212 lines
6.0 KiB
C++
212 lines
6.0 KiB
C++
/**
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* @file llviewerpartsource.h
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* @brief LLViewerPartSource class header file
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLVIEWERPARTSOURCE_H
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#define LL_LLVIEWERPARTSOURCE_H
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#include "llrefcount.h"
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#include "llpartdata.h"
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#include "llpointer.h"
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#include "llquaternion.h"
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#include "v3math.h"
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////////////////////
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//
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// A particle source - subclassed to generate particles with different behaviors
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//
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//
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class LLViewerTexture;
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class LLViewerObject;
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class LLViewerPart;
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class LLVOAvatar;
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class LLViewerPartSource : public LLRefCount
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{
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public:
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enum
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{
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LL_PART_SOURCE_NULL,
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LL_PART_SOURCE_SCRIPT,
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LL_PART_SOURCE_SPIRAL,
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LL_PART_SOURCE_BEAM,
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LL_PART_SOURCE_CHAT
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};
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LLViewerPartSource(const U32 type);
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virtual void update(const F32 dt); // Return false if this source is dead...
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virtual void setDead();
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bool isDead() const { return mIsDead; }
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void setSuspended( bool state ) { mIsSuspended = state; }
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bool isSuspended() const { return mIsSuspended; }
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U32 getType() const { return mType; }
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static void updatePart(LLViewerPart &part, const F32 dt);
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void setOwnerUUID(const LLUUID& owner_id) { mOwnerUUID = owner_id; }
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LLUUID getOwnerUUID() const { return mOwnerUUID; }
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U32 getID() const { return mID; }
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LLUUID getImageUUID() const;
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void setStart() ;
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LLVector3 mPosAgent; // Location of the particle source
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LLVector3 mTargetPosAgent; // Location of the target position
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LLVector3 mLastUpdatePosAgent;
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LLPointer<LLViewerObject> mSourceObjectp;
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U32 mID;
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LLViewerPart* mLastPart; //last particle emitted (for making particle ribbons)
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protected:
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U32 mType;
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bool mIsDead;
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bool mIsSuspended;
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F32 mLastUpdateTime;
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F32 mLastPartTime;
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LLUUID mOwnerUUID;
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LLPointer<LLVOAvatar> mOwnerAvatarp;
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LLPointer<LLViewerTexture> mImagep;
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// Particle information
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U32 mPartFlags; // Flags for the particle
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U32 mDelay ; //delay to start particles
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};
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///////////////////////////////
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//
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// LLViewerPartSourceScript
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//
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// Particle source that handles the "generic" script-drive particle source
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// attached to objects
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//
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class LLViewerPartSourceScript : public LLViewerPartSource
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{
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public:
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LLViewerPartSourceScript(LLViewerObject *source_objp);
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/*virtual*/ void update(const F32 dt);
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/*virtual*/ void setDead();
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bool updateFromMesg();
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// Returns a new particle source to attach to an object...
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static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, const S32 block_num);
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static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp, bool legacy);
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static LLPointer<LLViewerPartSourceScript> createPSS(LLViewerObject *source_objp, const LLPartSysData& particle_parameters);
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LLViewerTexture *getImage() const { return mImagep; }
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void setImage(LLViewerTexture *imagep);
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LLPartSysData mPartSysData;
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void setTargetObject(LLViewerObject *objp);
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protected:
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LLQuaternion mRotation; // Current rotation for particle source
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LLPointer<LLViewerObject> mTargetObjectp; // Target object for the particle source
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};
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////////////////////////////
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//
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// Particle source for spiral effect (customize avatar, mostly)
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//
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class LLViewerPartSourceSpiral : public LLViewerPartSource
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{
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public:
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LLViewerPartSourceSpiral(const LLVector3 &pos);
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/*virtual*/ void setDead();
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/*virtual*/ void update(const F32 dt);
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void setSourceObject(LLViewerObject *objp);
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void setColor(const LLColor4 &color);
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static void updatePart(LLViewerPart &part, const F32 dt);
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LLColor4 mColor;
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protected:
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LLVector3d mLKGSourcePosGlobal;
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};
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////////////////////////////
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//
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// Particle source for tractor(editing) beam
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//
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class LLViewerPartSourceBeam : public LLViewerPartSource
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{
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public:
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LLViewerPartSourceBeam();
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/*virtual*/ void setDead();
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/*virtual*/ void update(const F32 dt);
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void setSourceObject(LLViewerObject *objp);
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void setTargetObject(LLViewerObject *objp);
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void setSourcePosGlobal(const LLVector3d &pos_global);
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void setTargetPosGlobal(const LLVector3d &pos_global);
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void setColor(const LLColor4 &color);
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static void updatePart(LLViewerPart &part, const F32 dt);
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LLPointer<LLViewerObject> mTargetObjectp;
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LLVector3d mLKGTargetPosGlobal;
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LLColor4 mColor;
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protected:
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~LLViewerPartSourceBeam();
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};
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//////////////////////////
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//
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// Particle source for chat effect
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//
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class LLViewerPartSourceChat : public LLViewerPartSource
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{
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public:
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LLViewerPartSourceChat(const LLVector3 &pos);
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/*virtual*/ void setDead();
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/*virtual*/ void update(const F32 dt);
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void setSourceObject(LLViewerObject *objp);
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void setColor(const LLColor4 &color);
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static void updatePart(LLViewerPart &part, const F32 dt);
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LLColor4 mColor;
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protected:
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LLVector3d mLKGSourcePosGlobal;
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};
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#endif // LL_LLVIEWERPARTSOURCE_H
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