729 lines
27 KiB
C++
Executable File
729 lines
27 KiB
C++
Executable File
/**
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* @file llviewerstats.cpp
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* @brief LLViewerStats class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewerstats.h"
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#include "llviewerthrottle.h"
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#include "message.h"
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#include "llfloaterreg.h"
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#include "llmemory.h"
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#include "lltimer.h"
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#include "llvfile.h"
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#include "llappviewer.h"
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#include "pipeline.h"
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#include "lltexturefetch.h"
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#include "llviewerobjectlist.h"
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#include "llviewertexturelist.h"
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#include "lltexlayer.h"
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#include "lltexlayerparams.h"
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#include "llsurface.h"
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#include "llvlmanager.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewercontrol.h"
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#include "llversioninfo.h"
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#include "llfloatertools.h"
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#include "lldebugview.h"
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#include "llfasttimerview.h"
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#include "llviewerregion.h"
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#include "llvoavatar.h"
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#include "llvoavatarself.h"
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#include "llviewerwindow.h" // *TODO: remove, only used for width/height
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#include "llworld.h"
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#include "llfeaturemanager.h"
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#include "llviewernetwork.h"
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#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived
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namespace LLStatViewer
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{
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LLTrace::CountStatHandle<> FPS("framesrendered"),
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PACKETS_IN("packetsinstat"),
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PACKETS_LOST("packetsloststat"),
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PACKETS_OUT("packetsoutstat"),
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TEXTURE_PACKETS("texturepacketsstat"),
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TRIANGLES_DRAWN("trianglesdrawnstat"),
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CHAT_COUNT("chatcount", "Chat messages sent"),
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IM_COUNT("imcount", "IMs sent"),
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OBJECT_CREATE("objectcreate"),
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OBJECT_REZ("objectrez", "Object rez count"),
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LOGIN_TIMEOUTS("logintimeouts", "Number of login attempts that timed out"),
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LSL_SAVES("lslsaves", "Number of times user has saved a script"),
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ANIMATION_UPLOADS("animationuploads", "Animations uploaded"),
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FLY("fly", "Fly count"),
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TELEPORT("teleport", "Teleport count"),
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DELETE_OBJECT("deleteobject", "Objects deleted"),
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SNAPSHOT("snapshot", "Snapshots taken"),
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UPLOAD_SOUND("uploadsound", "Sounds uploaded"),
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UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"),
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EDIT_TEXTURE("edittexture", "Changes to textures on objects"),
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KILLED("killed", "Number of times killed"),
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FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"),
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TEX_BAKES("texbakes"),
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TEX_REBAKES("texrebakes"),
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NUM_NEW_OBJECTS("numnewobjectsstat");
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LLTrace::CountStatHandle<LLUnit<F64, LLUnits::Kibibits> > KBIT("kbitstat"),
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LAYERS_KBIT("layerskbitstat"),
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OBJECT_KBIT("objectkbitstat"),
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ASSET_KBIT("assetkbitstat"),
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TEXTURE_KBIT("texturekbitstat"),
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ACTUAL_IN_KBIT("actualinkbitstat"),
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ACTUAL_OUT_KBIT("actualoutkbitstat");
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LLTrace::CountStatHandle<LLUnit<F64, LLUnits::Seconds> > SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"),
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SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"),
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LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%");
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SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "", LL_SIM_STAT_TIME_DILATION),
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SIM_FPS("simfps", "", LL_SIM_STAT_FPS),
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SIM_PHYSICS_FPS("simphysicsfps", "", LL_SIM_STAT_PHYSFPS),
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SIM_AGENT_UPS("simagentups", "", LL_SIM_STAT_AGENTUPS),
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SIM_SCRIPT_EPS("simscripteps", "", LL_SIM_STAT_SCRIPT_EPS),
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SIM_SKIPPED_SILHOUETTE("simsimskippedsilhouettesteps", "", LL_SIM_STAT_SKIPPEDAISILSTEPS_PS),
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SIM_SKIPPED_CHARACTERS_PERCENTAGE("simsimpctsteppedcharacters", "", LL_SIM_STAT_PCTSTEPPEDCHARACTERS),
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SIM_MAIN_AGENTS("simmainagents", "", LL_SIM_STAT_NUMAGENTMAIN),
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SIM_CHILD_AGENTS("simchildagents", "", LL_SIM_STAT_NUMAGENTCHILD),
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SIM_OBJECTS("simobjects", "", LL_SIM_STAT_NUMTASKS),
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SIM_ACTIVE_OBJECTS("simactiveobjects", "", LL_SIM_STAT_NUMTASKSACTIVE),
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SIM_ACTIVE_SCRIPTS("simactivescripts", "", LL_SIM_STAT_NUMSCRIPTSACTIVE),
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SIM_PERCENTAGE_SCRIPTS_RUN("simpctscriptsrun", "", LL_SIM_STAT_PCTSCRIPTSRUN),
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SIM_IN_PACKETS_PER_SEC("siminpps", "", LL_SIM_STAT_INPPS),
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SIM_OUT_PACKETS_PER_SEC("simoutpps", "", LL_SIM_STAT_OUTPPS),
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SIM_PENDING_DOWNLOADS("simpendingdownloads", "", LL_SIM_STAT_PENDING_DOWNLOADS),
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SIM_PENDING_UPLOADS("simpendinguploads", "", LL_SIM_STAT_PENDING_UPLOADS),
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SIM_PENDING_LOCAL_UPLOADS("simpendinglocaluploads", "", LL_SIM_STAT_PENDING_LOCAL_UPLOADS),
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SIM_PHYSICS_PINNED_TASKS("physicspinnedtasks", "", LL_SIM_STAT_PHYSICS_PINNED_TASKS),
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SIM_PHYSICS_LOD_TASKS("physicslodtasks", "", LL_SIM_STAT_PHYSICS_LOD_TASKS);
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LLTrace::SampleStatHandle<> FPS_SAMPLE("fpssample"),
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NUM_IMAGES("numimagesstat"),
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NUM_RAW_IMAGES("numrawimagesstat"),
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NUM_OBJECTS("numobjectsstat"),
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NUM_ACTIVE_OBJECTS("numactiveobjectsstat"),
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NUM_SIZE_CULLED("numsizeculledstat"),
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NUM_VIS_CULLED("numvisculledstat"),
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ENABLE_VBO("enablevbo", "Vertex Buffers Enabled"),
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LIGHTING_DETAIL("lightingdetail", "Lighting Detail"),
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VISIBLE_AVATARS("visibleavatars", "Visible Avatars"),
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SHADER_OBJECTS("shaderobjects", "Object Shaders"),
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DRAW_DISTANCE("drawdistance", "Draw Distance"),
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PENDING_VFS_OPERATIONS("vfspendingoperations"),
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PACKETS_LOST_PERCENT("packetslostpercentstat"),
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WINDOW_WIDTH("windowwidth", "Window width"),
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WINDOW_HEIGHT("windowheight", "Window height");
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static LLTrace::SampleStatHandle<S64> CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled");
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LLTrace::SampleStatHandle<LLUnit<F64, LLUnits::Megabytes> > GL_TEX_MEM("gltexmemstat"),
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GL_BOUND_MEM("glboundmemstat"),
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RAW_MEM("rawmemstat"),
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FORMATTED_MEM("formattedmemstat");
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LLTrace::SampleStatHandle<LLUnit<F64, LLUnits::Kibibytes> > DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"),
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MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting");
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SimMeasurement<LLUnit<F64, LLUnits::Milliseconds> > SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS),
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SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS),
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SIM_OTHER_TIME("simsimothermsec", "", LL_SIM_STAT_SIMOTHERMS),
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SIM_PHYSICS_TIME("simsimphysicsmsec", "", LL_SIM_STAT_SIMPHYSICSMS),
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SIM_PHYSICS_STEP_TIME("simsimphysicsstepmsec", "", LL_SIM_STAT_SIMPHYSICSSTEPMS),
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SIM_PHYSICS_SHAPE_UPDATE_TIME("simsimphysicsshapeupdatemsec", "", LL_SIM_STAT_SIMPHYSICSSHAPEMS),
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SIM_PHYSICS_OTHER_TIME("simsimphysicsothermsec", "", LL_SIM_STAT_SIMPHYSICSOTHERMS),
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SIM_AI_TIME("simsimaistepmsec", "", LL_SIM_STAT_SIMAISTEPTIMEMS),
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SIM_AGENTS_TIME("simagentmsec", "", LL_SIM_STAT_AGENTMS),
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SIM_IMAGES_TIME("simimagesmsec", "", LL_SIM_STAT_IMAGESMS),
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SIM_SCRIPTS_TIME("simscriptmsec", "", LL_SIM_STAT_SCRIPTMS),
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SIM_SPARE_TIME("simsparemsec", "", LL_SIM_STAT_SIMSPARETIME),
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SIM_SLEEP_TIME("simsleepmsec", "", LL_SIM_STAT_SIMSLEEPTIME),
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SIM_PUMP_IO_TIME("simpumpiomsec", "", LL_SIM_STAT_IOPUMPTIME);
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SimMeasurement<LLUnit<F64, LLUnits::Bytes> > SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL_SIM_STAT_TOTAL_UNACKED_BYTES),
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SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY);
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LLTrace::SampleStatHandle<LLUnit<F64, LLUnits::Milliseconds> > FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"),
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FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"),
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SIM_PING("simpingstat");
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LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections");
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LLTrace::EventStatHandle<> LOADING_WEARABLES_LONG_DELAY("loadingwearableslongdelay", "Wearables took too long to load");
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LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Milliseconds> > REGION_CROSSING_TIME("regioncrossingtime", "CROSSING_AVG"),
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FRAME_STACKTIME("framestacktime", "FRAME_SECS"),
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UPDATE_STACKTIME("updatestacktime", "UPDATE_SECS"),
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NETWORK_STACKTIME("networkstacktime", "NETWORK_SECS"),
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IMAGE_STACKTIME("imagestacktime", "IMAGE_SECS"),
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REBUILD_STACKTIME("rebuildstacktime", "REBUILD_SECS"),
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RENDER_STACKTIME("renderstacktime", "RENDER_SECS");
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LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Seconds> > AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearance"),
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TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"),
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MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"),
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FPS_10_TIME("fps10time", "Seconds below 10 FPS"),
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FPS_8_TIME("fps8time", "Seconds below 8 FPS"),
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FPS_2_TIME("fps2time", "Seconds below 2 FPS");
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}
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LLViewerStats::LLViewerStats()
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: mLastTimeDiff(0.0)
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{
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mRecording.start();
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LLTrace::get_frame_recording().start();
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}
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LLViewerStats::~LLViewerStats()
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{
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}
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void LLViewerStats::resetStats()
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{
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LLViewerStats::instance().mRecording.reset();
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}
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void LLViewerStats::updateFrameStats(const F64 time_diff)
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{
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LLUnit<F64, LLUnits::Seconds> time_diff_seconds(time_diff);
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if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > 5.0)
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{
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add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff_seconds);
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}
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F32 sim_fps = getRecording().getLastValue(LLStatViewer::SIM_FPS);
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if (0.f < sim_fps && sim_fps < 20.f)
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{
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add(LLStatViewer::SIM_20_FPS_TIME, time_diff_seconds);
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}
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F32 sim_physics_fps = getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS);
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if (0.f < sim_physics_fps && sim_physics_fps < 20.f)
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{
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add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff_seconds);
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}
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if (time_diff >= 0.5)
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{
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record(LLStatViewer::FPS_2_TIME, time_diff_seconds);
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}
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if (time_diff >= 0.125)
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{
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record(LLStatViewer::FPS_8_TIME, time_diff_seconds);
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}
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if (time_diff >= 0.1)
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{
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record(LLStatViewer::FPS_10_TIME, time_diff_seconds);
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}
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if (gFrameCount && mLastTimeDiff > 0.0)
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{
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// new "stutter" meter
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add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0);
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// old stats that were never really used
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sample(LLStatViewer::FRAMETIME_JITTER, LLUnit<F64, LLUnits::Milliseconds> (mLastTimeDiff - time_diff));
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F32 average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
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sample(LLStatViewer::FRAMETIME_SLEW, LLUnit<F64, LLUnits::Milliseconds> (average_frametime - time_diff));
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F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
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F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
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sample(LLStatViewer::DELTA_BANDWIDTH, LLUnit<F64, LLUnits::Bits>(delta_bandwidth));
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sample(LLStatViewer::MAX_BANDWIDTH, LLUnit<F64, LLUnits::Bits>(max_bandwidth));
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}
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mLastTimeDiff = time_diff;
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}
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void LLViewerStats::addToMessage(LLSD &body)
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{
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LLSD &misc = body["misc"];
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misc["Version"] = TRUE;
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//TODO RN: get last value, not mean
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misc["Vertex Buffers Enabled"] = getRecording().getMean(LLStatViewer::ENABLE_VBO);
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body["AgentPositionSnaps"] = getRecording().getSum(LLStatViewer::AGENT_POSITION_SNAP).value(); //mAgentPositionSnaps.asLLSD();
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llinfos << "STAT: AgentPositionSnaps: Mean = " << getRecording().getMean(LLStatViewer::AGENT_POSITION_SNAP).value() << "; StdDev = " << getRecording().getStandardDeviation(LLStatViewer::AGENT_POSITION_SNAP).value()
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<< "; Count = " << getRecording().getSampleCount(LLStatViewer::AGENT_POSITION_SNAP) << llendl;
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}
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// *NOTE:Mani The following methods used to exist in viewer.cpp
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// Moving them here, but not merging them into LLViewerStats yet.
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U32 gTotalLandIn = 0,
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gTotalLandOut = 0,
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gTotalWaterIn = 0,
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gTotalWaterOut = 0;
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F32 gAveLandCompression = 0.f,
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gAveWaterCompression = 0.f,
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gBestLandCompression = 1.f,
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gBestWaterCompression = 1.f,
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gWorstLandCompression = 0.f,
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gWorstWaterCompression = 0.f;
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LLUnit<U32, LLUnits::Bytes> gTotalWorldData = 0,
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gTotalObjectData = 0,
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gTotalTextureData = 0;
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U32 gSimPingCount = 0;
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LLUnit<U32, LLUnits::Bits> gObjectData = 0;
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F32 gAvgSimPing = 0.f;
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LLUnit<U32, LLUnits::Bytes> gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY] = {0};
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extern U32 gVisCompared;
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extern U32 gVisTested;
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LLFrameTimer gTextureTimer;
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void update_statistics()
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{
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gTotalWorldData += gVLManager.getTotalBytes();
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gTotalObjectData += gObjectData;
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// make sure we have a valid time delta for this frame
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if (gFrameIntervalSeconds > 0.f)
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{
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if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
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{
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record(LLStatViewer::MOUSELOOK_TIME, gFrameIntervalSeconds);
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}
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else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
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{
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record(LLStatViewer::AVATAR_EDIT_TIME, gFrameIntervalSeconds);
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}
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else if (LLFloaterReg::instanceVisible("build"))
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{
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record(LLStatViewer::TOOLBOX_TIME, gFrameIntervalSeconds);
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}
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}
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LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording();
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sample(LLStatViewer::ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
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sample(LLStatViewer::LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail());
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sample(LLStatViewer::DRAW_DISTANCE, (F64)gSavedSettings.getF32("RenderFarClip"));
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sample(LLStatViewer::CHAT_BUBBLES, gSavedSettings.getBOOL("UseChatBubbles"));
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typedef LLInstanceTracker<LLTrace::TraceType<LLTrace::TimeBlockAccumulator>, std::string> trace_type_t;
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LLUnit<F64, LLUnits::Seconds> idle_secs = last_frame_recording.getSum(*trace_type_t::getInstance("Idle"));
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LLUnit<F64, LLUnits::Seconds> network_secs = last_frame_recording.getSum(*trace_type_t::getInstance("Network"));
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record(LLStatViewer::FRAME_STACKTIME, last_frame_recording.getSum(*trace_type_t::getInstance("Frame")));
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record(LLStatViewer::UPDATE_STACKTIME, idle_secs - network_secs);
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record(LLStatViewer::NETWORK_STACKTIME, network_secs);
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record(LLStatViewer::IMAGE_STACKTIME, last_frame_recording.getSum(*trace_type_t::getInstance("Update Images")));
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record(LLStatViewer::REBUILD_STACKTIME, last_frame_recording.getSum(*trace_type_t::getInstance("Sort Draw State")));
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record(LLStatViewer::RENDER_STACKTIME, last_frame_recording.getSum(*trace_type_t::getInstance("Render Geometry")));
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LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
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if (cdp)
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{
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sample(LLStatViewer::SIM_PING, LLUnit<F64, LLUnits::Milliseconds> (cdp->getPingDelay()));
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gAvgSimPing = ((gAvgSimPing * (F32)gSimPingCount) + (F32)(cdp->getPingDelay())) / ((F32)gSimPingCount + 1);
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gSimPingCount++;
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}
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else
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{
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sample(LLStatViewer::SIM_PING, LLUnits::Seconds::fromValue(10));
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}
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if (LLViewerStats::instance().getRecording().getSum(LLStatViewer::FPS))
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{
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sample(LLStatViewer::FPS_SAMPLE, LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::FPS));
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}
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add(LLStatViewer::FPS, 1);
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F32 layer_bits = (F32)(gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits());
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add(LLStatViewer::LAYERS_KBIT, LLUnit<F64, LLUnits::Bits>(layer_bits));
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add(LLStatViewer::OBJECT_KBIT, gObjectData);
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sample(LLStatViewer::PENDING_VFS_OPERATIONS, LLVFile::getVFSThread()->getPending());
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add(LLStatViewer::ASSET_KBIT, LLUnit<F64, LLUnits::Bits>(gTransferManager.getTransferBitsIn(LLTCT_ASSET)));
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gTransferManager.resetTransferBitsIn(LLTCT_ASSET);
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if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
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{
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gTextureTimer.pause();
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}
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else
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{
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gTextureTimer.unpause();
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}
|
|
|
|
{
|
|
static F32 visible_avatar_frames = 0.f;
|
|
static F32 avg_visible_avatars = 0;
|
|
F32 visible_avatars = (F32)LLVOAvatar::sNumVisibleAvatars;
|
|
if (visible_avatars > 0.f)
|
|
{
|
|
visible_avatar_frames = 1.f;
|
|
avg_visible_avatars = (avg_visible_avatars * (F32)(visible_avatar_frames - 1.f) + visible_avatars) / visible_avatar_frames;
|
|
}
|
|
sample(LLStatViewer::VISIBLE_AVATARS, (F64)avg_visible_avatars);
|
|
}
|
|
LLWorld::getInstance()->updateNetStats();
|
|
LLWorld::getInstance()->requestCacheMisses();
|
|
|
|
// Reset all of these values.
|
|
gVLManager.resetBitCounts();
|
|
gObjectData = 0;
|
|
// gDecodedBits = 0;
|
|
|
|
// Only update texture stats periodically so that they are less noisy
|
|
{
|
|
static const F32 texture_stats_freq = 10.f;
|
|
static LLFrameTimer texture_stats_timer;
|
|
if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq)
|
|
{
|
|
gTotalTextureData = LLViewerStats::instance().getRecording().getSum(LLStatViewer::TEXTURE_KBIT);
|
|
texture_stats_timer.reset();
|
|
}
|
|
}
|
|
}
|
|
|
|
class ViewerStatsResponder : public LLHTTPClient::Responder
|
|
{
|
|
public:
|
|
ViewerStatsResponder() { }
|
|
|
|
void error(U32 statusNum, const std::string& reason)
|
|
{
|
|
llinfos << "ViewerStatsResponder::error " << statusNum << " "
|
|
<< reason << llendl;
|
|
}
|
|
|
|
void result(const LLSD& content)
|
|
{
|
|
llinfos << "ViewerStatsResponder::result" << llendl;
|
|
}
|
|
};
|
|
|
|
/*
|
|
* The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats.
|
|
*
|
|
* There's also a compatibility shim for the old fixed-format sim
|
|
* stats in newsim/llagentinfo.cpp:processViewerStats.
|
|
*
|
|
* If you move stats around here, make the corresponding changes in
|
|
* those locations, too.
|
|
*/
|
|
void send_stats()
|
|
{
|
|
// IW 9/23/02 I elected not to move this into LLViewerStats
|
|
// because it depends on too many viewer.cpp globals.
|
|
// Someday we may want to merge all our stats into a central place
|
|
// but that day is not today.
|
|
|
|
// Only send stats if the agent is connected to a region.
|
|
if (!gAgent.getRegion())
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLSD body;
|
|
std::string url = gAgent.getRegion()->getCapability("ViewerStats");
|
|
|
|
if (url.empty()) {
|
|
llwarns << "Could not get ViewerStats capability" << llendl;
|
|
return;
|
|
}
|
|
|
|
body["session_id"] = gAgentSessionID;
|
|
|
|
LLSD &agent = body["agent"];
|
|
|
|
time_t ltime;
|
|
time(<ime);
|
|
F32 run_time = F32(LLFrameTimer::getElapsedSeconds());
|
|
|
|
agent["start_time"] = S32(ltime - S32(run_time));
|
|
|
|
// The first stat set must have a 0 run time if it doesn't actually
|
|
// contain useful data in terms of FPS, etc. We use half the
|
|
// SEND_STATS_PERIOD seconds as the point at which these statistics become
|
|
// valid. Data warehouse uses a 0 value here to easily discard these
|
|
// records with non-useful FPS values etc.
|
|
if (run_time < (SEND_STATS_PERIOD / 2))
|
|
{
|
|
agent["run_time"] = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
agent["run_time"] = run_time;
|
|
}
|
|
|
|
// send fps only for time app spends in foreground
|
|
agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32();
|
|
agent["version"] = LLVersionInfo::getChannelAndVersion();
|
|
std::string language = LLUI::getLanguage();
|
|
agent["language"] = language;
|
|
|
|
agent["sim_fps"] = ((F32) gFrameCount - gSimFrames) /
|
|
(F32) (gRenderStartTime.getElapsedTimeF32() - gSimLastTime);
|
|
|
|
gSimLastTime = gRenderStartTime.getElapsedTimeF32();
|
|
gSimFrames = (F32) gFrameCount;
|
|
|
|
agent["agents_in_view"] = LLVOAvatar::sNumVisibleAvatars;
|
|
agent["ping"] = gAvgSimPing;
|
|
agent["meters_traveled"] = gAgent.getDistanceTraveled();
|
|
agent["regions_visited"] = gAgent.getRegionsVisited();
|
|
agent["mem_use"] = LLMemory::getCurrentRSS() / 1024.0;
|
|
|
|
LLSD &system = body["system"];
|
|
|
|
system["ram"] = (S32) gSysMemory.getPhysicalMemoryKB();
|
|
system["os"] = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
|
|
system["cpu"] = gSysCPU.getCPUString();
|
|
unsigned char MACAddress[MAC_ADDRESS_BYTES];
|
|
LLUUID::getNodeID(MACAddress);
|
|
std::string macAddressString = llformat("%02x-%02x-%02x-%02x-%02x-%02x",
|
|
MACAddress[0],MACAddress[1],MACAddress[2],
|
|
MACAddress[3],MACAddress[4],MACAddress[5]);
|
|
system["mac_address"] = macAddressString;
|
|
system["serial_number"] = LLAppViewer::instance()->getSerialNumber();
|
|
std::string gpu_desc = llformat(
|
|
"%-6s Class %d ",
|
|
gGLManager.mGLVendorShort.substr(0,6).c_str(),
|
|
(S32)LLFeatureManager::getInstance()->getGPUClass())
|
|
+ gGLManager.getRawGLString();
|
|
|
|
system["gpu"] = gpu_desc;
|
|
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
|
|
system["gpu_vendor"] = gGLManager.mGLVendorShort;
|
|
system["gpu_version"] = gGLManager.mDriverVersionVendorString;
|
|
system["opengl_version"] = gGLManager.mGLVersionString;
|
|
|
|
S32 shader_level = 0;
|
|
if (LLPipeline::sRenderDeferred)
|
|
{
|
|
if (LLPipeline::RenderShadowDetail > 0)
|
|
{
|
|
shader_level = 5;
|
|
}
|
|
else if (LLPipeline::RenderDeferredSSAO)
|
|
{
|
|
shader_level = 4;
|
|
}
|
|
else
|
|
{
|
|
shader_level = 3;
|
|
}
|
|
}
|
|
else if (gPipeline.canUseWindLightShadersOnObjects())
|
|
{
|
|
shader_level = 2;
|
|
}
|
|
else if (gPipeline.canUseVertexShaders())
|
|
{
|
|
shader_level = 1;
|
|
}
|
|
|
|
|
|
system["shader_level"] = shader_level;
|
|
|
|
LLSD &download = body["downloads"];
|
|
|
|
download["world_kbytes"] = LLUnit<F64, LLUnits::Kibibytes>(gTotalWorldData).value();
|
|
download["object_kbytes"] = LLUnit<F64, LLUnits::Kibibytes>(gTotalObjectData).value();
|
|
download["texture_kbytes"] = LLUnit<F64, LLUnits::Kibibytes>(gTotalTextureData).value();
|
|
download["mesh_kbytes"] = LLMeshRepository::sBytesReceived/1024.0;
|
|
|
|
LLSD &in = body["stats"]["net"]["in"];
|
|
|
|
in["kbytes"] = gMessageSystem->mTotalBytesIn / 1024.0;
|
|
in["packets"] = (S32) gMessageSystem->mPacketsIn;
|
|
in["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsIn;
|
|
in["savings"] = (gMessageSystem->mUncompressedBytesIn -
|
|
gMessageSystem->mCompressedBytesIn) / 1024.0;
|
|
|
|
LLSD &out = body["stats"]["net"]["out"];
|
|
|
|
out["kbytes"] = gMessageSystem->mTotalBytesOut / 1024.0;
|
|
out["packets"] = (S32) gMessageSystem->mPacketsOut;
|
|
out["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsOut;
|
|
out["savings"] = (gMessageSystem->mUncompressedBytesOut -
|
|
gMessageSystem->mCompressedBytesOut) / 1024.0;
|
|
|
|
LLSD &fail = body["stats"]["failures"];
|
|
|
|
fail["send_packet"] = (S32) gMessageSystem->mSendPacketFailureCount;
|
|
fail["dropped"] = (S32) gMessageSystem->mDroppedPackets;
|
|
fail["resent"] = (S32) gMessageSystem->mResentPackets;
|
|
fail["failed_resends"] = (S32) gMessageSystem->mFailedResendPackets;
|
|
fail["off_circuit"] = (S32) gMessageSystem->mOffCircuitPackets;
|
|
fail["invalid"] = (S32) gMessageSystem->mInvalidOnCircuitPackets;
|
|
|
|
// Misc stats, two strings and two ints
|
|
// These are not expecticed to persist across multiple releases
|
|
// Comment any changes with your name and the expected release revision
|
|
// If the current revision is recent, ping the previous author before overriding
|
|
LLSD &misc = body["stats"]["misc"];
|
|
|
|
// Screen size so the UI team can figure out how big the widgets
|
|
// appear and use a "typical" size for end user tests.
|
|
|
|
S32 window_width = gViewerWindow->getWindowWidthRaw();
|
|
S32 window_height = gViewerWindow->getWindowHeightRaw();
|
|
S32 window_size = (window_width * window_height) / 1024;
|
|
misc["string_1"] = llformat("%d", window_size);
|
|
misc["string_2"] = llformat("Texture Time: %.2f, Total Time: %.2f", gTextureTimer.getElapsedTimeF32(), gFrameTimeSeconds);
|
|
|
|
// misc["int_1"] = LLSD::Integer(gSavedSettings.getU32("RenderQualityPerformance")); // Steve: 1.21
|
|
// misc["int_2"] = LLSD::Integer(gFrameStalls); // Steve: 1.21
|
|
|
|
F32 unbaked_time = LLVOAvatar::sUnbakedTime * 1000.f / gFrameTimeSeconds;
|
|
misc["int_1"] = LLSD::Integer(unbaked_time); // Steve: 1.22
|
|
F32 grey_time = LLVOAvatar::sGreyTime * 1000.f / gFrameTimeSeconds;
|
|
misc["int_2"] = LLSD::Integer(grey_time); // Steve: 1.22
|
|
|
|
llinfos << "Misc Stats: int_1: " << misc["int_1"] << " int_2: " << misc["int_2"] << llendl;
|
|
llinfos << "Misc Stats: string_1: " << misc["string_1"] << " string_2: " << misc["string_2"] << llendl;
|
|
|
|
body["DisplayNamesEnabled"] = gSavedSettings.getBOOL("UseDisplayNames");
|
|
body["DisplayNamesShowUsername"] = gSavedSettings.getBOOL("NameTagShowUsernames");
|
|
|
|
body["MinimalSkin"] = false;
|
|
|
|
LLViewerStats::getInstance()->addToMessage(body);
|
|
LLHTTPClient::post(url, body, new ViewerStatsResponder());
|
|
}
|
|
|
|
LLFrameTimer& LLViewerStats::PhaseMap::getPhaseTimer(const std::string& phase_name)
|
|
{
|
|
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
|
|
if (iter == mPhaseMap.end())
|
|
{
|
|
LLFrameTimer timer;
|
|
mPhaseMap[phase_name] = timer;
|
|
}
|
|
LLFrameTimer& timer = mPhaseMap[phase_name];
|
|
return timer;
|
|
}
|
|
|
|
void LLViewerStats::PhaseMap::startPhase(const std::string& phase_name)
|
|
{
|
|
LLFrameTimer& timer = getPhaseTimer(phase_name);
|
|
lldebugs << "startPhase " << phase_name << llendl;
|
|
timer.unpause();
|
|
}
|
|
|
|
void LLViewerStats::PhaseMap::stopAllPhases()
|
|
{
|
|
for (phase_map_t::iterator iter = mPhaseMap.begin();
|
|
iter != mPhaseMap.end(); ++iter)
|
|
{
|
|
const std::string& phase_name = iter->first;
|
|
if (iter->second.getStarted())
|
|
{
|
|
// Going from started to paused state - record stats.
|
|
recordPhaseStat(phase_name,iter->second.getElapsedTimeF32());
|
|
}
|
|
lldebugs << "stopPhase (all) " << phase_name << llendl;
|
|
iter->second.pause();
|
|
}
|
|
}
|
|
|
|
void LLViewerStats::PhaseMap::clearPhases()
|
|
{
|
|
lldebugs << "clearPhases" << llendl;
|
|
|
|
mPhaseMap.clear();
|
|
}
|
|
|
|
LLSD LLViewerStats::PhaseMap::asLLSD()
|
|
{
|
|
LLSD result;
|
|
for (phase_map_t::iterator iter = mPhaseMap.begin(); iter != mPhaseMap.end(); ++iter)
|
|
{
|
|
const std::string& phase_name = iter->first;
|
|
result[phase_name]["completed"] = LLSD::Integer(!(iter->second.getStarted()));
|
|
result[phase_name]["elapsed"] = iter->second.getElapsedTimeF32();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// static initializer
|
|
//static
|
|
LLViewerStats::phase_stats_t LLViewerStats::PhaseMap::sStats;
|
|
|
|
LLViewerStats::PhaseMap::PhaseMap()
|
|
{
|
|
}
|
|
|
|
|
|
void LLViewerStats::PhaseMap::stopPhase(const std::string& phase_name)
|
|
{
|
|
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
|
|
if (iter != mPhaseMap.end())
|
|
{
|
|
if (iter->second.getStarted())
|
|
{
|
|
// Going from started to stopped state - record stats.
|
|
iter->second.stop();
|
|
}
|
|
}
|
|
}
|
|
// static
|
|
LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name)
|
|
{
|
|
phase_stats_t::iterator it = sStats.find(phase_name);
|
|
if (it == sStats.end())
|
|
{
|
|
LLViewerStats::StatsAccumulator new_stats;
|
|
sStats[phase_name] = new_stats;
|
|
}
|
|
return sStats[phase_name];
|
|
}
|
|
|
|
// static
|
|
void LLViewerStats::PhaseMap::recordPhaseStat(const std::string& phase_name, F32 value)
|
|
{
|
|
LLViewerStats::StatsAccumulator& stats = getPhaseStats(phase_name);
|
|
stats.push(value);
|
|
}
|
|
|
|
|
|
bool LLViewerStats::PhaseMap::getPhaseValues(const std::string& phase_name, F32& elapsed, bool& completed)
|
|
{
|
|
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
|
|
if (iter != mPhaseMap.end())
|
|
{
|
|
elapsed = iter->second.getElapsedTimeF32();
|
|
completed = !iter->second.getStarted();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|