MAINT-7228 Vertex buffer allocation failure handling

master
andreykproductengine 2017-11-01 19:36:13 +02:00
parent fec6bbddc3
commit 149b2d88dd
15 changed files with 266 additions and 66 deletions

View File

@ -1167,7 +1167,7 @@ void LLVertexBuffer::releaseIndices()
sGLCount--;
}
void LLVertexBuffer::createGLBuffer(U32 size)
bool LLVertexBuffer::createGLBuffer(U32 size)
{
if (mGLBuffer)
{
@ -1176,9 +1176,11 @@ void LLVertexBuffer::createGLBuffer(U32 size)
if (size == 0)
{
return;
return true;
}
bool sucsess = true;
mEmpty = true;
mMappedDataUsingVBOs = useVBOs();
@ -1196,9 +1198,15 @@ void LLVertexBuffer::createGLBuffer(U32 size)
mSize = size;
claimMem(mSize);
}
if (!mMappedData)
{
sucsess = false;
}
return sucsess;
}
void LLVertexBuffer::createGLIndices(U32 size)
bool LLVertexBuffer::createGLIndices(U32 size)
{
if (mGLIndices)
{
@ -1207,9 +1215,11 @@ void LLVertexBuffer::createGLIndices(U32 size)
if (size == 0)
{
return;
return true;
}
bool sucsess = true;
mEmpty = true;
//pad by 16 bytes for aligned copies
@ -1230,6 +1240,12 @@ void LLVertexBuffer::createGLIndices(U32 size)
mGLIndices = ++gl_buffer_idx;
mIndicesSize = size;
}
if (!mMappedIndexData)
{
sucsess = false;
}
return sucsess;
}
void LLVertexBuffer::destroyGLBuffer()
@ -1272,10 +1288,12 @@ void LLVertexBuffer::destroyGLIndices()
//unbind();
}
void LLVertexBuffer::updateNumVerts(S32 nverts)
bool LLVertexBuffer::updateNumVerts(S32 nverts)
{
llassert(nverts >= 0);
bool sucsess = true;
if (nverts > 65536)
{
LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL;
@ -1286,31 +1304,37 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
if (needed_size > mSize || needed_size <= mSize/2)
{
createGLBuffer(needed_size);
sucsess &= createGLBuffer(needed_size);
}
sVertexCount -= mNumVerts;
mNumVerts = nverts;
sVertexCount += mNumVerts;
return sucsess;
}
void LLVertexBuffer::updateNumIndices(S32 nindices)
bool LLVertexBuffer::updateNumIndices(S32 nindices)
{
llassert(nindices >= 0);
bool sucsess = true;
U32 needed_size = sizeof(U16) * nindices;
if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2)
{
createGLIndices(needed_size);
sucsess &= createGLIndices(needed_size);
}
sIndexCount -= mNumIndices;
mNumIndices = nindices;
sIndexCount += mNumIndices;
return sucsess;
}
void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
{
stop_glerror();
@ -1320,10 +1344,12 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL;
}
updateNumVerts(nverts);
updateNumIndices(nindices);
bool sucsess = true;
sucsess &= updateNumVerts(nverts);
sucsess &= updateNumIndices(nindices);
if (create && (nverts || nindices))
if (sucsess && create && (nverts || nindices))
{
//actually allocate space for the vertex buffer if using VBO mapping
flush();
@ -1336,6 +1362,8 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
setupVertexArray();
}
}
return sucsess;
}
static LLTrace::BlockTimerStatHandle FTM_SETUP_VERTEX_ARRAY("Setup VAO");
@ -1457,15 +1485,17 @@ void LLVertexBuffer::setupVertexArray()
unbind();
}
void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
bool LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
llassert(newnverts >= 0);
llassert(newnindices >= 0);
updateNumVerts(newnverts);
updateNumIndices(newnindices);
bool sucsess = true;
sucsess &= updateNumVerts(newnverts);
sucsess &= updateNumIndices(newnindices);
if (useVBOs())
if (sucsess && useVBOs())
{
flush();
@ -1474,6 +1504,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
setupVertexArray();
}
}
return sucsess;
}
bool LLVertexBuffer::useVBOs() const

View File

@ -214,12 +214,12 @@ protected:
bool bindGLArray();
void releaseBuffer();
void releaseIndices();
void createGLBuffer(U32 size);
void createGLIndices(U32 size);
bool createGLBuffer(U32 size);
bool createGLIndices(U32 size);
void destroyGLBuffer();
void destroyGLIndices();
void updateNumVerts(S32 nverts);
void updateNumIndices(S32 nindices);
bool updateNumVerts(S32 nverts);
bool updateNumIndices(S32 nindices);
void unmapBuffer();
public:
@ -235,8 +235,8 @@ public:
virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
void flush(); //flush pending data to GL memory
// allocate buffer
void allocateBuffer(S32 nverts, S32 nindices, bool create);
virtual void resizeBuffer(S32 newnverts, S32 newnindices);
bool allocateBuffer(S32 nverts, S32 nindices, bool create);
virtual bool resizeBuffer(S32 newnverts, S32 newnindices);
// Only call each getVertexPointer, etc, once before calling unmapBuffer()
// call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()

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@ -1485,15 +1485,34 @@ void LLDrawPoolAvatar::getRiggedGeometry(
{
buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
}
buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
if (!buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true))
{
LL_WARNS("LLDrawPoolAvatar") << "Failed to allocate Vertex Buffer to "
<< vol_face.mNumVertices << " vertices and "
<< vol_face.mNumIndices << " indices" << LL_ENDL;
// allocate dummy triangle
buffer->allocateBuffer(1, 3, true);
memset((U8*)buffer->getMappedData(), 0, buffer->getSize());
memset((U8*)buffer->getIndicesPointer(), 0, buffer->getIndicesSize());
}
}
else
{
//resize existing buffer
buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices);
if(!buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices))
{
LL_WARNS("LLDrawPoolAvatar") << "Failed to resize Vertex Buffer to "
<< vol_face.mNumVertices << " vertices and "
<< vol_face.mNumIndices << " indices" << LL_ENDL;
// allocate dummy triangle
buffer->resizeBuffer(1, 3);
memset((U8*)buffer->getMappedData(), 0, buffer->getSize());
memset((U8*)buffer->getIndicesPointer(), 0, buffer->getIndicesSize());
}
}
face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
face->setSize(buffer->getNumVerts(), buffer->getNumIndices());
face->setVertexBuffer(buffer);
U16 offset = 0;

View File

@ -801,7 +801,13 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
U32 num_vertices = vf.mNumVertices;
mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0);
mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE);
if (!mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for image preview to"
<< num_vertices << " vertices and "
<< num_indices << " indices" << LL_ENDL;
// We are likely to crash on getTexCoord0Strider()
}
LLStrider<LLVector3> vertex_strider;
LLStrider<LLVector3> normal_strider;

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@ -2568,13 +2568,21 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
{
buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
if (!buff->allocateBuffer(sizes[i * 2 + 1], sizes[i * 2], true))
{
// Todo: find a way to stop preview in this case instead of crashing
LL_ERRS() << "Failed buffer allocation during preview LOD generation."
<< " Vertices: " << sizes[i * 2 + 1]
<< " Indices: " << sizes[i * 2] << LL_ENDL;
}
buff->setBuffer(type_mask);
glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*) buff->getIndicesPointer());
stop_gloderror();
}
else
{ //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
{
// This face was eliminated or we failed to allocate buffer,
// attempt to create a dummy triangle (one vertex, 3 indices, all 0)
buff->allocateBuffer(1, 3, true);
memset((U8*) buff->getMappedData(), 0, buff->getSize());
memset((U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize());
@ -3322,7 +3330,13 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
vb = new LLVertexBuffer(mask, 0);
vb->allocateBuffer(num_vertices, num_indices, TRUE);
if (!vb->allocateBuffer(num_vertices, num_indices, TRUE))
{
// We are likely to crash due this failure, if this happens, find a way to gracefully stop preview
LL_WARNS() << "Failed to allocate Vertex Buffer for model preview "
<< num_vertices << " vertices and "
<< num_indices << " indices" << LL_ENDL;
}
LLStrider<LLVector3> vertex_strider;
LLStrider<LLVector3> normal_strider;

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@ -451,16 +451,32 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
(group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
{
group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true);
if (!group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on rebuild to "
<< vertex_count << " vertices and "
<< index_count << " indices" << LL_ENDL;
group->mVertexBuffer = NULL;
group->mBufferMap.clear();
}
stop_glerror();
}
else
{
group->mVertexBuffer->resizeBuffer(vertex_count, index_count);
if (!group->mVertexBuffer->resizeBuffer(vertex_count, index_count))
{
// Is likely to cause a crash. If this gets triggered find a way to avoid it (don't forget to reset face)
LL_WARNS() << "Failed to resize Vertex Buffer on rebuild to "
<< vertex_count << " vertices and "
<< index_count << " indices" << LL_ENDL;
group->mVertexBuffer = NULL;
group->mBufferMap.clear();
}
stop_glerror();
}
}
if (group->mVertexBuffer)
{
LL_RECORD_BLOCK_TIME(FTM_GET_GEOMETRY);
getGeometry(group);

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@ -2085,7 +2085,17 @@ void LLVOAvatar::updateMeshData()
if(!facep->getVertexBuffer())
{
buff = new LLVertexBufferAvatar();
buff->allocateBuffer(num_vertices, num_indices, TRUE);
if (!buff->allocateBuffer(num_vertices, num_indices, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for Mesh to "
<< num_vertices << " vertices and "
<< num_indices << " indices" << LL_ENDL;
// Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
facep->setSize(1, 3);
buff->allocateBuffer(1, 3, true);
memset((U8*) buff->getMappedData(), 0, buff->getSize());
memset((U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize());
}
facep->setVertexBuffer(buff);
}
else
@ -2097,7 +2107,15 @@ void LLVOAvatar::updateMeshData()
}
else
{
buff->resizeBuffer(num_vertices, num_indices);
if (!buff->resizeBuffer(num_vertices, num_indices))
{
LL_WARNS() << "Failed to allocate vertex buffer for Mesh, Substituting" << LL_ENDL;
// Attempt to create a dummy triangle (one vertex, 3 indices, all 0)
facep->setSize(1, 3);
buff->resizeBuffer(1, 3);
memset((U8*) buff->getMappedData(), 0, buff->getSize());
memset((U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize());
}
}
}
@ -2109,20 +2127,24 @@ void LLVOAvatar::updateMeshData()
LL_ERRS() << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << LL_ENDL;
}
for(S32 k = j ; k < part_index ; k++)
if (num_vertices == buff->getNumVerts() && num_indices == buff->getNumIndices())
{
bool rigid = false;
if (k == MESH_ID_EYEBALL_LEFT ||
k == MESH_ID_EYEBALL_RIGHT)
{ //eyeballs can't have terse updates since they're never rendered with
//the hardware skinning shader
rigid = true;
}
LLViewerJoint* mesh = getViewerJoint(k);
if (mesh)
for(S32 k = j ; k < part_index ; k++)
{
mesh->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update && !rigid);
bool rigid = false;
if (k == MESH_ID_EYEBALL_LEFT ||
k == MESH_ID_EYEBALL_RIGHT)
{
//eyeballs can't have terse updates since they're never rendered with
//the hardware skinning shader
rigid = true;
}
LLViewerJoint* mesh = getViewerJoint(k);
if (mesh)
{
mesh->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update && !rigid);
}
}
}

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@ -94,7 +94,12 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable)
{
face->setSize(5, 12);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolGround::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for VOGround to "
<< face->getGeomCount() << " vertices and "
<< face->getIndicesCount() << " indices" << LL_ENDL;
}
face->setGeomIndex(0);
face->setIndicesIndex(0);
face->setVertexBuffer(buff);

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@ -61,7 +61,15 @@ void LLVOPartGroup::restoreGL()
//TODO: optimize out binormal mask here. Specular and normal coords as well.
sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
U32 count = LL_MAX_PARTICLE_COUNT;
sVB->allocateBuffer(count*4, count*6, true);
if (!sVB->allocateBuffer(count*4, count*6, true))
{
LL_WARNS() << "Failed to allocate Vertex Buffer to "
<< count*4 << " vertices and "
<< count * 6 << " indices" << LL_ENDL;
// we are likelly to crash at following getTexCoord0Strider(), so unref and return
sVB = NULL;
return;
}
//indices and texcoords are always the same, set once
LLStrider<U16> indicesp;
@ -764,7 +772,7 @@ void LLParticlePartition::rebuildGeom(LLSpatialGroup* group)
addGeometryCount(group, vertex_count, index_count);
if (vertex_count > 0 && index_count > 0)
if (vertex_count > 0 && index_count > 0 && LLVOPartGroup::sVB)
{
group->mBuilt = 1.f;
//use one vertex buffer for all groups

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@ -1462,7 +1462,12 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons
{
facep->setSize(4, 6);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolSky::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE);
if (!buff->allocateBuffer(facep->getGeomCount(), facep->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
<< facep->getGeomCount() << " vertices and "
<< facep->getIndicesCount() << " indices" << LL_ENDL;
}
facep->setGeomIndex(0);
facep->setIndicesIndex(0);
facep->setVertexBuffer(buff);
@ -1869,7 +1874,12 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
{
face->setSize(quads * 4, quads * 6);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for vosky to "
<< face->getGeomCount() << " vertices and "
<< face->getIndicesCount() << " indices" << LL_ENDL;
}
face->setIndicesIndex(0);
face->setGeomIndex(0);
face->setVertexBuffer(buff);

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@ -525,7 +525,14 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
}
mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, 0);
mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE);
if (!mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on update to "
<< max_vertices << " vertices and "
<< max_indices << " indices" << LL_ENDL;
mReferenceBuffer = NULL; //unref
return TRUE;
}
LLStrider<LLVector3> vertices;
LLStrider<LLVector3> normals;
@ -883,7 +890,21 @@ void LLVOTree::updateMesh()
LLFace* facep = mDrawable->getFace(0);
if (!facep) return;
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
buff->allocateBuffer(vert_count, index_count, TRUE);
if (!buff->allocateBuffer(vert_count, index_count, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on mesh update to "
<< vert_count << " vertices and "
<< index_count << " indices" << LL_ENDL;
buff->allocateBuffer(1, 3, true);
memset((U8*)buff->getMappedData(), 0, buff->getSize());
memset((U8*)buff->getIndicesPointer(), 0, buff->getIndicesSize());
facep->setSize(1, 3);
facep->setVertexBuffer(buff);
mReferenceBuffer->flush();
buff->flush();
return;
}
facep->setVertexBuffer(buff);
LLStrider<LLVector3> vertices;

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@ -5638,18 +5638,25 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
}
//create vertex buffer
LLVertexBuffer* buffer = NULL;
LLPointer<LLVertexBuffer> buffer;
{
LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_ALLOCATE);
buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
if(!buffer->allocateBuffer(geom_count, index_count, TRUE))
{
LL_WARNS() << "Failed to allocate group Vertex Buffer to "
<< geom_count << " vertices and "
<< index_count << " indices" << LL_ENDL;
buffer = NULL;
}
}
group->mGeometryBytes += buffer->getSize() + buffer->getIndicesSize();
buffer_map[mask][*face_iter].push_back(buffer);
if (buffer)
{
group->mGeometryBytes += buffer->getSize() + buffer->getIndicesSize();
buffer_map[mask][*face_iter].push_back(buffer);
}
//add face geometry
@ -5657,8 +5664,17 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
U16 index_offset = 0;
while (face_iter < i)
{ //update face indices for new buffer
{
//update face indices for new buffer
facep = *face_iter;
if (buffer.isNull())
{
// Bulk allocation failed
facep->setVertexBuffer(buffer);
facep->setSize(0, 0); // mark as no geometry
++face_iter;
continue;
}
facep->setIndicesIndex(indices_index);
facep->setGeomIndex(index_offset);
facep->setVertexBuffer(buffer);
@ -5983,7 +5999,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
++face_iter;
}
buffer->flush();
if (buffer)
{
buffer->flush();
}
}
group->mBufferMap[mask].clear();

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@ -155,14 +155,22 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
if (!buff || !buff->isWriteable())
{
buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE);
if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
<< face->getGeomCount() << " vertices and "
<< face->getIndicesCount() << " indices" << LL_ENDL;
}
face->setIndicesIndex(0);
face->setGeomIndex(0);
face->setVertexBuffer(buff);
}
else
{
buff->resizeBuffer(face->getGeomCount(), face->getIndicesCount());
if (!buff->resizeBuffer(face->getGeomCount(), face->getIndicesCount()))
{
LL_WARNS() << "Failed to resize Vertex Buffer" << LL_ENDL;
}
}
index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);

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@ -313,7 +313,12 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
#if DOME_SLICES
{
mFanVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
mFanVerts->allocateBuffer(getFanNumVerts(), getFanNumIndices(), TRUE);
if (!mFanVerts->allocateBuffer(getFanNumVerts(), getFanNumIndices(), TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on sky update to "
<< getFanNumVerts() << " vertices and "
<< getFanNumIndices() << " indices" << LL_ENDL;
}
BOOL success = mFanVerts->getVertexStrider(vertices)
&& mFanVerts->getTexCoord0Strider(texCoords)
@ -375,7 +380,12 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
const U32 num_indices_this_seg = 1+num_stacks_this_seg*(2+2*verts_per_stack);
llassert(num_indices_this_seg * sizeof(U16) <= max_buffer_bytes);
segment->allocateBuffer(num_verts_this_seg, num_indices_this_seg, TRUE);
if (!segment->allocateBuffer(num_verts_this_seg, num_indices_this_seg, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer on update to "
<< num_verts_this_seg << " vertices and "
<< num_indices_this_seg << " indices" << LL_ENDL;
}
// lock the buffer
BOOL success = segment->getVertexStrider(vertices)
@ -777,7 +787,10 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable)
if (mStarsVerts.isNull() || !mStarsVerts->isWriteable())
{
mStarsVerts = new LLVertexBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK, GL_DYNAMIC_DRAW);
mStarsVerts->allocateBuffer(getStarsNumVerts()*6, 0, TRUE);
if (!mStarsVerts->allocateBuffer(getStarsNumVerts()*6, 0, TRUE))
{
LL_WARNS() << "Failed to allocate Vertex Buffer for Sky to " << getStarsNumVerts() * 6 << " vertices" << LL_ENDL;
}
}
BOOL success = mStarsVerts->getVertexStrider(verticesp)

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@ -3903,7 +3903,14 @@ void LLPipeline::postSort(LLCamera& camera)
}
//flush particle VB
LLVOPartGroup::sVB->flush();
if (LLVOPartGroup::sVB)
{
LLVOPartGroup::sVB->flush();
}
else
{
LL_WARNS_ONCE() << "Missing particle buffer" << LL_ENDL;
}
/*bool use_transform_feedback = gTransformPositionProgram.mProgramObject && !mMeshDirtyGroup.empty();