library || !gInventory.isObjectDescendentOf(itemp->getUUID(),gInventory.getLibraryRootFolderID()))
{
return itemp->getUUID();
}
}
}
// otherwise just return first instance, unless copyable requested
if (copyable_only)
{
return LLUUID::null;
}
else
{
if(!ignore_library || !gInventory.isObjectDescendentOf(items[0]->getUUID(),gInventory.getLibraryRootFolderID()))
{
return items[0]->getUUID();
}
}
}
return LLUUID::null;
}
void LLFloaterTexturePicker::commitIfImmediateSet()
{
// <FS:Ansariel> FIRE-8298: Apply now checkbox has no effect
//if (!mNoCopyTextureSelected && mCanApply)
if (!mNoCopyTextureSelected && mCanApply && mCanPreview)
// </FS:Ansariel>
{
commitCallback(LLTextureCtrl::TEXTURE_CHANGE);
}
}
void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
{
if (!mOnFloaterCommitCallback)
{
return;
}
LLUUID asset_id = mImageAssetID;
LLUUID inventory_id;
LLUUID tracking_id;
LLPickerSource mode = (LLPickerSource)mModeSelector->getValue().asInteger();
switch (mode)
{
case PICKER_INVENTORY:
{
LLFolderView* root_folder = mInventoryPanel->getRootFolder();
if (root_folder && root_folder->getCurSelectedItem())
{
LLFolderViewItem* last_selected = root_folder->getCurSelectedItem();
LLFolderViewModelItemInventory* inv_view = static_cast<LLFolderViewModelItemInventory*>(last_selected->getViewModelItem());
LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID());
if (mInventoryPickType == PICK_MATERIAL
&& mImageAssetID == BLANK_MATERIAL_ASSET_ID
&& itemp && itemp->getAssetUUID().isNull())
{
inventory_id = inv_view->getUUID();
}
else if (itemp && itemp->getAssetUUID() == mImageAssetID)
{
inventory_id = inv_view->getUUID();
}
else
{
mode = PICKER_UNKNOWN; // source of id unknown
}
}
else
{
mode = PICKER_UNKNOWN; // source of id unknown
}
break;
}
case PICKER_LOCAL:
{
if (!mLocalScrollCtrl->getAllSelected().empty())
{
LLSD data = mLocalScrollCtrl->getFirstSelected()->getValue();
tracking_id = data["id"];
S32 asset_type = data["type"].asInteger();
if (LLAssetType::AT_MATERIAL == asset_type)
{
asset_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id);
}
else
{
asset_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
}
}
else
{
asset_id = mImageAssetID;
mode = PICKER_UNKNOWN; // source of id unknown
}
break;
}
case PICKER_BAKE:
break;
default:
mode = PICKER_UNKNOWN; // source of id unknown
break;
}
mOnFloaterCommitCallback(op, mode, asset_id, inventory_id, tracking_id);
}
void LLFloaterTexturePicker::commitCancel()
{
if (!mNoCopyTextureSelected && mOnFloaterCommitCallback && mCanApply)
{
mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, mOriginalImageAssetID, LLUUID::null, LLUUID::null);
}
}
// static
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
if (self->mOwner)
{
self->setImageID( self->getDefaultImageAssetID() );
}
self->commitIfImmediateSet();
}
// static
void LLFloaterTexturePicker::onBtnBlank(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
self->setImageID( self->getBlankImageAssetID() );
self->commitIfImmediateSet();
}
// <FS:PP> FIRE-5082: "Transparent" button in Texture Panel
// static
void LLFloaterTexturePicker::onBtnTransparent(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
self->setImageID( self->mTransparentImageAssetID );
self->commitIfImmediateSet();
}
// </FS:PP> FIRE-5082: "Transparent" button in Texture Panel
// static
void LLFloaterTexturePicker::onBtnNone(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
self->setImageID( LLUUID::null );
self->commitIfImmediateSet();
}
/*
// static
void LLFloaterTexturePicker::onBtnRevert(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( self->mOriginalImageAssetID );
// TODO: Change this to tell the owner to cancel. It needs to be
// smart enough to restore multi-texture selections.
self->mOwner->onFloaterCommit();
self->mViewModel->resetDirty();
}*/
//<FS:Chaser> UUID texture picker
// static
void LLFloaterTexturePicker::onBtnApplyTexture(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setCanApply(true, true);
self->setImageID(LLUUID(self->getChild<LLLineEditor>("TextureKey")->getText()));
self->commitIfImmediateSet();
}
//</FS:Chaser>
// static
void LLFloaterTexturePicker::onBtnCancel(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( self->mOriginalImageAssetID );
if (self->mOnFloaterCommitCallback)
{
self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, self->mOriginalImageAssetID, LLUUID::null, LLUUID::null);
}
self->mViewModel->resetDirty();
self->closeFloater();
}
// static
void LLFloaterTexturePicker::onBtnSelect(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
if (self->mOnFloaterCommitCallback)
{
self->commitCallback(LLTextureCtrl::TEXTURE_SELECT);
}
self->closeFloater();
}
void LLFloaterTexturePicker::onBtnPipette()
{
bool pipette_active = getChild<LLUICtrl>("Pipette")->getValue().asBoolean();
pipette_active = !pipette_active;
if (pipette_active)
{
LLToolMgr::getInstance()->setTransientTool(LLToolPipette::getInstance());
}
else
{
LLToolMgr::getInstance()->clearTransientTool();
}
}
void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem*> &items, bool user_action)
{
if (items.size())
{
LLFolderViewItem* first_item = items.front();
LLInventoryItem* itemp = gInventory.getItem(static_cast<LLFolderViewModelItemInventory*>(first_item->getViewModelItem())->getUUID());
mNoCopyTextureSelected = false;
if (itemp)
{
if (!mTextureSelectedCallback.empty())
{
mTextureSelectedCallback(itemp);
}
// <FS:Chaser> UUID texture picker uses extra permissions, so we do all the fancy stuff here
bool copy = itemp->getPermissions().allowCopyBy(gAgent.getID());
bool mod = itemp->getPermissions().allowModifyBy(gAgent.getID());
bool xfer = itemp->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID());
//if (!itemp->getPermissions().allowCopyBy(gAgent.getID()))
if (!copy)
{
mNoCopyTextureSelected = true;
}
// </FS:Chaser>
// <FS:Ansariel> FIRE-8298: Apply now checkbox has no effect
setCanApply(true, true);
// </FS:Ansariel>
setImageIDFromItem(itemp, false);
// <FS:Chaser> UUID texture picker permissions continued
//We also have to set this here because above passes the asset ID, not the inventory ID.
//Verify permissions before revealing UUID.
//Replicates behaviour of "Copy UUID" on inventory. If you can't copy it there, you can't copy it here.
if(copy&&mod&&xfer)
{
getChild<LLLineEditor>("TextureKey")->setText(itemp->getAssetUUID().asString());
}
else
{
getChild<LLLineEditor>("TextureKey")->setText(LLUUID::null.asString());
}
// </FS:Chaser>
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
if(!mPreviewSettingChanged)
{
mCanPreview = mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview");
}
else
{
mPreviewSettingChanged = false;
}
if (user_action && mCanPreview)
{
// only commit intentional selections, not implicit ones
commitIfImmediateSet();
}
}
// <FS:Chaser> Clear texture key when item cant be found
else
{
getChild<LLLineEditor>("TextureKey")->setText(LLUUID::null.asString());
}
// </FS:Chaser>
}
}
// static
void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->changeMode();
}
// static
void LLFloaterTexturePicker::onBtnAdd(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata;
if (self->mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL_TEXTURE, true);
}
else if (self->mInventoryPickType == PICK_TEXTURE)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_IMAGE, true);
}
else if (self->mInventoryPickType == PICK_MATERIAL)
{
LLFilePickerReplyThread::startPicker(boost::bind(&onPickerCallback, _1, self->getHandle()), LLFilePicker::FFLOAD_MATERIAL, true);
}
}
// static
void LLFloaterTexturePicker::onBtnRemove(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
if (!selected_items.empty())
{
for(std::vector<LLScrollListItem*>::iterator iter = selected_items.begin();
iter != selected_items.end(); iter++)
{
LLScrollListItem* list_item = *iter;
if (list_item)
{
LLSD data = list_item->getValue();
LLUUID tracking_id = data["id"];
S32 asset_type = data["type"].asInteger();
if (LLAssetType::AT_MATERIAL == asset_type)
{
LLLocalGLTFMaterialMgr::getInstance()->delUnit(tracking_id);
}
else
{
LLLocalBitmapMgr::getInstance()->delUnit(tracking_id);
}
}
}
self->getChild<LLButton>("l_rem_btn")->setEnabled(false);
self->getChild<LLButton>("l_upl_btn")->setEnabled(false);
self->refreshLocalList();
}
}
// static
void LLFloaterTexturePicker::onBtnUpload(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
if (selected_items.empty())
{
return;
}
/* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!)
in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */
LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue();
LLUUID tracking_id = data["id"];
S32 asset_type = data["type"].asInteger();
if (LLAssetType::AT_MATERIAL == asset_type)
{
std::string filename;
S32 index;
LLLocalGLTFMaterialMgr::getInstance()->getFilenameAndIndex(tracking_id, filename, index);
if (!filename.empty())
{
LLMaterialEditor::loadMaterialFromFile(filename, index);
}
}
else
{
std::string filename = LLLocalBitmapMgr::getInstance()->getFilename(tracking_id);
if (!filename.empty())
{
LLFloaterReg::showInstance("upload_image", LLSD(filename));
}
}
}
//static
void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected();
bool has_selection = !selected_items.empty();
self->getChild<LLButton>("l_rem_btn")->setEnabled(has_selection);
self->getChild<LLButton>("l_upl_btn")->setEnabled(has_selection && (selected_items.size() < 2));
/* since multiple-localbitmap upload is not implemented, upl button gets disabled if more than one is selected. */
if (has_selection)
{
LLSD data = self->mLocalScrollCtrl->getFirstSelected()->getValue();
LLUUID tracking_id = data["id"];
S32 asset_type = data["type"].asInteger();
LLUUID inworld_id;
if (LLAssetType::AT_MATERIAL == asset_type)
{
inworld_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id);
}
else
{
inworld_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
}
// <FS:Ansariel> FIRE-8298: Apply now checkbox has no effect
//if (self->mSetImageAssetIDCallback)
//{
// self->mSetImageAssetIDCallback(inworld_id);
//}
self->setImageID(inworld_id);
// </FS:Ansariel>
if (self->childGetValue("apply_immediate_check").asBoolean())
{
if (self->mOnFloaterCommitCallback)
{
self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CHANGE, PICKER_LOCAL, inworld_id, LLUUID::null, tracking_id);
}
}
}
}
// static
void LLFloaterTexturePicker::onApplyImmediateCheck(LLUICtrl* ctrl, void *user_data)
{
LLFloaterTexturePicker* picker = (LLFloaterTexturePicker*)user_data;
LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl;
gSavedSettings.setBOOL("TextureLivePreview", check_box->get());
// <FS:Ansariel> FIRE-8298: Apply now checkbox has no effect
picker->setCanApply(true, true);
// </FS:Ansariel>
picker->commitIfImmediateSet();
}
//static
void LLFloaterTexturePicker::onBakeTextureSelect(LLUICtrl* ctrl, void *user_data)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)user_data;
LLComboBox* combo_box = (LLComboBox*)ctrl;
S8 type = combo_box->getValue().asInteger();
LLUUID imageID = self->mDefaultImageAssetID;
if (type == 0)
{
imageID = IMG_USE_BAKED_HEAD;
}
else if (type == 1)
{
imageID = IMG_USE_BAKED_UPPER;
}
else if (type == 2)
{
imageID = IMG_USE_BAKED_LOWER;
}
else if (type == 3)
{
imageID = IMG_USE_BAKED_EYES;
}
else if (type == 4)
{
imageID = IMG_USE_BAKED_SKIRT;
}
else if (type == 5)
{
imageID = IMG_USE_BAKED_HAIR;
}
else if (type == 6)
{
imageID = IMG_USE_BAKED_LEFTARM;
}
else if (type == 7)
{
imageID = IMG_USE_BAKED_LEFTLEG;
}
else if (type == 8)
{
imageID = IMG_USE_BAKED_AUX1;
}
else if (type == 9)
{
imageID = IMG_USE_BAKED_AUX2;
}
else if (type == 10)
{
imageID = IMG_USE_BAKED_AUX3;
}
self->setImageID(imageID);
self->mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
if (!self->mPreviewSettingChanged)
{
self->mCanPreview = self->mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview");
}
else
{
self->mPreviewSettingChanged = false;
}
if (self->mCanPreview)
{
// only commit intentional selections, not implicit ones
self->commitIfImmediateSet();
}
}
void LLFloaterTexturePicker::setCanApply(bool can_preview, bool can_apply, bool inworld_image)
{
mSelectBtn->setEnabled(can_apply);
getChildRef<LLUICtrl>("preview_disabled").setVisible(!can_preview && inworld_image);
getChildRef<LLUICtrl>("apply_immediate_check").setVisible(can_preview);
mCanApply = can_apply;
mCanPreview = can_preview ? (mCanApplyImmediately && gSavedSettings.getBOOL("TextureLivePreview")) : false;
mPreviewSettingChanged = true;
}
void LLFloaterTexturePicker::setMinDimentionsLimits(S32 min_dim)
{
mMinDim = min_dim;
mLimitsSet = true;
std::string formatted_dims = llformat("%dx%d", mMinDim, mMinDim);
mResolutionWarning->setTextArg("[MINTEXDIM]", formatted_dims);
}
void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string )
{
std::string upper_case_search_string = search_string;
LLStringUtil::toUpper(upper_case_search_string);
if (upper_case_search_string.empty())
{
if (mInventoryPanel->getFilterSubString().empty())
{
// current filter and new filter empty, do nothing
return;
}
mSavedFolderState.setApply(true);
mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
// add folder with current item to list of previously opened folders
LLOpenFoldersWithSelection opener;
mInventoryPanel->getRootFolder()->applyFunctorRecursively(opener);
mInventoryPanel->getRootFolder()->scrollToShowSelection();
}
else if (mInventoryPanel->getFilterSubString().empty())
{
// first letter in search term, save existing folder open state
if (!mInventoryPanel->getFilter().isNotDefault())
{
mSavedFolderState.setApply(false);
mInventoryPanel->getRootFolder()->applyFunctorRecursively(mSavedFolderState);
}
}
mInventoryPanel->setFilterSubString(search_string);
}
void LLFloaterTexturePicker::changeMode()
{
// <FS:Ansariel> FIRE-30431: Keep radio button mode selection in texture selection
//int index = mModeSelector->getValue().asInteger();
int index = mModeSelector->getSelectedIndex();
mDefaultBtn->setVisible(index == PICKER_INVENTORY);
mBlankBtn->setVisible(index == PICKER_INVENTORY);
mNoneBtn->setVisible(index == PICKER_INVENTORY);
mTransparentBtn->setVisible(index == PICKER_INVENTORY); // <FS:PP> FIRE-5082: "Transparent" button in Texture Panel
mFilterEdit->setVisible(index == PICKER_INVENTORY);
mInventoryPanel->setVisible(index == PICKER_INVENTORY);
getChild<LLButton>("l_add_btn")->setVisible(index == PICKER_LOCAL);
getChild<LLButton>("l_rem_btn")->setVisible(index == PICKER_LOCAL);
getChild<LLButton>("l_upl_btn")->setVisible(index == PICKER_LOCAL);
getChild<LLScrollListCtrl>("l_name_list")->setVisible(index == PICKER_LOCAL);
getChild<LLComboBox>("l_bake_use_texture_combo_box")->setVisible(index == PICKER_BAKE);
//getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(false);// index == 2); // <FS:Ansariel> Does not exist 11-10-2023
bool pipette_visible = (index == PICKER_INVENTORY)
&& (mInventoryPickType != PICK_MATERIAL);
mPipetteBtn->setVisible(pipette_visible);
if (index == PICKER_BAKE)
{
stopUsingPipette();
S8 val = -1;
LLUUID imageID = mImageAssetID;
if (imageID == IMG_USE_BAKED_HEAD)
{
val = 0;
}
else if (imageID == IMG_USE_BAKED_UPPER)
{
val = 1;
}
else if (imageID == IMG_USE_BAKED_LOWER)
{
val = 2;
}
else if (imageID == IMG_USE_BAKED_EYES)
{
val = 3;
}
else if (imageID == IMG_USE_BAKED_SKIRT)
{
val = 4;
}
else if (imageID == IMG_USE_BAKED_HAIR)
{
val = 5;
}
else if (imageID == IMG_USE_BAKED_LEFTARM)
{
val = 6;
}
else if (imageID == IMG_USE_BAKED_LEFTLEG)
{
val = 7;
}
else if (imageID == IMG_USE_BAKED_AUX1)
{
val = 8;
}
else if (imageID == IMG_USE_BAKED_AUX2)
{
val = 9;
}
else if (imageID == IMG_USE_BAKED_AUX3)
{
val = 10;
}
getChild<LLComboBox>("l_bake_use_texture_combo_box")->setSelectedByValue(val, true);
}
}
void LLFloaterTexturePicker::refreshLocalList()
{
mLocalScrollCtrl->clearRows();
if (mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
else if (mInventoryPickType == PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(mLocalScrollCtrl);
}
}
void LLFloaterTexturePicker::refreshInventoryFilter()
{
U32 filter_types = 0x0;
if (mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
}
else if (mInventoryPickType == PICK_TEXTURE)
{
filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;
}
else if (mInventoryPickType == PICK_MATERIAL)
{
filter_types |= 0x1 << LLInventoryType::IT_MATERIAL;
}
mInventoryPanel->setFilterTypes(filter_types);
}
void LLFloaterTexturePicker::setLocalTextureEnabled(bool enabled)
{
// <FS:Ansariel> FIRE-30431: Keep radio button mode selection in texture selection
//mModeSelector->setEnabledByValue(1, enabled);
mModeSelector->setIndexEnabled(1,enabled);}
void LLFloaterTexturePicker::setBakeTextureEnabled(bool enabled)
{
bool changed = (enabled != mBakeTextureEnabled);
mBakeTextureEnabled = enabled;
// <FS:Ansariel> FIRE-30431: Keep radio button mode selection in texture selection
//mModeSelector->setEnabledByValue(2, enabled);
//if (!mBakeTextureEnabled && (mModeSelector->getValue().asInteger() == 2))
//{
// mModeSelector->selectByValue(0);
//}
//
//if (changed && mBakeTextureEnabled && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
//{
// if (mModeSelector->getValue().asInteger() != 2)
// {
// mModeSelector->selectByValue(2);
// }
//}
mModeSelector->setIndexEnabled(2, enabled);
if (!mBakeTextureEnabled && (mModeSelector->getSelectedIndex() == 2))
{
mModeSelector->setSelectedIndex(0, 0);
}
if (changed && mBakeTextureEnabled && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
if (mModeSelector->getSelectedIndex() != 2)
{
mModeSelector->setSelectedIndex(2, 0);
}
}
// </FS:Ansariel>
onModeSelect(0, this);
}
void LLFloaterTexturePicker::setInventoryPickType(EPickInventoryType type)
{
mInventoryPickType = type;
refreshLocalList();
refreshInventoryFilter();
if (mInventoryPickType == PICK_MATERIAL)
{
getChild<LLButton>("Pipette")->setVisible(false);
}
else
{
S32 index = mModeSelector->getValue().asInteger();
getChild<LLButton>("Pipette")->setVisible(index == 0);
}
if (!mLabel.empty())
{
std::string pick = getString("pick title");
setTitle(pick + mLabel);
}
else if(mInventoryPickType == PICK_MATERIAL)
{
setTitle(getString("pick_material"));
}
else
{
setTitle(getString("pick_texture"));
}
// refresh selection
if (!mImageAssetID.isNull() || mInventoryPickType == PICK_MATERIAL)
{
mInventoryPanel->setSelection(findItemID(mImageAssetID, false), TAKE_FOCUS_NO);
}
}
void LLFloaterTexturePicker::setImmediateFilterPermMask(PermissionMask mask)
{
mImmediateFilterPermMask = mask;
mInventoryPanel->setFilterPermMask(mask);
}
void LLFloaterTexturePicker::onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle)
{
std::vector<std::string>::const_iterator iter = filenames.begin();
while (iter != filenames.end())
{
if (!iter->empty())
{
std::string temp_exten = gDirUtilp->getExtension(*iter);
if (temp_exten == "gltf" || temp_exten == "glb")
{
LLLocalGLTFMaterialMgr::getInstance()->addUnit(*iter);
}
else
{
LLLocalBitmapMgr::getInstance()->addUnit(*iter);
}
}
iter++;
}
// Todo: this should referesh all pickers, not just a current one
if (!handle.isDead())
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)handle.get();
self->mLocalScrollCtrl->clearRows();
if (self->mInventoryPickType == PICK_TEXTURE_MATERIAL)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == PICK_TEXTURE)
{
LLLocalBitmapMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
else if (self->mInventoryPickType == PICK_MATERIAL)
{
LLLocalGLTFMaterialMgr::getInstance()->feedScrollList(self->mLocalScrollCtrl);
}
}
}
void LLFloaterTexturePicker::onTextureSelect( const LLTextureEntry& te )
{
LLUUID inventory_item_id = findItemID(te.getID(), true);
if (inventory_item_id.notNull())
{
LLToolPipette::getInstance()->setResult(true, "");
if (mInventoryPickType == PICK_MATERIAL)
{
// tes have no data about material ids
// Plus gltf materials are layered with overrides,
// which mean that end result might have no id.
LL_WARNS() << "tes have no data about material ids" << LL_ENDL;
}
else
{
// <FS:Ansariel> FIRE-8298: Apply now checkbox has no effect
setCanApply(true, true);
// </FS:Ansariel>
setImageID(te.getID());
}
mNoCopyTextureSelected = false;
LLInventoryItem* itemp = gInventory.getItem(inventory_item_id);
if (itemp && !itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
// no copy texture
mNoCopyTextureSelected = true;
}
commitIfImmediateSet();
}
else
{
LLToolPipette::getInstance()->setResult(false, LLTrans::getString("InventoryNoTexture"));
}
}
///////////////////////////////////////////////////////////////////////
// LLTextureCtrl
static LLDefaultChildRegistry::Register<LLTextureCtrl> r("texture_picker");
LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
: LLUICtrl(p),
mDragCallback(NULL),
mDropCallback(NULL),
mOnCancelCallback(NULL),
mOnCloseCallback(NULL),
mOnSelectCallback(NULL),
mBorderColor( p.border_color() ),
mAllowNoTexture( p.allow_no_texture ),
mAllowLocalTexture( true ),
mImmediateFilterPermMask( PERM_NONE ),
mCanApplyImmediately( false ),
mNeedsRawImageData( false ),
mValid( true ),
mShowLoadingPlaceholder( true ),
mOpenTexPreview(!p.enabled), // <FS:Ansariel> For texture preview mode
mBakeTextureEnabled(true),
mInventoryPickType(p.pick_type),
mImageAssetID(p.image_id),
mDefaultImageAssetID(p.default_image_id),
mDefaultImageName(p.default_image_name),
mFallbackImage(p.fallback_image),
mTextEnabledColor(p.text_enabled_color), // <FS:Zi> Add label/caption colors
mTextDisabledColor(p.text_disabled_color), // <FS:Zi> Add label/caption colors
mLabel(p.label), // <FS:Zi> FIRE-34300 - Fix label not showing in texture picker floater title
// <FS:Ansariel> Mask texture if desired
mIsMasked(false),
// <FS:TJ> [FIRE-35544] For disabling texture previews for no-mod materials
mIsPreviewDisabled(false)
{
mCaptionHeight = p.show_caption ? BTN_HEIGHT_SMALL : 0; // <FS:Zi> leave some room underneath the image for the caption
// Default of defaults is white image for diff tex
//
setBlankImageAssetID(IMG_WHITE);
setAllowNoTexture(p.allow_no_texture);
setCanApplyImmediately(p.can_apply_immediately);
mCommitOnSelection = !p.no_commit_on_selection;
LLTextBox::Params params(p.caption_text);
params.name(p.label);
// <FS:Zi> Fix label width
// params.rect(LLRect( 0, BTN_HEIGHT_SMALL, getRect().getWidth(), 0 ));
params.rect(LLRect( 0, BTN_HEIGHT_SMALL, p.label_width == -1 ? getRect().getWidth() : p.label_width, 0 ));
// <//FS:Zi>
params.initial_value(p.label());
params.follows.flags(FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM);
mCaption = LLUICtrlFactory::create<LLTextBox> (params);
addChild( mCaption );
S32 image_top = getRect().getHeight();
// <FS:Zi> leave some room underneath the image for the caption
// S32 image_bottom = BTN_HEIGHT_SMALL;
S32 image_bottom = mCaptionHeight;
S32 image_middle = (image_top + image_bottom) / 2;
S32 line_height = LLFontGL::getFontSansSerifSmall()->getLineHeight();
LLTextBox::Params tentative_label_p(p.multiselect_text);
tentative_label_p.name("Multiple");
tentative_label_p.rect(LLRect (0, image_middle + line_height / 2, getRect().getWidth(), image_middle - line_height / 2 ));
tentative_label_p.follows.flags(FOLLOWS_ALL);
mTentativeLabel = LLUICtrlFactory::create<LLTextBox> (tentative_label_p);
// It is no longer possible to associate a style with a textbox, so it has to be done in this fashion
LLStyle::Params style_params;
style_params.color = LLColor4::white;
mTentativeLabel->setText(LLTrans::getString("multiple_textures"), style_params);
mTentativeLabel->setHAlign(LLFontGL::HCENTER);
addChild( mTentativeLabel );
LLRect border_rect = getLocalRect();
// <FS:Zi> leave some room underneath the image for the caption
// border_rect.mBottom += BTN_HEIGHT_SMALL;
border_rect.mBottom += mCaptionHeight;
LLViewBorder::Params vbparams(p.border);
vbparams.name("border");
vbparams.rect(border_rect);
mBorder = LLUICtrlFactory::create<LLViewBorder> (vbparams);
addChild(mBorder);
mLoadingPlaceholderString = LLTrans::getString("texture_loading");
updateLabelColor(); // <FS:Zi> Add label/caption colors
}
LLTextureCtrl::~LLTextureCtrl()
{
closeDependentFloater();
// <FS:Ansariel> Remove NO_DELETE texture state so image gets removed from memory (set by calling setBoostLevel(LLGLTexture::BOOST_PREVIEW))
if (mTexturep.notNull())
{
mTexturep->forceActive();
}
// </FS:Ansariel>
}
void LLTextureCtrl::setShowLoadingPlaceholder(bool showLoadingPlaceholder)
{
mShowLoadingPlaceholder = showLoadingPlaceholder;
}
void LLTextureCtrl::setCaption(const std::string& caption)
{
mCaption->setText( caption );
}
void LLTextureCtrl::setCanApplyImmediately(bool b)
{
mCanApplyImmediately = b;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp )
{
floaterp->setCanApplyImmediately(b);
}
}
void LLTextureCtrl::setCanApply(bool can_preview, bool can_apply)
{
LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
if( floaterp )
{
floaterp->setCanApply(can_preview, can_apply);
}
}
void LLTextureCtrl::setImmediateFilterPermMask(PermissionMask mask)
{
mImmediateFilterPermMask = mask;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
floaterp->setImmediateFilterPermMask(mask);
}
}
void LLTextureCtrl::setFilterPermissionMasks(PermissionMask mask)
{
setImmediateFilterPermMask(mask);
setDnDFilterPermMask(mask);
}
void LLTextureCtrl::onVisibilityChange(bool new_visibility)
{
if (!new_visibility)
{
// *NOTE: Vertex buffer for sphere preview is still cached
mGLTFPreview = nullptr;
}
else
{
llassert(!mGLTFPreview);
}
}
void LLTextureCtrl::setVisible(bool visible )
{
if( !visible )
{
closeDependentFloater();
}
LLUICtrl::setVisible( visible );
}
void LLTextureCtrl::setEnabled( bool enabled )
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp )
{
floaterp->setActive(enabled);
}
if( enabled )
{
std::string tooltip;
if (floaterp) tooltip = floaterp->getString("choose_picture");
setToolTip( tooltip );
}
else
{
setToolTip( std::string() );
// *TODO: would be better to keep floater open and show
// disabled state.
closeDependentFloater();
}
// <FS:Zi> Add label/caption colors
// mCaption->setEnabled( enabled );
mCaption->setEnabled(enabled && isInEnabledChain());
// </FS:Zi>
// <FS:Ansariel> Texture preview mode
//LLView::setEnabled( enabled );
LLView::setEnabled(enabled || (getValue().asUUID().notNull() && !mIsPreviewDisabled));
mOpenTexPreview = !enabled;
// </FS:Ansariel>
}
void LLTextureCtrl::setValid(bool valid )
{
mValid = valid;
if (!valid)
{
LLFloaterTexturePicker* pickerp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (pickerp)
{
pickerp->setActive(false);
}
}
}
// virtual
void LLTextureCtrl::clear()
{
setImageAssetID(LLUUID::null);
}
void LLTextureCtrl::setLabel(const std::string& label)
{
mLabel = label;
mCaption->setText(label);
}
void LLTextureCtrl::showPicker(bool take_focus)
{
// show hourglass cursor when loading inventory window
// because inventory construction is slooow
getWindow()->setCursor(UI_CURSOR_WAIT);
LLFloater* floaterp = mFloaterHandle.get();
// Show the dialog
if( floaterp )
{
floaterp->openFloater();
}
else
{
floaterp = new LLFloaterTexturePicker(
this,
getImageAssetID(),
getDefaultImageAssetID(),
getBlankImageAssetID(),
getTentative(),
getAllowNoTexture(),
mLabel,
mImmediateFilterPermMask,
mDnDFilterPermMask,
mCanApplyImmediately,
mFallbackImage,
mInventoryPickType);
mFloaterHandle = floaterp->getHandle();
LLFloaterTexturePicker* texture_floaterp = dynamic_cast<LLFloaterTexturePicker*>(floaterp);
if (texture_floaterp && mOnTextureSelectedCallback)
{
texture_floaterp->setTextureSelectedCallback(mOnTextureSelectedCallback);
}
if (texture_floaterp && mOnCloseCallback)
{
texture_floaterp->setOnFloaterCloseCallback(boost::bind(&LLTextureCtrl::onFloaterClose, this));
}
if (texture_floaterp)
{
texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2, _3, _4, _5));
}
if (texture_floaterp)
{
texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled && mInventoryPickType != PICK_MATERIAL);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
if (root_floater)
root_floater->addDependentFloater(floaterp);
floaterp->openFloater();
}
LLFloaterTexturePicker* picker_floater = dynamic_cast<LLFloaterTexturePicker*>(floaterp);
if (picker_floater)
{
picker_floater->setLocalTextureEnabled(mAllowLocalTexture);
}
if (take_focus)
{
floaterp->setFocus(true);
}
}
void LLTextureCtrl::closeDependentFloater()
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && floaterp->isInVisibleChain())
{
floaterp->setOwner(NULL);
floaterp->setVisible(false);
floaterp->closeFloater();
}
}
// Allow us to download textures quickly when floater is shown
class LLTextureFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
{
public:
virtual void done()
{
// We need to find textures in all folders, so get the main
// background download going.
LLInventoryModelBackgroundFetch::instance().start();
gInventory.removeObserver(this);
delete this;
}
};
bool LLTextureCtrl::handleHover(S32 x, S32 y, MASK mask)
{
getWindow()->setCursor(mBorder->parentPointInView(x,y) ? UI_CURSOR_HAND : UI_CURSOR_ARROW);
return true;
}
bool LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
{
bool handled = LLUICtrl::handleMouseDown( x, y , mask );
if (!handled && mBorder->parentPointInView(x, y))
{
if (!mOpenTexPreview)
{
showPicker(false);
if (mInventoryPickType == PICK_MATERIAL)
{
//grab materials first...
LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL));
}
else
{
//grab textures first...
LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
}
//...then start full inventory fetch.
if (!LLInventoryModelBackgroundFetch::instance().inventoryFetchStarted())
{
LLInventoryModelBackgroundFetch::instance().start();
}
handled = true;
}
// <FS:Ansariel> Texture preview mode
//else
//{
// if (getImageAssetID().notNull())
// {
// LLPreviewTexture* preview_texture = LLFloaterReg::showTypedInstance<LLPreviewTexture>("preview_texture", getValue());
// if (preview_texture && !preview_texture->isDependent())
// {
// LLFloater* root_floater = gFloaterView->getParentFloater(this);
// if (root_floater)
// {
// root_floater->addDependentFloater(preview_texture);
// preview_texture->hideCtrlButtons();
// }
// }
// }
//}
else if (!mIsMasked)
{
// Open the preview floater for the texture
LLSD params;
params["uuid"] = getValue();
params["preview_only"] = true;
LLFloaterReg::showInstance("preview_texture", params, true);
}
// </FS:Ansariel>
handled = true;
}
return handled;
}
void LLTextureCtrl::onFloaterClose()
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
if (mOnCloseCallback)
{
mOnCloseCallback(this,LLSD());
}
floaterp->setOwner(NULL);
}
mFloaterHandle.markDead();
}
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inv_id, const LLUUID& tracking_id)
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled())
{
if (op == TEXTURE_CANCEL)
mViewModel->resetDirty();
// If the "no_commit_on_selection" parameter is set
// we get dirty only when user presses OK in the picker
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
else if (mCommitOnSelection || op == TEXTURE_SELECT)
mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here?
if(floaterp->isDirty() || asset_id.notNull()) // mModelView->setDirty does not work.
{
setTentative( false );
switch(source)
{
case PICKER_INVENTORY:
mImageItemID = inv_id;
mImageAssetID = asset_id;
mLocalTrackingID.setNull();
break;
case PICKER_BAKE:
mImageItemID = LLUUID::null;
mImageAssetID = asset_id;
mLocalTrackingID.setNull();
break;
case PICKER_LOCAL:
mImageItemID = LLUUID::null;
mImageAssetID = asset_id;
mLocalTrackingID = tracking_id;
break;
case PICKER_UNKNOWN:
default:
mImageItemID = floaterp->findItemID(asset_id, false);
mImageAssetID = asset_id;
mLocalTrackingID.setNull();
break;
}
LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << ", mImageItemID: " << mImageItemID << LL_ENDL;
if (op == TEXTURE_SELECT && mOnSelectCallback)
{
mOnSelectCallback(this, LLSD());
}
else if (op == TEXTURE_CANCEL && mOnCancelCallback)
{
mOnCancelCallback( this, LLSD() );
}
else
{
// If the "no_commit_on_selection" parameter is set
// we commit only when user presses OK in the picker
// (i.e. op == TEXTURE_SELECT) or texture changes via DnD.
if (mCommitOnSelection || op == TEXTURE_SELECT)
{
onCommit();
}
}
}
}
}
void LLTextureCtrl::setOnTextureSelectedCallback(texture_selected_callback cb)
{
mOnTextureSelectedCallback = cb;
LLFloaterTexturePicker* floaterp = dynamic_cast<LLFloaterTexturePicker*>(mFloaterHandle.get());
if (floaterp)
{
floaterp->setTextureSelectedCallback(cb);
}
}
void LLTextureCtrl::setImageAssetName(const std::string& name)
{
LLPointer<LLUIImage> imagep = LLUI::getUIImage(name);
if(imagep)
{
LLViewerFetchedTexture* pTexture = dynamic_cast<LLViewerFetchedTexture*>(imagep->getImage().get());
if(pTexture)
{
LLUUID id = pTexture->getID();
setImageAssetID(id);
}
}
}
void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
{
if( mImageAssetID != asset_id )
{
mImageItemID.setNull();
mImageAssetID = asset_id;
mLocalTrackingID.setNull();
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled() )
{
floaterp->setImageID( asset_id );
floaterp->resetDirty();
}
}
}
void LLTextureCtrl::setBakeTextureEnabled(bool enabled)
{
mBakeTextureEnabled = enabled;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
floaterp->setBakeTextureEnabled(enabled && mInventoryPickType != PICK_MATERIAL);
}
}
void LLTextureCtrl::setInventoryPickType(EPickInventoryType type)
{
mInventoryPickType = type;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
floaterp->setInventoryPickType(type);
}
}
bool LLTextureCtrl::handleDragAndDrop(S32 x, S32 y, MASK mask,
bool drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg)
{
bool handled = false;
// this downcast may be invalid - but if the second test below
// returns true, then the cast was valid, and we can perform
// the third test without problems.
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
bool is_mesh = cargo_type == DAD_MESH;
bool is_texture = cargo_type == DAD_TEXTURE;
bool is_material = cargo_type == DAD_MATERIAL;
bool allow_dnd = false;
if (mInventoryPickType == PICK_MATERIAL)
{
allow_dnd = is_material;
}
else if (mInventoryPickType == PICK_TEXTURE)
{
allow_dnd = is_texture || is_mesh;
}
else
{
allow_dnd = is_texture || is_mesh || is_material;
}
// <FS:Ansariel> FIRE-10125: Texture picker allows dragging of textures while in preview mode
//if (getEnabled() && allow_dnd && allowDrop(item, cargo_type, tooltip_msg))
if (getEnabled() && !mOpenTexPreview && allow_dnd && allowDrop(item, cargo_type, tooltip_msg))
// </FS:Ansariel>
{
if (drop)
{
if(doDrop(item))
{
if (!mCommitOnSelection)
mViewModel->setDirty();
// This removes the 'Multiple' overlay, since
// there is now only one texture selected.
setTentative( false );
onCommit();
}
}
*accept = ACCEPT_YES_SINGLE;
}
else
{
*accept = ACCEPT_NO;
}
handled = true;
LL_DEBUGS("UserInput") << "dragAndDrop handled by LLTextureCtrl " << getName() << LL_ENDL;
return handled;
}
void LLTextureCtrl::draw()
{
mBorder->setKeyboardFocusHighlight(hasFocus());
LLPointer<LLViewerTexture> preview = NULL;
if (!mValid)
{
mTexturep = NULL;
mGLTFMaterial = NULL;
mGLTFPreview = NULL;
}
else if (!mImageAssetID.isNull())
{
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
if (obj)
{
LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID);
mTexturep = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL;
mGLTFMaterial = NULL;
mGLTFPreview = NULL;
preview = mTexturep;
}
}
if (preview.isNull())
{
LLPointer<LLFetchedGLTFMaterial> old_material = mGLTFMaterial;
mGLTFMaterial = NULL;
mTexturep = NULL;
if (mInventoryPickType == PICK_MATERIAL)
{
mGLTFMaterial = gGLTFMaterialList.getMaterial(mImageAssetID);
if (mGLTFPreview.isNull() || mGLTFMaterial.isNull() || (old_material.notNull() && (old_material.get() != mGLTFMaterial.get())))
{
// Only update the preview if needed, since gGLTFMaterialPreviewMgr does not cache the preview.
if (mGLTFMaterial.isNull())
{
mGLTFPreview = nullptr;
}
else
{
mGLTFPreview = gGLTFMaterialPreviewMgr.getPreview(mGLTFMaterial);
}
}
if (mGLTFPreview)
{
mGLTFPreview->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
}
preview = mGLTFPreview;
}
else
{
mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW);
mTexturep->forceToSaveRawImage(0);
preview = mTexturep;
}
}
}
else//mImageAssetID == LLUUID::null
{
mTexturep = NULL;
mGLTFMaterial = NULL;
mGLTFPreview = NULL;
}
// Border
// <FS:Zi> leave some room underneath the image for the caption
// LLRect border( 0, getRect().getHeight(), getRect().getWidth(), BTN_HEIGHT_SMALL );
LLRect border( 0, getRect().getHeight(), getRect().getWidth(), mCaptionHeight );
gl_rect_2d( border, mBorderColor.get(), false );
// Interior
LLRect interior = border;
interior.stretch( -1 );
// If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677).
const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
if( preview )
{
if( preview->getComponents() == 4 )
{
gl_rect_2d_checkerboard( interior, alpha );
}
gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), preview, UI_VERTEX_COLOR % alpha);
preview->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );
// <FS:Ansariel> Mask texture if desired
if (mIsMasked)
{
gl_rect_2d( interior, LLColor4(0.5f, 0.5f, 0.5f, 0.44f), true);
gl_draw_x( interior, LLColor4::black );
}
// </FS:Ansariel> Mask texture if desired
}
else if (!mFallbackImage.isNull())
{
mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);
}
else
{
gl_rect_2d( interior, LLColor4::grey % alpha, true );
// Draw X
gl_draw_x( interior, LLColor4::black );
}
mTentativeLabel->setVisible( getTentative() );
// Show "Loading..." string on the top left corner while this texture is loading.
// Using the discard level, do not show the string if the texture is almost but not
// fully loaded.
if (mTexturep.notNull() &&
!mTexturep->isFullyLoaded() &&
mShowLoadingPlaceholder)
{
U32 v_offset = 25;
LLFontGL* font = LLFontGL::getFontSansSerif();
// Don't show as loaded if the texture is almost fully loaded (i.e. discard1) unless god
if ((mTexturep->getDiscardLevel() > 1) || gAgent.isGodlike())
{
font->renderUTF8(
mLoadingPlaceholderString,
0,
(interior.mLeft+3),
(interior.mTop-v_offset),
LLColor4::white,
LLFontGL::LEFT,
LLFontGL::BASELINE,
LLFontGL::DROP_SHADOW);
}
// Optionally show more detailed information.
if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
{
LLFontGL* font = LLFontGL::getFontSansSerif();
std::string tdesc;
// Show what % the texture has loaded (0 to 100%, 100 is highest), and what level of detail (5 to 0, 0 is best).
v_offset += 12;
tdesc = llformat(" PK : %d%%", U32(mTexturep->getDownloadProgress()*100.0));
font->renderUTF8(tdesc, 0, interior.mLeft+3, interior.mTop-v_offset,
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
v_offset += 12;
tdesc = llformat(" LVL: %d", mTexturep->getDiscardLevel());
font->renderUTF8(tdesc, 0, interior.mLeft+3, interior.mTop-v_offset,
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
v_offset += 12;
tdesc = llformat(" ID : %s...", (mImageAssetID.asString().substr(0,7)).c_str());
font->renderUTF8(tdesc, 0, interior.mLeft+3, interior.mTop-v_offset,
LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW);
}
}
mCaption->setEnabled(getEnabled() && isInEnabledChain()); // <FS:Zi> Add label/caption colors
LLUICtrl::draw();
}
bool LLTextureCtrl::allowDrop(LLInventoryItem* item, EDragAndDropType cargo_type, std::string& tooltip_msg)
{
bool copy = item->getPermissions().allowCopyBy(gAgent.getID());
bool mod = item->getPermissions().allowModifyBy(gAgent.getID());
bool xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
PermissionMask item_perm_mask = 0;
if (copy) item_perm_mask |= PERM_COPY;
if (mod) item_perm_mask |= PERM_MODIFY;
if (xfer) item_perm_mask |= PERM_TRANSFER;
PermissionMask filter_perm_mask = mImmediateFilterPermMask;
if ( (item_perm_mask & filter_perm_mask) == filter_perm_mask )
{
if(mDragCallback)
{
return mDragCallback(this, item);
}
else
{
return true;
}
}
else
{
PermissionMask mask = PERM_COPY | PERM_TRANSFER;
if ((filter_perm_mask & mask) == mask
&& cargo_type == DAD_TEXTURE)
{
tooltip_msg.assign(LLTrans::getString("TooltipTextureRestrictedDrop"));
}
return false;
}
}
bool LLTextureCtrl::doDrop(LLInventoryItem* item)
{
// call the callback if it exists.
if(mDropCallback)
{
// if it returns true, we return true, and therefore the
// commit is called above.
return mDropCallback(this, item);
}
// no callback installed, so just set the image ids and carry on.
LLUUID asset_id = item->getAssetUUID();
if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull())
{
// If an inventory material has a null asset, consider it a valid blank material(gltf)
asset_id = BLANK_MATERIAL_ASSET_ID;
}
setImageAssetID(asset_id);
mImageItemID = item->getUUID();
return true;
}
bool LLTextureCtrl::handleUnicodeCharHere(llwchar uni_char)
{
if( ' ' == uni_char )
{
// <FS:Ansariel> Texture preview mode
//showPicker(true);
if (!mOpenTexPreview)
{
showPicker(true);
//grab textures first...
LLInventoryModelBackgroundFetch::instance().start(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
LLInventoryModelBackgroundFetch::instance().start();
}
else if (!mIsMasked)
{
// Open the preview floater for the texture
LLSD params;
params["uuid"] = getValue();
params["preview_only"] = true;
LLFloaterReg::showInstance("preview_texture", params, true);
}
// </FS:Ansariel>
return true;
}
return LLUICtrl::handleUnicodeCharHere(uni_char);
}
void LLTextureCtrl::setValue( const LLSD& value )
{
// <FS:Ansariel> Texture preview mode
//setImageAssetID(value.asUUID());
LLUUID uuid = value.asUUID();
setImageAssetID(uuid);
LLView::setEnabled(!mOpenTexPreview || (uuid.notNull() && !mIsPreviewDisabled));
// </FS:Ansariel>
}
LLSD LLTextureCtrl::getValue() const
{
return LLSD(getImageAssetID());
}
// <FS:Zi> Add label/caption colors
void LLTextureCtrl::updateLabelColor()
{
mCaption->setColor(mTextEnabledColor.get());
mCaption->setReadOnlyColor(mTextDisabledColor.get());
}
// </FS:Zi>
namespace LLInitParam
{
void TypeValues<EPickInventoryType>::declareValues()
{
declare("texture_material", PICK_TEXTURE_MATERIAL);
declare("texture", PICK_TEXTURE);
declare("material", PICK_MATERIAL);
}
}