More hammering on shaders

meow-7.2.2
Ansariel 2021-01-06 21:18:26 +01:00
parent 234ed3bed3
commit 14a480ef33
2 changed files with 3 additions and 4 deletions

View File

@ -36,12 +36,12 @@ out vec4 frag_color;
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
// <FS:Beq> Colour space and shader fixes for BUG-228586 (Rye)
uniform sampler2DRect normalMap;
uniform samplerCube environmentMap;
//uniform sampler2DRect normalMap;
//uniform samplerCube environmentMap;
// </FS:Beq>
uniform sampler2D noiseMap;
uniform sampler2D lightFunc;
uniform sampler2DRect depthMap;// <FS:Beq/> Colour space and shader fixes for BUG-228586 (Rye)
//uniform sampler2DRect depthMap;// <FS:Beq/> Colour space and shader fixes for BUG-228586 (Rye)
uniform vec3 env_mat[3];
uniform float sun_wash;

View File

@ -40,7 +40,6 @@ uniform sampler2DRect normalMap;
// <FS:Beq> Colour space and shader fixes for BUG-228586 (Rye)
// uniform sampler2DRect lightMap;
uniform sampler2DRect depthMap;
// </FS:Beq>
uniform samplerCube environmentMap;
uniform sampler2D lightFunc;