phoenix-firestorm/indra/llrender
Dave Parks 0e59ed204f
Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). (#2387)
2024-08-21 14:36:18 -05:00
..
CMakeLists.txt
llatmosphere.cpp
llatmosphere.h
llcubemap.cpp
llcubemap.h
llcubemaparray.cpp Improve accuracy of texture memory tracking (#2371) 2024-08-21 09:47:31 -05:00
llcubemaparray.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontfreetypesvg.cpp
llfontfreetypesvg.h
llfontgl.cpp Reduce utf8 to wstring conversion and llwstring temporaries during text draw (#2115) 2024-07-26 13:19:34 +03:00
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp
llgl.h
llglcommonfunc.cpp
llglcommonfunc.h
llglheaders.h
llglslshader.cpp
llglslshader.h
llglstates.h
llgltexture.cpp
llgltexture.h #2315 Ensure textures are deleted when they are no longer referenced. (#2343) 2024-08-20 06:59:07 -05:00
llgltypes.h
llimagegl.cpp Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). (#2387) 2024-08-21 14:36:18 -05:00
llimagegl.h Improve accuracy of texture memory tracking (#2371) 2024-08-21 09:47:31 -05:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp
llrender.h #1922 Make PBR scale and offset crosshair work like Texture crosshair do 2024-08-08 13:40:23 +02:00
llrender2dutils.cpp Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (#2202) 2024-08-06 16:21:19 +03:00
llrender2dutils.h Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (#2202) 2024-08-06 16:21:19 +03:00
llrendernavprim.cpp
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp
llrendertarget.h
llshadermgr.cpp secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools 2024-08-06 16:28:47 -07:00
llshadermgr.h secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools 2024-08-06 16:28:47 -07:00
lltexture.cpp
lltexture.h
lltexturemanagerbridge.cpp
lltexturemanagerbridge.h
lluiimage.cpp Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (#2202) 2024-08-06 16:21:19 +03:00
lluiimage.h
lluiimage.inl
llvertexbuffer.cpp #1922 Make PBR scale and offset crosshair work like Texture crosshair do 2024-08-08 13:40:23 +02:00
llvertexbuffer.h #1922 Make PBR scale and offset crosshair work like Texture crosshair do 2024-08-08 13:40:23 +02:00