217 lines
7.7 KiB
C++
217 lines
7.7 KiB
C++
/**
|
|
* @file llheadrotmotion.h
|
|
* @brief Implementation of LLHeadRotMotion class.
|
|
*
|
|
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_LLHEADROTMOTION_H
|
|
#define LL_LLHEADROTMOTION_H
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Header files
|
|
//-----------------------------------------------------------------------------
|
|
#include "llmotion.h"
|
|
#include "llframetimer.h"
|
|
|
|
#define MIN_REQUIRED_PIXEL_AREA_HEAD_ROT 500.f;
|
|
#define MIN_REQUIRED_PIXEL_AREA_EYE 25000.f;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// class LLHeadRotMotion
|
|
//-----------------------------------------------------------------------------
|
|
class LLHeadRotMotion :
|
|
public LLMotion
|
|
{
|
|
public:
|
|
// Constructor
|
|
LLHeadRotMotion(const LLUUID &id);
|
|
|
|
// Destructor
|
|
virtual ~LLHeadRotMotion();
|
|
|
|
public:
|
|
//-------------------------------------------------------------------------
|
|
// functions to support MotionController and MotionRegistry
|
|
//-------------------------------------------------------------------------
|
|
|
|
// static constructor
|
|
// all subclasses must implement such a function and register it
|
|
static LLMotion *create(const LLUUID &id) { return new LLHeadRotMotion(id); }
|
|
|
|
public:
|
|
//-------------------------------------------------------------------------
|
|
// animation callbacks to be implemented by subclasses
|
|
//-------------------------------------------------------------------------
|
|
|
|
// motions must specify whether or not they loop
|
|
virtual bool getLoop() { return true; }
|
|
|
|
// motions must report their total duration
|
|
virtual F32 getDuration() { return 0.0; }
|
|
|
|
// motions must report their "ease in" duration
|
|
virtual F32 getEaseInDuration() { return 1.f; }
|
|
|
|
// motions must report their "ease out" duration.
|
|
virtual F32 getEaseOutDuration() { return 1.f; }
|
|
|
|
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
|
|
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_HEAD_ROT; }
|
|
|
|
// motions must report their priority
|
|
virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
|
|
|
|
virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
|
|
|
|
// run-time (post constructor) initialization,
|
|
// called after parameters have been set
|
|
// must return true to indicate success and be available for activation
|
|
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
|
|
|
|
// called when a motion is activated
|
|
// must return true to indicate success, or else
|
|
// it will be deactivated
|
|
virtual bool onActivate();
|
|
|
|
// called per time step
|
|
// must return true while it is active, and
|
|
// must return false when the motion is completed.
|
|
virtual bool onUpdate(F32 time, U8* joint_mask);
|
|
|
|
// called when a motion is deactivated
|
|
virtual void onDeactivate();
|
|
|
|
public:
|
|
//-------------------------------------------------------------------------
|
|
// joint states to be animated
|
|
//-------------------------------------------------------------------------
|
|
LLCharacter *mCharacter;
|
|
|
|
LLJoint *mTorsoJoint;
|
|
LLJoint *mHeadJoint;
|
|
LLJoint *mRootJoint;
|
|
LLJoint *mPelvisJoint;
|
|
|
|
LLPointer<LLJointState> mTorsoState;
|
|
LLPointer<LLJointState> mNeckState;
|
|
LLPointer<LLJointState> mHeadState;
|
|
|
|
LLQuaternion mLastHeadRot;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// class LLEyeMotion
|
|
//-----------------------------------------------------------------------------
|
|
class LLEyeMotion :
|
|
public LLMotion
|
|
{
|
|
public:
|
|
// Constructor
|
|
LLEyeMotion(const LLUUID &id);
|
|
|
|
// Destructor
|
|
virtual ~LLEyeMotion();
|
|
|
|
public:
|
|
//-------------------------------------------------------------------------
|
|
// functions to support MotionController and MotionRegistry
|
|
//-------------------------------------------------------------------------
|
|
|
|
// static constructor
|
|
// all subclasses must implement such a function and register it
|
|
static LLMotion *create( const LLUUID &id) { return new LLEyeMotion(id); }
|
|
|
|
public:
|
|
//-------------------------------------------------------------------------
|
|
// animation callbacks to be implemented by subclasses
|
|
//-------------------------------------------------------------------------
|
|
|
|
// motions must specify whether or not they loop
|
|
virtual bool getLoop() { return true; }
|
|
|
|
// motions must report their total duration
|
|
virtual F32 getDuration() { return 0.0; }
|
|
|
|
// motions must report their "ease in" duration
|
|
virtual F32 getEaseInDuration() { return 0.5f; }
|
|
|
|
// motions must report their "ease out" duration.
|
|
virtual F32 getEaseOutDuration() { return 0.5f; }
|
|
|
|
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
|
|
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_EYE; }
|
|
|
|
// motions must report their priority
|
|
virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
|
|
|
|
virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
|
|
|
|
// run-time (post constructor) initialization,
|
|
// called after parameters have been set
|
|
// must return true to indicate success and be available for activation
|
|
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
|
|
|
|
// called when a motion is activated
|
|
// must return true to indicate success, or else
|
|
// it will be deactivated
|
|
virtual bool onActivate();
|
|
|
|
void adjustEyeTarget(LLVector3* targetPos, LLJointState& left_eye_state, LLJointState& right_eye_state);
|
|
|
|
// called per time step
|
|
// must return true while it is active, and
|
|
// must return false when the motion is completed.
|
|
virtual bool onUpdate(F32 time, U8* joint_mask);
|
|
|
|
// called when a motion is deactivated
|
|
virtual void onDeactivate();
|
|
|
|
public:
|
|
//-------------------------------------------------------------------------
|
|
// joint states to be animated
|
|
//-------------------------------------------------------------------------
|
|
LLCharacter *mCharacter;
|
|
|
|
LLJoint *mHeadJoint;
|
|
LLPointer<LLJointState> mLeftEyeState;
|
|
LLPointer<LLJointState> mRightEyeState;
|
|
LLPointer<LLJointState> mAltLeftEyeState;
|
|
LLPointer<LLJointState> mAltRightEyeState;
|
|
|
|
LLFrameTimer mEyeJitterTimer;
|
|
F32 mEyeJitterTime;
|
|
F32 mEyeJitterYaw;
|
|
F32 mEyeJitterPitch;
|
|
F32 mEyeLookAwayTime;
|
|
F32 mEyeLookAwayYaw;
|
|
F32 mEyeLookAwayPitch;
|
|
|
|
// eye blinking
|
|
LLFrameTimer mEyeBlinkTimer;
|
|
F32 mEyeBlinkTime;
|
|
bool mEyesClosed;
|
|
};
|
|
|
|
#endif // LL_LLHEADROTMOTION_H
|
|
|