More hammering on shaders
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234ed3bed3
commit
14a480ef33
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@ -36,12 +36,12 @@ out vec4 frag_color;
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uniform sampler2DRect diffuseRect;
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uniform sampler2DRect specularRect;
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// <FS:Beq> Colour space and shader fixes for BUG-228586 (Rye)
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uniform sampler2DRect normalMap;
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uniform samplerCube environmentMap;
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//uniform sampler2DRect normalMap;
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//uniform samplerCube environmentMap;
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// </FS:Beq>
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uniform sampler2D noiseMap;
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uniform sampler2D lightFunc;
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uniform sampler2DRect depthMap;// <FS:Beq/> Colour space and shader fixes for BUG-228586 (Rye)
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//uniform sampler2DRect depthMap;// <FS:Beq/> Colour space and shader fixes for BUG-228586 (Rye)
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uniform vec3 env_mat[3];
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uniform float sun_wash;
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@ -40,7 +40,6 @@ uniform sampler2DRect normalMap;
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// <FS:Beq> Colour space and shader fixes for BUG-228586 (Rye)
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// uniform sampler2DRect lightMap;
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uniform sampler2DRect depthMap;
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// </FS:Beq>
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uniform samplerCube environmentMap;
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uniform sampler2D lightFunc;
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