Fix remaining unused variable issues
parent
8894abaafa
commit
0d8af269df
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@ -798,7 +798,6 @@ bool DAESaver::saveDAE(std::string filename)
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for (obj_info_t::iterator obj_iter = mObjects.begin(); obj_iter != mObjects.end(); ++obj_iter)
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{
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LLViewerObject* obj = obj_iter->first;
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S32 total_num_vertices = 0;
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std::string name = "";
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if (name.empty()) name = llformat("prim%d", prim_nr++);
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@ -821,7 +820,6 @@ bool DAESaver::saveDAE(std::string filename)
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if (skipFace(obj->getTE(face_num))) continue;
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const LLVolumeFace* face = (LLVolumeFace*)&obj->getVolume()->getVolumeFace(face_num);
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total_num_vertices += face->mNumVertices;
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v4adapt verts(face->mPositions);
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v4adapt norms(face->mNormals);
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@ -589,7 +589,9 @@ bool Asset::prep()
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for (U32 variant = 0; variant < LLGLSLShader::NUM_GLTF_VARIANTS; ++variant)
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{
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#if SHOW_ASSERT
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U32 attribute_mask = 0;
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#endif
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// for each mesh
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for (auto& mesh : mMeshes)
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{
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@ -607,7 +609,9 @@ bool Asset::prep()
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// all primitives of a given variant and material should all have the same attribute mask
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llassert(attribute_mask == 0 || primitive.mAttributeMask == attribute_mask);
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#if SHOW_ASSERT
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attribute_mask |= primitive.mAttributeMask;
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#endif
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}
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}
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}
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@ -6685,7 +6685,6 @@ void LLAgent::sendAgentSetAppearance()
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}
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S32 transmitted_params = 0;
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for (LLViewerVisualParam* param = (LLViewerVisualParam*)gAgentAvatarp->getFirstVisualParam();
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param;
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param = (LLViewerVisualParam*)gAgentAvatarp->getNextVisualParam())
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@ -6699,7 +6698,6 @@ void LLAgent::sendAgentSetAppearance()
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const F32 param_value = param->getWeight();
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const U8 new_weight = F32_to_U8(param_value, param->getMinWeight(), param->getMaxWeight());
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msg->addU8Fast(_PREHASH_ParamValue, new_weight );
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transmitted_params++;
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}
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}
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@ -204,7 +204,7 @@ LLAgentCamera::LLAgentCamera() :
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resetPanDiff();
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resetOrbitDiff();
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// <FS:Chanayane> Camera roll (from Alchemy)
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resetCameraRoll();
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resetCameraRoll();
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// </FS:Chanayane>
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}
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@ -388,7 +388,7 @@ void LLAgentCamera::resetView(bool reset_camera, bool change_camera, bool moveme
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mCameraFOVZoomFactor = 0.f;
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// <FS:Chanayane> Camera roll (from Alchemy)
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resetCameraRoll();
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resetCameraRoll();
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// </FS:Chanayane>
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}
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resetPanDiff();
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@ -974,7 +974,7 @@ void LLAgentCamera::resetCameraOrbit()
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cameraZoomIn(1.f);
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resetOrbitDiff();
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// <FS:Chanayane> Camera roll (from Alchemy)
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resetCameraRoll();
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resetCameraRoll();
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// </FS:Chanayane>
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}
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@ -2157,9 +2157,9 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(bool *hit_limit)
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bool fCamAvDistClamped, fCamAvDistLocked = false; float nCamAvDistLimitMin, nCamAvDistLimitMax;
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if ((fCamAvDistClamped = RlvActions::getCameraAvatarDistanceLimits(nCamAvDistLimitMin, nCamAvDistLimitMax)))
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fCamAvDistLocked = nCamAvDistLimitMin == nCamAvDistLimitMax;
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bool fCamOriginDistClamped, fCamOriginDistLocked = false; float nCamOriginDistLimitMin, nCamOriginDistLimitMax;
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if ((fCamOriginDistClamped = RlvActions::getCameraOriginDistanceLimits(nCamOriginDistLimitMin, nCamOriginDistLimitMax)))
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fCamOriginDistLocked = nCamOriginDistLimitMin == nCamOriginDistLimitMax;
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float nCamOriginDistLimitMin;
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float nCamOriginDistLimitMax;
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const bool fCamOriginDistClamped = RlvActions::getCameraOriginDistanceLimits(nCamOriginDistLimitMin, nCamOriginDistLimitMax);
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// Check focus distance limits
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if ( (fCamOriginDistClamped) && (!fCamAvDistLocked) )
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@ -2793,7 +2793,7 @@ void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
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resetPanDiff();
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resetOrbitDiff();
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// <FS:Chanayane> Camera roll (from Alchemy)
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resetCameraRoll();
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resetCameraRoll();
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// </FS:Chanayane>
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gSavedSettings.setU32("CameraPresetType", mCameraPreset);
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@ -3334,7 +3334,7 @@ void LLAgentCamera::storeCameraPosition()
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LLVector3d forward = LLVector3d(1.0, 0.0, 0.0) * LLViewerCamera::getInstance()->getQuaternion() + getCameraPositionGlobal();
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gSavedPerAccountSettings.setVector3d("FSStoredCameraFocus", forward);
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// <FS:Chanayane> Camera roll (from Alchemy)
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gSavedPerAccountSettings.setF32("ALStoredCameraRoll", mRollAngle);
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gSavedPerAccountSettings.setF32("ALStoredCameraRoll", mRollAngle);
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// </FS:Chanayane>
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LLUUID stored_camera_focus_object_id = LLUUID::null;
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@ -3381,7 +3381,7 @@ void LLAgentCamera::loadCameraPosition()
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unlockView();
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setCameraPosAndFocusGlobal(stored_camera_pos, stored_camera_focus, stored_camera_focus_object_id);
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// <FS:Chanayane> Camera roll (from Alchemy)
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mRollAngle = stored_camera_roll;
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mRollAngle = stored_camera_roll;
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// </FS:Chanayane>
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}
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// </FS:Ansariel> FIRE-7758: Save/load camera position feature
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@ -147,7 +147,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
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gGL.setColorMask(true, true);
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LLColor3 light_diffuse(0, 0, 0);
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F32 light_exp = 0.0f;
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//F32 light_exp = 0.0f; // <FS:Ansariel> Remove unused variable
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LLEnvironment& environment = LLEnvironment::instance();
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LLSettingsWater::ptr_t pwater = environment.getCurrentWater();
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@ -183,7 +183,7 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)
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// Apply magic numbers translating light direction into intensities
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light_dir.normalize();
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F32 ground_proj_sq = light_dir.mV[0] * light_dir.mV[0] + light_dir.mV[1] * light_dir.mV[1];
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light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f));
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//light_exp = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f)); // <FS:Ansariel> Remove unused variable
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if (0.f < light_diffuse.normalize()) // Normalizing a color? Puzzling...
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{
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light_diffuse *= (1.5f + (6.f * ground_proj_sq));
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@ -1928,7 +1928,7 @@ void LLModelPreview::genGlodLODs(S32 which_lod, U32 decimation, bool enforce_tri
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mModel[lod].resize(mBaseModel.size());
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mVertexBuffer[lod].clear();
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U32 submeshes = 0;
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//U32 submeshes = 0; // <FS:Ansariel> Remove unused variable
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mRequestedTriangleCount[lod] = (S32)((F32)triangle_count / triangle_ratio);
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mRequestedErrorThreshold[lod] = lod_error_threshold;
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@ -2073,7 +2073,7 @@ void LLModelPreview::genGlodLODs(S32 which_lod, U32 decimation, bool enforce_tri
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buff->getIndexStrider(index);
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target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
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++submeshes;
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//++submeshes; // <FS:Ansariel> Remove unused variable
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if (!validate_face(target_model->getVolumeFace(names[i])))
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{
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@ -544,7 +544,7 @@ void LLViewerTexture::updateClass()
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bool is_low = is_sys_low || over_pct > 0.f;
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static bool was_low = false;
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static bool was_sys_low = false;
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//static bool was_sys_low = false; // <FS:Ansariel> Remove unused variable
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if (is_low && !was_low)
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{
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@ -562,7 +562,7 @@ void LLViewerTexture::updateClass()
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}
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was_low = is_low;
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was_sys_low = is_sys_low;
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//was_sys_low = is_sys_low; // <FS:Ansariel> Remove unused variable
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if (is_low)
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{
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