Fix remaining unused variable issues

master
Ansariel 2025-08-11 13:53:56 +02:00
parent 8894abaafa
commit 0d8af269df
7 changed files with 19 additions and 19 deletions

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@ -798,7 +798,6 @@ bool DAESaver::saveDAE(std::string filename)
for (obj_info_t::iterator obj_iter = mObjects.begin(); obj_iter != mObjects.end(); ++obj_iter)
{
LLViewerObject* obj = obj_iter->first;
S32 total_num_vertices = 0;
std::string name = "";
if (name.empty()) name = llformat("prim%d", prim_nr++);
@ -821,7 +820,6 @@ bool DAESaver::saveDAE(std::string filename)
if (skipFace(obj->getTE(face_num))) continue;
const LLVolumeFace* face = (LLVolumeFace*)&obj->getVolume()->getVolumeFace(face_num);
total_num_vertices += face->mNumVertices;
v4adapt verts(face->mPositions);
v4adapt norms(face->mNormals);

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@ -589,7 +589,9 @@ bool Asset::prep()
for (U32 variant = 0; variant < LLGLSLShader::NUM_GLTF_VARIANTS; ++variant)
{
#if SHOW_ASSERT
U32 attribute_mask = 0;
#endif
// for each mesh
for (auto& mesh : mMeshes)
{
@ -607,7 +609,9 @@ bool Asset::prep()
// all primitives of a given variant and material should all have the same attribute mask
llassert(attribute_mask == 0 || primitive.mAttributeMask == attribute_mask);
#if SHOW_ASSERT
attribute_mask |= primitive.mAttributeMask;
#endif
}
}
}

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@ -6685,7 +6685,6 @@ void LLAgent::sendAgentSetAppearance()
}
S32 transmitted_params = 0;
for (LLViewerVisualParam* param = (LLViewerVisualParam*)gAgentAvatarp->getFirstVisualParam();
param;
param = (LLViewerVisualParam*)gAgentAvatarp->getNextVisualParam())
@ -6699,7 +6698,6 @@ void LLAgent::sendAgentSetAppearance()
const F32 param_value = param->getWeight();
const U8 new_weight = F32_to_U8(param_value, param->getMinWeight(), param->getMaxWeight());
msg->addU8Fast(_PREHASH_ParamValue, new_weight );
transmitted_params++;
}
}

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@ -204,7 +204,7 @@ LLAgentCamera::LLAgentCamera() :
resetPanDiff();
resetOrbitDiff();
// <FS:Chanayane> Camera roll (from Alchemy)
resetCameraRoll();
resetCameraRoll();
// </FS:Chanayane>
}
@ -388,7 +388,7 @@ void LLAgentCamera::resetView(bool reset_camera, bool change_camera, bool moveme
mCameraFOVZoomFactor = 0.f;
// <FS:Chanayane> Camera roll (from Alchemy)
resetCameraRoll();
resetCameraRoll();
// </FS:Chanayane>
}
resetPanDiff();
@ -974,7 +974,7 @@ void LLAgentCamera::resetCameraOrbit()
cameraZoomIn(1.f);
resetOrbitDiff();
// <FS:Chanayane> Camera roll (from Alchemy)
resetCameraRoll();
resetCameraRoll();
// </FS:Chanayane>
}
@ -2157,9 +2157,9 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(bool *hit_limit)
bool fCamAvDistClamped, fCamAvDistLocked = false; float nCamAvDistLimitMin, nCamAvDistLimitMax;
if ((fCamAvDistClamped = RlvActions::getCameraAvatarDistanceLimits(nCamAvDistLimitMin, nCamAvDistLimitMax)))
fCamAvDistLocked = nCamAvDistLimitMin == nCamAvDistLimitMax;
bool fCamOriginDistClamped, fCamOriginDistLocked = false; float nCamOriginDistLimitMin, nCamOriginDistLimitMax;
if ((fCamOriginDistClamped = RlvActions::getCameraOriginDistanceLimits(nCamOriginDistLimitMin, nCamOriginDistLimitMax)))
fCamOriginDistLocked = nCamOriginDistLimitMin == nCamOriginDistLimitMax;
float nCamOriginDistLimitMin;
float nCamOriginDistLimitMax;
const bool fCamOriginDistClamped = RlvActions::getCameraOriginDistanceLimits(nCamOriginDistLimitMin, nCamOriginDistLimitMax);
// Check focus distance limits
if ( (fCamOriginDistClamped) && (!fCamAvDistLocked) )
@ -2793,7 +2793,7 @@ void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
resetPanDiff();
resetOrbitDiff();
// <FS:Chanayane> Camera roll (from Alchemy)
resetCameraRoll();
resetCameraRoll();
// </FS:Chanayane>
gSavedSettings.setU32("CameraPresetType", mCameraPreset);
@ -3334,7 +3334,7 @@ void LLAgentCamera::storeCameraPosition()
LLVector3d forward = LLVector3d(1.0, 0.0, 0.0) * LLViewerCamera::getInstance()->getQuaternion() + getCameraPositionGlobal();
gSavedPerAccountSettings.setVector3d("FSStoredCameraFocus", forward);
// <FS:Chanayane> Camera roll (from Alchemy)
gSavedPerAccountSettings.setF32("ALStoredCameraRoll", mRollAngle);
gSavedPerAccountSettings.setF32("ALStoredCameraRoll", mRollAngle);
// </FS:Chanayane>
LLUUID stored_camera_focus_object_id = LLUUID::null;
@ -3381,7 +3381,7 @@ void LLAgentCamera::loadCameraPosition()
unlockView();
setCameraPosAndFocusGlobal(stored_camera_pos, stored_camera_focus, stored_camera_focus_object_id);
// <FS:Chanayane> Camera roll (from Alchemy)
mRollAngle = stored_camera_roll;
mRollAngle = stored_camera_roll;
// </FS:Chanayane>
}
// </FS:Ansariel> FIRE-7758: Save/load camera position feature

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@ -147,7 +147,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
gGL.setColorMask(true, true);
LLColor3 light_diffuse(0, 0, 0);
F32 light_exp = 0.0f;
//F32 light_exp = 0.0f; // <FS:Ansariel> Remove unused variable
LLEnvironment& environment = LLEnvironment::instance();
LLSettingsWater::ptr_t pwater = environment.getCurrentWater();
@ -183,7 +183,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
// Apply magic numbers translating light direction into intensities
light_dir.normalize();
F32 ground_proj_sq = light_dir.mV[0] * light_dir.mV[0] + light_dir.mV[1] * light_dir.mV[1];
light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f));
//light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f)); // <FS:Ansariel> Remove unused variable
if (0.f < light_diffuse.normalize()) // Normalizing a color? Puzzling...
{
light_diffuse *= (1.5f + (6.f * ground_proj_sq));

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@ -1928,7 +1928,7 @@ void LLModelPreview::genGlodLODs(S32 which_lod, U32 decimation, bool enforce_tri
mModel[lod].resize(mBaseModel.size());
mVertexBuffer[lod].clear();
U32 submeshes = 0;
//U32 submeshes = 0; // <FS:Ansariel> Remove unused variable
mRequestedTriangleCount[lod] = (S32)((F32)triangle_count / triangle_ratio);
mRequestedErrorThreshold[lod] = lod_error_threshold;
@ -2073,7 +2073,7 @@ void LLModelPreview::genGlodLODs(S32 which_lod, U32 decimation, bool enforce_tri
buff->getIndexStrider(index);
target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
++submeshes;
//++submeshes; // <FS:Ansariel> Remove unused variable
if (!validate_face(target_model->getVolumeFace(names[i])))
{

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@ -544,7 +544,7 @@ void LLViewerTexture::updateClass()
bool is_low = is_sys_low || over_pct > 0.f;
static bool was_low = false;
static bool was_sys_low = false;
//static bool was_sys_low = false; // <FS:Ansariel> Remove unused variable
if (is_low && !was_low)
{
@ -562,7 +562,7 @@ void LLViewerTexture::updateClass()
}
was_low = is_low;
was_sys_low = is_sys_low;
//was_sys_low = is_sys_low; // <FS:Ansariel> Remove unused variable
if (is_low)
{