phoenix-firestorm/indra/llcharacter
andreykproductengine 87be5f7997 SL-4150 Rename htonmemcpy 2019-07-24 16:58:24 +03:00
..
tests
CMakeLists.txt
llanimationstates.cpp
llanimationstates.h
llbvhconsts.h
llbvhloader.cpp
llbvhloader.h
llcharacter.cpp SL-731 - more bug fix 2017-08-04 21:13:10 +01:00
llcharacter.h SL-10471 - collision volume api 2019-02-06 13:44:54 +00:00
lleditingmotion.cpp
lleditingmotion.h
llgesture.cpp SL-4150 Rename htonmemcpy 2019-07-24 16:58:24 +03:00
llgesture.h
llhandmotion.cpp
llhandmotion.h
llheadrotmotion.cpp
llheadrotmotion.h
lljoint.cpp SL-704 - code cleanup, mostly old AXON comments. 2018-08-08 22:11:32 +01:00
lljoint.h SL-915 - tracking joint is rigged state 2018-06-04 14:43:06 +01:00
lljointsolverrp3.cpp
lljointsolverrp3.h
lljointstate.h
llkeyframefallmotion.cpp
llkeyframefallmotion.h
llkeyframemotion.cpp SL-10471 - animation validation for constraints 2019-02-05 21:38:00 +00:00
llkeyframemotion.h MAINT-7466 - added more verbose logging of animation issues found by the viewer, including invalid joints. Flag the asset id now. 2017-06-06 19:09:08 +01:00
llkeyframemotionparam.cpp
llkeyframemotionparam.h
llkeyframestandmotion.cpp
llkeyframestandmotion.h
llkeyframewalkmotion.cpp
llkeyframewalkmotion.h
llmotion.cpp
llmotion.h
llmotioncontroller.cpp SL-1290 - stop animations immediately if avatar is paused 2018-09-28 19:13:17 +01:00
llmotioncontroller.h MAINT-8104 - make pausing of wireframe updates a little smarter - waits for a couple of frames to make sure state is current before starting to skip LLRiggedVolume::update() 2017-12-20 16:26:17 +00:00
llmultigesture.cpp
llmultigesture.h
llpose.cpp Backed out changeset: d3ffc46e9e92 2016-09-05 15:43:31 +03:00
llpose.h Backed out changeset: d3ffc46e9e92 2016-09-05 15:43:31 +03:00
llstatemachine.cpp
llstatemachine.h
lltargetingmotion.cpp
lltargetingmotion.h
llvisualparam.cpp
llvisualparam.h