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Beq Janus fe0f1be17b
Auto-scaling amortisation of dynamic BB calcs (#2226)
* Auto-scaling amortisation of dynamic BB calcs

This fix limits the overhead of the dynamic BB calcs to
AvatarExtentRefreshMaxPerBatch per AvatarExtentRefreshPeriodBatch frames
default is 5 avatar per 4 frames. Thus a standard busy region 25 avatars would
 take 20 frames to refresh the BBs.

* Add comments to give context to the amortised BB recalcs

explain the frequency of updates given the number of avatars present as to how that limits the impact on frame rate in busy scenes
2024-08-08 19:10:03 +03:00
.github Use dedicated property to determine if build is called from a fork (#2183) 2024-08-02 20:48:06 +03:00
doc Post pull request contribution doc update (#2077) 2024-08-02 13:02:36 +03:00
etc fixup tabs 2024-03-11 14:41:12 -07:00
indra Auto-scaling amortisation of dynamic BB calcs (#2226) 2024-08-08 19:10:03 +03:00
scripts 1836 dont store texture in system memory unless absolutely necessary (#1843) 2024-06-27 13:12:43 -05:00
.clang-format
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.editorconfig Add editorconfig 2024-05-01 08:23:35 -07:00
.git-blame-ignore-revs Updated git-blame-ignore-revs 2024-06-28 13:00:53 -07:00
.gitattributes Protect NSIS scripts from eol-style translations. (#1556) 2024-05-23 11:23:50 -07:00
.gitignore
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.pre-commit-config.yaml Trim trailing whitespace 2024-05-29 08:10:00 -07:00
CONTRIBUTING.md Add a basic CONTRIBUTING.md 2024-01-26 23:58:47 -08:00
LICENSE
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README.md Add a basic CONTRIBUTING.md 2024-01-26 23:58:47 -08:00
autobuild.xml Update xxhash to 0.8.2 (#2217) 2024-08-08 18:57:35 +03:00
build.sh build.yaml: Fix FROM_FORK value, ReleaseOS PR builds (#2147) 2024-07-30 10:09:49 -07:00
buildscripts_support_functions
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README.md

Second Life Logo

Second Life is a free 3D virtual world where users can create, connect and chat with others from around the world. This repository contains the source code for the official client.

Open Source

Second Life provides a huge variety of tools for expression, content creation, socialization and play. Its vibrancy is only possible because of input and contributions from its residents. The client codebase has been open source since 2007 and is available under the LGPL license. The Open Source Portal contains additional information about Linden Lab's open source history and projects.

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