553 lines
16 KiB
C++
553 lines
16 KiB
C++
/**
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* @file animationexplorer.cpp
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* @brief Animation Explorer floater implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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* Copyright (C) 2013, Zi Ree @ Second Life
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "animationexplorer.h"
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#include "indra_constants.h" // for MASK_ALT etc.
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#include "message.h" // for gMessageSystem
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#include "stdenums.h" // for ADD_TOP
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#include "llagent.h" // for gAgent
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#include "llanimationstates.h"
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#include "llbutton.h"
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#include "llcachename.h" // for gCacheName
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#include "llcheckboxctrl.h"
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#include "llfloater.h"
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#include "llfloaterreg.h"
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#include "llgl.h"
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#include "llkeyframefallmotion.h"
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#include "llrect.h"
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#include "llscrolllistctrl.h"
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#include "lltimer.h"
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#include "lltoolmgr.h" // for MASK_ORBIT etc.
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#include "lltrans.h"
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#include "lluuid.h"
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#include "llview.h"
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#include "llviewerobjectlist.h"
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#include "llviewerregion.h"
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#include "llviewerwindow.h" // for gViewerWindow
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#include "llvoavatar.h"
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#include "llvoavatarself.h" // for gAgentAvatarp
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const S32 MAX_ANIMATIONS=100;
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// --------------------------------------------------------------------------
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RecentAnimationList::RecentAnimationList()
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: LLSingleton<RecentAnimationList>()
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{
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}
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RecentAnimationList::~RecentAnimationList()
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{
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}
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void RecentAnimationList::addAnimation(const LLUUID& id, const LLUUID& playedBy)
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{
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AnimationEntry entry;
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entry.animationID=id;
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entry.playedBy=playedBy;
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entry.time=LLTimer::getElapsedSeconds();
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AnimationExplorer* explorer=LLFloaterReg::findTypedInstance<AnimationExplorer>("animation_explorer");
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// only remember animation when it wasn't played by ourselves or the explorer window is open,
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// so the list doesn't get polluted
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if(playedBy!=gAgentAvatarp->getID() || explorer!=NULL)
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{
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mAnimationList.push_back(entry);
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// only keep a certain number of entries
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if(mAnimationList.size()>MAX_ANIMATIONS)
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{
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mAnimationList.pop_front();
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}
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}
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// if the animation explorer floater is open, send this animation over immediately
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if(explorer)
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{
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explorer->addAnimation(id,playedBy,LLTimer::getElapsedSeconds());
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}
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}
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void RecentAnimationList::requestList(AnimationExplorer* explorer)
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{
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if(explorer)
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{
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// send the list of recent animations to the given animation explorer floater
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for(std::deque<AnimationEntry>::iterator iter=mAnimationList.begin();
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iter!=mAnimationList.end();
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++iter)
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{
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AnimationEntry entry=*iter;
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explorer->addAnimation(entry.animationID,entry.playedBy,entry.time);
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}
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}
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}
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// --------------------------------------------------------------------------
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AnimationExplorer::AnimationExplorer(const LLSD& key)
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: LLFloater(key),
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mPreviewCtrl(NULL),
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mLastMouseX(0),
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mLastMouseY(0)
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{
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}
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AnimationExplorer::~AnimationExplorer()
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{
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mAnimationPreview=NULL;
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}
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void AnimationExplorer::startMotion(const LLUUID& motionID)
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{
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if(!mAnimationPreview)
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{
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return;
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}
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LLVOAvatar* avatarp=mAnimationPreview->getDummyAvatar();
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avatarp->deactivateAllMotions();
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avatarp->startMotion(ANIM_AGENT_STAND,0.0f);
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if(motionID.notNull())
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{
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avatarp->startMotion(motionID,0.0f);
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}
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}
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BOOL AnimationExplorer::postBuild()
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{
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mAnimationScrollList=getChild<LLScrollListCtrl>("animation_list");
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mStopButton=getChild<LLButton>("stop_btn");
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mRevokeButton=getChild<LLButton>("revoke_btn");
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mStopAndRevokeButton=getChild<LLButton>("stop_and_revoke_btn");
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mNoOwnedAnimationsCheckBox=getChild<LLCheckBoxCtrl>("no_owned_animations_check");
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mAnimationScrollList->setCommitCallback(boost::bind(&AnimationExplorer::onSelectAnimation,this));
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mStopButton->setCommitCallback(boost::bind(&AnimationExplorer::onStopPressed,this));
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mRevokeButton->setCommitCallback(boost::bind(&AnimationExplorer::onRevokePressed,this));
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mStopAndRevokeButton->setCommitCallback(boost::bind(&AnimationExplorer::onStopAndRevokePressed,this));
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mNoOwnedAnimationsCheckBox->setCommitCallback(boost::bind(&AnimationExplorer::onOwnedCheckToggled,this));
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mPreviewCtrl=findChild<LLView>("animation_preview");
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if(mPreviewCtrl)
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{
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mAnimationPreview=new LLPreviewAnimation(
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mPreviewCtrl->getRect().getWidth(),mPreviewCtrl->getRect().getHeight()
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);
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mAnimationPreview->setZoom(2.0f);
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startMotion(LLUUID::null);
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}
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else
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{
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LL_WARNS("AnimationExplorer") << "Could not find animation preview control to place animation texture" << LL_ENDL;
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}
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// request list of recent animations
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update();
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return TRUE;
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}
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void AnimationExplorer::onSelectAnimation()
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{
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LLScrollListItem* item=mAnimationScrollList->getFirstSelected();
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if(!item)
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{
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return;
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}
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S32 column=mAnimationScrollList->getColumn("animation_id")->mIndex;
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mCurrentAnimationID=item->getColumn(column)->getValue().asUUID();
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column=mAnimationScrollList->getColumn("played_by")->mIndex;
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mCurrentObject=item->getColumn(column)->getValue().asUUID();
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startMotion(mCurrentAnimationID);
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}
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void AnimationExplorer::onStopPressed()
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{
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if(mCurrentAnimationID.notNull())
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{
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gAgentAvatarp->stopMotion(mCurrentAnimationID);
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gAgent.sendAnimationRequest(mCurrentAnimationID,ANIM_REQUEST_STOP);
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}
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}
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void AnimationExplorer::onRevokePressed()
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{
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if(mCurrentObject.notNull())
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{
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LLViewerObject* vo=gObjectList.findObject(mCurrentObject);
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if(vo)
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{
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gAgentAvatarp->revokePermissionsOnObject(vo);
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}
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}
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}
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void AnimationExplorer::onStopAndRevokePressed()
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{
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onStopPressed();
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onRevokePressed();
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}
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void AnimationExplorer::onOwnedCheckToggled()
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{
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update();
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updateList(LLTimer::getElapsedSeconds());
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}
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void AnimationExplorer::draw()
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{
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LLFloater::draw();
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LLRect r=mPreviewCtrl->getRect();
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if(mAnimationPreview)
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{
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mAnimationPreview->requestUpdate();
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gGL.color3f(1.0f,1.0f,1.0f);
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gGL.getTexUnit(0)->bind(mAnimationPreview);
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gGL.begin(LLRender::QUADS);
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{
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gGL.texCoord2f(0.0f,1.0f);
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gGL.vertex2i(r.mLeft,r.mTop);
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gGL.texCoord2f(0.0f,0.0f);
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gGL.vertex2i(r.mLeft,r.mBottom);
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gGL.texCoord2f(1.0f,0.0f);
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gGL.vertex2i(r.mRight,r.mBottom);
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gGL.texCoord2f(1.0f,1.0f);
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gGL.vertex2i(r.mRight,r.mTop);
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}
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gGL.end();
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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}
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// update tiems and "Still playing" status in the list once every few seconds
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static F64 last_update=0.0f;
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F64 time=LLTimer::getElapsedSeconds();
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if(time-last_update>5.0f)
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{
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last_update=time;
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updateList(time);
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}
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}
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void AnimationExplorer::update()
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{
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// stop playing preview animations when reloading the list
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startMotion(LLUUID::null);
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mAnimationScrollList->deleteAllItems();
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RecentAnimationList::instance().requestList(this);
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}
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void AnimationExplorer::updateList(F64 current_timestamp)
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{
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S32 played_column=mAnimationScrollList->getColumn("played")->mIndex;
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S32 timestamp_column=mAnimationScrollList->getColumn("timestamp")->mIndex;
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S32 object_id_column=mAnimationScrollList->getColumn("object_id")->mIndex;
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S32 anim_id_column=mAnimationScrollList->getColumn("animation_id")->mIndex;
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// go through the full animation scroll list
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std::vector<LLScrollListItem*> items=mAnimationScrollList->getAllData();
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for (std::vector<LLScrollListItem*>::iterator list_iter=items.begin();list_iter!=items.end();++list_iter)
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{
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LLScrollListItem* item=*list_iter;
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// get a pointer to the "Played" column text
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LLScrollListText* played_text=(LLScrollListText*) item->getColumn(played_column);
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// get the object ID from the list
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LLUUID object_id=item->getColumn(object_id_column)->getValue().asUUID();
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// assume this animation is not running first
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bool is_running=false;
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// go through the list of playing animations to find out if this animation played by
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// this object is still running
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for(LLVOAvatar::AnimSourceIterator anim_iter=gAgentAvatarp->mAnimationSources.begin();
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anim_iter!=gAgentAvatarp->mAnimationSources.end();anim_iter++)
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{
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// object found
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if(anim_iter->first==object_id)
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{
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LLUUID anim_id=item->getColumn(anim_id_column)->getValue().asUUID();
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// animation found
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if(anim_iter->second==anim_id)
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{
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// set text to "Still playing" and break out of this loop
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played_text->setText(LLTrans::getString("animation_explorer_still_playing"));
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is_running=true;
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break;
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}
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}
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}
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// animation was not found to be running
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if(!is_running)
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{
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// get timestamp when this animation was started
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F64 timestamp=item->getColumn(timestamp_column)->getValue().asReal();
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// update text to show the number of seconds ago when this animation was started
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LLStringUtil::format_map_t args;
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args["SECONDS"]=llformat("%d",(S32) (current_timestamp-timestamp));
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played_text->setText(LLTrans::getString("animation_explorer_seconds_ago",args));
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}
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}
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}
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void AnimationExplorer::addAnimation(const LLUUID& id, const LLUUID& played_by, F64 time)
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{
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// don't add animations that are played by ourselves when the filter box is checked
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if(played_by==gAgentAvatarp->getID())
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{
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if(mNoOwnedAnimationsCheckBox->getValue().asBoolean())
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{
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return;
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}
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}
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// set object name to UUID at first
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std::string playedByName=played_by.asString();
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// find out if the object is still in reach
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LLViewerObject* vo=gObjectList.findObject(played_by);
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if(vo)
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{
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// if it was an avatar, get the name here
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if(vo->isAvatar())
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{
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playedByName=std::string(vo->getNVPair("FirstName")->getString())+" "+
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std::string(vo->getNVPair("LastName")->getString());
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}
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// not an avatar, do a lookup by UUID
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else
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{
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// find out if we know the name to this UUID already
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std::map<LLUUID,std::string>::iterator iter=mKnownIDs.find(played_by);
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// if we don't know it yet, start a lookup
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if(iter==mKnownIDs.end())
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{
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// if we are not already looking up this object's name, send a request out
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if(std::find(mRequestedIDs.begin(),mRequestedIDs.end(),played_by)==mRequestedIDs.end())
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{
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// remember which object names we already requested
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mRequestedIDs.push_back(played_by);
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LLMessageSystem* msg = gMessageSystem;
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msg->newMessageFast(_PREHASH_ObjectSelect);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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msg->nextBlockFast(_PREHASH_ObjectData);
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msg->addU32Fast(_PREHASH_ObjectLocalID,vo->getLocalID());
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msg->sendReliable(gAgentAvatarp->getRegion()->getHost());
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msg->newMessageFast(_PREHASH_ObjectDeselect);
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msg->nextBlockFast(_PREHASH_AgentData);
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msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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msg->nextBlockFast(_PREHASH_ObjectData);
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msg->addU32Fast(_PREHASH_ObjectLocalID,vo->getLocalID());
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msg->sendReliable(gAgentAvatarp->getRegion()->getHost());
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}
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}
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else
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{
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// we know the name already
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playedByName=mKnownIDs[played_by];
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}
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}
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}
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// insert the item into the scroll list
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LLSD item;
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item["columns"][0]["column"]="played_by";
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item["columns"][0]["value"]=playedByName;
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item["columns"][1]["column"]="played";
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item["columns"][1]["value"]=LLTrans::getString("animation_explorer_still_playing");
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item["columns"][2]["column"]="timestamp";
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item["columns"][2]["value"]=time;
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item["columns"][3]["column"]="animation_id";
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item["columns"][3]["value"]=id;
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item["columns"][4]["column"]="object_id";
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item["columns"][4]["value"]=played_by;
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mAnimationScrollList->addElement(item,ADD_TOP);
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}
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void AnimationExplorer::requestNameCallback(LLMessageSystem* msg)
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{
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// if we weren't looking for any IDs, ignore this callback
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if(mRequestedIDs.empty())
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{
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return;
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}
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// we might have received more than one answer in one block
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S32 num=msg->getNumberOfBlocksFast(_PREHASH_ObjectData);
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for (S32 index=0;index<num;index++)
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{
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LLUUID object_id;
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msg->getUUIDFast(_PREHASH_ObjectData,_PREHASH_ObjectID,object_id,index);
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std::vector<LLUUID>::iterator iter;
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iter=std::find(mRequestedIDs.begin(),mRequestedIDs.end(),object_id);
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// if this is one of the objects we were looking for, process the data
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if(iter!=mRequestedIDs.end())
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{
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// get the name of the object
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std::string object_name;
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msg->getStringFast(_PREHASH_ObjectData,_PREHASH_Name,object_name,index);
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// remove the object from the lookup list and add it to the known names list
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mRequestedIDs.erase(iter);
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mKnownIDs[object_id]=object_name;
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S32 object_id_column=mAnimationScrollList->getColumn("object_id")->mIndex;
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S32 played_by_column=mAnimationScrollList->getColumn("played_by")->mIndex;
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// find all scroll list entries with this object UUID and update the names there
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std::vector<LLScrollListItem*> items=mAnimationScrollList->getAllData();
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for (std::vector<LLScrollListItem*>::iterator list_iter=items.begin();list_iter!=items.end();++list_iter)
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{
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LLScrollListItem* item=*list_iter;
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LLUUID list_object_id=item->getColumn(object_id_column)->getValue().asUUID();
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if(object_id==list_object_id)
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{
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LLScrollListText* played_by_text=(LLScrollListText*) item->getColumn(played_by_column);
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played_by_text->setText(object_name);
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}
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}
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}
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}
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}
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// Copied from llfloaterbvhpreview.cpp
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BOOL AnimationExplorer::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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if (mPreviewCtrl && mPreviewCtrl->getRect().pointInRect(x, y))
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{
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bringToFront( x, y );
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gFocusMgr.setMouseCapture(this);
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gViewerWindow->hideCursor();
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mLastMouseX = x;
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mLastMouseY = y;
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return TRUE;
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}
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return LLFloater::handleMouseDown(x, y, mask);
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}
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// Copied from llfloaterbvhpreview.cpp
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BOOL AnimationExplorer::handleMouseUp(S32 x, S32 y, MASK mask)
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{
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gFocusMgr.setMouseCapture(FALSE);
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gViewerWindow->showCursor();
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return LLFloater::handleMouseUp(x, y, mask);
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}
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// (Almost) Copied from llfloaterbvhpreview.cpp
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BOOL AnimationExplorer::handleHover(S32 x, S32 y, MASK mask)
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{
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if (!mPreviewCtrl || !mAnimationPreview || !mPreviewCtrl->getRect().pointInRect(x, y))
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{
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return LLFloater::handleHover(x, y, mask);
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}
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MASK local_mask = mask & ~MASK_ALT;
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if (mAnimationPreview && hasMouseCapture())
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{
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if (local_mask == MASK_PAN)
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{
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// pan here
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mAnimationPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
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}
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else if (local_mask == MASK_ORBIT)
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{
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|
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
|
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
|
|
mAnimationPreview->rotate(yaw_radians, pitch_radians);
|
|
}
|
|
else
|
|
{
|
|
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
|
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
|
|
mAnimationPreview->rotate(yaw_radians, 0.f);
|
|
mAnimationPreview->zoom(zoom_amt);
|
|
}
|
|
mAnimationPreview->requestUpdate();
|
|
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
|
|
}
|
|
else if (local_mask == MASK_ORBIT)
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
|
|
}
|
|
else if (local_mask == MASK_PAN)
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
|
|
}
|
|
else
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
// (Almost) Copied from llfloaterbvhpreview.cpp
|
|
BOOL AnimationExplorer::handleScrollWheel(S32 x, S32 y, S32 clicks)
|
|
{
|
|
if (mPreviewCtrl && mPreviewCtrl->getRect().pointInRect(x, y))
|
|
{
|
|
mAnimationPreview->zoom((F32)clicks * -0.2f);
|
|
mAnimationPreview->requestUpdate();
|
|
return TRUE;
|
|
}
|
|
return LLFloater::handleScrollWheel(x, y, clicks);
|
|
}
|
|
|
|
// Copied from llfloaterbvhpreview.cpp
|
|
void AnimationExplorer::onMouseCaptureLost()
|
|
{
|
|
gViewerWindow->showCursor();
|
|
}
|