That is, when LLViewerFetchedTexture::scheduleCreateTexture() wants to call createTexture() on the LLImageGLThread, but postCreateTexture() on the main thread, use the "mainloop" WorkQueue to set up the handshake. Give ThreadPool a public virtual run() method so a subclass can override with desired behavior. This necessitates a virtual destructor. Add accessors for embedded WorkQueue (for post calls), ThreadPool name and width (in threads). Allow LLSimpleton::createInstance() to forward arguments to the subject constructor. Make LLImageGLThread an LLSimpleton - that abstraction didn't yet exist at the time LLImageGLThread was coded. Also derive from ThreadPool rather than LLThread. Make it a single-thread "pool" with a very large queue capacity. |
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| debian | ||
| doc | ||
| etc | ||
| indra | ||
| scripts | ||
| .clang-format | ||
| .gitignore | ||
| .hgtags | ||
| BuildParams | ||
| README.md | ||
| autobuild.xml | ||
| build.sh | ||
README.md
Second Life Viewer
This project manages the source code for the Second Life Viewer.
This source is available as open source; for details on licensing, see the licensing page on the Second Life wiki
For information on how to use and contribute to this, see the open source portal on the wiki.
To download the current default version, visit the download page. For even newer versions try the Alternate Viewers page