760 lines
30 KiB
C++
760 lines
30 KiB
C++
/**
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* @file llpanelface.h
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* @brief Panel in the tools floater for editing face textures, colors, etc.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELFACE_H
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#define LL_LLPANELFACE_H
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#include "v4color.h"
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#include "llpanel.h"
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#include "llgltfmaterial.h"
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#include "llmaterial.h"
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#include "llmaterialmgr.h"
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#include "lltextureentry.h"
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#include "llselectmgr.h"
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#include <memory>
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class LLButton;
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class LLCheckBoxCtrl;
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class LLColorSwatchCtrl;
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class LLComboBox;
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class LLInventoryItem;
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class LLLineEditor;
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class LLSpinCtrl;
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class LLTextBox;
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class LLTextureCtrl;
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class LLUICtrl;
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class LLViewerObject;
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class LLFloater;
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class LLMaterialID;
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class LLMediaCtrl;
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class LLMenuButton;
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class LLRadioGroup;
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class PBRPickerAgentListener;
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class PBRPickerObjectListener;
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// Represents an edit for use in replicating the op across one or more materials in the selection set.
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//
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// The apply function optionally performs the edit which it implements
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// as a functor taking Data that calls member func MaterialFunc taking SetValueType
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// on an instance of the LLMaterial class.
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//
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// boost who?
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//
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template<
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typename DataType,
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typename SetValueType,
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void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
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class LLMaterialEditFunctor
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{
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public:
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LLMaterialEditFunctor(const DataType& data) : _data(data) {}
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virtual ~LLMaterialEditFunctor() {}
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virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
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DataType _data;
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};
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template<
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typename DataType,
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DataType (LLMaterial::*MaterialGetFunc)() >
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class LLMaterialGetFunctor
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{
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public:
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LLMaterialGetFunctor() {}
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virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
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};
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template<
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typename DataType,
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DataType (LLTextureEntry::*TEGetFunc)() >
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class LLTEGetFunctor
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{
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public:
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LLTEGetFunctor() {}
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virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
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};
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class LLPanelFace : public LLPanel
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{
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public:
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virtual bool postBuild();
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LLPanelFace();
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virtual ~LLPanelFace();
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void refresh();
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void refreshMedia();
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void unloadMedia();
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void changePrecision(S32 decimal_precision); // <FS:CR> Adjustable decimal precision
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static void onMaterialOverrideReceived(const LLUUID& object_id, S32 side);
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/*virtual*/ void onVisibilityChange(bool new_visibility);
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/*virtual*/ void draw();
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LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material)
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{
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LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
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llassert_always(new_material);
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// Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture
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//
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new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode());
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return new_material;
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}
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LLGLTFMaterial::TextureInfo getPBRTextureInfo();
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LLRender::eTexIndex getTextureChannelToEdit();
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LLRender::eTexIndex getMatTextureChannel();
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LLRender::eTexIndex getPBRTextureChannel();
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LLRender::eTexIndex getTextureDropChannel();
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LLGLTFMaterial::TextureInfo getPBRDropChannel();
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protected:
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void navigateToTitleMedia(const std::string& url);
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bool selectedMediaEditable();
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void clearMediaSettings();
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void updateMediaSettings();
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void updateMediaTitle();
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bool isMediaTexSelected();
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void getState();
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void sendTexture(); // applies and sends texture
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void sendTextureInfo(); // applies and sends texture scale, offset, etc.
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void sendColor(); // applies and sends color
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void sendAlpha(); // applies and sends transparency
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void sendBump(U32 bumpiness); // applies and sends bump map
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void sendTexGen(); // applies and sends bump map
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void sendShiny(U32 shininess); // applies and sends shininess
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void sendFullbright(); // applies and sends full bright
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void sendGlow();
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void alignTextureLayer();
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void updateCopyTexButton();
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void onCommitPbr();
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void onCancelPbr();
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void onSelectPbr();
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// These functions are to return true if the drag should succeed
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bool onDragPbr(LLInventoryItem* item);
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bool onDragTexture(LLInventoryItem* item);
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void onCommitTexture();
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void onCancelTexture();
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void onSelectTexture();
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void onCommitSpecularTexture(const LLSD& data);
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void onCancelSpecularTexture(const LLSD& data);
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void onSelectSpecularTexture(const LLSD& data);
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void onCommitNormalTexture(const LLSD& data);
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void onCancelNormalTexture(const LLSD& data);
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void onSelectNormalTexture(const LLSD& data);
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void onCommitColor();
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void onCommitShinyColor();
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void onCommitAlpha();
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void onCancelColor();
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void onCancelShinyColor();
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void onSelectColor();
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void onSelectShinyColor();
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void onCloseTexturePicker(const LLSD& data);
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static bool deleteMediaConfirm(const LLSD& notification, const LLSD& response);
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static bool multipleFacesSelectedConfirm(const LLSD& notification, const LLSD& response);
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// Make UI reflect state of currently selected material (refresh)
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// and UI mode (e.g. editing normal map v diffuse map)
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//
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// @param force_set_values forces spinners to set value even if they are focused
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void updateUI(bool force_set_values = false);
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// Convenience func to determine if all faces in selection have
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// identical planar texgen settings during edits
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//
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bool isIdenticalPlanarTexgen();
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// Callback funcs for individual controls
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//
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void onCommitTextureInfo();
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void onCommitTextureScaleX();
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void onCommitTextureScaleY();
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void onCommitTextureRot();
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void onCommitTextureOffsetX();
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void onCommitTextureOffsetY();
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void onCommitMaterialBumpyScaleX();
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void onCommitMaterialBumpyScaleY();
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void onCommitMaterialBumpyRot();
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void onCommitMaterialBumpyOffsetX();
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void onCommitMaterialBumpyOffsetY();
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void syncRepeatX(F32 scaleU);
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void syncRepeatY(F32 scaleV);
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void syncOffsetX(F32 offsetU);
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void syncOffsetY(F32 offsetV);
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void syncMaterialRot(F32 rot, int te = -1);
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void onCommitMaterialShinyScaleX();
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void onCommitMaterialShinyScaleY();
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void onCommitMaterialShinyRot();
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void onCommitMaterialShinyOffsetX();
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void onCommitMaterialShinyOffsetY();
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void onCommitMaterialGloss();
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void onCommitMaterialEnv();
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void onCommitMaterialMaskCutoff();
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void onCommitMaterialsMedia();
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void onCommitMaterialType();
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void onCommitPbrType();
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void onClickBtnEditMedia();
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void onClickBtnDeleteMedia();
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void onClickBtnAddMedia();
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void onCommitBump();
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void onCommitTexGen();
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void onCommitShiny();
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void onCommitAlphaMode();
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void onCommitFullbright();
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void onCommitHideWater();
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void onCommitGlow();
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void onCommitPlanarAlign();
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void onCommitRepeatsPerMeter();
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void onCommitGLTFTextureScaleU();
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void onCommitGLTFTextureScaleV();
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void onCommitGLTFRotation();
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void onCommitGLTFTextureOffsetU();
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void onCommitGLTFTextureOffsetV();
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void onCommitGLTFRepeatsPerMeter();
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void onClickAutoFix();
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void onAlignTexture();
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void onClickBtnLoadInvPBR();
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void onClickBtnEditPBR();
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void onClickBtnSavePBR();
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// <FS> Extended copy & paste buttons
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void onCopyFaces();
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void onPasteFaces();
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// </FS>
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void onClickBtnSelectSameTexture(const LLSD& user_data); // <FS:Zi> Find all faces with same texture
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public: // needs to be accessible to selection manager
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void onCopyColor(); // records all selected faces
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void onPasteColor(); // to specific face
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void onPasteColor(LLViewerObject* objectp, S32 te); // to specific face
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void onCopyTexture();
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void onPasteTexture();
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void onPasteTexture(LLViewerObject* objectp, S32 te);
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protected:
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// <FS> Extended copy & paste buttons
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//void menuDoToSelected(const LLSD& userdata);
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//bool menuEnableItem(const LLSD& userdata);
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// </FS>
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static F32 valueGlow(LLViewerObject* object, S32 face);
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// <FS:CR> Build tool enhancements
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void onClickMapsSync();
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void alignMaterialsProperties();
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public:
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void onCommitFlip(const LLSD& user_data);
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// </FS>
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private:
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bool isAlpha() const { return mIsAlpha; }
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// Convenience funcs to keep the visual flack to a minimum
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//
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LLUUID getCurrentNormalMap();
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LLUUID getCurrentSpecularMap();
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U32 getCurrentShininess();
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U32 getCurrentBumpiness();
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U8 getCurrentDiffuseAlphaMode();
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U8 getCurrentAlphaMaskCutoff();
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U8 getCurrentEnvIntensity();
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U8 getCurrentGlossiness();
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F32 getCurrentBumpyRot();
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F32 getCurrentBumpyScaleU();
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F32 getCurrentBumpyScaleV();
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F32 getCurrentBumpyOffsetU();
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F32 getCurrentBumpyOffsetV();
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F32 getCurrentShinyRot();
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F32 getCurrentShinyScaleU();
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F32 getCurrentShinyScaleV();
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F32 getCurrentShinyOffsetU();
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F32 getCurrentShinyOffsetV();
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// <FS:CR> Convenience funcs for diffuse maps
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F32 getCurrentTextureRot();
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F32 getCurrentTextureScaleU();
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F32 getCurrentTextureScaleV();
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F32 getCurrentTextureOffsetU();
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F32 getCurrentTextureOffsetV();
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// </FS:CR>
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LLTextureCtrl* mPBRTextureCtrl { nullptr };
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LLTextureCtrl* mTextureCtrl { nullptr };
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LLTextureCtrl* mShinyTextureCtrl { nullptr };
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LLTextureCtrl* mBumpyTextureCtrl { nullptr };
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LLTextBox* mLabelColor { nullptr };
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LLColorSwatchCtrl* mColorSwatch { nullptr };
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LLTextBox* mLabelShiniColor { nullptr };
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LLColorSwatchCtrl* mShinyColorSwatch { nullptr };
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LLTextBox* mLabelTexGen { nullptr };
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LLComboBox* mComboTexGen { nullptr };
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LLRadioGroup* mRadioMaterialType { nullptr };
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LLRadioGroup* mRadioPbrType { nullptr };
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LLCheckBoxCtrl* mCheckFullbright { nullptr };
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LLCheckBoxCtrl* mCheckHideWater{ nullptr };
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LLTextBox* mLabelColorTransp { nullptr };
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LLSpinCtrl* mCtrlColorTransp { nullptr }; // transparency = 1 - alpha
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LLTextBox* mLabelGlow { nullptr };
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LLSpinCtrl* mCtrlGlow { nullptr };
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LLComboBox* mComboMatMedia { nullptr };
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LLMediaCtrl* mTitleMedia { nullptr };
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LLTextBox* mTitleMediaText { nullptr };
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LLTextBox* mLabelMatPermLoading { nullptr };
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LLCheckBoxCtrl* mCheckSyncSettings { nullptr };
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LLTextBox* mLabelBumpiness { nullptr };
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LLComboBox* mComboBumpiness { nullptr };
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LLTextBox* mLabelShininess { nullptr };
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LLComboBox* mComboShininess { nullptr };
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LLTextBox* mLabelAlphaMode { nullptr };
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LLComboBox* mComboAlphaMode { nullptr };
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LLSpinCtrl* mTexScaleU { nullptr };
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LLSpinCtrl* mTexScaleV { nullptr };
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LLSpinCtrl* mTexRotate { nullptr };
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LLSpinCtrl* mTexRepeat { nullptr };
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LLSpinCtrl* mTexOffsetU { nullptr };
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LLSpinCtrl* mTexOffsetV { nullptr };
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LLCheckBoxCtrl* mPlanarAlign{ nullptr };
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LLSpinCtrl* mBumpyScaleU { nullptr };
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LLSpinCtrl* mBumpyScaleV { nullptr };
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LLSpinCtrl* mBumpyRotate { nullptr };
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LLSpinCtrl* mBumpyOffsetU { nullptr };
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LLSpinCtrl* mBumpyOffsetV { nullptr };
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LLSpinCtrl* mShinyScaleU { nullptr };
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LLSpinCtrl* mShinyScaleV { nullptr };
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LLSpinCtrl* mShinyRotate { nullptr };
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LLSpinCtrl* mShinyOffsetU { nullptr };
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LLSpinCtrl* mShinyOffsetV { nullptr };
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LLTextBox* mLabelGlossiness { nullptr };
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LLSpinCtrl* mGlossiness { nullptr };
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LLTextBox* mLabelEnvironment { nullptr };
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LLSpinCtrl* mEnvironment { nullptr };
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LLTextBox* mLabelMaskCutoff { nullptr };
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LLSpinCtrl* mMaskCutoff { nullptr };
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LLButton* mAddMedia { nullptr };
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LLButton* mDelMedia { nullptr };
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LLSpinCtrl* mPBRScaleU { nullptr };
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LLSpinCtrl* mPBRScaleV { nullptr };
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LLSpinCtrl* mPBRRepeat { nullptr };
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LLSpinCtrl* mPBRRotate { nullptr };
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LLSpinCtrl* mPBROffsetU { nullptr };
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LLSpinCtrl* mPBROffsetV { nullptr };
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LLButton* mBtnAlign { nullptr };
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LLButton* mBtnAlignTex { nullptr };
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LLButton* mBtnPbrFromInv { nullptr };
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LLButton* mBtnEditBbr { nullptr };
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LLButton* mBtnSaveBbr { nullptr };
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// <FS> Build tool enhancements
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LLButton* mBtnTexFlipScaleU{ nullptr };
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LLButton* mBtnTexFlipScaleV{ nullptr };
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LLButton* mBtnSelectSameDiff{ nullptr };
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LLButton* mBtnSelectSameSpec{ nullptr };
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LLButton* mBtnSelectSameNorm{ nullptr };
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// </FS>
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// Update visibility of controls to match current UI mode
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// (e.g. materials vs media editing)
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//
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// Do NOT call updateUI from within this function.
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//
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void updateVisibility(LLViewerObject* objectp = nullptr);
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// Hey look everyone, a type-safe alternative to copy and paste! :)
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//
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template<class T>
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void getChildSetCommitCallback(T*& ctrl, std::string_view name, std::function<void(LLUICtrl*, const LLSD&)> cb)
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{
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ctrl = this->getChild<T>(name);
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ctrl->setCommitCallback(cb);
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}
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template<class T>
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void getChildSetClickedCallback(T*& ctrl, std::string_view name, std::function<void(LLUICtrl*, const LLSD&)> cb)
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{
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ctrl = this->getChild<T>(name);
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ctrl->setClickedCallback(cb);
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}
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// Update material parameters by applying 'edit_func' to selected TEs
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//
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template<
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typename DataType,
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typename SetValueType,
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void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
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static void edit(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID())
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{
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LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
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struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
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{
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LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp, const LLUUID &only_for_object_id) : _panel(panel), _edit(editp), _only_for_object_id(only_for_object_id) {}
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virtual ~LLSelectedTEEditMaterial() {};
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virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
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{
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if (_edit && (_only_for_object_id.isNull() || _only_for_object_id == object->getID()))
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{
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LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
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llassert_always(new_material);
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// Determine correct alpha mode for current diffuse texture
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// (i.e. does it have an alpha channel that makes alpha mode useful)
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//
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// _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
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// need to get per-face answer to this question for sane alpha mode retention on updates.
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//
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bool is_alpha_face = object->isImageAlphaBlended(face);
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// need to keep this original answer for valid comparisons in logic below
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//
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U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
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U8 default_alpha_mode = original_default_alpha_mode;
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if (!current_material.isNull())
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{
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default_alpha_mode = current_material->getDiffuseAlphaMode();
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}
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// Insure we don't inherit the default of blend by accident...
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// this will be stomped by a legit request to change the alpha mode by the apply() below
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//
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new_material->setDiffuseAlphaMode(default_alpha_mode);
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// Do "It"!
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//
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_edit->apply(new_material);
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U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
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LLUUID new_normal_map_id = new_material->getNormalID();
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LLUUID new_spec_map_id = new_material->getSpecularID();
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if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
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{
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new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
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new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
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}
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bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
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bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
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if (!is_need_material)
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{
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LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
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LLMaterialMgr::getInstance()->remove(object->getID(),face);
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new_material = NULL;
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}
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else
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{
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LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
|
|
LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
|
|
}
|
|
|
|
object->setTEMaterialParams(face, new_material);
|
|
return new_material;
|
|
}
|
|
return NULL;
|
|
}
|
|
LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
|
|
LLPanelFace *_panel;
|
|
const LLUUID & _only_for_object_id;
|
|
} editor(p, &edit, only_for_object_id);
|
|
LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor, te);
|
|
}
|
|
|
|
template<
|
|
typename DataType,
|
|
typename ReturnType,
|
|
ReturnType (LLMaterial::* const MaterialGetFunc)() const >
|
|
static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
|
|
{
|
|
DataType data_value = default_value;
|
|
struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
|
|
{
|
|
GetTEMaterialVal(DataType default_value) : _default(default_value) {}
|
|
virtual ~GetTEMaterialVal() {}
|
|
|
|
DataType get(LLViewerObject* object, S32 face)
|
|
{
|
|
DataType ret = _default;
|
|
LLMaterialPtr material_ptr;
|
|
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
|
|
if (tep)
|
|
{
|
|
material_ptr = tep->getMaterialParams();
|
|
if (!material_ptr.isNull())
|
|
{
|
|
ret = (material_ptr->*(MaterialGetFunc))();
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
DataType _default;
|
|
} GetFunc(default_value);
|
|
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value, has_tolerance, tolerance);
|
|
data_to_return = data_value;
|
|
}
|
|
|
|
template<
|
|
typename DataType,
|
|
typename ReturnType, // some kids just have to different...
|
|
ReturnType (LLTextureEntry::* const TEGetFunc)() const >
|
|
static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value, bool has_tolerance = false, DataType tolerance = DataType())
|
|
{
|
|
DataType data_value = default_value;
|
|
struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
|
|
{
|
|
GetTEVal(DataType default_value) : _default(default_value) {}
|
|
virtual ~GetTEVal() {}
|
|
|
|
DataType get(LLViewerObject* object, S32 face) {
|
|
LLTextureEntry* tep = object ? object->getTE(face) : NULL;
|
|
return tep ? ((tep->*(TEGetFunc))()) : _default;
|
|
}
|
|
DataType _default;
|
|
} GetTEValFunc(default_value);
|
|
identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value, has_tolerance, tolerance );
|
|
data_to_return = data_value;
|
|
}
|
|
|
|
// Update vis and enabling of specific subsets of controls based on material params
|
|
// (e.g. hide the spec controls if no spec texture is applied)
|
|
//
|
|
void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
|
|
void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
|
|
void updateAlphaControls();
|
|
|
|
/*
|
|
* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
|
|
* If agent selects texture which is not allowed to be applied for the currently selected object,
|
|
* all controls of the floater texture picker which allow to apply the texture will be disabled.
|
|
*/
|
|
void onTextureSelectionChanged(LLInventoryItem* itemp);
|
|
void onPbrSelectionChanged(LLInventoryItem* itemp);
|
|
|
|
void updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool& has_faces_without_pbr, bool force_set_values);
|
|
void updateVisibilityGLTF(LLViewerObject* objectp = nullptr);
|
|
|
|
void updateSelectedGLTFMaterials(std::function<void(LLGLTFMaterial*)> func);
|
|
void updateSelectedGLTFMaterialsWithScale(std::function<void(LLGLTFMaterial*, const F32, const F32)> func);
|
|
void updateGLTFTextureTransform(std::function<void(LLGLTFMaterial::TextureTransform*)> edit);
|
|
void updateGLTFTextureTransformWithScale(const LLGLTFMaterial::TextureInfo texture_info, std::function<void(LLGLTFMaterial::TextureTransform*, const F32, const F32)> edit);
|
|
|
|
void setMaterialOverridesFromSelection();
|
|
|
|
// <FS> Extended copy & paste buttons
|
|
//LLMenuButton* mMenuClipboardColor;
|
|
//LLMenuButton* mMenuClipboardTexture;
|
|
LLButton* mBtnCopyFaces;
|
|
LLButton* mBtnPasteFaces;
|
|
// </FS>
|
|
|
|
bool mIsAlpha;
|
|
bool mExcludeWater { false };
|
|
|
|
LLSD mClipboardParams;
|
|
|
|
LLSD mMediaSettings;
|
|
bool mNeedMediaTitle;
|
|
|
|
class Selection
|
|
{
|
|
public:
|
|
void connect();
|
|
|
|
// Returns true if the selected objects or sides have changed since
|
|
// this was last called, and no object update is pending
|
|
bool update();
|
|
|
|
// Prevents update() returning true until the provided object is
|
|
// updated. Necessary to prevent controls updating when the mouse is
|
|
// held down.
|
|
void setDirty() { mChanged = true; };
|
|
|
|
// Callbacks
|
|
void onSelectionChanged() { mNeedsSelectionCheck = true; }
|
|
void onSelectedObjectUpdated(const LLUUID &object_id, S32 side);
|
|
|
|
protected:
|
|
bool compareSelection();
|
|
|
|
bool mChanged = false;
|
|
|
|
boost::signals2::scoped_connection mSelectConnection;
|
|
bool mNeedsSelectionCheck = true;
|
|
S32 mSelectedObjectCount = 0;
|
|
S32 mSelectedTECount = 0;
|
|
LLUUID mSelectedObjectID;
|
|
S32 mLastSelectedSide = -1;
|
|
};
|
|
|
|
static Selection sMaterialOverrideSelection;
|
|
|
|
std::unique_ptr<PBRPickerAgentListener> mAgentInventoryListener;
|
|
std::unique_ptr<PBRPickerObjectListener> mVOInventoryListener;
|
|
|
|
public:
|
|
#if defined(DEF_GET_MAT_STATE)
|
|
#undef DEF_GET_MAT_STATE
|
|
#endif
|
|
|
|
#if defined(DEF_GET_TE_STATE)
|
|
#undef DEF_GET_TE_STATE
|
|
#endif
|
|
|
|
#if defined(DEF_EDIT_MAT_STATE)
|
|
DEF_EDIT_MAT_STATE
|
|
#endif
|
|
|
|
// Accessors for selected TE material state
|
|
//
|
|
#define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue,HasTolerance,Tolerance) \
|
|
static void MaterialMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
|
|
{ \
|
|
getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
|
|
}
|
|
|
|
// Mutators for selected TE material
|
|
//
|
|
#define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
|
|
static void MaterialMemberFunc(LLPanelFace* p, DataType data, int te = -1, const LLUUID &only_for_object_id = LLUUID()) \
|
|
{ \
|
|
edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p, data, te, only_for_object_id); \
|
|
}
|
|
|
|
// Accessors for selected TE state proper (legacy settings etc)
|
|
//
|
|
#define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue,HasTolerance,Tolerance) \
|
|
static void TexEntryMemberFunc(DataType& data, bool& identical, bool has_tolerance = HasTolerance, DataType tolerance = Tolerance) \
|
|
{ \
|
|
getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical, DefaultValue, has_tolerance, tolerance); \
|
|
}
|
|
|
|
class LLSelectedTEMaterial
|
|
{
|
|
public:
|
|
static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
|
|
static void getMaxSpecularRepeats(F32& repeats, bool& identical);
|
|
static void getMaxNormalRepeats(F32& repeats, bool& identical);
|
|
static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
|
|
static void selectionNormalScaleAutofit(LLPanelFace* panel_face, F32 repeats_per_meter);
|
|
static void selectionSpecularScaleAutofit(LLPanelFace* panel_face, F32 repeats_per_meter);
|
|
|
|
DEF_GET_MAT_STATE(LLUUID, const LLUUID&, getNormalID, LLUUID::null, false, LLUUID::null);
|
|
DEF_GET_MAT_STATE(LLUUID, const LLUUID&, getSpecularID, LLUUID::null, false, LLUUID::null);
|
|
DEF_GET_MAT_STATE(F32, F32, getSpecularRepeatX, 1.0f, true, 0.001f);
|
|
DEF_GET_MAT_STATE(F32, F32, getSpecularRepeatY, 1.0f, true, 0.001f);
|
|
DEF_GET_MAT_STATE(F32, F32, getSpecularOffsetX, 0.0f, true, 0.001f);
|
|
DEF_GET_MAT_STATE(F32, F32, getSpecularOffsetY, 0.0f, true, 0.001f);
|
|
DEF_GET_MAT_STATE(F32, F32, getSpecularRotation, 0.0f, true, 0.001f);
|
|
|
|
DEF_GET_MAT_STATE(F32, F32, getNormalRepeatX, 1.0f, true, 0.001f);
|
|
DEF_GET_MAT_STATE(F32, F32, getNormalRepeatY, 1.0f, true, 0.001f);
|
|
DEF_GET_MAT_STATE(F32, F32, getNormalOffsetX, 0.0f, true, 0.001f);
|
|
DEF_GET_MAT_STATE(F32, F32, getNormalOffsetY, 0.0f, true, 0.001f);
|
|
DEF_GET_MAT_STATE(F32, F32, getNormalRotation, 0.0f, true, 0.001f);
|
|
|
|
DEF_EDIT_MAT_STATE(U8, U8, setDiffuseAlphaMode);
|
|
DEF_EDIT_MAT_STATE(U8, U8, setAlphaMaskCutoff);
|
|
|
|
DEF_EDIT_MAT_STATE(F32, F32, setNormalOffsetX);
|
|
DEF_EDIT_MAT_STATE(F32, F32, setNormalOffsetY);
|
|
DEF_EDIT_MAT_STATE(F32, F32, setNormalRepeatX);
|
|
DEF_EDIT_MAT_STATE(F32, F32, setNormalRepeatY);
|
|
DEF_EDIT_MAT_STATE(F32, F32, setNormalRotation);
|
|
|
|
DEF_EDIT_MAT_STATE(F32, F32, setSpecularOffsetX);
|
|
DEF_EDIT_MAT_STATE(F32, F32, setSpecularOffsetY);
|
|
DEF_EDIT_MAT_STATE(F32, F32, setSpecularRepeatX);
|
|
DEF_EDIT_MAT_STATE(F32, F32, setSpecularRepeatY);
|
|
DEF_EDIT_MAT_STATE(F32, F32, setSpecularRotation);
|
|
|
|
DEF_EDIT_MAT_STATE(U8, U8, setEnvironmentIntensity);
|
|
DEF_EDIT_MAT_STATE(U8, U8, setSpecularLightExponent);
|
|
|
|
DEF_EDIT_MAT_STATE(LLUUID, const LLUUID&,setNormalID);
|
|
DEF_EDIT_MAT_STATE(LLUUID, const LLUUID&,setSpecularID);
|
|
DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&, setSpecularLightColor);
|
|
};
|
|
|
|
class LLSelectedTE
|
|
{
|
|
public:
|
|
static void getFace(class LLFace*& face_to_return, bool& identical_face);
|
|
static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face, bool& missing_asset);
|
|
static void getTexId(LLUUID& id, bool& identical);
|
|
static void getPbrMaterialId(LLUUID& id, bool& identical, bool& has_pbr, bool& has_faces_without_pbr);
|
|
static void getObjectScaleS(F32& scale_s, bool& identical);
|
|
static void getObjectScaleT(F32& scale_t, bool& identical);
|
|
static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
|
|
|
|
DEF_GET_TE_STATE(U8,U8,getBumpmap,0, false, 0)
|
|
DEF_GET_TE_STATE(U8,U8,getShiny,0, false, 0)
|
|
DEF_GET_TE_STATE(U8,U8,getFullbright,0, false, 0)
|
|
DEF_GET_TE_STATE(F32,F32,getRotation,0.0f, true, 0.001f)
|
|
DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f, true, 0.001f)
|
|
DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f, true, 0.001f)
|
|
DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f, true, 0.001f)
|
|
DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f, true, 0.001f)
|
|
DEF_GET_TE_STATE(F32,F32,getGlow,0.0f, true, 0.001f)
|
|
DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT, false, LLTextureEntry::TEX_GEN_DEFAULT)
|
|
DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white, false, LLColor4::black);
|
|
};
|
|
|
|
friend struct LLPanelFaceSetTEFunctor;
|
|
};
|
|
|
|
#endif
|
|
|