phoenix-firestorm/indra/newview/fsposeranimator.cpp

923 lines
26 KiB
C++

/**
* @file fsposeranimator.cpp
* @brief business-layer for posing your (and other) avatar(s) and animeshes.
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Phoenix Firestorm Viewer Source Code
* Copyright (c) 2024 Angeldark Raymaker @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include <deque>
#include <boost/algorithm/string.hpp>
#include "fsposeranimator.h"
#include "llcharacter.h"
#include "llagent.h"
#include "fsposingmotion.h"
std::map<LLUUID, LLAssetID> FSPoserAnimator::sAvatarIdToRegisteredAnimationId;
bool FSPoserAnimator::isPosingAvatarJoint(LLVOAvatar* avatar, const FSPoserJoint& joint)
{
if (!isAvatarSafeToUse(avatar))
return false;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return false;
if (posingMotion->isStopped())
return false;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return false;
return posingMotion->currentlyPosingJoint(jointPose);
}
void FSPoserAnimator::setPosingAvatarJoint(LLVOAvatar* avatar, const FSPoserJoint& joint, bool shouldPose)
{
if (!isAvatarSafeToUse(avatar))
return;
bool arePosing = isPosingAvatarJoint(avatar, joint);
if ( (arePosing && shouldPose) || (!arePosing && !shouldPose) ) // could !XOR, but this is readable
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
if (posingMotion->isStopped())
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return;
if (shouldPose)
posingMotion->addJointToState(jointPose);
else
posingMotion->removeJointFromState(jointPose);
}
void FSPoserAnimator::resetAvatarJoint(LLVOAvatar* avatar, const FSPoserJoint& joint)
{
if (!isAvatarSafeToUse(avatar))
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
if (posingMotion->isStopped())
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return;
jointPose->setTargetPosition(jointPose->getBeginningPosition());
jointPose->setTargetRotation(jointPose->getBeginningRotation());
}
void FSPoserAnimator::undoLastJointRotation(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
{
if (!isAvatarSafeToUse(avatar))
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
if (posingMotion->isStopped())
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return;
jointPose->undoLastRotationSet();
if (style == NONE)
return;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
if (!oppositeJointPose)
return;
oppositeJointPose->undoLastRotationSet();
}
void FSPoserAnimator::undoLastJointPosition(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
{
if (!isAvatarSafeToUse(avatar))
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
if (posingMotion->isStopped())
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return;
jointPose->undoLastPositionSet();
if (style == NONE)
return;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
if (!oppositeJointPose)
return;
oppositeJointPose->undoLastPositionSet();
}
void FSPoserAnimator::undoLastJointScale(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
{
if (!isAvatarSafeToUse(avatar))
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
if (posingMotion->isStopped())
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return;
jointPose->undoLastScaleSet();
if (style == NONE)
return;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
if (!oppositeJointPose)
return;
oppositeJointPose->undoLastScaleSet();
}
void FSPoserAnimator::resetJointPosition(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
{
if (!isAvatarSafeToUse(avatar))
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
if (posingMotion->isStopped())
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return;
jointPose->setTargetPosition(jointPose->getBeginningPosition());
if (style == NONE)
return;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
if (!oppositeJointPose)
return;
oppositeJointPose->setTargetPosition(oppositeJointPose->getBeginningPosition());
}
void FSPoserAnimator::resetJointScale(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
{
if (!isAvatarSafeToUse(avatar))
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
if (posingMotion->isStopped())
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return;
jointPose->setTargetScale(jointPose->getBeginningScale());
if (style == NONE)
return;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
if (!oppositeJointPose)
return;
oppositeJointPose->setTargetScale(oppositeJointPose->getBeginningScale());
}
bool FSPoserAnimator::canRedoJointRotation(LLVOAvatar* avatar, const FSPoserJoint& joint)
{
if (!isAvatarSafeToUse(avatar))
return false;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return false;
if (posingMotion->isStopped())
return false;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return false;
return jointPose->canRedoRotation();
}
void FSPoserAnimator::redoLastJointRotation(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
{
if (!isAvatarSafeToUse(avatar))
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
if (posingMotion->isStopped())
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return;
jointPose->redoLastRotationSet();
if (style == NONE)
return;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
if (!oppositeJointPose)
return;
oppositeJointPose->redoLastRotationSet();
}
void FSPoserAnimator::redoLastJointPosition(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
{
if (!isAvatarSafeToUse(avatar))
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
if (posingMotion->isStopped())
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return;
jointPose->redoLastPositionSet();
if (style == NONE)
return;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
if (!oppositeJointPose)
return;
oppositeJointPose->redoLastPositionSet();
}
void FSPoserAnimator::redoLastJointScale(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneDeflectionStyles style)
{
if (!isAvatarSafeToUse(avatar))
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
if (posingMotion->isStopped())
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return;
jointPose->redoLastScaleSet();
if (style == NONE)
return;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint.mirrorJointName());
if (!oppositeJointPose)
return;
oppositeJointPose->redoLastScaleSet();
}
LLVector3 FSPoserAnimator::getJointPosition(LLVOAvatar* avatar, const FSPoserJoint& joint, bool forRecapture) const
{
LLVector3 pos;
if (!isAvatarSafeToUse(avatar))
return pos;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return pos;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return pos;
if (forRecapture)
pos = jointPose->getCurrentPosition();
else
pos = jointPose->getTargetPosition();
return pos;
}
void FSPoserAnimator::setJointPosition(LLVOAvatar* avatar, const FSPoserJoint* joint, const LLVector3& position, E_BoneDeflectionStyles style)
{
if (!isAvatarSafeToUse(avatar))
return;
if (!joint)
return;
std::string jn = joint->jointName();
if (jn.empty())
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(jn);
if (!jointPose)
return;
if (style == NONE)
{
jointPose->setTargetPosition(position);
return;
}
LLVector3 positionDelta = jointPose->getTargetPosition() - position;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint->mirrorJointName());
if (!oppositeJointPose)
return;
LLVector3 oppositeJointPosition = oppositeJointPose->getTargetPosition();
switch (style)
{
case SYMPATHETIC:
jointPose->setTargetPosition(position);
oppositeJointPose->setTargetPosition(oppositeJointPosition - positionDelta);
break;
case MIRROR:
jointPose->setTargetPosition(position);
oppositeJointPose->setTargetPosition(oppositeJointPosition + positionDelta);
break;
default:
break;
}
}
bool FSPoserAnimator::posingStartedFromZeroRotations(LLVOAvatar* avatar) const
{
if (!isAvatarSafeToUse(avatar))
return false;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return false;
bool allStartingRotationsAreZero = posingMotion->allStartingRotationsAreZero();
if (allStartingRotationsAreZero)
return true;
return false;
}
void FSPoserAnimator::setAllAvatarStartingRotationsToZero(LLVOAvatar* avatar)
{
if (!isAvatarSafeToUse(avatar))
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
posingMotion->setAllRotationsToZero();
}
LLVector3 FSPoserAnimator::getJointRotation(LLVOAvatar* avatar, const FSPoserJoint& joint, E_BoneAxisTranslation translation, S32 negation, E_BoneRotationType rotType) const
{
LLVector3 vec3;
if (!isAvatarSafeToUse(avatar))
return vec3;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return vec3;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return vec3;
LLQuaternion rot;
switch (rotType)
{
case TARGETROTATION:
rot = jointPose->getTargetRotation();
break;
case CURRENTROTATION:
default:
rot = jointPose->getCurrentRotation();
break;
}
return translateRotationFromQuaternion(translation, negation, rot);
}
void FSPoserAnimator::setJointRotation(LLVOAvatar* avatar, const FSPoserJoint* joint, const LLVector3& rotation, E_BoneDeflectionStyles style,
E_BoneAxisTranslation translation, S32 negation)
{
if (!isAvatarSafeToUse(avatar))
return;
if (!joint)
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
if (!jointPose)
return;
LLQuaternion rot_quat = translateRotationToQuaternion(translation, negation, rotation);
switch (style)
{
case SYMPATHETIC:
case MIRROR:
jointPose->setTargetRotation(rot_quat);
break;
case DELTAMODE:
jointPose->applyDeltaRotation(rot_quat);
return;
case NONE:
default:
jointPose->setTargetRotation(rot_quat);
return;
}
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint->mirrorJointName());
if (!oppositeJointPose)
return;
LLQuaternion inv_quat;
switch (style)
{
case SYMPATHETIC:
oppositeJointPose->setTargetRotation(rot_quat);
break;
case MIRROR:
inv_quat = LLQuaternion(-rot_quat.mQ[VX], rot_quat.mQ[VY], -rot_quat.mQ[VZ], rot_quat.mQ[VW]);
oppositeJointPose->setTargetRotation(inv_quat);
break;
default:
break;
}
}
void FSPoserAnimator::reflectJoint(LLVOAvatar* avatar, const FSPoserJoint* joint)
{
if (!isAvatarSafeToUse(avatar))
return;
if (!joint)
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
if (!jointPose)
return;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint->mirrorJointName());
if (!oppositeJointPose)
{
LLQuaternion rot_quat = jointPose->getTargetRotation();
LLQuaternion inv_quat = LLQuaternion(-rot_quat.mQ[VX], rot_quat.mQ[VY], -rot_quat.mQ[VZ], rot_quat.mQ[VW]);
jointPose->setTargetRotation(inv_quat);
return;
}
LLQuaternion first_quat = jointPose->getTargetRotation();
LLQuaternion first_inv = LLQuaternion(-first_quat.mQ[VX], first_quat.mQ[VY], -first_quat.mQ[VZ], first_quat.mQ[VW]);
LLQuaternion second_quat = oppositeJointPose->getTargetRotation();
LLQuaternion second_inv = LLQuaternion(-second_quat.mQ[VX], second_quat.mQ[VY], -second_quat.mQ[VZ], second_quat.mQ[VW]);
jointPose->setTargetRotation(second_inv);
oppositeJointPose->setTargetRotation(first_inv);
}
void FSPoserAnimator::flipEntirePose(LLVOAvatar* avatar)
{
if (!isAvatarSafeToUse(avatar))
return;
for (size_t index = 0; index != PoserJoints.size(); ++index)
{
if (PoserJoints[index].dontFlipOnMirror()) // we only flip one side.
continue;
bool currentlyPosing = isPosingAvatarJoint(avatar, PoserJoints[index]);
if (!currentlyPosing)
continue;
auto oppositeJoint = getPoserJointByName(PoserJoints[index].mirrorJointName());
if (oppositeJoint)
{
bool currentlyPosingOppositeJoint = isPosingAvatarJoint(avatar, *oppositeJoint);
if (!currentlyPosingOppositeJoint)
continue;
}
reflectJoint(avatar, &PoserJoints[index]);
}
}
// from the UI to the bone, the inverse translation, the un-swap, the backwards
LLQuaternion FSPoserAnimator::translateRotationToQuaternion(E_BoneAxisTranslation translation, S32 negation, LLVector3 rotation)
{
if (negation & NEGATE_ALL)
{
rotation.mV[VX] *= -1;
rotation.mV[VY] *= -1;
rotation.mV[VZ] *= -1;
}
else
{
if (negation & NEGATE_YAW)
rotation.mV[VX] *= -1;
if (negation & NEGATE_PITCH)
rotation.mV[VY] *= -1;
if (negation & NEGATE_ROLL)
rotation.mV[VZ] *= -1;
}
LLMatrix3 rot_mat;
switch (translation)
{
case SWAP_YAW_AND_ROLL:
rot_mat = LLMatrix3(rotation.mV[VZ], rotation.mV[VY], rotation.mV[VX]);
break;
case SWAP_YAW_AND_PITCH:
rot_mat = LLMatrix3(rotation.mV[VY], rotation.mV[VX], rotation.mV[VZ]);
break;
case SWAP_ROLL_AND_PITCH:
rot_mat = LLMatrix3(rotation.mV[VX], rotation.mV[VZ], rotation.mV[VY]);
break;
case SWAP_X2Y_Y2Z_Z2X:
rot_mat = LLMatrix3(rotation.mV[VZ], rotation.mV[VX], rotation.mV[VY]);
break;
case SWAP_X2Z_Y2X_Z2Y:
rot_mat = LLMatrix3(rotation.mV[VY], rotation.mV[VZ], rotation.mV[VX]);
break;
case SWAP_NOTHING:
default:
rot_mat = LLMatrix3(rotation.mV[VX], rotation.mV[VY], rotation.mV[VZ]);
break;
}
LLQuaternion rot_quat;
rot_quat = LLQuaternion(rot_mat) * rot_quat;
return rot_quat;
}
// from the bone to the UI; this is the 'forwards' use of the enum
LLVector3 FSPoserAnimator::translateRotationFromQuaternion(E_BoneAxisTranslation translation, S32 negation, const LLQuaternion& rotation) const
{
LLVector3 vec3;
switch (translation)
{
case SWAP_YAW_AND_ROLL:
rotation.getEulerAngles(&vec3.mV[VZ], &vec3.mV[VY], &vec3.mV[VX]);
break;
case SWAP_YAW_AND_PITCH:
rotation.getEulerAngles(&vec3.mV[VY], &vec3.mV[VX], &vec3.mV[VZ]);
break;
case SWAP_ROLL_AND_PITCH:
rotation.getEulerAngles(&vec3.mV[VX], &vec3.mV[VZ], &vec3.mV[VY]);
break;
case SWAP_X2Y_Y2Z_Z2X:
rotation.getEulerAngles(&vec3.mV[VZ], &vec3.mV[VX], &vec3.mV[VY]);
break;
case SWAP_X2Z_Y2X_Z2Y:
rotation.getEulerAngles(&vec3.mV[VY], &vec3.mV[VZ], &vec3.mV[VX]);
break;
case SWAP_NOTHING:
default:
rotation.getEulerAngles(&vec3.mV[VX], &vec3.mV[VY], &vec3.mV[VZ]);
break;
}
if (negation & NEGATE_ALL)
{
vec3.mV[VX] *= -1;
vec3.mV[VY] *= -1;
vec3.mV[VZ] *= -1;
}
else
{
if (negation & NEGATE_YAW)
vec3.mV[VX] *= -1;
if (negation & NEGATE_PITCH)
vec3.mV[VY] *= -1;
if (negation & NEGATE_ROLL)
vec3.mV[VZ] *= -1;
}
return vec3;
}
LLVector3 FSPoserAnimator::getJointScale(LLVOAvatar* avatar, const FSPoserJoint& joint, bool forRecapture) const
{
LLVector3 scale;
if (!isAvatarSafeToUse(avatar))
return scale;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return scale;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return scale;
if (forRecapture)
scale = jointPose->getCurrentScale();
else
scale = jointPose->getTargetScale();
return scale;
}
void FSPoserAnimator::setJointScale(LLVOAvatar* avatar, const FSPoserJoint* joint, const LLVector3& scale, E_BoneDeflectionStyles style)
{
if (!isAvatarSafeToUse(avatar))
return;
if (!joint)
return;
std::string jn = joint->jointName();
if (jn.empty())
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(jn);
if (!jointPose)
return;
jointPose->setTargetScale(scale);
if (style == NONE)
return;
FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint->mirrorJointName());
if (!oppositeJointPose)
return;
oppositeJointPose->setTargetScale(scale);
}
bool FSPoserAnimator::tryGetJointSaveVectors(LLVOAvatar* avatar, const FSPoserJoint& joint, LLVector3* rot, LLVector3* pos, LLVector3* scale)
{
if (!rot || !pos || !scale)
return false;
if (!isAvatarSafeToUse(avatar))
return false;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return false;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint.jointName());
if (!jointPose)
return false;
LLQuaternion difference = jointPose->getTargetRotation() * jointPose->getBeginningRotation().conjugate(); // diff * q1 = q2 -> diff = q2 * inverse(q1)
difference.getEulerAngles(&rot->mV[VX], &rot->mV[VY], &rot->mV[VZ]);
pos->set(jointPose->getTargetPosition() - jointPose->getBeginningPosition());
scale->set(jointPose->getTargetScale() - jointPose->getBeginningScale());
return true;
}
void FSPoserAnimator::loadJointRotation(LLVOAvatar* avatar, const FSPoserJoint* joint, LLVector3 rotation)
{
if (!isAvatarSafeToUse(avatar) || !joint)
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
if (!jointPose)
return;
LLQuaternion rot = translateRotationToQuaternion(SWAP_NOTHING, NEGATE_NOTHING, rotation);
jointPose->setTargetRotation(rot * jointPose->getBeginningRotation());
}
void FSPoserAnimator::loadJointPosition(LLVOAvatar* avatar, const FSPoserJoint* joint, bool loadPositionAsDelta, LLVector3 position)
{
if (!isAvatarSafeToUse(avatar) || !joint)
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
if (!jointPose)
return;
if (loadPositionAsDelta)
jointPose->setTargetPosition(jointPose->getBeginningPosition() + position);
else
jointPose->setTargetPosition(position);
}
void FSPoserAnimator::loadJointScale(LLVOAvatar* avatar, const FSPoserJoint* joint, bool loadScaleAsDelta, LLVector3 scale)
{
if (!isAvatarSafeToUse(avatar) || !joint)
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
FSPosingMotion::FSJointPose* jointPose = posingMotion->getJointPoseByJointName(joint->jointName());
if (!jointPose)
return;
if (loadScaleAsDelta)
jointPose->setTargetScale(jointPose->getTargetScale() + scale);
else
jointPose->setTargetScale(scale);
}
const FSPoserAnimator::FSPoserJoint* FSPoserAnimator::getPoserJointByName(const std::string& jointName)
{
for (size_t index = 0; index != PoserJoints.size(); ++index)
{
if (boost::iequals(PoserJoints[index].jointName(), jointName))
return &PoserJoints[index];
}
return nullptr;
}
bool FSPoserAnimator::tryPosingAvatar(LLVOAvatar* avatar)
{
if (!isAvatarSafeToUse(avatar))
return false;
FSPosingMotion* posingMotion = findOrCreatePosingMotion(avatar);
if (!posingMotion)
return false;
if (posingMotion->isStopped())
{
if (avatar->isSelf())
gAgent.stopFidget();
avatar->startDefaultMotions();
avatar->startMotion(posingMotion->motionId());
return true;
}
return false;
}
void FSPoserAnimator::stopPosingAvatar(LLVOAvatar *avatar)
{
if (!avatar || avatar->isDead())
return;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return;
avatar->stopMotion(posingMotion->motionId());
}
bool FSPoserAnimator::isPosingAvatar(LLVOAvatar* avatar) const
{
if (!isAvatarSafeToUse(avatar))
return false;
FSPosingMotion* posingMotion = getPosingMotion(avatar);
if (!posingMotion)
return false;
return !posingMotion->isStopped();
}
FSPosingMotion* FSPoserAnimator::getPosingMotion(LLVOAvatar* avatar) const
{
if (!isAvatarSafeToUse(avatar))
return nullptr;
if (sAvatarIdToRegisteredAnimationId.find(avatar->getID()) == sAvatarIdToRegisteredAnimationId.end())
return nullptr;
return dynamic_cast<FSPosingMotion*>(avatar->findMotion(sAvatarIdToRegisteredAnimationId[avatar->getID()]));
}
FSPosingMotion* FSPoserAnimator::findOrCreatePosingMotion(LLVOAvatar* avatar)
{
FSPosingMotion* motion = getPosingMotion(avatar);
if (motion)
return motion;
LLTransactionID mTransactionID;
mTransactionID.generate();
LLAssetID animationAssetId = mTransactionID.makeAssetID(gAgent.getSecureSessionID());
if (avatar->registerMotion(animationAssetId, FSPosingMotion::create))
sAvatarIdToRegisteredAnimationId[avatar->getID()] = animationAssetId;
return dynamic_cast<FSPosingMotion*>(avatar->createMotion(animationAssetId));
}
bool FSPoserAnimator::isAvatarSafeToUse(LLVOAvatar* avatar) const
{
if (!avatar)
return false;
if (avatar->isDead())
return false;
if (avatar->getRegion() != gAgent.getRegion())
return false;
return true;
}