phoenix-firestorm/indra/newview/llfloateropenobject.cpp

270 lines
7.1 KiB
C++

/**
* @file llfloateropenobject.cpp
* @brief LLFloaterOpenObject class implementation
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
* Shows the contents of an object.
* A floater wrapper for LLPanelObjectInventory
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateropenobject.h"
#include "llcachename.h"
#include "llbutton.h"
#include "llnotificationsutil.h"
#include "lltextbox.h"
#include "llinventorybridge.h"
#include "llinventorymodel.h"
#include "llinventorypanel.h"
#include "llpanelobjectinventory.h"
#include "llfloaterreg.h"
#include "llselectmgr.h"
#include "lluiconstants.h"
#include "llviewerobject.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
// [RLVa:KB] - @edit
#include "rlvactions.h"
// [/RLVa:KB]
LLFloaterOpenObject::LLFloaterOpenObject(const LLSD& key)
: LLFloater(key),
mPanelInventoryObject(NULL),
mDirty(TRUE)
{
// <FS:Ansariel> Cinder's fly-out button
//mCommitCallbackRegistrar.add("OpenObject.MoveToInventory", boost::bind(&LLFloaterOpenObject::onClickMoveToInventory, this));
mCommitCallbackRegistrar.add("OpenObject.CopyAction", boost::bind(&LLFloaterOpenObject::onClickCopy, this, _2));
// </FS:Ansariel>
mCommitCallbackRegistrar.add("OpenObject.Cancel", boost::bind(&LLFloaterOpenObject::onClickCancel, this));
}
LLFloaterOpenObject::~LLFloaterOpenObject()
{
// sInstance = NULL;
}
// virtual
BOOL LLFloaterOpenObject::postBuild()
{
getChild<LLUICtrl>("object_name")->setTextArg("[DESC]", std::string("Object") ); // *Note: probably do not want to translate this
mPanelInventoryObject = getChild<LLPanelObjectInventory>("object_contents");
refresh();
return TRUE;
}
void LLFloaterOpenObject::onOpen(const LLSD& key)
{
LLObjectSelectionHandle object_selection = LLSelectMgr::getInstance()->getSelection();
if (object_selection->getRootObjectCount() != 1)
{
LLNotificationsUtil::add("UnableToViewContentsMoreThanOne");
closeFloater();
return;
}
if(!(object_selection->getPrimaryObject()))
{
closeFloater();
return;
}
mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
refresh();
}
void LLFloaterOpenObject::refresh()
{
mPanelInventoryObject->refresh();
std::string name = "";
BOOL enabled = FALSE;
LLSelectNode* node = mObjectSelection->getFirstRootNode();
// [RLVa:KB] - @edit and @editobj
if ( (RlvActions::isRlvEnabled()) && (node) && (!RlvActions::canEdit(node->getObject())) )
{
// If the floater was already open before getting edit restricted then a transient selection will allow manipulation
// of the object's inventory without it getting selected by LLSelectMgr::deselectIfTooFar().
// Killing the selection would result in the user not realizing why their right-click breaks so close the floater instead.
closeFloater();
return;
}
// [/RLVa:KB]
if (node)
{
name = node->mName;
enabled = TRUE;
}
else
{
name = "";
enabled = FALSE;
}
getChild<LLUICtrl>("object_name")->setTextArg("[DESC]", name);
// <FS:Ansariel> Cinder's fly-out button
//getChildView("copy_to_inventory_button")->setEnabled(enabled);
//getChildView("copy_and_wear_button")->setEnabled(enabled);
//getChildView("copy_and_replace_button")->setEnabled(enabled);
getChildView("copy_flyout")->setEnabled(enabled);
// </FS:Ansariel>
}
void LLFloaterOpenObject::draw()
{
if (mDirty)
{
refresh();
mDirty = FALSE;
}
LLFloater::draw();
}
void LLFloaterOpenObject::dirty()
{
mDirty = TRUE;
}
void LLFloaterOpenObject::moveToInventory(bool wear, bool replace)
{
if (mObjectSelection->getRootObjectCount() != 1)
{
LLNotificationsUtil::add("OnlyCopyContentsOfSingleItem");
return;
}
LLSelectNode* node = mObjectSelection->getFirstRootNode();
if (!node) return;
LLViewerObject* object = node->getObject();
if (!object) return;
LLUUID object_id = object->getID();
std::string name = node->mName;
// Either create a sub-folder of clothing, or of the root folder.
LLUUID parent_category_id;
if (wear)
{
parent_category_id = gInventory.findCategoryUUIDForType(
LLFolderType::FT_CLOTHING);
}
else
{
parent_category_id = gInventory.getRootFolderID();
}
inventory_func_type func = boost::bind(LLFloaterOpenObject::callbackCreateInventoryCategory,_1,object_id,wear,replace);
// D567 copy thumbnail info
gInventory.createNewCategory(
parent_category_id,
LLFolderType::FT_NONE,
name,
func);
}
// static
void LLFloaterOpenObject::callbackCreateInventoryCategory(const LLUUID& category_id, LLUUID object_id, bool wear, bool replace)
{
LLCatAndWear* wear_data = new LLCatAndWear;
wear_data->mCatID = category_id;
wear_data->mWear = wear;
wear_data->mFolderResponded = true;
wear_data->mReplace = replace;
// Copy and/or move the items into the newly created folder.
// Ignore any "you're going to break this item" messages.
BOOL success = move_inv_category_world_to_agent(object_id,
category_id,
TRUE,
[](S32 result, void* data, const LLMoveInv*)
{
callbackMoveInventory(result, data);
},
(void*)wear_data);
if (!success)
{
delete wear_data;
wear_data = NULL;
LLNotificationsUtil::add("OpenObjectCannotCopy");
}
}
// static
void LLFloaterOpenObject::callbackMoveInventory(S32 result, void* data)
{
LLCatAndWear* cat = (LLCatAndWear*)data;
if (result == 0)
{
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->setSelection(cat->mCatID, TAKE_FOCUS_NO);
}
}
delete cat;
}
// <FS:Ansariel> Cinder's fly-out button
//void LLFloaterOpenObject::onClickMoveToInventory()
//{
// moveToInventory(false);
// closeFloater();
//}
// </FS:Ansariel>
void LLFloaterOpenObject::onClickCancel()
{
closeFloater();
}
// <FS:Ansariel> Cinder's fly-out button
void LLFloaterOpenObject::onClickCopy(const LLSD& value)
{
const std::string& action = value.asString();
if (action == "replace")
{
moveToInventory(true, true);
}
else if (action == "add")
{
moveToInventory(true, false);
}
else
{
moveToInventory(false);
}
closeFloater();
}
// </FS:Ansariel>