189 lines
5.1 KiB
C++
189 lines
5.1 KiB
C++
/**
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* @file llfeaturemanager.h
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* @brief The feature manager is responsible for determining what features are turned on/off in the app.
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFEATUREMANAGER_H
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#define LL_LLFEATUREMANAGER_H
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#include "stdtypes.h"
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#include "llsingleton.h"
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#include "llstring.h"
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#include <map>
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#include "llcoros.h"
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#include "lleventcoro.h"
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typedef enum EGPUClass
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{
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GPU_CLASS_UNKNOWN = -1,
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GPU_CLASS_0 = 0,
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GPU_CLASS_1 = 1,
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GPU_CLASS_2 = 2,
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GPU_CLASS_3 = 3,
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GPU_CLASS_4 = 4,
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GPU_CLASS_5 = 5
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} EGPUClass;
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class LLFeatureInfo
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{
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public:
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LLFeatureInfo() : mValid(FALSE), mAvailable(FALSE), mRecommendedLevel(-1) {}
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LLFeatureInfo(const std::string& name, const BOOL available, const F32 level);
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BOOL isValid() const { return mValid; };
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public:
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BOOL mValid;
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std::string mName;
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BOOL mAvailable;
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F32 mRecommendedLevel;
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};
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class LLFeatureList
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{
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public:
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typedef std::map<std::string, LLFeatureInfo> feature_map_t;
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LLFeatureList(const std::string& name);
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virtual ~LLFeatureList();
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BOOL isFeatureAvailable(const std::string& name);
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F32 getRecommendedValue(const std::string& name);
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void setFeatureAvailable(const std::string& name, const BOOL available);
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void setRecommendedLevel(const std::string& name, const F32 level);
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bool loadFeatureList(LLFILE *fp);
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BOOL maskList(LLFeatureList &mask);
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void addFeature(const std::string& name, const BOOL available, const F32 level);
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feature_map_t& getFeatures()
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{
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return mFeatures;
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}
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void dump();
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protected:
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std::string mName;
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feature_map_t mFeatures;
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};
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class LLFeatureManager : public LLFeatureList, public LLSingleton<LLFeatureManager>
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{
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LLSINGLETON(LLFeatureManager);
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~LLFeatureManager() {cleanupFeatureTables();}
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// initialize this by loading feature table and gpu table
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void initSingleton();
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public:
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void maskCurrentList(const std::string& name); // Mask the current feature list with the named list
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bool loadFeatureTables();
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EGPUClass getGPUClass() { return mGPUClass; }
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std::string& getGPUString() { return mGPUString; }
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// get the measured GPU memory bandwidth in GB/sec
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// may return 0 of benchmark has not been run or failed to run
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F32 getGPUMemoryBandwidth() { return mGPUMemoryBandwidth; }
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BOOL isGPUSupported() { return mGPUSupported; }
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F32 getExpectedGLVersion() { return mExpectedGLVersion; }
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void cleanupFeatureTables();
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S32 getVersion() const { return mTableVersion; }
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void setSafe(const BOOL safe) { mSafe = safe; }
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BOOL isSafe() const { return mSafe; }
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LLFeatureList *findMask(const std::string& name);
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BOOL maskFeatures(const std::string& name);
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// set the graphics to low, medium, high, or ultra.
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// skipFeatures forces skipping of mostly hardware settings
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// that we don't want to change when we change graphics
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// settings
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void setGraphicsLevel(U32 level, bool skipFeatures);
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// What 'level' values are valid to pass to setGraphicsLevel()?
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// 0 is the low end...
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U32 getMaxGraphicsLevel() const;
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bool isValidGraphicsLevel(U32 level) const;
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// setGraphicsLevel() levels have names.
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std::string getNameForGraphicsLevel(U32 level) const;
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// returns -1 for unrecognized name (hence S32 rather than U32)
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S32 getGraphicsLevelForName(const std::string& name) const;
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void applyBaseMasks();
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void applyRecommendedSettings();
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// apply the basic masks. Also, skip one saved
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// in the skip list if true
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void applyFeatures(bool skipFeatures);
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LLSD getRecommendedSettingsMap();
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protected:
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bool loadGPUClass();
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bool parseFeatureTable(std::string filename);
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///< @returns TRUE is file parsed correctly, FALSE if not
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void initBaseMask();
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std::map<std::string, LLFeatureList *> mMaskList;
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std::set<std::string> mSkippedFeatures;
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BOOL mInited;
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S32 mTableVersion;
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BOOL mSafe; // Reinitialize everything to the "safe" mask
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EGPUClass mGPUClass;
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F32 mGPUMemoryBandwidth = 0.f; // measured memory bandwidth of GPU in GB/second
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F32 mExpectedGLVersion; //expected GL version according to gpu table
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std::string mGPUString;
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BOOL mGPUSupported;
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};
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inline
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LLFeatureManager::LLFeatureManager()
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: LLFeatureList("default"),
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mInited(FALSE),
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mTableVersion(0),
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mSafe(FALSE),
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mGPUClass(GPU_CLASS_UNKNOWN),
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mExpectedGLVersion(0.f),
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mGPUSupported(FALSE)
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{
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}
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#endif // LL_LLFEATUREMANAGER_H
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