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f7bb097247
phoenix-firestorm
/
indra
/
llrender
History
Dave Parks
0e59ed204f
Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). (
#2387
)
2024-08-21 14:36:18 -05:00
..
CMakeLists.txt
…
llatmosphere.cpp
…
llatmosphere.h
…
llcubemap.cpp
…
llcubemap.h
…
llcubemaparray.cpp
Improve accuracy of texture memory tracking (
#2371
)
2024-08-21 09:47:31 -05:00
llcubemaparray.h
…
llfontbitmapcache.cpp
…
llfontbitmapcache.h
…
llfontfreetype.cpp
…
llfontfreetype.h
…
llfontfreetypesvg.cpp
…
llfontfreetypesvg.h
…
llfontgl.cpp
Reduce utf8 to wstring conversion and llwstring temporaries during text draw (
#2115
)
2024-07-26 13:19:34 +03:00
llfontgl.h
…
llfontregistry.cpp
…
llfontregistry.h
…
llgl.cpp
…
llgl.h
…
llglcommonfunc.cpp
…
llglcommonfunc.h
…
llglheaders.h
…
llglslshader.cpp
…
llglslshader.h
…
llglstates.h
…
llgltexture.cpp
…
llgltexture.h
#2315
Ensure textures are deleted when they are no longer referenced. (
#2343
)
2024-08-20 06:59:07 -05:00
llgltypes.h
…
llimagegl.cpp
Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). (
#2387
)
2024-08-21 14:36:18 -05:00
llimagegl.h
Improve accuracy of texture memory tracking (
#2371
)
2024-08-21 09:47:31 -05:00
llpostprocess.cpp
…
llpostprocess.h
…
llrender.cpp
…
llrender.h
#1922
Make PBR scale and offset crosshair work like Texture crosshair do
2024-08-08 13:40:23 +02:00
llrender2dutils.cpp
Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (
#2202
)
2024-08-06 16:21:19 +03:00
llrender2dutils.h
Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (
#2202
)
2024-08-06 16:21:19 +03:00
llrendernavprim.cpp
…
llrendernavprim.h
…
llrendersphere.cpp
…
llrendersphere.h
…
llrendertarget.cpp
…
llrendertarget.h
…
llshadermgr.cpp
secondlife/viewer#1883
: Local-only PBR terrain paintmap with developer tools
2024-08-06 16:28:47 -07:00
llshadermgr.h
secondlife/viewer#1883
: Local-only PBR terrain paintmap with developer tools
2024-08-06 16:28:47 -07:00
lltexture.cpp
…
lltexture.h
…
lltexturemanagerbridge.cpp
…
lltexturemanagerbridge.h
…
lluiimage.cpp
Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (
#2202
)
2024-08-06 16:21:19 +03:00
lluiimage.h
…
lluiimage.inl
…
llvertexbuffer.cpp
#1922
Make PBR scale and offset crosshair work like Texture crosshair do
2024-08-08 13:40:23 +02:00
llvertexbuffer.h
#1922
Make PBR scale and offset crosshair work like Texture crosshair do
2024-08-08 13:40:23 +02:00