phoenix-firestorm/indra/llrender
Dave Parks 6992dbc1e3 SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
..
CMakeLists.txt
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp STORM-1090 : Fix for use of freetype 2.4.4 and switch to freetype 2.4.4 in installables 2011-03-23 13:39:31 -07:00
llfontfreetype.h
llfontgl.cpp
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llgl.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llgldbg.cpp
llgldbg.h
llglheaders.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llglslshader.cpp SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llglslshader.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llglstates.h
llgltypes.h
llimagegl.cpp SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llimagegl.h SH-469 GL_ARB_texture_multisample support 2011-05-24 15:29:33 -05:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llrender.h SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. 2011-05-19 20:38:39 -05:00
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets. 2011-05-25 15:51:15 -05:00
llrendertarget.h SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. 2011-05-19 20:38:39 -05:00
llshadermgr.cpp SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
llshadermgr.h SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
llvertexbuffer.h SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00