phoenix-firestorm/indra/llrender
Andrey Kleshchev 904b16a0a7 SL-17124 switchContext and loadShaderFile crashes
- Do not try initializing shaders if requirements are not met or if window does not exist
- Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close()
- mHasMultitexture is a solid requirement, if it is not present, we won't be able to run
2022-04-29 19:41:22 +03:00
..
CMakeLists.txt
llatmosphere.cpp
llatmosphere.h
llcubemap.cpp SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage 2021-11-30 17:04:35 -07:00
llcubemap.h SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage 2021-11-30 17:04:35 -07:00
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp
llfontfreetype.h
llfontgl.cpp SL-16606: Add profiler category UI 2022-01-14 11:50:21 -08:00
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SL-17124 switchContext and loadShaderFile crashes 2022-04-29 19:41:22 +03:00
llgl.h SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and querying for available video memory. 2022-02-17 22:52:23 +00:00
llglcommonfunc.cpp
llglcommonfunc.h
llgldbg.cpp
llgldbg.h
llglheaders.h
llglslshader.cpp SL-16606: Add profiler category SHADER 2022-01-14 11:50:20 -08:00
llglslshader.h SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction 2021-11-30 17:04:35 -07:00
llglstates.h
llgltexture.cpp SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and querying for available video memory. 2022-02-17 22:52:23 +00:00
llgltexture.h SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and querying for available video memory. 2022-02-17 22:52:23 +00:00
llgltypes.h
llimagegl.cpp SL-16928 Fix for broken bumpmaps on Intel GPUs 2022-03-04 17:05:05 -06:00
llimagegl.h Fix for media textures failing to update (and eating lots of memory) on Mac/Intel 2022-02-23 17:55:44 -06:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp SL-16418 Media texture update stall fix. Make media texture updates use LLImageGL thread to update, fix AMD sync issue on ImageGL thread and install debug callbacks on LLImageGL thread when debug gl enabled. 2022-02-14 18:07:24 +00:00
llrender.h mac build fix 2021-12-02 01:19:40 +02:00
llrender2dutils.cpp SL-16606: Add profiler category UI 2022-01-14 11:50:21 -08:00
llrender2dutils.h
llrendernavprim.cpp
llrendernavprim.h
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp SL-16928 Fix for broken bumpmaps on Intel GPUs 2022-03-04 17:05:05 -06:00
llrendertarget.h SL-16928 Fix for broken bumpmaps on Intel GPUs 2022-03-04 17:05:05 -06:00
llshadermgr.cpp SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass). 2021-12-06 15:29:34 +00:00
llshadermgr.h SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
lltexture.cpp
lltexture.h
lluiimage.cpp
lluiimage.h
lluiimage.inl
llvertexbuffer.cpp SL-16606: Add profiler category VERTEX 2022-01-14 11:50:21 -08:00
llvertexbuffer.h SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove volatile members from LLVertexBuffer) 2021-11-23 20:46:27 +00:00