#4114 Improve GLTF mesh uploader log 2
parent
48eb8a2efe
commit
1132b19c06
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@ -309,6 +309,21 @@ bool LLGLTFLoader::parseMeshes()
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return false;
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}
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// Check total model count against limit
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U32 total_models = static_cast<U32>(mModelList.size());
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if (total_models > mGeneratedModelLimit)
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{
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LL_WARNS("GLTF_IMPORT") << "Model contains " << total_models
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<< " mesh parts, exceeding the limit of " << mGeneratedModelLimit << LL_ENDL;
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LLSD args;
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args["Message"] = "TooManyMeshParts";
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args["PART_COUNT"] = static_cast<S32>(total_models);
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args["LIMIT"] = static_cast<S32>(mGeneratedModelLimit);
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mWarningsArray.append(args);
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return false;
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}
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return true;
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}
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@ -843,13 +858,12 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh&
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{
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LL_INFOS("GLTF_IMPORT") << "Unable to process mesh '" << mesh.mName
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<< "' primitive " << prim_idx
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<< " due to 16-bit index limits. Vertex count: "
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<< prim.getVertexCount() << " exceeds limit: " << USHRT_MAX << LL_ENDL;
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<< " due to 65,534 vertex limit. Vertex count: "
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<< prim.getVertexCount() << LL_ENDL;
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LLSD args;
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args["Message"] = "ErrorIndexLimit";
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args["MESH_NAME"] = mesh.mName.empty() ? ("mesh_" + std::to_string(&mesh - &mGLTFAsset.mMeshes[0])) : mesh.mName;
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args["VERTEX_COUNT"] = static_cast<S32>(prim.getVertexCount());
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args["LIMIT"] = USHRT_MAX;
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mWarningsArray.append(args);
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return false;
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}
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@ -66,10 +66,11 @@
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<string name="NoScenesFound">No scenes defined in GLTF file</string>
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<string name="InvalidMeshReference">Node [NODE_NAME] references invalid mesh [MESH_INDEX] (total meshes: [TOTAL_MESHES])</string>
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<string name="InvalidGeometryNonTriangulated">Mesh [MESH_NAME] primitive [PRIMITIVE_INDEX]: Invalid geometry with [INDEX_COUNT] indices (must be triangulated)</string>
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<string name="ErrorIndexLimit">Mesh [MESH_NAME]: Vertex count [VERTEX_COUNT] exceeds 16-bit limit of [LIMIT]</string>
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<string name="ErrorIndexLimit">Unable to process mesh [MESH_NAME] due to 65,534 vertex limit. Vertex count: [VERTEX_COUNT]</string>
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<string name="TextureFound">Found texture: [TEXTURE_NAME] for material: [MATERIAL_NAME]</string>
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<string name="IgnoredExtension">Model uses unsupported extension: [EXT], related material properties are ignored</string>
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<string name="UnsupportedExtension">Unable to load model, unsupported extension: [EXT]</string>
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<string name="TooManyMeshParts">Model contains [PART_COUNT] mesh parts. Maximum allowed: [LIMIT]</string>
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<panel
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follows="top|left"
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