Merge branch 'lindenlab/release' into viewer/build

master
Kitty Barnett 2020-06-09 15:19:09 +02:00
commit 1bc3d1a186
106 changed files with 5016 additions and 2498 deletions

1
.gitignore vendored
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@ -3,6 +3,7 @@
*.bak
*.diff
*.orig
*.patch
*.pyc
*.rej
*.swp

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@ -729,38 +729,28 @@
<key>version</key>
<string>2.1.1.500375</string>
</map>
<key>fmodex</key>
<key>fmodstudio</key>
<map>
<key>copyright</key>
<string>COPYRIGHT 2014 FIRELIGHT TECHNOLOGIES PTY LTD. ALL RIGHTS RESERVED</string>
<string>FMOD Studio by Firelight Technologies Pty Ltd.</string>
<key>description</key>
<string>FMOD Studio API</string>
<key>license</key>
<string>fmodex</string>
<string>fmod</string>
<key>license_file</key>
<string>LICENSES/fmodex.txt</string>
<string>LICENSES/fmodstudio.txt</string>
<key>name</key>
<string>fmodex</string>
<string>fmodstudio</string>
<key>platforms</key>
<map>
<key>darwin</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>ed0d8767652aecd65a7fef3e28645bad</string>
<key>url</key>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/fmodex_3p-update-fmodex/rev/297261/arch/Darwin/installer/fmodex-4.44.31.297261-darwin-297261.tar.bz2</string>
</map>
<key>name</key>
<string>darwin</string>
</map>
<key>darwin64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>cba1feed7f6bb671d791a517fddf205a</string>
<string>dc4c9122de8bf77f34cfc8227d10a272</string>
<key>url</key>
<string>https://downloads.catznip.com/packages/fmodex-44461-darwin-201601300040-r23.tar.bz2</string>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/59038/554626/fmodstudio-2.00.07.541681-darwin64-541681.tar.bz2</string>
</map>
<key>name</key>
<string>darwin64</string>
@ -770,9 +760,9 @@
<key>archive</key>
<map>
<key>hash</key>
<string>b847ec838da1ad1dd646df9d74e9b395</string>
<string>c491bdc1690f3d920c66be509ccc6ef2</string>
<key>url</key>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/p64_3p-fmodex/rev/314207/arch/Linux/installer/fmodex-4.44.61.314207-linux-314207.tar.bz2</string>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/59039/554632/fmodstudio-2.00.07.541681-linux-541681.tar.bz2</string>
</map>
<key>name</key>
<string>linux</string>
@ -782,9 +772,9 @@
<key>archive</key>
<map>
<key>hash</key>
<string>89a75d8719f7b2cbe1e54cd8407bb992</string>
<string>ae75cdb1cc9da824c9e270bf97bfdd6c</string>
<key>url</key>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/1544/3476/fmodex-4.44.64.501533-linux64-501533.tar.bz2</string>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/ct2/54589/506866/fmodstudio-2.00.07.538806-linux64-538806.tar.bz2</string>
</map>
<key>name</key>
<string>linux64</string>
@ -794,9 +784,9 @@
<key>archive</key>
<map>
<key>hash</key>
<string>2038da4ab71da8dc086738007c0acdd3</string>
<string>fbd53fad464526e9331332fc0b3fee0b</string>
<key>url</key>
<string>http://viewer.catznip.com/downloads/packages/fmodex-4.44.61-windows-171261212.tar.bz2</string>
<string>https://downloads.catznip.com/packages/fmodstudio-2.00.09-windows-201512304.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
@ -806,16 +796,16 @@
<key>archive</key>
<map>
<key>hash</key>
<string>b4b73cd64bfd72e7ae84aad429d69cf6</string>
<string>af7446fdf8d39e114feae354878ec54b</string>
<key>url</key>
<string>http://viewer.catznip.com/downloads/packages/fmodex-4.44.61-windows64-171261211.tar.bz2</string>
<string>https://downloads.catznip.com/packages/fmodstudio-2.00.09-windows64-201512258.tar.bz2</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>version</key>
<string>4.44.64.501533</string>
<string>2.00.07.541681</string>
</map>
<key>fontconfig</key>
<map>

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@ -1517,6 +1517,7 @@ Whirly Fizzle
STORM-1930
BUG-6659
STORM-2078
BUG-17349
Whoops Babii
VWR-631
VWR-1640

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@ -28,7 +28,6 @@ set(cmake_SOURCE_FILES
FindAPR.cmake
FindAutobuild.cmake
FindBerkeleyDB.cmake
FindFMODEX.cmake
FindGLH.cmake
FindGoogleBreakpad.cmake
FindHUNSPELL.cmake
@ -39,7 +38,7 @@ set(cmake_SOURCE_FILES
FindURIPARSER.cmake
FindXmlRpcEpi.cmake
FindZLIB.cmake
FMODEX.cmake
FMODSTUDIO.cmake
FreeType.cmake
GLEXT.cmake
GLH.cmake

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@ -62,14 +62,10 @@ if(WINDOWS)
endif(ADDRESS_SIZE EQUAL 32)
endif (BUGSPLAT_DB)
if (FMODEX)
if(ADDRESS_SIZE EQUAL 32)
set(release_files ${release_files} fmodex.dll)
else(ADDRESS_SIZE EQUAL 32)
set(release_files ${release_files} fmodex64.dll)
endif(ADDRESS_SIZE EQUAL 32)
endif (FMODEX)
if (FMODSTUDIO)
set(debug_files ${debug_files} fmodL.dll)
set(release_files ${release_files} fmod.dll)
endif (FMODSTUDIO)
#*******************************
# Copy MS C runtime dlls, required for packaging.
@ -192,10 +188,10 @@ elseif(DARWIN)
libnghttp2.14.14.0.dylib
)
if (FMODEX)
set(debug_files ${debug_files} libfmodexL.dylib)
set(release_files ${release_files} libfmodex.dylib)
endif (FMODEX)
if (FMODSTUDIO)
set(debug_files ${debug_files} libfmodL.dylib)
set(release_files ${release_files} libfmod.dylib)
endif (FMODSTUDIO)
elseif(LINUX)
# linux is weird, multiple side by side configurations aren't supported
@ -242,10 +238,10 @@ elseif(LINUX)
libfontconfig.so.1
)
if (FMODEX)
set(debug_files ${debug_files} "libfmodexL.so")
set(release_files ${release_files} "libfmodex.so")
endif (FMODEX)
if (FMODSTUDIO)
set(debug_files ${debug_files} "libfmodL.so")
set(release_files ${release_files} "libfmod.so")
endif (FMODSTUDIO)
else(WINDOWS)
message(STATUS "WARNING: unrecognized platform for staging 3rd party libs, skipping...")

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@ -1,52 +0,0 @@
# -*- cmake -*-
# FMOD can be set when launching the make using the argument -DFMOD:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODEX.
# Open source devs should use the -DFMODEX:BOOL=ON then if they want to build with FMOD, whether
# they are using USESYSTEMLIBS or not.
if (INSTALL_PROPRIETARY)
set(FMODEX ON CACHE BOOL "Using FMOD Ex sound library.")
endif (INSTALL_PROPRIETARY)
if (FMODEX)
if (USESYSTEMLIBS)
# In that case, we use the version of the library installed on the system
set(FMODEX_FIND_REQUIRED ON)
include(FindFMODEX)
else (USESYSTEMLIBS)
if (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
set(FMODEX_LIBRARIES ${FMODEX_LIBRARY})
MESSAGE(STATUS "Using FMODEX path: ${FMODEX_LIBRARIES}, ${FMODEX_INCLUDE_DIR}")
else (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmodex)
if (WINDOWS)
if (ADDRESS_SIZE EQUAL 32)
set(FMODEX_LIBRARY
debug fmodexL_vc
optimized fmodex_vc)
else (ADDRESS_SIZE EQUAL 64)
set(FMODEX_LIBRARY
debug fmodexL64_vc
optimized fmodex64_vc)
endif (ADDRESS_SIZE EQUAL 32)
elseif (DARWIN)
set(FMODEX_LIBRARY
debug fmodexL
optimized fmodex)
elseif (LINUX)
set(FMODEX_LIBRARY
debug fmodexL
optimized fmodex)
endif (WINDOWS)
set(FMODEX_LIBRARIES ${FMODEX_LIBRARY})
set(FMODEX_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/fmodex)
endif (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
endif (USESYSTEMLIBS)
endif (FMODEX)

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@ -0,0 +1,38 @@
# -*- cmake -*-
# FMODSTUDIO can be set when launching the make using the argument -DFMODSTUDIO:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODSTUDIO.
if (INSTALL_PROPRIETARY)
set(FMODSTUDIO ON CACHE BOOL "Using FMODSTUDIO sound library.")
endif (INSTALL_PROPRIETARY)
if (FMODSTUDIO)
if (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
set(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
else (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmodstudio)
if (WINDOWS)
set(FMODSTUDIO_LIBRARY
debug fmodL_vc
optimized fmod_vc)
elseif (DARWIN)
#despite files being called libfmod.dylib, we are searching for fmod
set(FMODSTUDIO_LIBRARY
debug fmodL
optimized fmod)
elseif (LINUX)
set(FMODSTUDIO_LIBRARY
debug fmodL
optimized fmod)
endif (WINDOWS)
set(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
set(FMODSTUDIO_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/fmodstudio)
endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
endif (FMODSTUDIO)

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@ -1,65 +0,0 @@
# -*- cmake -*-
# - Find FMODEX
# Find the FMODEX includes and library
# This module defines
# FMODEX_INCLUDE_DIR, where to find fmod.h and fmod_errors.h
# FMODEX_LIBRARIES, the libraries needed to use FMODEX.
# FMODEX, If false, do not try to use FMODEX.
# also defined, but not for general use are
# FMODEX_LIBRARY, where to find the FMODEX library.
FIND_PATH(FMODEX_INCLUDE_DIR fmod.h PATH_SUFFIXES fmod)
SET(FMODEX_NAMES ${FMODEX_NAMES} fmodex fmodvc fmodexL_vc)
FIND_LIBRARY(FMODEX_LIBRARY
NAMES ${FMODEX_NAMES}
PATH_SUFFIXES fmodex
)
IF (FMODEX_SDK_DIR OR WINDOWS)
if(WINDOWS)
set(FMODEX_SDK_DIR "$ENV{PROGRAMFILES}/FMOD SoundSystem/FMOD Programmers API Windows" CACHE PATH "Path to FMODEX")
STRING(REGEX REPLACE "\\\\" "/" FMODEX_SDK_DIR ${FMODEX_SDK_DIR})
endif(WINDOWS)
find_library(FMODEX_LIBRARY
fmodex_vc fmodexL_vc
PATHS
${FMODEX_SDK_DIR}/api/lib
${FMODEX_SDK_DIR}/api
${FMODEX_SDK_DIR}
)
find_path(FMODEX_INCLUDE_DIR fmod.h
${FMODEX_SDK_DIR}/api/inc
${FMODEX_SDK_DIR}/api
${FMODEX_SDK_DIR}
)
find_path(FMODEX_INCLUDE_DIR fmod.h
${FMODEX_SDK_DIR}/api/inc
${FMODEX_SDK_DIR}/api
${FMODEX_SDK_DIR}
)
IF (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
SET(FMODEX_LIBRARIES ${FMODEX_LIBRARY})
SET(FMODEX_FOUND "YES")
endif (FMODEX_LIBRARY AND FMODEX_INCLUDE_DIR)
ENDIF (FMODEX_SDK_DIR OR WINDOWS)
IF (FMODEX_FOUND)
IF (NOT FMODEX_FIND_QUIETLY)
MESSAGE(STATUS "Found FMODEX: ${FMODEX_LIBRARIES}")
ENDIF (NOT FMODEX_FIND_QUIETLY)
ELSE (FMODEX_FOUND)
IF (FMODEX_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find FMODEX library")
ENDIF (FMODEX_FIND_REQUIRED)
ENDIF (FMODEX_FOUND)
# Deprecated declarations.
SET (NATIVE_FMODEX_INCLUDE_PATH ${FMODEX_INCLUDE_DIR} )
GET_FILENAME_COMPONENT (NATIVE_FMODEX_LIB_PATH ${FMODEX_LIBRARY} PATH)
MARK_AS_ADVANCED(
FMODEX_LIBRARY
FMODEX_INCLUDE_DIR
)

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@ -4,7 +4,7 @@ project(llaudio)
include(00-Common)
include(LLAudio)
include(FMODEX)
include(FMODSTUDIO)
include(OPENAL)
include(LLCommon)
include(LLMath)
@ -42,22 +42,22 @@ set(llaudio_HEADER_FILES
llwindgen.h
)
if (FMODEX)
if (FMODSTUDIO)
include_directories(
${FMODEX_INCLUDE_DIR}
${FMODSTUDIO_INCLUDE_DIR}
)
list(APPEND llaudio_SOURCE_FILES
llaudioengine_fmodex.cpp
lllistener_fmodex.cpp
llstreamingaudio_fmodex.cpp
llaudioengine_fmodstudio.cpp
lllistener_fmodstudio.cpp
llstreamingaudio_fmodstudio.cpp
)
list(APPEND llaudio_HEADER_FILES
llaudioengine_fmodex.h
lllistener_fmodex.h
llstreamingaudio_fmodex.h
llaudioengine_fmodstudio.h
lllistener_fmodstudio.h
llstreamingaudio_fmodstudio.h
)
endif (FMODEX)
endif (FMODSTUDIO)
if (OPENAL)
list(APPEND llaudio_SOURCE_FILES

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@ -111,7 +111,7 @@ void LLAudioEngine::setDefaults()
}
bool LLAudioEngine::init(const S32 num_channels, void* userdata)
bool LLAudioEngine::init(const S32 num_channels, void* userdata, const std::string &app_title)
{
setDefaults();

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@ -99,7 +99,7 @@ public:
virtual ~LLAudioEngine();
// initialization/startup/shutdown
virtual bool init(const S32 num_channels, void *userdata);
virtual bool init(const S32 num_channels, void *userdata, const std::string &app_title);
virtual std::string getDriverName(bool verbose) = 0;
virtual void shutdown();

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@ -1,767 +0,0 @@
/**
* @file audioengine_fmodex.cpp
* @brief Implementation of LLAudioEngine class abstracting the audio
* support as a FMODEX implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstreamingaudio.h"
#include "llstreamingaudio_fmodex.h"
#include "llaudioengine_fmodex.h"
#include "lllistener_fmodex.h"
#include "llerror.h"
#include "llmath.h"
#include "llrand.h"
#include "fmod.hpp"
#include "fmod_errors.h"
#include "lldir.h"
#include "llapr.h"
#include "sound_ids.h"
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels);
FMOD::ChannelGroup *LLAudioEngine_FMODEX::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
LLAudioEngine_FMODEX::LLAudioEngine_FMODEX(bool enable_profiler)
{
mInited = false;
mWindGen = NULL;
mWindDSP = NULL;
mSystem = NULL;
mEnableProfiler = enable_profiler;
mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
}
LLAudioEngine_FMODEX::~LLAudioEngine_FMODEX()
{
delete mWindDSPDesc;
}
inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if(result == FMOD_OK)
return false;
LL_DEBUGS() << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
return true;
}
void* F_STDCALL decode_alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
if(type & FMOD_MEMORY_STREAM_DECODE)
{
LL_INFOS() << "Decode buffer size: " << size << LL_ENDL;
}
else if(type & FMOD_MEMORY_STREAM_FILE)
{
LL_INFOS() << "Strean buffer size: " << size << LL_ENDL;
}
return new char[size];
}
void* F_STDCALL decode_realloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
memset(ptr,0,size);
return ptr;
}
void F_STDCALL decode_dealloc(void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
delete[] (char*)ptr;
}
bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
{
U32 version;
FMOD_RESULT result;
LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() initializing FMOD" << LL_ENDL;
//result = FMOD::Memory_Initialize(NULL, 0, &decode_alloc, &decode_realloc, &decode_dealloc, FMOD_MEMORY_STREAM_DECODE | FMOD_MEMORY_STREAM_FILE);
//if(Check_FMOD_Error(result, "FMOD::Memory_Initialize"))
// return false;
// turn off non-error log spam to fmod.log (TODO: why do we even have an fmod.log if we don't link against log lib?)
FMOD::Debug_SetLevel(FMOD_DEBUG_LEVEL_ERROR);
result = FMOD::System_Create(&mSystem);
if(Check_FMOD_Error(result, "FMOD::System_Create"))
return false;
//will call LLAudioEngine_FMODEX::allocateListener, which needs a valid mSystem pointer.
LLAudioEngine::init(num_channels, userdata);
result = mSystem->getVersion(&version);
Check_FMOD_Error(result, "FMOD::System::getVersion");
if (version < FMOD_VERSION)
{
LL_WARNS("AppInit") << "Error : You are using the wrong FMOD Ex version (" << version
<< ")! You should be using FMOD Ex" << FMOD_VERSION << LL_ENDL;
}
result = mSystem->setSoftwareFormat(44100, FMOD_SOUND_FORMAT_PCM16, 0, 0, FMOD_DSP_RESAMPLER_LINEAR);
Check_FMOD_Error(result,"FMOD::System::setSoftwareFormat");
// In this case, all sounds, PLUS wind and stream will be software.
result = mSystem->setSoftwareChannels(num_channels + 2);
Check_FMOD_Error(result,"FMOD::System::setSoftwareChannels");
U32 fmod_flags = FMOD_INIT_NORMAL;
if(mEnableProfiler)
{
fmod_flags |= FMOD_INIT_ENABLE_PROFILE;
mSystem->createChannelGroup("None", &mChannelGroups[AUDIO_TYPE_NONE]);
mSystem->createChannelGroup("SFX", &mChannelGroups[AUDIO_TYPE_SFX]);
mSystem->createChannelGroup("UI", &mChannelGroups[AUDIO_TYPE_UI]);
mSystem->createChannelGroup("Ambient", &mChannelGroups[AUDIO_TYPE_AMBIENT]);
}
#if LL_LINUX
bool audio_ok = false;
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_PULSEAUDIO")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
if(mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if(mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL;
if(mSystem->setOutput(FMOD_OUTPUTTYPE_OSS) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "OSS audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
return false;
}
// We're interested in logging which output method we
// ended up with, for QA purposes.
FMOD_OUTPUTTYPE output_type;
mSystem->getOutput(&output_type);
switch (output_type)
{
case FMOD_OUTPUTTYPE_NOSOUND:
LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_PULSEAUDIO:
LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_ALSA:
LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_OSS:
LL_INFOS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
default:
LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
};
#else // LL_LINUX
// initialize the FMOD engine
result = mSystem->init( num_channels + 2, fmod_flags, 0);
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
{
/*
Ok, the speaker mode selected isn't supported by this soundcard. Switch it
back to stereo...
*/
result = mSystem->setSpeakerMode(FMOD_SPEAKERMODE_STEREO);
Check_FMOD_Error(result,"Error falling back to stereo mode");
/*
... and re-init.
*/
result = mSystem->init( num_channels + 2, fmod_flags, 0);
}
if(Check_FMOD_Error(result, "Error initializing FMOD Ex"))
return false;
#endif
// set up our favourite FMOD-native streaming audio implementation if none has already been added
if (!getStreamingAudioImpl()) // no existing implementation added
setStreamingAudioImpl(new LLStreamingAudio_FMODEX(mSystem));
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init() FMOD Ex initialized correctly" << LL_ENDL;
int r_numbuffers, r_samplerate, r_channels, r_bits;
unsigned int r_bufferlength;
mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
mSystem->getSoftwareFormat(&r_samplerate, NULL, &r_channels, NULL, NULL, &r_bits);
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_samplerate=" << r_samplerate << "Hz" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_channels=" << r_channels << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_bits =" << r_bits << LL_ENDL;
char r_name[512];
mSystem->getDriverInfo(0, r_name, 511, 0);
r_name[511] = '\0';
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
int latency = 100; // optimistic default - i suspect if sample rate is 0, everything breaks.
if ( r_samplerate != 0 )
latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): latency=" << latency << "ms" << LL_ENDL;
mInited = true;
LL_INFOS("AppInit") << "LLAudioEngine_FMODEX::init(): initialization complete." << LL_ENDL;
return true;
}
std::string LLAudioEngine_FMODEX::getDriverName(bool verbose)
{
llassert_always(mSystem);
if (verbose)
{
U32 version;
if(!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
{
return llformat("FMOD Ex %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
}
}
return "FMODEx";
}
void LLAudioEngine_FMODEX::allocateListener(void)
{
mListenerp = (LLListener *) new LLListener_FMODEX(mSystem);
if (!mListenerp)
{
LL_WARNS() << "Listener creation failed" << LL_ENDL;
}
}
void LLAudioEngine_FMODEX::shutdown()
{
stopInternetStream();
LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL;
LLAudioEngine::shutdown();
LL_INFOS() << "LLAudioEngine_FMODEX::shutdown() closing FMOD Ex" << LL_ENDL;
if ( mSystem ) // speculative fix for MAINT-2657
{
mSystem->close();
mSystem->release();
}
LL_INFOS() << "LLAudioEngine_FMODEX::shutdown() done closing FMOD Ex" << LL_ENDL;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer * LLAudioEngine_FMODEX::createBuffer()
{
return new LLAudioBufferFMODEX(mSystem);
}
LLAudioChannel * LLAudioEngine_FMODEX::createChannel()
{
return new LLAudioChannelFMODEX(mSystem);
}
bool LLAudioEngine_FMODEX::initWind()
{
mNextWindUpdate = 0.0;
if (!mWindDSP)
{
memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
mWindDSPDesc->channels = 2;
mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
return false;
if (mWindGen)
delete mWindGen;
float frequency = 44100;
mWindDSP->getDefaults(&frequency,0,0,0);
mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
mWindDSP->setUserData((void*)mWindGen);
}
// *TODO: Should this guard against multiple plays?
if (mWindDSP)
{
mSystem->playDSP(FMOD_CHANNEL_FREE, mWindDSP, false, 0);
return true;
}
return false;
}
void LLAudioEngine_FMODEX::cleanupWind()
{
if (mWindDSP)
{
mWindDSP->remove();
mWindDSP->release();
mWindDSP = NULL;
}
delete mWindGen;
mWindGen = NULL;
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODEX::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
if (!mEnableWind)
{
return;
}
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
// cerr << "Wind update" << endl;
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODEX::setInternalGain(F32 gain)
{
if (!mInited)
{
return;
}
gain = llclamp( gain, 0.0f, 1.0f );
FMOD::ChannelGroup *master_group;
mSystem->getMasterChannelGroup(&master_group);
master_group->setVolume(gain);
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
if ( saimpl )
{
// fmod likes its streaming audio channel gain re-asserted after
// master volume change.
saimpl->setGain(saimpl->getGain());
}
}
//
// LLAudioChannelFMODEX implementation
//
LLAudioChannelFMODEX::LLAudioChannelFMODEX(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
{
}
LLAudioChannelFMODEX::~LLAudioChannelFMODEX()
{
cleanup();
}
bool LLAudioChannelFMODEX::updateBuffer()
{
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the channel for a different buffer.
LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentSourcep->getCurrentBuffer();
// Grab the FMOD sample associated with the buffer
FMOD::Sound *soundp = bufferp->getSound();
if (!soundp)
{
// This is bad, there should ALWAYS be a sound associated with a legit
// buffer.
LL_ERRS() << "No FMOD sound!" << LL_ENDL;
return false;
}
// Actually play the sound. Start it off paused so we can do all the necessary
// setup.
if(!mChannelp)
{
FMOD_RESULT result = getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, true, &mChannelp);
Check_FMOD_Error(result, "FMOD::System::playSound");
}
//LL_INFOS() << "Setting up channel " << std::hex << mChannelID << std::dec << LL_ENDL;
}
// If we have a source for the channel, we need to update its gain.
if (mCurrentSourcep)
{
// SJB: warnings can spam and hurt framerate, disabling
//FMOD_RESULT result;
mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
{
S32 index;
mChannelp->getIndex(&index);
LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
<< " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
}*/
}
return true;
}
void LLAudioChannelFMODEX::update3DPosition()
{
if (!mChannelp)
{
// We're not actually a live channel (i.e., we're not playing back anything)
return;
}
LLAudioBufferFMODEX *bufferp = (LLAudioBufferFMODEX *)mCurrentBufferp;
if (!bufferp)
{
// We don't have a buffer associated with us (should really have been picked up
// by the above if.
return;
}
if (mCurrentSourcep->isAmbient())
{
// Ambient sound, don't need to do any positional updates.
set3DMode(false);
}
else
{
// Localized sound. Update the position and velocity of the sound.
set3DMode(true);
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
}
}
void LLAudioChannelFMODEX::updateLoop()
{
if (!mChannelp)
{
// May want to clear up the loop/sample counters.
return;
}
//
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
U32 cur_pos;
mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES);
if (cur_pos < (U32)mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelFMODEX::cleanup()
{
if (!mChannelp)
{
//LL_INFOS() << "Aborting cleanup with no channel handle." << LL_ENDL;
return;
}
//LL_INFOS() << "Cleaning up channel: " << mChannelID << LL_ENDL;
Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop");
mCurrentBufferp = NULL;
mChannelp = NULL;
}
void LLAudioChannelFMODEX::play()
{
if (!mChannelp)
{
LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
return;
}
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
getSource()->setPlayedOnce(true);
if(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()])
mChannelp->setChannelGroup(LLAudioEngine_FMODEX::mChannelGroups[getSource()->getType()]);
}
void LLAudioChannelFMODEX::playSynced(LLAudioChannel *channelp)
{
LLAudioChannelFMODEX *fmod_channelp = (LLAudioChannelFMODEX*)channelp;
if (!(fmod_channelp->mChannelp && mChannelp))
{
// Don't have channels allocated to both the master and the slave
return;
}
U32 cur_pos;
if(Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
return;
cur_pos %= mCurrentBufferp->getLength();
// Try to match the position of our sync master
Check_FMOD_Error(mChannelp->setPosition(cur_pos,FMOD_TIMEUNIT_PCMBYTES),"Unable to set current position");
// Start us playing
play();
}
bool LLAudioChannelFMODEX::isPlaying()
{
if (!mChannelp)
{
return false;
}
bool paused, playing;
mChannelp->getPaused(&paused);
mChannelp->isPlaying(&playing);
return !paused && playing;
}
//
// LLAudioChannelFMODEX implementation
//
LLAudioBufferFMODEX::LLAudioBufferFMODEX(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
{
}
LLAudioBufferFMODEX::~LLAudioBufferFMODEX()
{
if(mSoundp)
{
mSoundp->release();
mSoundp = NULL;
}
}
bool LLAudioBufferFMODEX::loadWAV(const std::string& filename)
{
// Try to open a wav file from disk. This will eventually go away, as we don't
// really want to block doing this.
if (filename.empty())
{
// invalid filename, abort.
return false;
}
if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
{
// File not found, abort.
return false;
}
if (mSoundp)
{
// If there's already something loaded in this buffer, clean it up.
mSoundp->release();
mSoundp = NULL;
}
FMOD_MODE base_mode = FMOD_LOOP_NORMAL | FMOD_SOFTWARE;
FMOD_CREATESOUNDEXINFO exinfo;
memset(&exinfo,0,sizeof(exinfo));
exinfo.cbsize = sizeof(exinfo);
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
// Load up the wav file into an fmod sample
#if LL_WINDOWS
FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp);
#else
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
#endif
if (result != FMOD_OK)
{
// We failed to load the file for some reason.
LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
//
// If we EVER want to load wav files provided by end users, we need
// to rethink this!
//
// file is probably corrupt - remove it.
LLFile::remove(filename);
return false;
}
// Everything went well, return true
return true;
}
U32 LLAudioBufferFMODEX::getLength()
{
if (!mSoundp)
{
return 0;
}
U32 length;
mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
return length;
}
void LLAudioChannelFMODEX::set3DMode(bool use3d)
{
FMOD_MODE current_mode;
if(mChannelp->getMode(&current_mode) != FMOD_OK)
return;
FMOD_MODE new_mode = current_mode;
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
new_mode |= use3d ? FMOD_3D : FMOD_2D;
if(current_mode != new_mode)
{
mChannelp->setMode(new_mode);
}
}
// *NOTE: This is almost certainly being called on the mixer thread,
// not the main thread. May have implications for callees or audio
// engine shutdown.
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *originalbuffer, float *newbuffer, unsigned int length, int inchannels, int outchannels)
{
// originalbuffer = fmod's original mixbuffer.
// newbuffer = the buffer passed from the previous DSP unit.
// length = length in samples at this mix time.
// userdata = user parameter passed through in FSOUND_DSP_Create.
LLWindGen<LLAudioEngine_FMODEX::MIXBUFFERFORMAT> *windgen;
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
thisdsp->getUserData((void **)&windgen);
S32 channels, configwidth, configheight;
thisdsp->getInfo(0, 0, &channels, &configwidth, &configheight);
windgen->windGenerate((LLAudioEngine_FMODEX::MIXBUFFERFORMAT *)newbuffer, length);
return FMOD_OK;
}

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@ -0,0 +1,753 @@
/**
* @file audioengine_fmodstudio.cpp
* @brief Implementation of LLAudioEngine class abstracting the audio
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstreamingaudio.h"
#include "llstreamingaudio_fmodstudio.h"
#include "llaudioengine_fmodstudio.h"
#include "lllistener_fmodstudio.h"
#include "llerror.h"
#include "llmath.h"
#include "llrand.h"
#include "fmodstudio/fmod.hpp"
#include "fmodstudio/fmod_errors.h"
#include "lldir.h"
#include "llapr.h"
#include "sound_ids.h"
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler)
: mInited(false),
mWindGen(NULL),
mWindDSP(NULL),
mSystem(NULL),
mEnableProfiler(enable_profiler),
mWindDSPDesc(NULL)
{
}
LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
{
// mWindDSPDesc, mWindGen and mWindDSP get cleaned up on cleanupWind in LLAudioEngine::shutdown()
// mSystem gets cleaned up at shutdown()
}
static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if (result == FMOD_OK)
return false;
LL_DEBUGS("FMOD") << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
return true;
}
bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata, const std::string &app_title)
{
U32 version;
FMOD_RESULT result;
LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;
result = FMOD::System_Create(&mSystem);
if (Check_FMOD_Error(result, "FMOD::System_Create"))
return false;
//will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
LLAudioEngine::init(num_channels, userdata, app_title);
result = mSystem->getVersion(&version);
Check_FMOD_Error(result, "FMOD::System::getVersion");
if (version < FMOD_VERSION)
{
LL_WARNS("AppInit") << "FMOD Studio version mismatch, actual: " << version
<< " expected:" << FMOD_VERSION << LL_ENDL;
}
// In this case, all sounds, PLUS wind and stream will be software.
result = mSystem->setSoftwareChannels(num_channels + 2);
Check_FMOD_Error(result, "FMOD::System::setSoftwareChannels");
FMOD_ADVANCEDSETTINGS settings;
memset(&settings, 0, sizeof(settings));
settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;
result = mSystem->setAdvancedSettings(&settings);
Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");
// FMOD_INIT_THREAD_UNSAFE Disables thread safety for API calls.
// Only use this if FMOD is being called from a single thread, and if Studio API is not being used.
U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
if (mEnableProfiler)
{
fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
}
#if LL_LINUX
bool audio_ok = false;
if (!audio_ok)
{
const char* env_string = getenv("LL_BAD_FMOD_PULSEAUDIO");
if (NULL == env_string)
{
LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
if (mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, const_cast<char*>(app_title.c_str()))) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
const char* env_string = getenv("LL_BAD_FMOD_ALSA");
if (NULL == env_string)
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if (mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA) == FMOD_OK &&
(result = mSystem->init(num_channels + 2, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
return false;
}
// We're interested in logging which output method we
// ended up with, for QA purposes.
FMOD_OUTPUTTYPE output_type;
mSystem->getOutput(&output_type);
switch (output_type)
{
case FMOD_OUTPUTTYPE_NOSOUND:
LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_PULSEAUDIO:
LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_ALSA:
LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
default:
LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
};
#else // LL_LINUX
// initialize the FMOD engine
// number of channel in this case looks to be identiacal to number of max simultaneously
// playing objects and we can set practically any number
result = mSystem->init(num_channels + 2, fmod_flags, 0);
if (Check_FMOD_Error(result, "Error initializing FMOD Studio with default settins, retrying with other format"))
{
result = mSystem->setSoftwareFormat(44100, FMOD_SPEAKERMODE_STEREO, 0/*- ignore*/);
if (Check_FMOD_Error(result, "Error setting sotware format. Can't init."))
{
return false;
}
result = mSystem->init(num_channels + 2, fmod_flags, 0);
}
if (Check_FMOD_Error(result, "Error initializing FMOD Studio"))
{
// If it fails here and (result == FMOD_ERR_OUTPUT_CREATEBUFFER),
// we can retry with other settings
return false;
}
#endif
// set up our favourite FMOD-native streaming audio implementation if none has already been added
if (!getStreamingAudioImpl()) // no existing implementation added
setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem));
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
int r_numbuffers, r_samplerate, r_channels;
unsigned int r_bufferlength;
char r_name[512];
int latency = 100;
mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
r_name[511] = '\0';
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
if (r_samplerate != 0)
latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;
mInited = true;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;
return true;
}
std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
{
llassert_always(mSystem);
if (verbose)
{
U32 version;
if (!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
{
return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
}
}
return "FMOD STUDIO";
}
void LLAudioEngine_FMODSTUDIO::allocateListener(void)
{
mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
if (!mListenerp)
{
LL_WARNS("FMOD") << "Listener creation failed" << LL_ENDL;
}
}
void LLAudioEngine_FMODSTUDIO::shutdown()
{
stopInternetStream();
LL_INFOS("FMOD") << "About to LLAudioEngine::shutdown()" << LL_ENDL;
LLAudioEngine::shutdown();
LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
if (mSystem)
{
mSystem->close();
mSystem->release();
}
LL_INFOS("FMOD") << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
{
return new LLAudioBufferFMODSTUDIO(mSystem);
}
LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
{
return new LLAudioChannelFMODSTUDIO(mSystem);
}
bool LLAudioEngine_FMODSTUDIO::initWind()
{
mNextWindUpdate = 0.0;
if (!mWindDSPDesc)
{
mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
}
if (!mWindDSP)
{
memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name));
mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
mWindDSPDesc->read = &windCallback; // Assign callback - may be called from arbitrary threads
if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP"))
return false;
if (mWindGen)
delete mWindGen;
int frequency = 44100;
FMOD_SPEAKERMODE mode;
if (Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
{
cleanupWind();
return false;
}
mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
if (Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData"))
{
cleanupWind();
return false;
}
if (Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat"))
{
cleanupWind();
return false;
}
}
// *TODO: Should this guard against multiple plays?
if (Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
{
cleanupWind();
return false;
}
return true;
}
void LLAudioEngine_FMODSTUDIO::cleanupWind()
{
if (mWindDSP)
{
FMOD::ChannelGroup* master_group = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
&& master_group)
{
master_group->removeDSP(mWindDSP);
}
mWindDSP->release();
mWindDSP = NULL;
}
delete mWindDSPDesc;
mWindDSPDesc = NULL;
delete mWindGen;
mWindGen = NULL;
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
if (!mEnableWind)
{
return;
}
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
// cerr << "Wind update" << endl;
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch, 2.5*(mapWindVecToGain(wind_vec) + 1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
{
if (!mInited)
{
return;
}
gain = llclamp(gain, 0.0f, 1.0f);
FMOD::ChannelGroup* master_group = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup")
&& master_group)
{
master_group->setVolume(gain);
}
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
if (saimpl)
{
// fmod likes its streaming audio channel gain re-asserted after
// master volume change.
saimpl->setGain(saimpl->getGain());
}
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
{
}
LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
{
cleanup();
}
bool LLAudioChannelFMODSTUDIO::updateBuffer()
{
if (!mCurrentSourcep)
{
// This channel isn't associated with any source, nothing
// to be updated
return false;
}
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the channel for a different buffer.
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentSourcep->getCurrentBuffer();
// Grab the FMOD sample associated with the buffer
FMOD::Sound *soundp = bufferp->getSound();
if (!soundp)
{
// This is bad, there should ALWAYS be a sound associated with a legit
// buffer.
LL_ERRS() << "No FMOD sound!" << LL_ENDL;
return false;
}
// Actually play the sound. Start it off paused so we can do all the necessary
// setup.
if (!mChannelp)
{
FMOD_RESULT result = getSystem()->playSound(soundp, NULL /*free channel?*/, true, &mChannelp);
Check_FMOD_Error(result, "FMOD::System::playSound");
}
// Setting up channel mChannelID
}
// If we have a source for the channel, we need to update its gain.
if (mCurrentSourcep)
{
// SJB: warnings can spam and hurt framerate, disabling
//FMOD_RESULT result;
mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
{
S32 index;
mChannelp->getIndex(&index);
LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
<< " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
}*/
}
return true;
}
void LLAudioChannelFMODSTUDIO::update3DPosition()
{
if (!mChannelp)
{
// We're not actually a live channel (i.e., we're not playing back anything)
return;
}
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp;
if (!bufferp)
{
// We don't have a buffer associated with us (should really have been picked up
// by the above if.
return;
}
if (mCurrentSourcep->isAmbient())
{
// Ambient sound, don't need to do any positional updates.
set3DMode(false);
}
else
{
// Localized sound. Update the position and velocity of the sound.
set3DMode(true);
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
}
}
void LLAudioChannelFMODSTUDIO::updateLoop()
{
if (!mChannelp)
{
// May want to clear up the loop/sample counters.
return;
}
//
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
U32 cur_pos;
mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES);
if (cur_pos < (U32)mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelFMODSTUDIO::cleanup()
{
if (!mChannelp)
{
// Aborting cleanup with no channel handle.
return;
}
//Cleaning up channel mChannelID
Check_FMOD_Error(mChannelp->stop(), "FMOD::Channel::stop");
mCurrentBufferp = NULL;
mChannelp = NULL;
}
void LLAudioChannelFMODSTUDIO::play()
{
if (!mChannelp)
{
LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
return;
}
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::pause");
getSource()->setPlayedOnce(true);
if (LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]);
}
void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
{
LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
if (!(fmod_channelp->mChannelp && mChannelp))
{
// Don't have channels allocated to both the master and the slave
return;
}
U32 cur_pos;
if (Check_FMOD_Error(mChannelp->getPosition(&cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
return;
cur_pos %= mCurrentBufferp->getLength();
// Try to match the position of our sync master
Check_FMOD_Error(mChannelp->setPosition(cur_pos, FMOD_TIMEUNIT_PCMBYTES), "Unable to set current position");
// Start us playing
play();
}
bool LLAudioChannelFMODSTUDIO::isPlaying()
{
if (!mChannelp)
{
return false;
}
bool paused, playing;
mChannelp->getPaused(&paused);
mChannelp->isPlaying(&playing);
return !paused && playing;
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
{
}
LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
{
if (mSoundp)
{
mSoundp->release();
mSoundp = NULL;
}
}
bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
{
// Try to open a wav file from disk. This will eventually go away, as we don't
// really want to block doing this.
if (filename.empty())
{
// invalid filename, abort.
return false;
}
if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
{
// File not found, abort.
return false;
}
if (mSoundp)
{
// If there's already something loaded in this buffer, clean it up.
mSoundp->release();
mSoundp = NULL;
}
FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
FMOD_CREATESOUNDEXINFO exinfo;
memset(&exinfo, 0, sizeof(exinfo));
exinfo.cbsize = sizeof(exinfo);
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
// Load up the wav file into an fmod sample (since 1.05 fmod studio expects everything in UTF-8)
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
if (result != FMOD_OK)
{
// We failed to load the file for some reason.
LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
//
// If we EVER want to load wav files provided by end users, we need
// to rethink this!
//
// file is probably corrupt - remove it.
LLFile::remove(filename);
return false;
}
// Everything went well, return true
return true;
}
U32 LLAudioBufferFMODSTUDIO::getLength()
{
if (!mSoundp)
{
return 0;
}
U32 length;
mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES);
return length;
}
void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
{
FMOD_MODE current_mode;
if (mChannelp->getMode(&current_mode) != FMOD_OK)
return;
FMOD_MODE new_mode = current_mode;
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
new_mode |= use3d ? FMOD_3D : FMOD_2D;
if (current_mode != new_mode)
{
mChannelp->setMode(new_mode);
}
}
// *NOTE: This is almost certainly being called on the mixer thread,
// not the main thread. May have implications for callees or audio
// engine shutdown.
FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
{
// inbuffer = fmod's original mixbuffer.
// outbuffer = the buffer passed from the previous DSP unit.
// length = length in samples at this mix time.
LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen = NULL;
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
thisdsp->getUserData((void **)&windgen);
if (windgen)
{
windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);
}
return FMOD_OK;
}

View File

@ -1,11 +1,11 @@
/**
* @file audioengine_fmodex.h
* @file audioengine_fmodstudio.h
* @brief Definition of LLAudioEngine class abstracting the audio
* support as a FMODEX implementation
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -25,14 +25,14 @@
* $/LicenseInfo$
*/
#ifndef LL_AUDIOENGINE_FMODEX_H
#define LL_AUDIOENGINE_FMODEX_H
#ifndef LL_AUDIOENGINE_FMODSTUDIO_H
#define LL_AUDIOENGINE_FMODSTUDIO_H
#include "llaudioengine.h"
#include "llwindgen.h"
//Stubs
class LLAudioStreamManagerFMODEX;
class LLAudioStreamManagerFMODSTUDIO;
namespace FMOD
{
class System;
@ -44,14 +44,14 @@ namespace FMOD
typedef struct FMOD_DSP_DESCRIPTION FMOD_DSP_DESCRIPTION;
//Interfaces
class LLAudioEngine_FMODEX : public LLAudioEngine
class LLAudioEngine_FMODSTUDIO : public LLAudioEngine
{
public:
LLAudioEngine_FMODEX(bool enable_profiler);
virtual ~LLAudioEngine_FMODEX();
LLAudioEngine_FMODSTUDIO(bool enable_profiler);
virtual ~LLAudioEngine_FMODSTUDIO();
// initialization/startup/shutdown
virtual bool init(const S32 num_channels, void *user_data);
virtual bool init(const S32 num_channels, void *user_data, const std::string &app_title);
virtual std::string getDriverName(bool verbose);
virtual void allocateListener();
@ -85,11 +85,11 @@ public:
};
class LLAudioChannelFMODEX : public LLAudioChannel
class LLAudioChannelFMODSTUDIO : public LLAudioChannel
{
public:
LLAudioChannelFMODEX(FMOD::System *audioengine);
virtual ~LLAudioChannelFMODEX();
LLAudioChannelFMODSTUDIO(FMOD::System *audioengine);
virtual ~LLAudioChannelFMODSTUDIO();
protected:
/*virtual*/ void play();
@ -110,15 +110,15 @@ protected:
};
class LLAudioBufferFMODEX : public LLAudioBuffer
class LLAudioBufferFMODSTUDIO : public LLAudioBuffer
{
public:
LLAudioBufferFMODEX(FMOD::System *audioengine);
virtual ~LLAudioBufferFMODEX();
LLAudioBufferFMODSTUDIO(FMOD::System *audioengine);
virtual ~LLAudioBufferFMODSTUDIO();
/*virtual*/ bool loadWAV(const std::string& filename);
/*virtual*/ U32 getLength();
friend class LLAudioChannelFMODEX;
friend class LLAudioChannelFMODSTUDIO;
protected:
FMOD::System *getSystem() const {return mSystemp;}
FMOD::System *mSystemp;
@ -127,4 +127,4 @@ protected:
};
#endif // LL_AUDIOENGINE_FMODEX_H
#endif // LL_AUDIOENGINE_FMODSTUDIO_H

View File

@ -52,7 +52,7 @@ LLAudioEngine_OpenAL::~LLAudioEngine_OpenAL()
}
// virtual
bool LLAudioEngine_OpenAL::init(const S32 num_channels, void* userdata)
bool LLAudioEngine_OpenAL::init(const S32 num_channels, void* userdata, const std::string &app_title)
{
mWindGen = NULL;
LLAudioEngine::init(num_channels, userdata);
@ -239,6 +239,13 @@ bool LLAudioChannelOpenAL::isPlaying()
bool LLAudioChannelOpenAL::updateBuffer()
{
if (!mCurrentSourcep)
{
// This channel isn't associated with any source, nothing
// to be updated
return false;
}
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually

View File

@ -40,8 +40,8 @@ class LLAudioEngine_OpenAL : public LLAudioEngine
LLAudioEngine_OpenAL();
virtual ~LLAudioEngine_OpenAL();
virtual bool init(const S32 num_channels, void *user_data);
virtual std::string getDriverName(bool verbose);
virtual bool init(const S32 num_channels, void *user_data, const std::string &app_title);
virtual std::string getDriverName(bool verbose);
virtual void allocateListener();
virtual void shutdown();

View File

@ -1,140 +0,0 @@
/**
* @file listener_fmodex.cpp
* @brief Implementation of LISTENER class abstracting the audio
* support as a FMODEX implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llaudioengine.h"
#include "lllistener_fmodex.h"
#include "fmod.hpp"
//-----------------------------------------------------------------------
// constructor
//-----------------------------------------------------------------------
LLListener_FMODEX::LLListener_FMODEX(FMOD::System *system)
{
mSystem = system;
init();
}
//-----------------------------------------------------------------------
LLListener_FMODEX::~LLListener_FMODEX()
{
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::init(void)
{
// do inherited
LLListener::init();
mDopplerFactor = 1.0f;
mRolloffFactor = 1.0f;
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::translate(LLVector3 offset)
{
LLListener::translate(offset);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::setPosition(LLVector3 pos)
{
LLListener::setPosition(pos);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::setVelocity(LLVector3 vel)
{
LLListener::setVelocity(vel);
mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::orient(LLVector3 up, LLVector3 at)
{
LLListener::orient(up, at);
// Welcome to the transition between right and left
// (coordinate systems, that is)
// Leaving the at vector alone results in a L/R reversal
// since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed
at = -at;
mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODEX::commitDeferredChanges()
{
if(!mSystem)
{
return;
}
mSystem->update();
}
void LLListener_FMODEX::setRolloffFactor(F32 factor)
{
//An internal FMODEx optimization skips 3D updates if there have not been changes to the 3D sound environment.
//Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well.
//In short: Changing the position ticks a dirtyflag inside fmodex, which makes it not skip 3D processing next update call.
if(mRolloffFactor != factor)
{
LLVector3 pos = mVelocity - LLVector3(0.f,0.f,.1f);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mVelocity.mV, NULL, NULL, NULL);
}
mRolloffFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODEX::getRolloffFactor()
{
return mRolloffFactor;
}
void LLListener_FMODEX::setDopplerFactor(F32 factor)
{
mDopplerFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODEX::getDopplerFactor()
{
return mDopplerFactor;
}

View File

@ -0,0 +1,136 @@
/**
* @file listener_fmodstudio.cpp
* @brief Implementation of LISTENER class abstracting the audio
* support as a FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llaudioengine.h"
#include "lllistener_fmodstudio.h"
#include "fmodstudio/fmod.hpp"
//-----------------------------------------------------------------------
// constructor
//-----------------------------------------------------------------------
LLListener_FMODSTUDIO::LLListener_FMODSTUDIO(FMOD::System *system)
{
mSystem = system;
init();
}
//-----------------------------------------------------------------------
LLListener_FMODSTUDIO::~LLListener_FMODSTUDIO()
{
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::init(void)
{
// do inherited
LLListener::init();
mDopplerFactor = 1.0f;
mRolloffFactor = 1.0f;
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::translate(LLVector3 offset)
{
LLListener::translate(offset);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::setPosition(LLVector3 pos)
{
LLListener::setPosition(pos);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::setVelocity(LLVector3 vel)
{
LLListener::setVelocity(vel);
mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, (FMOD_VECTOR*)mListenAt.mV, (FMOD_VECTOR*)mListenUp.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::orient(LLVector3 up, LLVector3 at)
{
LLListener::orient(up, at);
// at = -at; by default Fmod studio is 'left-handed' but we are providing
// flag FMOD_INIT_3D_RIGHTHANDED so no correction are needed
mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::commitDeferredChanges()
{
if (!mSystem)
{
return;
}
mSystem->update();
}
void LLListener_FMODSTUDIO::setRolloffFactor(F32 factor)
{
//An internal FMOD optimization skips 3D updates if there have not been changes to the 3D sound environment.
// (this was true for FMODex, looks to be still true for FMOD STUDIO, but needs a recheck)
//Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well.
//In short: Changing the position ticks a dirtyflag inside fmod, which makes it not skip 3D processing next update call.
if (mRolloffFactor != factor)
{
LLVector3 pos = mPosition - LLVector3(0.f, 0.f, .1f);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)pos.mV, NULL, NULL, NULL);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, NULL, NULL);
}
mRolloffFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODSTUDIO::getRolloffFactor()
{
return mRolloffFactor;
}
void LLListener_FMODSTUDIO::setDopplerFactor(F32 factor)
{
mDopplerFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODSTUDIO::getDopplerFactor()
{
return mDopplerFactor;
}

View File

@ -1,11 +1,11 @@
/**
* @file listener_fmodex.h
* @file listener_fmodstudio.h
* @brief Description of LISTENER class abstracting the audio support
* as an FMOD 3D implementation (windows and Linux)
* as an FMOD 3D implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -25,8 +25,8 @@
* $/LicenseInfo$
*/
#ifndef LL_LISTENER_FMODEX_H
#define LL_LISTENER_FMODEX_H
#ifndef LL_LISTENER_FMODSTUDIO_H
#define LL_LISTENER_FMODSTUDIO_H
#include "lllistener.h"
@ -37,27 +37,27 @@ namespace FMOD
}
//Interfaces
class LLListener_FMODEX : public LLListener
class LLListener_FMODSTUDIO : public LLListener
{
public:
LLListener_FMODEX(FMOD::System *system);
virtual ~LLListener_FMODEX();
virtual void init();
public:
LLListener_FMODSTUDIO(FMOD::System *system);
virtual ~LLListener_FMODSTUDIO();
virtual void init();
virtual void translate(LLVector3 offset);
virtual void setPosition(LLVector3 pos);
virtual void setVelocity(LLVector3 vel);
virtual void orient(LLVector3 up, LLVector3 at);
virtual void commitDeferredChanges();
virtual void translate(LLVector3 offset);
virtual void setPosition(LLVector3 pos);
virtual void setVelocity(LLVector3 vel);
virtual void orient(LLVector3 up, LLVector3 at);
virtual void commitDeferredChanges();
virtual void setDopplerFactor(F32 factor);
virtual F32 getDopplerFactor();
virtual void setRolloffFactor(F32 factor);
virtual F32 getRolloffFactor();
protected:
FMOD::System *mSystem;
F32 mDopplerFactor;
F32 mRolloffFactor;
virtual void setDopplerFactor(F32 factor);
virtual F32 getDopplerFactor();
virtual void setRolloffFactor(F32 factor);
virtual F32 getRolloffFactor();
protected:
FMOD::System *mSystem;
F32 mDopplerFactor;
F32 mRolloffFactor;
};
#endif

View File

@ -1,392 +0,0 @@
/**
* @file streamingaudio_fmodex.cpp
* @brief LLStreamingAudio_FMODEX implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmath.h"
#include "fmod.hpp"
#include "fmod_errors.h"
#include "llstreamingaudio_fmodex.h"
class LLAudioStreamManagerFMODEX
{
public:
LLAudioStreamManagerFMODEX(FMOD::System *system, const std::string& url);
FMOD::Channel* startStream();
bool stopStream(); // Returns true if the stream was successfully stopped.
bool ready();
const std::string& getURL() { return mInternetStreamURL; }
FMOD_OPENSTATE getOpenState(unsigned int* percentbuffered=NULL, bool* starving=NULL, bool* diskbusy=NULL);
protected:
FMOD::System* mSystem;
FMOD::Channel* mStreamChannel;
FMOD::Sound* mInternetStream;
bool mReady;
std::string mInternetStreamURL;
};
//---------------------------------------------------------------------------
// Internet Streaming
//---------------------------------------------------------------------------
LLStreamingAudio_FMODEX::LLStreamingAudio_FMODEX(FMOD::System *system) :
mSystem(system),
mCurrentInternetStreamp(NULL),
mFMODInternetStreamChannelp(NULL),
mGain(1.0f)
{
// Number of milliseconds of audio to buffer for the audio card.
// Must be larger than the usual Second Life frame stutter time.
const U32 buffer_seconds = 10; //sec
const U32 estimated_bitrate = 128; //kbit/sec
mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES);
// Here's where we set the size of the network buffer and some buffering
// parameters. In this case we want a network buffer of 16k, we want it
// to prebuffer 40% of that when we first connect, and we want it
// to rebuffer 80% of that whenever we encounter a buffer underrun.
// Leave the net buffer properties at the default.
//FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80);
}
LLStreamingAudio_FMODEX::~LLStreamingAudio_FMODEX()
{
// nothing interesting/safe to do.
}
void LLStreamingAudio_FMODEX::start(const std::string& url)
{
//if (!mInited)
//{
// LL_WARNS() << "startInternetStream before audio initialized" << LL_ENDL;
// return;
//}
// "stop" stream but don't clear url, etc. in case url == mInternetStreamURL
stop();
if (!url.empty())
{
LL_INFOS() << "Starting internet stream: " << url << LL_ENDL;
mCurrentInternetStreamp = new LLAudioStreamManagerFMODEX(mSystem,url);
mURL = url;
}
else
{
LL_INFOS() << "Set internet stream to null" << LL_ENDL;
mURL.clear();
}
}
void LLStreamingAudio_FMODEX::update()
{
// Kill dead internet streams, if possible
std::list<LLAudioStreamManagerFMODEX *>::iterator iter;
for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();)
{
LLAudioStreamManagerFMODEX *streamp = *iter;
if (streamp->stopStream())
{
LL_INFOS() << "Closed dead stream" << LL_ENDL;
delete streamp;
mDeadStreams.erase(iter++);
}
else
{
iter++;
}
}
// Don't do anything if there are no streams playing
if (!mCurrentInternetStreamp)
{
return;
}
unsigned int progress;
bool starving;
bool diskbusy;
FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(&progress, &starving, &diskbusy);
if (open_state == FMOD_OPENSTATE_READY)
{
// Stream is live
// start the stream if it's ready
if (!mFMODInternetStreamChannelp &&
(mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream()))
{
// Reset volume to previously set volume
setGain(getGain());
mFMODInternetStreamChannelp->setPaused(false);
}
}
else if(open_state == FMOD_OPENSTATE_ERROR)
{
stop();
return;
}
if(mFMODInternetStreamChannelp)
{
FMOD::Sound *sound = NULL;
if(mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound)
{
FMOD_TAG tag;
S32 tagcount, dirtytagcount;
if(sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount)
{
for(S32 i = 0; i < tagcount; ++i)
{
if(sound->getTag(NULL, i, &tag)!=FMOD_OK)
continue;
if (tag.type == FMOD_TAGTYPE_FMOD)
{
if (!strcmp(tag.name, "Sample Rate Change"))
{
LL_INFOS() << "Stream forced changing sample rate to " << *((float *)tag.data) << LL_ENDL;
mFMODInternetStreamChannelp->setFrequency(*((float *)tag.data));
}
continue;
}
}
}
if(starving)
{
bool paused = false;
mFMODInternetStreamChannelp->getPaused(&paused);
if(!paused)
{
LL_INFOS() << "Stream starvation detected! Pausing stream until buffer nearly full." << LL_ENDL;
LL_INFOS() << " (diskbusy="<<diskbusy<<")" << LL_ENDL;
LL_INFOS() << " (progress="<<progress<<")" << LL_ENDL;
mFMODInternetStreamChannelp->setPaused(true);
}
}
else if(progress > 80)
{
mFMODInternetStreamChannelp->setPaused(false);
}
}
}
}
void LLStreamingAudio_FMODEX::stop()
{
if (mFMODInternetStreamChannelp)
{
mFMODInternetStreamChannelp->setPaused(true);
mFMODInternetStreamChannelp->setPriority(0);
mFMODInternetStreamChannelp = NULL;
}
if (mCurrentInternetStreamp)
{
LL_INFOS() << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
if (mCurrentInternetStreamp->stopStream())
{
delete mCurrentInternetStreamp;
}
else
{
LL_WARNS() << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
mDeadStreams.push_back(mCurrentInternetStreamp);
}
mCurrentInternetStreamp = NULL;
//mURL.clear();
}
}
void LLStreamingAudio_FMODEX::pause(int pauseopt)
{
if (pauseopt < 0)
{
pauseopt = mCurrentInternetStreamp ? 1 : 0;
}
if (pauseopt)
{
if (mCurrentInternetStreamp)
{
stop();
}
}
else
{
start(getURL());
}
}
// A stream is "playing" if it has been requested to start. That
// doesn't necessarily mean audio is coming out of the speakers.
int LLStreamingAudio_FMODEX::isPlaying()
{
if (mCurrentInternetStreamp)
{
return 1; // Active and playing
}
else if (!mURL.empty())
{
return 2; // "Paused"
}
else
{
return 0;
}
}
F32 LLStreamingAudio_FMODEX::getGain()
{
return mGain;
}
std::string LLStreamingAudio_FMODEX::getURL()
{
return mURL;
}
void LLStreamingAudio_FMODEX::setGain(F32 vol)
{
mGain = vol;
if (mFMODInternetStreamChannelp)
{
vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here?
mFMODInternetStreamChannelp->setVolume(vol);
}
}
///////////////////////////////////////////////////////
// manager of possibly-multiple internet audio streams
LLAudioStreamManagerFMODEX::LLAudioStreamManagerFMODEX(FMOD::System *system, const std::string& url) :
mSystem(system),
mStreamChannel(NULL),
mInternetStream(NULL),
mReady(false)
{
mInternetStreamURL = url;
FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream);
if (result!= FMOD_OK)
{
LL_WARNS() << "Couldn't open fmod stream, error "
<< FMOD_ErrorString(result)
<< LL_ENDL;
mReady = false;
return;
}
mReady = true;
}
FMOD::Channel *LLAudioStreamManagerFMODEX::startStream()
{
// We need a live and opened stream before we try and play it.
if (!mInternetStream || getOpenState() != FMOD_OPENSTATE_READY)
{
LL_WARNS() << "No internet stream to start playing!" << LL_ENDL;
return NULL;
}
if(mStreamChannel)
return mStreamChannel; //Already have a channel for this stream.
mSystem->playSound(FMOD_CHANNEL_FREE, mInternetStream, true, &mStreamChannel);
return mStreamChannel;
}
bool LLAudioStreamManagerFMODEX::stopStream()
{
if (mInternetStream)
{
bool close = true;
switch (getOpenState())
{
case FMOD_OPENSTATE_CONNECTING:
close = false;
break;
default:
close = true;
}
if (close)
{
mInternetStream->release();
mStreamChannel = NULL;
mInternetStream = NULL;
return true;
}
else
{
return false;
}
}
else
{
return true;
}
}
FMOD_OPENSTATE LLAudioStreamManagerFMODEX::getOpenState(unsigned int* percentbuffered, bool* starving, bool* diskbusy)
{
FMOD_OPENSTATE state;
mInternetStream->getOpenState(&state, percentbuffered, starving, diskbusy);
return state;
}
void LLStreamingAudio_FMODEX::setBufferSizes(U32 streambuffertime, U32 decodebuffertime)
{
mSystem->setStreamBufferSize(streambuffertime/1000*128*128, FMOD_TIMEUNIT_RAWBYTES);
FMOD_ADVANCEDSETTINGS settings;
memset(&settings,0,sizeof(settings));
settings.cbsize=sizeof(settings);
settings.defaultDecodeBufferSize = decodebuffertime;//ms
mSystem->setAdvancedSettings(&settings);
}

View File

@ -1,73 +0,0 @@
/**
* @file streamingaudio_fmodex.h
* @brief Definition of LLStreamingAudio_FMODEX implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_STREAMINGAUDIO_FMODEX_H
#define LL_STREAMINGAUDIO_FMODEX_H
#include "stdtypes.h" // from llcommon
#include "llstreamingaudio.h"
#include "lltimer.h"
//Stubs
class LLAudioStreamManagerFMODEX;
namespace FMOD
{
class System;
class Channel;
}
//Interfaces
class LLStreamingAudio_FMODEX : public LLStreamingAudioInterface
{
public:
LLStreamingAudio_FMODEX(FMOD::System *system);
/*virtual*/ ~LLStreamingAudio_FMODEX();
/*virtual*/ void start(const std::string& url);
/*virtual*/ void stop();
/*virtual*/ void pause(S32 pause);
/*virtual*/ void update();
/*virtual*/ S32 isPlaying();
/*virtual*/ void setGain(F32 vol);
/*virtual*/ F32 getGain();
/*virtual*/ std::string getURL();
/*virtual*/ bool supportsAdjustableBufferSizes(){return true;}
/*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime);
private:
FMOD::System *mSystem;
LLAudioStreamManagerFMODEX *mCurrentInternetStreamp;
FMOD::Channel *mFMODInternetStreamChannelp;
std::list<LLAudioStreamManagerFMODEX *> mDeadStreams;
std::string mURL;
F32 mGain;
};
#endif // LL_STREAMINGAUDIO_FMODEX_H

View File

@ -0,0 +1,392 @@
/**
* @file streamingaudio_fmodstudio.cpp
* @brief LLStreamingAudio_FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmath.h"
#include "fmodstudio/fmod.hpp"
#include "fmodstudio/fmod_errors.h"
#include "llstreamingaudio_fmodstudio.h"
class LLAudioStreamManagerFMODSTUDIO
{
public:
LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, const std::string& url);
FMOD::Channel* startStream();
bool stopStream(); // Returns true if the stream was successfully stopped.
bool ready();
const std::string& getURL() { return mInternetStreamURL; }
FMOD_OPENSTATE getOpenState(unsigned int* percentbuffered = NULL, bool* starving = NULL, bool* diskbusy = NULL);
protected:
FMOD::System* mSystem;
FMOD::Channel* mStreamChannel;
FMOD::Sound* mInternetStream;
bool mReady;
std::string mInternetStreamURL;
};
//---------------------------------------------------------------------------
// Internet Streaming
//---------------------------------------------------------------------------
LLStreamingAudio_FMODSTUDIO::LLStreamingAudio_FMODSTUDIO(FMOD::System *system) :
mSystem(system),
mCurrentInternetStreamp(NULL),
mFMODInternetStreamChannelp(NULL),
mGain(1.0f)
{
// Number of milliseconds of audio to buffer for the audio card.
// Must be larger than the usual Second Life frame stutter time.
const U32 buffer_seconds = 10; //sec
const U32 estimated_bitrate = 128; //kbit/sec
mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES);
// Here's where we set the size of the network buffer and some buffering
// parameters. In this case we want a network buffer of 16k, we want it
// to prebuffer 40% of that when we first connect, and we want it
// to rebuffer 80% of that whenever we encounter a buffer underrun.
// Leave the net buffer properties at the default.
//FSOUND_Stream_Net_SetBufferProperties(20000, 40, 80);
}
LLStreamingAudio_FMODSTUDIO::~LLStreamingAudio_FMODSTUDIO()
{
// nothing interesting/safe to do.
}
void LLStreamingAudio_FMODSTUDIO::start(const std::string& url)
{
//if (!mInited)
//{
// LL_WARNS() << "startInternetStream before audio initialized" << LL_ENDL;
// return;
//}
// "stop" stream but don't clear url, etc. in case url == mInternetStreamURL
stop();
if (!url.empty())
{
LL_INFOS() << "Starting internet stream: " << url << LL_ENDL;
mCurrentInternetStreamp = new LLAudioStreamManagerFMODSTUDIO(mSystem, url);
mURL = url;
}
else
{
LL_INFOS() << "Set internet stream to null" << LL_ENDL;
mURL.clear();
}
}
void LLStreamingAudio_FMODSTUDIO::update()
{
// Kill dead internet streams, if possible
std::list<LLAudioStreamManagerFMODSTUDIO *>::iterator iter;
for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();)
{
LLAudioStreamManagerFMODSTUDIO *streamp = *iter;
if (streamp->stopStream())
{
LL_INFOS() << "Closed dead stream" << LL_ENDL;
delete streamp;
mDeadStreams.erase(iter++);
}
else
{
iter++;
}
}
// Don't do anything if there are no streams playing
if (!mCurrentInternetStreamp)
{
return;
}
unsigned int progress;
bool starving;
bool diskbusy;
FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(&progress, &starving, &diskbusy);
if (open_state == FMOD_OPENSTATE_READY)
{
// Stream is live
// start the stream if it's ready
if (!mFMODInternetStreamChannelp &&
(mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream()))
{
// Reset volume to previously set volume
setGain(getGain());
mFMODInternetStreamChannelp->setPaused(false);
}
}
else if (open_state == FMOD_OPENSTATE_ERROR)
{
stop();
return;
}
if (mFMODInternetStreamChannelp)
{
FMOD::Sound *sound = NULL;
if (mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound)
{
FMOD_TAG tag;
S32 tagcount, dirtytagcount;
if (sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount)
{
for (S32 i = 0; i < tagcount; ++i)
{
if (sound->getTag(NULL, i, &tag) != FMOD_OK)
continue;
if (tag.type == FMOD_TAGTYPE_FMOD)
{
if (!strcmp(tag.name, "Sample Rate Change"))
{
LL_INFOS() << "Stream forced changing sample rate to " << *((float *)tag.data) << LL_ENDL;
mFMODInternetStreamChannelp->setFrequency(*((float *)tag.data));
}
continue;
}
}
}
if (starving)
{
bool paused = false;
mFMODInternetStreamChannelp->getPaused(&paused);
if (!paused)
{
LL_INFOS() << "Stream starvation detected! Pausing stream until buffer nearly full." << LL_ENDL;
LL_INFOS() << " (diskbusy=" << diskbusy << ")" << LL_ENDL;
LL_INFOS() << " (progress=" << progress << ")" << LL_ENDL;
mFMODInternetStreamChannelp->setPaused(true);
}
}
else if (progress > 80)
{
mFMODInternetStreamChannelp->setPaused(false);
}
}
}
}
void LLStreamingAudio_FMODSTUDIO::stop()
{
if (mFMODInternetStreamChannelp)
{
mFMODInternetStreamChannelp->setPaused(true);
mFMODInternetStreamChannelp->setPriority(0);
mFMODInternetStreamChannelp = NULL;
}
if (mCurrentInternetStreamp)
{
LL_INFOS() << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
if (mCurrentInternetStreamp->stopStream())
{
delete mCurrentInternetStreamp;
}
else
{
LL_WARNS() << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
mDeadStreams.push_back(mCurrentInternetStreamp);
}
mCurrentInternetStreamp = NULL;
//mURL.clear();
}
}
void LLStreamingAudio_FMODSTUDIO::pause(int pauseopt)
{
if (pauseopt < 0)
{
pauseopt = mCurrentInternetStreamp ? 1 : 0;
}
if (pauseopt)
{
if (mCurrentInternetStreamp)
{
stop();
}
}
else
{
start(getURL());
}
}
// A stream is "playing" if it has been requested to start. That
// doesn't necessarily mean audio is coming out of the speakers.
int LLStreamingAudio_FMODSTUDIO::isPlaying()
{
if (mCurrentInternetStreamp)
{
return 1; // Active and playing
}
else if (!mURL.empty())
{
return 2; // "Paused"
}
else
{
return 0;
}
}
F32 LLStreamingAudio_FMODSTUDIO::getGain()
{
return mGain;
}
std::string LLStreamingAudio_FMODSTUDIO::getURL()
{
return mURL;
}
void LLStreamingAudio_FMODSTUDIO::setGain(F32 vol)
{
mGain = vol;
if (mFMODInternetStreamChannelp)
{
vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here?
mFMODInternetStreamChannelp->setVolume(vol);
}
}
///////////////////////////////////////////////////////
// manager of possibly-multiple internet audio streams
LLAudioStreamManagerFMODSTUDIO::LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, const std::string& url) :
mSystem(system),
mStreamChannel(NULL),
mInternetStream(NULL),
mReady(false)
{
mInternetStreamURL = url;
FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream);
if (result != FMOD_OK)
{
LL_WARNS() << "Couldn't open fmod stream, error "
<< FMOD_ErrorString(result)
<< LL_ENDL;
mReady = false;
return;
}
mReady = true;
}
FMOD::Channel *LLAudioStreamManagerFMODSTUDIO::startStream()
{
// We need a live and opened stream before we try and play it.
if (!mInternetStream || getOpenState() != FMOD_OPENSTATE_READY)
{
LL_WARNS() << "No internet stream to start playing!" << LL_ENDL;
return NULL;
}
if (mStreamChannel)
return mStreamChannel; //Already have a channel for this stream.
mSystem->playSound(mInternetStream, NULL, true, &mStreamChannel);
return mStreamChannel;
}
bool LLAudioStreamManagerFMODSTUDIO::stopStream()
{
if (mInternetStream)
{
bool close = true;
switch (getOpenState())
{
case FMOD_OPENSTATE_CONNECTING:
close = false;
break;
default:
close = true;
}
if (close)
{
mInternetStream->release();
mStreamChannel = NULL;
mInternetStream = NULL;
return true;
}
else
{
return false;
}
}
else
{
return true;
}
}
FMOD_OPENSTATE LLAudioStreamManagerFMODSTUDIO::getOpenState(unsigned int* percentbuffered, bool* starving, bool* diskbusy)
{
FMOD_OPENSTATE state;
mInternetStream->getOpenState(&state, percentbuffered, starving, diskbusy);
return state;
}
void LLStreamingAudio_FMODSTUDIO::setBufferSizes(U32 streambuffertime, U32 decodebuffertime)
{
mSystem->setStreamBufferSize(streambuffertime / 1000 * 128 * 128, FMOD_TIMEUNIT_RAWBYTES);
FMOD_ADVANCEDSETTINGS settings;
memset(&settings, 0, sizeof(settings));
settings.cbSize = sizeof(settings);
settings.defaultDecodeBufferSize = decodebuffertime;//ms
mSystem->setAdvancedSettings(&settings);
}

View File

@ -0,0 +1,73 @@
/**
* @file streamingaudio_fmodstudio.h
* @brief Definition of LLStreamingAudio_FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_STREAMINGAUDIO_FMODSTUDIO_H
#define LL_STREAMINGAUDIO_FMODSTUDIO_H
#include "stdtypes.h" // from llcommon
#include "llstreamingaudio.h"
#include "lltimer.h"
//Stubs
class LLAudioStreamManagerFMODSTUDIO;
namespace FMOD
{
class System;
class Channel;
}
//Interfaces
class LLStreamingAudio_FMODSTUDIO : public LLStreamingAudioInterface
{
public:
LLStreamingAudio_FMODSTUDIO(FMOD::System *system);
/*virtual*/ ~LLStreamingAudio_FMODSTUDIO();
/*virtual*/ void start(const std::string& url);
/*virtual*/ void stop();
/*virtual*/ void pause(S32 pause);
/*virtual*/ void update();
/*virtual*/ S32 isPlaying();
/*virtual*/ void setGain(F32 vol);
/*virtual*/ F32 getGain();
/*virtual*/ std::string getURL();
/*virtual*/ bool supportsAdjustableBufferSizes(){return true;}
/*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime);
private:
FMOD::System *mSystem;
LLAudioStreamManagerFMODSTUDIO *mCurrentInternetStreamp;
FMOD::Channel *mFMODInternetStreamChannelp;
std::list<LLAudioStreamManagerFMODSTUDIO *> mDeadStreams;
std::string mURL;
F32 mGain;
};
#endif // LL_STREAMINGAUDIO_FMODSTUDIO_H

View File

@ -1,5 +1,4 @@
/**
* @file llfloater.cpp
* @brief LLFloater base class
*

View File

@ -213,7 +213,8 @@ public:
virtual void setColor(const LLColor4& color);
F32 getCurrentTransparency();
// Ansariel: Changed to virtual. We might want to change the transparency ourself!
virtual F32 getCurrentTransparency();
void setTransparencyType(ETypeTransparency type);
ETypeTransparency getTransparencyType() const {return mTransparencyType;}

View File

@ -40,6 +40,7 @@
#include "v4coloru.h"
#include "v4color.h"
#include "v3color.h"
#include "llquaternion.h"
#include "llrect.h"
#include "llxmltree.h"
#include "llsdserialize.h"
@ -125,6 +126,9 @@ bool LLControlVariable::llsd_compare(const LLSD& a, const LLSD & b)
case TYPE_VEC3D:
result = LLVector3d(a) == LLVector3d(b);
break;
case TYPE_QUAT:
result = LLQuaternion(a) == LLQuaternion(b);
break;
case TYPE_RECT:
result = LLRect(a) == LLRect(b);
break;
@ -361,6 +365,7 @@ const std::string LLControlGroup::mTypeString[TYPE_COUNT] = { "U32"
,"String"
,"Vector3"
,"Vector3D"
,"Quaternion"
,"Rect"
,"Color4"
,"Color3"
@ -523,6 +528,11 @@ LLControlVariable* LLControlGroup::declareVec3d(const std::string& name, const L
return declareControl(name, TYPE_VEC3D, initial_val.getValue(), comment, persist);
}
LLControlVariable* LLControlGroup::declareQuat(const std::string& name, const LLQuaternion &initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
return declareControl(name, TYPE_QUAT, initial_val.getValue(), comment, persist);
}
LLControlVariable* LLControlGroup::declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, LLControlVariable::ePersist persist)
{
return declareControl(name, TYPE_RECT, initial_val.getValue(), comment, persist);
@ -600,6 +610,11 @@ LLVector3d LLControlGroup::getVector3d(const std::string& name)
return get<LLVector3d>(name);
}
LLQuaternion LLControlGroup::getQuaternion(const std::string& name)
{
return get<LLQuaternion>(name);
}
LLRect LLControlGroup::getRect(const std::string& name)
{
return get<LLRect>(name);
@ -677,6 +692,11 @@ void LLControlGroup::setVector3d(const std::string& name, const LLVector3d &val)
set(name, val);
}
void LLControlGroup::setQuaternion(const std::string& name, const LLQuaternion &val)
{
set(name, val);
}
void LLControlGroup::setRect(const std::string& name, const LLRect &val)
{
set(name, val);
@ -859,6 +879,16 @@ U32 LLControlGroup::loadFromFileLegacy(const std::string& filename, BOOL require
validitems++;
}
break;
case TYPE_QUAT:
{
LLQuaternion quat;
child_nodep->getAttributeQuat("value", quat);
control->set(quat.getValue());
validitems++;
}
break;
case TYPE_RECT:
{
//RN: hack to support reading rectangles from a string
@ -1201,6 +1231,11 @@ template <> eControlType get_control_type<LLVector3d>()
return TYPE_VEC3D;
}
template <> eControlType get_control_type<LLQuaternion>()
{
return TYPE_QUAT;
}
template <> eControlType get_control_type<LLRect>()
{
return TYPE_RECT;
@ -1236,6 +1271,10 @@ template <> LLSD convert_to_llsd<LLVector3d>(const LLVector3d& in)
{
return in.getValue();
}
template <> LLSD convert_to_llsd<LLQuaternion>(const LLQuaternion& in)
{
return in.getValue();
}
template <> LLSD convert_to_llsd<LLRect>(const LLRect& in)
{
@ -1348,6 +1387,18 @@ LLVector3d convert_from_llsd<LLVector3d>(const LLSD& sd, eControlType type, cons
}
}
template<>
LLQuaternion convert_from_llsd<LLQuaternion>(const LLSD& sd, eControlType type, const std::string& control_name)
{
if (type == TYPE_QUAT)
return (LLQuaternion)sd;
else
{
CONTROL_ERRS << "Invalid LLQuaternion value for " << control_name << ": " << LLControlGroup::typeEnumToString(type) << " " << sd << LL_ENDL;
return LLQuaternion();
}
}
template<>
LLRect convert_from_llsd<LLRect>(const LLSD& sd, eControlType type, const std::string& control_name)
{

View File

@ -67,6 +67,7 @@
class LLVector3;
class LLVector3d;
class LLQuaternion;
class LLColor4;
class LLColor3;
@ -80,6 +81,7 @@ typedef enum e_control_type
TYPE_STRING,
TYPE_VEC3,
TYPE_VEC3D,
TYPE_QUAT,
TYPE_RECT,
TYPE_COL4,
TYPE_COL3,
@ -220,6 +222,7 @@ public:
LLControlVariable* declareString(const std::string& name, const std::string &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
LLControlVariable* declareVec3(const std::string& name, const LLVector3 &initial_val,const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
LLControlVariable* declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
LLControlVariable* declareQuat(const std::string& name, const LLQuaternion &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
LLControlVariable* declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
LLControlVariable* declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
LLControlVariable* declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, LLControlVariable::ePersist persist = LLControlVariable::PERSIST_NONDFT);
@ -234,10 +237,10 @@ public:
LLWString getWString(const std::string& name);
LLVector3 getVector3(const std::string& name);
LLVector3d getVector3d(const std::string& name);
LLVector3d getVector3d(const std::string& name);
LLRect getRect(const std::string& name);
LLSD getLLSD(const std::string& name);
LLQuaternion getQuaternion(const std::string& name);
LLColor4 getColor(const std::string& name);
LLColor4 getColor4(const std::string& name);
@ -270,6 +273,7 @@ public:
void setString(const std::string& name, const std::string& val);
void setVector3(const std::string& name, const LLVector3 &val);
void setVector3d(const std::string& name, const LLVector3d &val);
void setQuaternion(const std::string& name, const LLQuaternion &val);
void setRect(const std::string& name, const LLRect &val);
void setColor4(const std::string& name, const LLColor4 &val);
void setLLSD(const std::string& name, const LLSD& val);
@ -436,7 +440,8 @@ template <> eControlType get_control_type<bool>();
//template <> eControlType get_control_type<BOOL> ()
template <> eControlType get_control_type<std::string>();
template <> eControlType get_control_type<LLVector3>();
template <> eControlType get_control_type<LLVector3d>();
template <> eControlType get_control_type<LLVector3d>();
template <> eControlType get_control_type<LLQuaternion>();
template <> eControlType get_control_type<LLRect>();
template <> eControlType get_control_type<LLColor4>();
template <> eControlType get_control_type<LLColor3>();
@ -444,7 +449,8 @@ template <> eControlType get_control_type<LLSD>();
template <> LLSD convert_to_llsd<U32>(const U32& in);
template <> LLSD convert_to_llsd<LLVector3>(const LLVector3& in);
template <> LLSD convert_to_llsd<LLVector3d>(const LLVector3d& in);
template <> LLSD convert_to_llsd<LLVector3d>(const LLVector3d& in);
template <> LLSD convert_to_llsd<LLQuaternion>(const LLQuaternion& in);
template <> LLSD convert_to_llsd<LLRect>(const LLRect& in);
template <> LLSD convert_to_llsd<LLColor4>(const LLColor4& in);
template <> LLSD convert_to_llsd<LLColor3>(const LLColor3& in);
@ -453,6 +459,7 @@ template<> std::string convert_from_llsd<std::string>(const LLSD& sd, eControlTy
template<> LLWString convert_from_llsd<LLWString>(const LLSD& sd, eControlType type, const std::string& control_name);
template<> LLVector3 convert_from_llsd<LLVector3>(const LLSD& sd, eControlType type, const std::string& control_name);
template<> LLVector3d convert_from_llsd<LLVector3d>(const LLSD& sd, eControlType type, const std::string& control_name);
template<> LLQuaternion convert_from_llsd<LLQuaternion>(const LLSD& sd, eControlType type, const std::string& control_name);
template<> LLRect convert_from_llsd<LLRect>(const LLSD& sd, eControlType type, const std::string& control_name);
template<> bool convert_from_llsd<bool>(const LLSD& sd, eControlType type, const std::string& control_name);
template<> S32 convert_from_llsd<S32>(const LLSD& sd, eControlType type, const std::string& control_name);

View File

@ -65,6 +65,7 @@ public:
virtual void setString(const std::string& name, const std::string& val) {}
virtual void setVector3(const std::string& name, const LLVector3 &val) {}
virtual void setVector3d(const std::string& name, const LLVector3d &val) {}
virtual void setQuaternion(const std::string& name, const LLQuaternion &val) {}
virtual void setRect(const std::string& name, const LLRect &val) {}
virtual void setColor4(const std::string& name, const LLColor4 &val) {}
virtual void setLLSD(const std::string& name, const LLSD& val) {}

View File

@ -18,7 +18,7 @@ include(DBusGlib)
include(DirectX)
include(DragDrop)
include(EXPAT)
include(FMODEX)
include(FMODSTUDIO)
include(GLOD)
include(Hunspell)
include(JsonCpp)
@ -63,9 +63,9 @@ if (NOT HAVOK_TPV)
add_subdirectory(${LLPHYSICSEXTENSIONS_SRC_DIR} llphysicsextensions)
endif (NOT HAVOK_TPV)
if(FMODEX)
include_directories(${FMODEX_INCLUDE_DIR})
endif(FMODEX)
if(FMODSTUDIO)
include_directories(${FMODSTUDIO_INCLUDE_DIR})
endif(FMODSTUDIO)
include_directories(
${DBUSGLIB_INCLUDE_DIRS}
@ -228,6 +228,7 @@ set(viewer_SOURCE_FILES
llfloaterbuycurrencyhtml.cpp
llfloaterbuyland.cpp
llfloatercamera.cpp
llfloatercamerapresets.cpp
llfloaterchatvoicevolume.cpp
llfloatercolorpicker.cpp
llfloaterconversationlog.cpp
@ -288,12 +289,14 @@ set(viewer_SOURCE_FILES
llfloaterperms.cpp
llfloaterpostprocess.cpp
llfloaterpreference.cpp
llfloaterpreferenceviewadvanced.cpp
llfloaterpreviewtrash.cpp
llfloaterproperties.cpp
llfloaterregiondebugconsole.cpp
llfloaterregioninfo.cpp
llfloaterreporter.cpp
llfloaterregionrestarting.cpp
llfloatersavecamerapreset.cpp
llfloatersaveprefpreset.cpp
llfloatersceneloadstats.cpp
llfloaterscriptdebug.cpp
@ -481,6 +484,7 @@ set(viewer_SOURCE_FILES
llpanelplaceprofile.cpp
llpanelplaces.cpp
llpanelplacestab.cpp
llpanelpresetscamerapulldown.cpp
llpanelpresetspulldown.cpp
llpanelprimmediacontrols.cpp
llpanelprofile.cpp
@ -494,6 +498,7 @@ set(viewer_SOURCE_FILES
llpaneltiptoast.cpp
llpanelvoiceeffect.cpp
llpaneltopinfobar.cpp
llpanelpulldown.cpp
llpanelvoicedevicesettings.cpp
llpanelvolume.cpp
llpanelvolumepulldown.cpp
@ -852,6 +857,7 @@ set(viewer_HEADER_FILES
llfloaterbuycurrency.h
llfloaterbuycurrencyhtml.h
llfloaterbuyland.h
llfloatercamerapresets.h
llfloatercamera.h
llfloaterchatvoicevolume.h
llfloatercolorpicker.h
@ -916,12 +922,14 @@ set(viewer_HEADER_FILES
llfloaterperms.h
llfloaterpostprocess.h
llfloaterpreference.h
llfloaterpreferenceviewadvanced.h
llfloaterpreviewtrash.h
llfloaterproperties.h
llfloaterregiondebugconsole.h
llfloaterregioninfo.h
llfloaterreporter.h
llfloaterregionrestarting.h
llfloatersavecamerapreset.h
llfloatersaveprefpreset.h
llfloatersceneloadstats.h
llfloaterscriptdebug.h
@ -1099,12 +1107,14 @@ set(viewer_HEADER_FILES
llpanelplaceprofile.h
llpanelplaces.h
llpanelplacestab.h
llpanelpresetscamerapulldown.h
llpanelpresetspulldown.h
llpanelprimmediacontrols.h
llpanelprofile.h
llpanelsnapshot.h
llpanelteleporthistory.h
llpaneltiptoast.h
llpanelpulldown.h
llpanelvoicedevicesettings.h
llpanelvoiceeffect.h
llpaneltopinfobar.h
@ -1712,12 +1722,13 @@ if (OPENAL)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_OPENAL")
endif (OPENAL)
if (FMODEX)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMODEX")
set(FMODWRAPPER_LIBRARY ${FMODEX_LIBRARY})
endif (FMODEX)
if (FMODSTUDIO)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMODSTUDIO")
set(FMODWRAPPER_LIBRARY ${FMODSTUDIO_LIBRARY})
endif (FMODSTUDIO)
set_source_files_properties(llstartup.cpp PROPERTIES COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS}")
set_source_files_properties(llprogressview.cpp PROPERTIES COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS}")
list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES})
@ -1832,13 +1843,13 @@ if (WINDOWS)
)
endif (ADDRESS_SIZE EQUAL 64)
if (FMODEX)
if (FMODSTUDIO)
list(APPEND COPY_INPUT_DEPENDENCIES
${SHARED_LIB_STAGING_DIR}/Release/fmodex.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/fmodex.dll
${SHARED_LIB_STAGING_DIR}/Debug/fmodexL.dll
${SHARED_LIB_STAGING_DIR}/Release/fmod.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/fmod.dll
${SHARED_LIB_STAGING_DIR}/Debug/fmodL.dll
)
endif (FMODEX)
endif (FMODSTUDIO)
add_custom_command(
OUTPUT ${CMAKE_CFG_INTDIR}/copy_touched.bat
@ -1849,6 +1860,7 @@ if (WINDOWS)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@ -1925,6 +1937,7 @@ if (WINDOWS)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@ -2070,6 +2083,7 @@ if (LINUX)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@ -2096,6 +2110,7 @@ if (LINUX)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@ -2172,6 +2187,7 @@ if (DARWIN)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
--bundleid=${MACOSX_BUNDLE_GUI_IDENTIFIER}
@ -2206,6 +2222,7 @@ if (DARWIN)
--arch=${ARCH}
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"

View File

@ -1 +1 @@
6.4.2
6.4.3

View File

@ -0,0 +1,142 @@
<llsd>
<map>
<key>AppearanceCameraMovement</key>
<map>
<key>Comment</key>
<string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AvatarSitRotation</key>
<map>
<key>Comment</key>
<string>Avatar real sitting rotation used in preset</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>LLSD</string>
<key>Value</key>
<array>
<real>0</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
</map>
<key>CameraAngle</key>
<map>
<key>Comment</key>
<string>Camera field of view angle (Radians)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.047197551</real>
</map>
<key>CameraOffsetBuild</key>
<map>
<key>Comment</key>
<string>Default camera position relative to focus point when entering build mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>-6</real>
<real>0</real>
<real>6</real>
</array>
</map>
<key>CameraOffsetRearView</key>
<map>
<key>Comment</key>
<string>Initial camera offset from avatar in Front View</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>2.2</real>
<real>0.0</real>
<real>0.0</real>
</array>
</map>
<key>CameraOffsetScale</key>
<map>
<key>Comment</key>
<string>Scales the default offset</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1</real>
</map>
<key>CameraZoomFraction</key>
<map>
<key>Comment</key>
<string>Mousewheel driven fraction of zoom</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.90322577953338623</real>
</map>
<key>EditCameraMovement</key>
<map>
<key>Comment</key>
<string>When entering build mode, camera moves up above avatar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FocusOffsetRearView</key>
<map>
<key>Comment</key>
<string>Initial focus point offset relative to avatar for the camera preset Front View (x-axis is forward)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3D</string>
<key>Value</key>
<array>
<real>0.0</real>
<real>0.0</real>
<real>0.0</real>
</array>
</map>
<key>PresetCameraActive</key>
<map>
<key>Comment</key>
<string>Name of currently selected preference</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Default</string>
</map>
<key>TrackFocusObject</key>
<map>
<key>Comment</key>
<string>Camera tracks last object zoomed on</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
</map>
</llsd>

View File

@ -0,0 +1,142 @@
<llsd>
<map>
<key>AppearanceCameraMovement</key>
<map>
<key>Comment</key>
<string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AvatarSitRotation</key>
<map>
<key>Comment</key>
<string>Avatar real sitting rotation used in preset</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>LLSD</string>
<key>Value</key>
<array>
<real>0</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
</map>
<key>CameraAngle</key>
<map>
<key>Comment</key>
<string>Camera field of view angle (Radians)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.047197551</real>
</map>
<key>CameraOffsetBuild</key>
<map>
<key>Comment</key>
<string>Default camera position relative to focus point when entering build mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>-6</real>
<real>0</real>
<real>6</real>
</array>
</map>
<key>CameraOffsetRearView</key>
<map>
<key>Comment</key>
<string>Initial camera offset from avatar in Rear View</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>-3</real>
<real>0</real>
<real>0.75</real>
</array>
</map>
<key>CameraOffsetScale</key>
<map>
<key>Comment</key>
<string>Scales the default offset</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1</real>
</map>
<key>CameraZoomFraction</key>
<map>
<key>Comment</key>
<string>Mousewheel driven fraction of zoom</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.90322577953338623</real>
</map>
<key>EditCameraMovement</key>
<map>
<key>Comment</key>
<string>When entering build mode, camera moves up above avatar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FocusOffsetRearView</key>
<map>
<key>Comment</key>
<string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3D</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.0</real>
<real>1.0</real>
</array>
</map>
<key>PresetCameraActive</key>
<map>
<key>Comment</key>
<string>Name of currently selected preference</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Default</string>
</map>
<key>TrackFocusObject</key>
<map>
<key>Comment</key>
<string>Camera tracks last object zoomed on</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
</map>
</llsd>

View File

@ -0,0 +1,142 @@
<llsd>
<map>
<key>AppearanceCameraMovement</key>
<map>
<key>Comment</key>
<string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>AvatarSitRotation</key>
<map>
<key>Comment</key>
<string>Avatar real sitting rotation used in preset</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>LLSD</string>
<key>Value</key>
<array>
<real>0</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
</map>
<key>CameraAngle</key>
<map>
<key>Comment</key>
<string>Camera field of view angle (Radians)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.047197551</real>
</map>
<key>CameraOffsetBuild</key>
<map>
<key>Comment</key>
<string>Default camera position relative to focus point when entering build mode</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>-6</real>
<real>0</real>
<real>6</real>
</array>
</map>
<key>CameraOffsetRearView</key>
<map>
<key>Comment</key>
<string>Initial camera offset from avatar in Side View</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>-1.0</real>
<real>0.7</real>
<real>0.5</real>
</array>
</map>
<key>CameraOffsetScale</key>
<map>
<key>Comment</key>
<string>Scales the default offset</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1</real>
</map>
<key>CameraZoomFraction</key>
<map>
<key>Comment</key>
<string>Mousewheel driven fraction of zoom</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.90322577953338623</real>
</map>
<key>EditCameraMovement</key>
<map>
<key>Comment</key>
<string>When entering build mode, camera moves up above avatar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>FocusOffsetRearView</key>
<map>
<key>Comment</key>
<string>Initial focus point offset relative to avatar for the camera preset Side View (x-axis is forward)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3D</string>
<key>Value</key>
<array>
<real>1.5</real>
<real>0.7</real>
<real>1.0</real>
</array>
</map>
<key>PresetCameraActive</key>
<map>
<key>Comment</key>
<string>Name of currently selected preference</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Default</string>
</map>
<key>TrackFocusObject</key>
<map>
<key>Comment</key>
<string>Camera tracks last object zoomed on</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
</map>
</llsd>

View File

@ -1510,6 +1510,21 @@
<real>0.5</real>
</array>
</map>
<key>CameraOffsetCustomPreset</key>
<map>
<key>Comment</key>
<string>Initial camera offset from avatar for the custom camera preset</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3</string>
<key>Value</key>
<array>
<real>-3.0</real>
<real>0.0</real>
<real>0.75</real>
</array>
</map>
<key>CameraOffsetScale</key>
<map>
<key>Comment</key>
@ -1521,6 +1536,17 @@
<key>Value</key>
<real>1.0</real>
</map>
<key>CameraZoomFraction</key>
<map>
<key>Comment</key>
<string>Mousewheel driven fraction of zoom</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.9</real>
</map>
<key>CameraPosOnLogout</key>
<map>
<key>Comment</key>
@ -1558,7 +1584,7 @@
<key>Value</key>
<real>1.0</real>
</map>
<key>CameraPreset</key>
<key>CameraPreset</key> <!-- deprecated (see SL-12429) -->
<map>
<key>Comment</key>
<string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string>
@ -4378,6 +4404,37 @@
<real>1.0</real>
</array>
</map>
<key>FocusOffsetCustomPreset</key>
<map>
<key>Comment</key>
<string>Initial focus point offset relative to avatar for the custom camera preset (x-axis is forward)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Vector3D</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.0</real>
<real>1.0</real>
</array>
</map>
<key>AvatarSitRotation</key>
<map>
<key>Comment</key>
<string>Avatar real sitting rotation used in preset</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>LLSD</string>
<key>Value</key>
<array>
<real>0</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
</map>
<key>FocusPosOnLogout</key>
<map>
<key>Comment</key>
@ -16327,7 +16384,7 @@
<key>FMODExProfilerEnable</key>
<map>
<key>Comment</key>
<string>Enable profiler tool if using FMOD Ex</string>
<string>Enable profiler tool if using FMOD Ex or FMOD Studio</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -16338,7 +16395,7 @@
<key>FMODExDecodeBufferSize</key>
<map>
<key>Comment</key>
<string>Sets the streaming decode buffer size (in milliseconds)</string>
<string>Sets the streaming decode buffer size (in milliseconds) for FMOD Ex or FMOD Studio</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -16349,7 +16406,7 @@
<key>FMODExStreamBufferSize</key>
<map>
<key>Comment</key>
<string>Sets the streaming buffer size (in milliseconds)</string>
<string>Sets the streaming buffer size (in milliseconds) for FMOD Ex or FMOD Studio</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -16492,6 +16549,50 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>CameraOpacity</key>
<map>
<key>Comment</key>
<string>Opacity of the Camera Controls floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>PresetCameraActive</key>
<map>
<key>Comment</key>
<string>Name of currently selected preference</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>Rear View</string>
</map>
<key>CameraPresetType</key>
<map>
<key>Comment</key>
<string>Preset camera position - view (0 - rear, 1 - front, 2 - group, 3 - custom)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>HoverHeightAffectsCamera</key>
<map>
<key>Comment</key>
<string>Camera view is affected by Hover Height setting</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>CefVerboseLog</key>
<map>
<key>Comment</key>

View File

@ -187,8 +187,8 @@ The 'secondlife' script which launches Second Life contains some
configuration options for advanced troubleshooters.
* AUDIO - Edit the 'secondlife' script and you will see these audio
options: LL_BAD_OPENAL_DRIVER, LL_BAD_FMOD_ESD, LL_BAD_FMOD_OSS, and
LL_BAD_FMOD_ALSA. Second Life tries to use OpenAL, ESD, OSS, then ALSA
options: LL_BAD_OPENAL_DRIVER, LL_BAD_FMODSTUDIO_DRIVER.
Second Life tries to use OpenAL, FMODSTUDIO (PULSEAUDIO, ALSA)
audio drivers in this order; you may uncomment the corresponding LL_BAD_*
option to skip an audio driver which you believe may be causing you trouble.

View File

@ -4,17 +4,15 @@
## These options are for self-assisted troubleshooting during this beta
## testing phase; you should not usually need to touch them.
## - Avoids using any FMOD Ex audio driver.
#export LL_BAD_FMODEX_DRIVER=x
## - Avoids using any FMOD STUDIO audio driver.
#export LL_BAD_FMODSTUDIO_DRIVER=x
## - Avoids using any OpenAL audio driver.
#export LL_BAD_OPENAL_DRIVER=x
## - Avoids using the FMOD Ex PulseAudio audio driver.
## - Avoids using the FMOD Studio or FMOD Ex PulseAudio audio driver.
#export LL_BAD_FMOD_PULSEAUDIO=x
## - Avoids using the FMOD or FMOD Ex ALSA audio driver.
## - Avoids using the FMOD Studio or FMOD Ex ALSA audio driver.
#export LL_BAD_FMOD_ALSA=x
## - Avoids using the FMOD or FMOD Ex OSS audio driver.
#export LL_BAD_FMOD_OSS=x
## - Avoids the optional OpenGL extensions which have proven most problematic
## on some hardware. Disabling this option may cause BETTER PERFORMANCE but

View File

@ -184,6 +184,9 @@ LLAgentCamera::LLAgentCamera() :
clearGeneralKeys();
clearOrbitKeys();
clearPanKeys();
resetPanDiff();
resetOrbitDiff();
}
// Requires gSavedSettings to be initialized.
@ -205,15 +208,10 @@ void LLAgentCamera::init()
mCameraFocusOffsetTarget = LLVector4(gSavedSettings.getVector3("CameraOffsetBuild"));
mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPresetType");
mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("CameraOffsetRearView");
mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("CameraOffsetFrontView");
mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("CameraOffsetGroupView");
mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("FocusOffsetRearView");
mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("FocusOffsetFrontView");
mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("FocusOffsetGroupView");
mCameraOffsetInitial = gSavedSettings.getControl("CameraOffsetRearView");
mFocusOffsetInitial = gSavedSettings.getControl("FocusOffsetRearView");
mCameraCollidePlane.clearVec();
mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
@ -353,7 +351,8 @@ void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera)
mCameraFOVZoomFactor = 0.f;
}
resetPanDiff();
resetOrbitDiff();
mHUDTargetZoom = 1.f;
}
@ -723,7 +722,7 @@ BOOL LLAgentCamera::calcCameraMinDistance(F32 &obj_min_distance)
return TRUE;
}
F32 LLAgentCamera::getCameraZoomFraction()
F32 LLAgentCamera::getCameraZoomFraction(bool get_third_person)
{
// 0.f -> camera zoomed all the way out
// 1.f -> camera zoomed all the way in
@ -733,7 +732,7 @@ F32 LLAgentCamera::getCameraZoomFraction()
// already [0,1]
return mHUDTargetZoom;
}
else if (mFocusOnAvatar && cameraThirdPerson())
else if (get_third_person || (mFocusOnAvatar && cameraThirdPerson()))
{
return clamp_rescale(mCameraZoomFraction, MIN_ZOOM_FRACTION, MAX_ZOOM_FRACTION, 1.f, 0.f);
}
@ -795,13 +794,16 @@ void LLAgentCamera::setCameraZoomFraction(F32 fraction)
if (mFocusObject.notNull())
{
if (mFocusObject->isAvatar())
if (mFocusObject.notNull())
{
min_zoom = AVATAR_MIN_ZOOM;
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
if (mFocusObject->isAvatar())
{
min_zoom = AVATAR_MIN_ZOOM;
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
}
}
}
@ -835,6 +837,7 @@ void LLAgentCamera::cameraOrbitAround(const F32 radians)
}
else
{
mOrbitAroundRadians += radians;
mCameraFocusOffsetTarget.rotVec(radians, 0.f, 0.f, 1.f);
cameraZoomIn(1.f);
@ -866,12 +869,34 @@ void LLAgentCamera::cameraOrbitOver(const F32 angle)
LLVector3d left_axis;
left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
F32 new_angle = llclamp(angle_from_up - angle, 1.f * DEG_TO_RAD, 179.f * DEG_TO_RAD);
mOrbitOverAngle += angle_from_up - new_angle;
mCameraFocusOffsetTarget.rotVec(angle_from_up - new_angle, left_axis);
cameraZoomIn(1.f);
}
}
void LLAgentCamera::resetCameraOrbit()
{
LLVector3 camera_offset_unit(mCameraFocusOffsetTarget);
camera_offset_unit.normalize();
LLVector3d left_axis;
left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
mCameraFocusOffsetTarget.rotVec(-mOrbitOverAngle, left_axis);
mCameraFocusOffsetTarget.rotVec(-mOrbitAroundRadians, 0.f, 0.f, 1.f);
cameraZoomIn(1.f);
resetOrbitDiff();
}
void LLAgentCamera::resetOrbitDiff()
{
mOrbitAroundRadians = 0;
mOrbitOverAngle = 0;
}
//-----------------------------------------------------------------------------
// cameraZoomIn()
//-----------------------------------------------------------------------------
@ -1010,6 +1035,8 @@ void LLAgentCamera::cameraPanIn(F32 meters)
LLVector3d at_axis;
at_axis.setVec(LLViewerCamera::getInstance()->getAtAxis());
mPanFocusDiff += meters * at_axis;
mFocusTargetGlobal += meters * at_axis;
mFocusGlobal = mFocusTargetGlobal;
// don't enforce zoom constraints as this is the only way for users to get past them easily
@ -1026,6 +1053,8 @@ void LLAgentCamera::cameraPanLeft(F32 meters)
LLVector3d left_axis;
left_axis.setVec(LLViewerCamera::getInstance()->getLeftAxis());
mPanFocusDiff += meters * left_axis;
mFocusTargetGlobal += meters * left_axis;
mFocusGlobal = mFocusTargetGlobal;
@ -1046,6 +1075,8 @@ void LLAgentCamera::cameraPanUp(F32 meters)
LLVector3d up_axis;
up_axis.setVec(LLViewerCamera::getInstance()->getUpAxis());
mPanFocusDiff += meters * up_axis;
mFocusTargetGlobal += meters * up_axis;
mFocusGlobal = mFocusTargetGlobal;
@ -1058,6 +1089,26 @@ void LLAgentCamera::cameraPanUp(F32 meters)
mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
}
void LLAgentCamera::resetCameraPan()
{
mFocusTargetGlobal -= mPanFocusDiff;
mFocusGlobal = mFocusTargetGlobal;
mCameraSmoothingStop = true;
cameraZoomIn(1.f);
updateFocusOffset();
mCameraSmoothingLastPositionGlobal = calcCameraPositionTargetGlobal();
resetPanDiff();
}
void LLAgentCamera::resetPanDiff()
{
mPanFocusDiff.clear();
}
//-----------------------------------------------------------------------------
// updateLookAt()
//-----------------------------------------------------------------------------
@ -1609,7 +1660,7 @@ LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
}
focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial[mCameraPreset]->get(), TYPE_VEC3D, "");
focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial->get(), TYPE_VEC3D, "");
return focus_offset * agent_rot;
}
@ -1684,7 +1735,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
F32 camera_land_height;
LLVector3d frame_center_global = !isAgentAvatarValid() ?
gAgent.getPositionGlobal() :
gAgent.getPosGlobalFromAgent(gAgentAvatarp->mRoot->getWorldPosition());
gAgent.getPosGlobalFromAgent(getAvatarRootPosition());
BOOL isConstrained = FALSE;
LLVector3d head_offset;
@ -1758,7 +1809,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis * ~parent_rot);
local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot;
}
else
@ -1939,9 +1990,38 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
}
LLVector3 LLAgentCamera::getCurrentCameraOffset()
{
return (LLViewerCamera::getInstance()->getOrigin() - getAvatarRootPosition() - mThirdPersonHeadOffset) * ~getCurrentAvatarRotation();
}
LLVector3d LLAgentCamera::getCurrentFocusOffset()
{
return (mFocusTargetGlobal - gAgent.getPositionGlobal()) * ~getCurrentAvatarRotation();
}
LLQuaternion LLAgentCamera::getCurrentAvatarRotation()
{
LLViewerObject* sit_object = (LLViewerObject*)gAgentAvatarp->getParent();
LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion();
LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT;
return av_rot * obj_rot;
}
bool LLAgentCamera::isJoystickCameraUsed()
{
return ((mOrbitAroundRadians != 0) || (mOrbitOverAngle != 0) || !mPanFocusDiff.isNull());
}
LLVector3 LLAgentCamera::getCameraOffsetInitial()
{
return convert_from_llsd<LLVector3>(mCameraOffsetInitial[mCameraPreset]->get(), TYPE_VEC3, "");
return convert_from_llsd<LLVector3>(mCameraOffsetInitial->get(), TYPE_VEC3, "");
}
LLVector3d LLAgentCamera::getFocusOffsetInitial()
{
return convert_from_llsd<LLVector3d>(mFocusOffsetInitial->get(), TYPE_VEC3D, "");
}
F32 LLAgentCamera::getCameraMaxZoomDistance()
@ -1952,6 +2032,12 @@ F32 LLAgentCamera::getCameraMaxZoomDistance()
LLWorld::getInstance()->getRegionWidthInMeters() - CAMERA_FUDGE_FROM_OBJECT);
}
LLVector3 LLAgentCamera::getAvatarRootPosition()
{
static LLCachedControl<bool> use_hover_height(gSavedSettings, "HoverHeightAffectsCamera");
return use_hover_height ? gAgentAvatarp->mRoot->getWorldPosition() : gAgentAvatarp->mRoot->getWorldPosition() - gAgentAvatarp->getHoverOffset();
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
@ -2231,15 +2317,7 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
}
// Remove any pitch from the avatar
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
at_axis = LLViewerCamera::getInstance()->getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis * ~obj_rot);
}
else
if (!isAgentAvatarValid() || !gAgentAvatarp->getParent())
{
at_axis = gAgent.getFrameAgent().getAtAxis();
at_axis.mV[VZ] = 0.f;
@ -2338,7 +2416,10 @@ void LLAgentCamera::switchCameraPreset(ECameraPreset preset)
mCameraPreset = preset;
gSavedSettings.setU32("CameraPreset", mCameraPreset);
resetPanDiff();
resetOrbitDiff();
gSavedSettings.setU32("CameraPresetType", mCameraPreset);
}
@ -2583,7 +2664,7 @@ void LLAgentCamera::setSitCamera(const LLUUID &object_id, const LLVector3 &camer
//-----------------------------------------------------------------------------
// setFocusOnAvatar()
//-----------------------------------------------------------------------------
void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate, BOOL reset_axes)
{
if (focus_on_avatar != mFocusOnAvatar)
{
@ -2600,22 +2681,14 @@ void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
//RN: when focused on the avatar, we're not "looking" at it
// looking implies intent while focusing on avatar means
// you're just walking around with a camera on you...eesh.
if (!mFocusOnAvatar && focus_on_avatar)
if (!mFocusOnAvatar && focus_on_avatar && reset_axes)
{
setFocusGlobal(LLVector3d::zero);
mCameraFOVZoomFactor = 0.f;
if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
{
LLVector3 at_axis;
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLQuaternion obj_rot = ((LLViewerObject*)gAgentAvatarp->getParent())->getRenderRotation();
at_axis = LLViewerCamera::getInstance()->getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis * ~obj_rot);
}
else
if (!isAgentAvatarValid() || !gAgentAvatarp->getParent())
{
at_axis = LLViewerCamera::getInstance()->getAtAxis();
at_axis.mV[VZ] = 0.f;
@ -2763,6 +2836,17 @@ BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object,
return mPointAt->setPointAt(target_type, object, position);
}
void LLAgentCamera::rotateToInitSitRot()
{
gAgent.rotate(~gAgent.getFrameAgent().getQuaternion());
gAgent.rotate(mInitSitRot);
}
void LLAgentCamera::resetCameraZoomFraction()
{
mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
}
ELookAtType LLAgentCamera::getLookAtType()
{
if (mLookAt)

View File

@ -56,7 +56,10 @@ enum ECameraPreset
CAMERA_PRESET_FRONT_VIEW,
/** "Above and to the left, over the shoulder, pulled back a little on the zoom" */
CAMERA_PRESET_GROUP_VIEW
CAMERA_PRESET_GROUP_VIEW,
/** Current view when a preset is saved */
CAMERA_PRESET_CUSTOM
};
//------------------------------------------------------------------------
@ -109,20 +112,32 @@ private:
//--------------------------------------------------------------------
public:
void switchCameraPreset(ECameraPreset preset);
private:
/** Determines default camera offset depending on the current camera preset */
LLVector3 getCameraOffsetInitial();
/** Determines default focus offset depending on the current camera preset */
LLVector3d getFocusOffsetInitial();
LLVector3 getCurrentCameraOffset();
LLVector3d getCurrentFocusOffset();
LLQuaternion getCurrentAvatarRotation();
bool isJoystickCameraUsed();
void setInitSitRot(LLQuaternion sit_rot) { mInitSitRot = sit_rot; };
void rotateToInitSitRot();
private:
/** Determines maximum camera distance from target for mouselook, opposite to LAND_MIN_ZOOM */
F32 getCameraMaxZoomDistance();
/** Camera preset in Third Person Mode */
ECameraPreset mCameraPreset;
/** Initial camera offsets */
std::map<ECameraPreset, LLPointer<LLControlVariable> > mCameraOffsetInitial;
/** Initial camera offset */
LLPointer<LLControlVariable> mCameraOffsetInitial;
/** Initial focus offsets */
std::map<ECameraPreset, LLPointer<LLControlVariable> > mFocusOffsetInitial;
/** Initial focus offset */
LLPointer<LLControlVariable> mFocusOffsetInitial;
LLQuaternion mInitSitRot;
//--------------------------------------------------------------------
// Position
@ -137,6 +152,8 @@ public:
F32 getCurrentCameraBuildOffset() { return (F32)mCameraFocusOffset.length(); }
void clearCameraLag() { mCameraLag.clearVec(); }
private:
LLVector3 getAvatarRootPosition();
F32 mCurrentCameraDistance; // Current camera offset from avatar
F32 mTargetCameraDistance; // Target camera offset from avatar
F32 mCameraFOVZoomFactor; // Amount of fov zoom applied to camera when zeroing in on an object
@ -204,7 +221,7 @@ public:
void validateFocusObject();
void setFocusGlobal(const LLPickInfo& pick);
void setFocusGlobal(const LLVector3d &focus, const LLUUID &object_id = LLUUID::null);
void setFocusOnAvatar(BOOL focus, BOOL animate);
void setFocusOnAvatar(BOOL focus, BOOL animate, BOOL reset_axes = TRUE);
void setCameraPosAndFocusGlobal(const LLVector3d& pos, const LLVector3d& focus, const LLUUID &object_id);
void clearFocusObject();
void setFocusObject(LLViewerObject* object);
@ -256,26 +273,31 @@ public:
void cameraOrbitAround(const F32 radians); // Rotate camera CCW radians about build focus point
void cameraOrbitOver(const F32 radians); // Rotate camera forward radians over build focus point
void cameraOrbitIn(const F32 meters); // Move camera in toward build focus point
void resetCameraOrbit();
void resetOrbitDiff();
//--------------------------------------------------------------------
// Zoom
//--------------------------------------------------------------------
public:
void handleScrollWheel(S32 clicks); // Mousewheel driven zoom
void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance
F32 getCameraZoomFraction(); // Get camera zoom as fraction of minimum and maximum zoom
void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom
void handleScrollWheel(S32 clicks); // Mousewheel driven zoom
void cameraZoomIn(const F32 factor); // Zoom in by fraction of current distance
F32 getCameraZoomFraction(bool get_third_person = false); // Get camera zoom as fraction of minimum and maximum zoom
void setCameraZoomFraction(F32 fraction); // Set camera zoom as fraction of minimum and maximum zoom
F32 calcCameraFOVZoomFactor();
F32 getAgentHUDTargetZoom();
void resetCameraZoomFraction();
F32 getCurrentCameraZoomFraction() { return mCameraZoomFraction; }
//--------------------------------------------------------------------
// Pan
//--------------------------------------------------------------------
public:
void cameraPanIn(const F32 meters);
void cameraPanLeft(const F32 meters);
void cameraPanUp(const F32 meters);
void cameraPanUp(const F32 meters);
void resetCameraPan();
void resetPanDiff();
//--------------------------------------------------------------------
// View
//--------------------------------------------------------------------
@ -362,6 +384,9 @@ private:
F32 mOrbitInKey;
F32 mOrbitOutKey;
F32 mOrbitAroundRadians;
F32 mOrbitOverAngle;
//--------------------------------------------------------------------
// Pan
//--------------------------------------------------------------------
@ -389,6 +414,8 @@ private:
F32 mPanInKey;
F32 mPanOutKey;
LLVector3d mPanFocusDiff;
/** Keys
** **
*******************************************************************************/

View File

@ -34,6 +34,7 @@
// Viewer includes
#include "llagent.h"
#include "llagentcamera.h"
#include "llpresetsmanager.h"
#include "lljoystickbutton.h"
#include "llviewercontrol.h"
#include "llviewercamera.h"
@ -42,6 +43,8 @@
#include "llslider.h"
#include "llfirstuse.h"
#include "llhints.h"
#include "lltabcontainer.h"
#include "llvoavatarself.h"
static LLDefaultChildRegistry::Register<LLPanelCameraItem> r("panel_camera_item");
@ -52,7 +55,6 @@ const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
#define ORBIT "cam_rotate_stick"
#define PAN "cam_track_stick"
#define ZOOM "zoom"
#define PRESETS "preset_views_list"
#define CONTROLS "controls"
bool LLFloaterCamera::sFreeCamera = false;
@ -269,13 +271,7 @@ void LLFloaterCamera::onAvatarEditingAppearance(bool editing)
void LLFloaterCamera::handleAvatarEditingAppearance(bool editing)
{
//camera presets (rear, front, etc.)
getChildView("preset_views_list")->setEnabled(!editing);
getChildView("presets_btn")->setEnabled(!editing);
//camera modes (object view, mouselook view)
getChildView("camera_modes_list")->setEnabled(!editing);
getChildView("avatarview_btn")->setEnabled(!editing);
}
void LLFloaterCamera::update()
@ -322,6 +318,8 @@ void LLFloaterCamera::onOpen(const LLSD& key)
else
toPrevMode();
mClosed = FALSE;
populatePresetCombo();
}
void LLFloaterCamera::onClose(bool app_quitting)
@ -353,6 +351,8 @@ LLFloaterCamera::LLFloaterCamera(const LLSD& val)
{
LLHints::getInstance()->registerHintTarget("view_popup", getHandle());
mCommitCallbackRegistrar.add("CameraPresets.ChangeView", boost::bind(&LLFloaterCamera::onClickCameraItem, _2));
mCommitCallbackRegistrar.add("CameraPresets.Save", boost::bind(&LLFloaterCamera::onSavePreset, this));
mCommitCallbackRegistrar.add("CameraPresets.ShowPresetsList", boost::bind(&LLFloaterReg::showInstance, "camera_presets", LLSD(), FALSE));
}
// virtual
@ -363,10 +363,14 @@ BOOL LLFloaterCamera::postBuild()
mRotate = getChild<LLJoystickCameraRotate>(ORBIT);
mZoom = findChild<LLPanelCameraZoom>(ZOOM);
mTrack = getChild<LLJoystickCameraTrack>(PAN);
mPresetCombo = getChild<LLComboBox>("preset_combo");
assignButton2Mode(CAMERA_CTRL_MODE_MODES, "avatarview_btn");
assignButton2Mode(CAMERA_CTRL_MODE_PAN, "pan_btn");
assignButton2Mode(CAMERA_CTRL_MODE_PRESETS, "presets_btn");
getChild<LLTextBox>("precise_ctrs_label")->setShowCursorHand(false);
getChild<LLTextBox>("precise_ctrs_label")->setSoundFlags(LLView::MOUSE_UP);
getChild<LLTextBox>("precise_ctrs_label")->setClickedCallback(boost::bind(&LLFloaterReg::showInstance, "prefs_view_advanced", LLSD(), FALSE));
mPresetCombo->setCommitCallback(boost::bind(&LLFloaterCamera::onCustomPresetSelected, this));
LLPresetsManager::getInstance()->setPresetListChangeCameraCallback(boost::bind(&LLFloaterCamera::populatePresetCombo, this));
update();
@ -376,6 +380,15 @@ BOOL LLFloaterCamera::postBuild()
return LLFloater::postBuild();
}
F32 LLFloaterCamera::getCurrentTransparency()
{
static LLCachedControl<F32> camera_opacity(gSavedSettings, "CameraOpacity");
static LLCachedControl<F32> active_floater_transparency(gSavedSettings, "ActiveFloaterTransparency");
return llmin(camera_opacity(), active_floater_transparency());
}
void LLFloaterCamera::fillFlatlistFromPanel (LLFlatListView* list, LLPanel* panel)
{
// copying child list and then iterating over a copy, because list itself
@ -444,13 +457,6 @@ void LLFloaterCamera::switchMode(ECameraControlMode mode)
switch (mode)
{
case CAMERA_CTRL_MODE_MODES:
if(sFreeCamera)
{
switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
}
break;
case CAMERA_CTRL_MODE_PAN:
sFreeCamera = false;
clear_camera_tool();
@ -474,36 +480,8 @@ void LLFloaterCamera::switchMode(ECameraControlMode mode)
}
}
void LLFloaterCamera::onClickBtn(ECameraControlMode mode)
{
// check for a click on active button
if (mCurrMode == mode) mMode2Button[mode]->setToggleState(TRUE);
switchMode(mode);
}
void LLFloaterCamera::assignButton2Mode(ECameraControlMode mode, const std::string& button_name)
{
LLButton* button = getChild<LLButton>(button_name);
button->setClickedCallback(boost::bind(&LLFloaterCamera::onClickBtn, this, mode));
mMode2Button[mode] = button;
}
void LLFloaterCamera::updateState()
{
getChildView(ZOOM)->setVisible(CAMERA_CTRL_MODE_PAN == mCurrMode);
bool show_presets = (CAMERA_CTRL_MODE_PRESETS == mCurrMode) || (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode
&& CAMERA_CTRL_MODE_PRESETS == mPrevMode);
getChildView(PRESETS)->setVisible(show_presets);
bool show_camera_modes = CAMERA_CTRL_MODE_MODES == mCurrMode || (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode
&& CAMERA_CTRL_MODE_MODES == mPrevMode);
getChildView("camera_modes_list")->setVisible( show_camera_modes);
updateItemsSelection();
if (CAMERA_CTRL_MODE_FREE_CAMERA == mCurrMode)
@ -521,13 +499,13 @@ void LLFloaterCamera::updateState()
void LLFloaterCamera::updateItemsSelection()
{
ECameraPreset preset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
ECameraPreset preset = (ECameraPreset) gSavedSettings.getU32("CameraPresetType");
LLSD argument;
argument["selected"] = preset == CAMERA_PRESET_REAR_VIEW;
argument["selected"] = (preset == CAMERA_PRESET_REAR_VIEW) && !sFreeCamera;
getChild<LLPanelCameraItem>("rear_view")->setValue(argument);
argument["selected"] = preset == CAMERA_PRESET_GROUP_VIEW;
argument["selected"] = (preset == CAMERA_PRESET_GROUP_VIEW) && !sFreeCamera;
getChild<LLPanelCameraItem>("group_view")->setValue(argument);
argument["selected"] = preset == CAMERA_PRESET_FRONT_VIEW;
argument["selected"] = (preset == CAMERA_PRESET_FRONT_VIEW) && !sFreeCamera;
getChild<LLPanelCameraItem>("front_view")->setValue(argument);
argument["selected"] = gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK;
getChild<LLPanelCameraItem>("mouselook_view")->setValue(argument);
@ -547,19 +525,19 @@ void LLFloaterCamera::onClickCameraItem(const LLSD& param)
{
LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
if (camera_floater)
camera_floater->switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
{
camera_floater->switchMode(CAMERA_CTRL_MODE_FREE_CAMERA);
camera_floater->updateItemsSelection();
camera_floater->fromFreeToPresets();
}
}
else
{
LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
if (camera_floater)
camera_floater->switchMode(CAMERA_CTRL_MODE_PAN);
switchToPreset(name);
}
LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
if (camera_floater)
{
camera_floater->updateItemsSelection();
camera_floater->fromFreeToPresets();
}
}
/*static*/
@ -567,18 +545,49 @@ void LLFloaterCamera::switchToPreset(const std::string& name)
{
sFreeCamera = false;
clear_camera_tool();
if ("rear_view" == name)
if (PRESETS_REAR_VIEW == name)
{
gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
}
else if ("group_view" == name)
else if (PRESETS_SIDE_VIEW == name)
{
gAgentCamera.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW);
}
else if ("front_view" == name)
else if (PRESETS_FRONT_VIEW == name)
{
gAgentCamera.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW);
}
else
{
gAgentCamera.switchCameraPreset(CAMERA_PRESET_CUSTOM);
}
if (gSavedSettings.getString("PresetCameraActive") != name)
{
LLPresetsManager::getInstance()->loadPreset(PRESETS_CAMERA, name);
}
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
LLQuaternion sit_rot(gSavedSettings.getLLSD("AvatarSitRotation"));
if (sit_rot != LLQuaternion())
{
gAgent.rotate(~gAgent.getFrameAgent().getQuaternion());
gAgent.rotate(sit_rot);
}
else
{
gAgentCamera.rotateToInitSitRot();
}
}
gAgentCamera.resetCameraZoomFraction();
LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance();
if (camera_floater)
{
camera_floater->updateItemsSelection();
camera_floater->fromFreeToPresets();
}
}
void LLFloaterCamera::fromFreeToPresets()
@ -588,3 +597,41 @@ void LLFloaterCamera::fromFreeToPresets()
switchMode(CAMERA_CTRL_MODE_PRESETS);
}
}
void LLFloaterCamera::populatePresetCombo()
{
LLPresetsManager::getInstance()->setPresetNamesInComboBox(PRESETS_CAMERA, mPresetCombo, EDefaultOptions::DEFAULT_HIDE);
std::string active_preset_name = gSavedSettings.getString("PresetCameraActive");
if (active_preset_name.empty())
{
gSavedSettings.setU32("CameraPresetType", CAMERA_PRESET_CUSTOM);
updateItemsSelection();
mPresetCombo->setLabel(getString("inactive_combo_text"));
}
else if ((ECameraPreset)gSavedSettings.getU32("CameraPresetType") == CAMERA_PRESET_CUSTOM)
{
mPresetCombo->selectByValue(active_preset_name);
}
else
{
mPresetCombo->setLabel(getString("inactive_combo_text"));
}
updateItemsSelection();
}
void LLFloaterCamera::onSavePreset()
{
LLFloaterReg::hideInstance("delete_pref_preset", PRESETS_CAMERA);
LLFloaterReg::hideInstance("load_pref_preset", PRESETS_CAMERA);
LLFloaterReg::showInstance("save_camera_preset");
}
void LLFloaterCamera::onCustomPresetSelected()
{
std::string selected_preset = mPresetCombo->getSelectedItemLabel();
if (getString("inactive_combo_text") != selected_preset)
{
switchToPreset(selected_preset);
}
}

View File

@ -36,10 +36,10 @@ class LLJoystickCameraRotate;
class LLJoystickCameraTrack;
class LLFloaterReg;
class LLPanelCameraZoom;
class LLComboBox;
enum ECameraControlMode
{
CAMERA_CTRL_MODE_MODES,
CAMERA_CTRL_MODE_PAN,
CAMERA_CTRL_MODE_FREE_CAMERA,
CAMERA_CTRL_MODE_PRESETS
@ -50,7 +50,6 @@ class LLFloaterCamera : public LLFloater
friend class LLFloaterReg;
public:
/* whether in free camera mode */
static bool inFreeCameraMode();
/* callback for camera items selection changing */
@ -77,6 +76,11 @@ public:
virtual void onOpen(const LLSD& key);
virtual void onClose(bool app_quitting);
void onSavePreset();
void onCustomPresetSelected();
void populatePresetCombo();
LLJoystickCameraRotate* mRotate;
LLPanelCameraZoom* mZoom;
LLJoystickCameraTrack* mTrack;
@ -91,6 +95,10 @@ private:
/*virtual*/ BOOL postBuild();
F32 getCurrentTransparency();
void onViewButtonClick(const LLSD& user_data);
ECameraControlMode determineMode();
/* resets to the previous mode */
@ -108,9 +116,6 @@ private:
/* update camera modes items selection and camera preset items selection according to the currently selected preset */
void updateItemsSelection();
void onClickBtn(ECameraControlMode mode);
void assignButton2Mode(ECameraControlMode mode, const std::string& button_name);
// fills flatlist with items from given panel
void fillFlatlistFromPanel (LLFlatListView* list, LLPanel* panel);
@ -124,6 +129,8 @@ private:
ECameraControlMode mPrevMode;
ECameraControlMode mCurrMode;
std::map<ECameraControlMode, LLButton*> mMode2Button;
LLComboBox* mPresetCombo;
};
/**

View File

@ -0,0 +1,145 @@
/**
* @file llfloatercamerapresets.cpp
*
* $LicenseInfo:firstyear=2019&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2019, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatercamerapresets.h"
#include "llfloaterreg.h"
#include "llnotificationsutil.h"
#include "llpresetsmanager.h"
#include "llviewercontrol.h"
LLFloaterCameraPresets::LLFloaterCameraPresets(const LLSD& key)
: LLFloater(key)
{}
LLFloaterCameraPresets::~LLFloaterCameraPresets()
{}
BOOL LLFloaterCameraPresets::postBuild()
{
mPresetList = getChild<LLFlatListView>("preset_list");
LLPresetsManager::getInstance()->setPresetListChangeCameraCallback(boost::bind(&LLFloaterCameraPresets::populateList, this));
return TRUE;
}
void LLFloaterCameraPresets::onOpen(const LLSD& key)
{
populateList();
}
void LLFloaterCameraPresets::populateList()
{
mPresetList->clear();
LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
std::list<std::string> preset_names;
presetsMgr->loadPresetNamesFromDir(PRESETS_CAMERA, preset_names, DEFAULT_BOTTOM);
for (std::list<std::string>::const_iterator it = preset_names.begin(); it != preset_names.end(); ++it)
{
const std::string& name = *it;
bool is_default = presetsMgr->isDefaultCameraPreset(name);
LLCameraPresetFlatItem* item = new LLCameraPresetFlatItem(name, is_default);
item->postBuild();
mPresetList->addItem(item);
}
}
LLCameraPresetFlatItem::LLCameraPresetFlatItem(const std::string &preset_name, bool is_default)
: LLPanel(),
mPresetName(preset_name),
mIsDefaultPrest(is_default)
{
mCommitCallbackRegistrar.add("CameraPresets.Delete", boost::bind(&LLCameraPresetFlatItem::onDeleteBtnClick, this));
mCommitCallbackRegistrar.add("CameraPresets.Reset", boost::bind(&LLCameraPresetFlatItem::onResetBtnClick, this));
buildFromFile("panel_camera_preset_item.xml");
}
LLCameraPresetFlatItem::~LLCameraPresetFlatItem()
{
}
BOOL LLCameraPresetFlatItem::postBuild()
{
mDeleteBtn = getChild<LLButton>("delete_btn");
mDeleteBtn->setVisible(false);
mResetBtn = getChild<LLButton>("reset_btn");
mResetBtn->setVisible(false);
LLStyle::Params style;
LLTextBox* name_text = getChild<LLTextBox>("preset_name");
LLFontDescriptor new_desc(name_text->getFont()->getFontDesc());
new_desc.setStyle(mIsDefaultPrest ? LLFontGL::ITALIC : LLFontGL::NORMAL);
LLFontGL* new_font = LLFontGL::getFont(new_desc);
style.font = new_font;
name_text->setText(mPresetName, style);
return true;
}
void LLCameraPresetFlatItem::onMouseEnter(S32 x, S32 y, MASK mask)
{
mDeleteBtn->setVisible(!mIsDefaultPrest);
mResetBtn->setVisible(mIsDefaultPrest);
getChildView("hovered_icon")->setVisible(true);
LLPanel::onMouseEnter(x, y, mask);
}
void LLCameraPresetFlatItem::onMouseLeave(S32 x, S32 y, MASK mask)
{
mDeleteBtn->setVisible(false);
mResetBtn->setVisible(false);
getChildView("hovered_icon")->setVisible(false);
LLPanel::onMouseLeave(x, y, mask);
}
void LLCameraPresetFlatItem::setValue(const LLSD& value)
{
if (!value.isMap()) return;;
if (!value.has("selected")) return;
getChildView("selected_icon")->setVisible(value["selected"]);
}
void LLCameraPresetFlatItem::onDeleteBtnClick()
{
if (!LLPresetsManager::getInstance()->deletePreset(PRESETS_CAMERA, mPresetName))
{
LLSD args;
args["NAME"] = mPresetName;
LLNotificationsUtil::add("PresetNotDeleted", args);
}
else if (gSavedSettings.getString("PresetCameraActive") == mPresetName)
{
gSavedSettings.setString("PresetCameraActive", "");
}
}
void LLCameraPresetFlatItem::onResetBtnClick()
{
LLPresetsManager::getInstance()->resetCameraPreset(mPresetName);
}

View File

@ -0,0 +1,73 @@
/**
* @file llfloatercamerapresets.h
*
* $LicenseInfo:firstyear=2019&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2019, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLFLOATERCAMERAPRESETS_H
#define LLFLOATERCAMERAPRESETS_H
#include "llfloater.h"
#include "llflatlistview.h"
class LLFloaterReg;
class LLFloaterCameraPresets : public LLFloater
{
friend class LLFloaterReg;
virtual BOOL postBuild();
virtual void onOpen(const LLSD& key);
void populateList();
private:
LLFloaterCameraPresets(const LLSD& key);
~LLFloaterCameraPresets();
LLFlatListView* mPresetList;
};
class LLCameraPresetFlatItem : public LLPanel
{
public:
LLCameraPresetFlatItem(const std::string &preset_name, bool is_default);
virtual ~LLCameraPresetFlatItem();
void setValue(const LLSD& value);
virtual BOOL postBuild();
virtual void onMouseEnter(S32 x, S32 y, MASK mask);
virtual void onMouseLeave(S32 x, S32 y, MASK mask);
private:
void onDeleteBtnClick();
void onResetBtnClick();
LLButton* mDeleteBtn;
LLButton* mResetBtn;
std::string mPresetName;
bool mIsDefaultPrest;
};
#endif

View File

@ -60,13 +60,15 @@ void LLFloaterDeletePrefPreset::onOpen(const LLSD& key)
{
mSubdirectory = key.asString();
std::string floater_title = getString(std::string("title_") + mSubdirectory);
setTitle(floater_title);
LLComboBox* combo = getChild<LLComboBox>("preset_combo");
EDefaultOptions option = DEFAULT_HIDE;
LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
bool action;
action = LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
LLButton* delete_btn = getChild<LLButton>("delete");
delete_btn->setEnabled(action);
}
void LLFloaterDeletePrefPreset::onBtnDelete()
@ -80,6 +82,13 @@ void LLFloaterDeletePrefPreset::onBtnDelete()
args["NAME"] = name;
LLNotificationsUtil::add("PresetNotDeleted", args);
}
else if (mSubdirectory == PRESETS_CAMERA)
{
if (gSavedSettings.getString("PresetCameraActive") == name)
{
gSavedSettings.setString("PresetCameraActive", "");
}
}
closeFloater();
}
@ -87,12 +96,10 @@ void LLFloaterDeletePrefPreset::onBtnDelete()
void LLFloaterDeletePrefPreset::onPresetsListChange()
{
LLComboBox* combo = getChild<LLComboBox>("preset_combo");
LLButton* delete_btn = getChild<LLButton>("delete");
EDefaultOptions option = DEFAULT_HIDE;
LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
delete_btn->setEnabled(0 != combo->getItemCount());
LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
}
void LLFloaterDeletePrefPreset::onBtnCancel()

View File

@ -42,7 +42,8 @@ LLFloaterLoadPrefPreset::LLFloaterLoadPrefPreset(const LLSD &key)
// virtual
BOOL LLFloaterLoadPrefPreset::postBuild()
{ LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
{
LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
if (preferences)
{
preferences->addDependentFloater(this);

View File

@ -725,7 +725,7 @@ void LLFloaterPreference::cancel()
// hide spellchecker settings folder
LLFloaterReg::hideInstance("prefs_spellchecker");
// hide advancede floater
// hide advanced graphics floater
LLFloaterReg::hideInstance("prefs_graphics_advanced");
// reverts any changes to current skin
@ -844,7 +844,8 @@ void LLFloaterPreference::onOpen(const LLSD& key)
saveSettings();
// Make sure there is a default preference file
LLPresetsManager::getInstance()->createMissingDefault();
LLPresetsManager::getInstance()->createMissingDefault(PRESETS_CAMERA);
LLPresetsManager::getInstance()->createMissingDefault(PRESETS_GRAPHIC);
bool started = (LLStartUp::getStartupState() == STATE_STARTED);
@ -853,12 +854,15 @@ void LLFloaterPreference::onOpen(const LLSD& key)
LLButton* delete_btn = findChild<LLButton>("PrefDeleteButton");
LLButton* exceptions_btn = findChild<LLButton>("RenderExceptionsButton");
load_btn->setEnabled(started);
save_btn->setEnabled(started);
delete_btn->setEnabled(started);
exceptions_btn->setEnabled(started);
if (load_btn && save_btn && delete_btn && exceptions_btn)
{
load_btn->setEnabled(started);
save_btn->setEnabled(started);
delete_btn->setEnabled(started);
exceptions_btn->setEnabled(started);
}
collectSearchableItems();
collectSearchableItems();
if (!mFilterEdit->getText().empty())
{
mFilterEdit->setText(LLStringExplicit(""));
@ -2633,20 +2637,17 @@ void LLPanelPreference::updateMediaAutoPlayCheckbox(LLUICtrl* ctrl)
void LLPanelPreference::deletePreset(const LLSD& user_data)
{
std::string subdirectory = user_data.asString();
LLFloaterReg::showInstance("delete_pref_preset", subdirectory);
LLFloaterReg::showInstance("delete_pref_preset", user_data.asString());
}
void LLPanelPreference::savePreset(const LLSD& user_data)
{
std::string subdirectory = user_data.asString();
LLFloaterReg::showInstance("save_pref_preset", subdirectory);
LLFloaterReg::showInstance("save_pref_preset", user_data.asString());
}
void LLPanelPreference::loadPreset(const LLSD& user_data)
{
std::string subdirectory = user_data.asString();
LLFloaterReg::showInstance("load_pref_preset", subdirectory);
LLFloaterReg::showInstance("load_pref_preset", user_data.asString());
}
void LLPanelPreference::setHardwareDefaults()
@ -2704,7 +2705,7 @@ BOOL LLPanelPreferenceGraphics::postBuild()
LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
presetsMgr->setPresetListChangeCallback(boost::bind(&LLPanelPreferenceGraphics::onPresetsListChange, this));
presetsMgr->createMissingDefault(); // a no-op after the first time, but that's ok
presetsMgr->createMissingDefault(PRESETS_GRAPHIC); // a no-op after the first time, but that's ok
return LLPanelPreference::postBuild();
}
@ -2725,11 +2726,6 @@ void LLPanelPreferenceGraphics::onPresetsListChange()
{
instance->saveSettings(); //make cancel work correctly after changing the preset
}
else
{
std::string dummy;
instance->saveGraphicsPreset(dummy);
}
}
void LLPanelPreferenceGraphics::setPresetText()

View File

@ -191,6 +191,7 @@ public:
void buildPopupLists();
static void refreshSkin(void* data);
void selectPanel(const LLSD& name);
void saveCameraPreset(std::string& preset);
void saveGraphicsPreset(std::string& preset);
private:
@ -214,6 +215,7 @@ private:
std::string mDirectoryVisibility;
LLAvatarData mAvatarProperties;
std::string mSavedCameraPreset;
std::string mSavedGraphicsPreset;
LOG_CLASS(LLFloaterPreference);
@ -288,7 +290,6 @@ protected:
bool hasDirtyChilds();
private:
void onPresetsListChange();
LOG_CLASS(LLPanelPreferenceGraphics);
};

View File

@ -0,0 +1,82 @@
/**
* @file llfloaterpreferenceviewadvanced.cpp
* @brief floater for adjusting camera position
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2018, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llagentcamera.h"
#include "llfloaterpreferenceviewadvanced.h"
#include "llfloater.h"
#include "llfloaterreg.h"
#include "lluictrlfactory.h"
#include "llspinctrl.h"
#include "llviewercontrol.h"
LLFloaterPreferenceViewAdvanced::LLFloaterPreferenceViewAdvanced(const LLSD& key)
: LLFloater(key)
{
mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterPreferenceViewAdvanced::onCommitSettings, this));
}
LLFloaterPreferenceViewAdvanced::~LLFloaterPreferenceViewAdvanced()
{}
void LLFloaterPreferenceViewAdvanced::updateCameraControl(const LLVector3& vector)
{
getChild<LLSpinCtrl>("camera_x")->setValue(vector[VX]);
getChild<LLSpinCtrl>("camera_y")->setValue(vector[VY]);
getChild<LLSpinCtrl>("camera_z")->setValue(vector[VZ]);
}
void LLFloaterPreferenceViewAdvanced::updateFocusControl(const LLVector3d& vector3d)
{
getChild<LLSpinCtrl>("focus_x")->setValue(vector3d[VX]);
getChild<LLSpinCtrl>("focus_y")->setValue(vector3d[VY]);
getChild<LLSpinCtrl>("focus_z")->setValue(vector3d[VZ]);
}
void LLFloaterPreferenceViewAdvanced::draw()
{
updateCameraControl(gAgentCamera.getCameraOffsetInitial());
updateFocusControl(gAgentCamera.getFocusOffsetInitial());
LLFloater::draw();
}
void LLFloaterPreferenceViewAdvanced::onCommitSettings()
{
LLVector3 vector;
LLVector3d vector3d;
vector.mV[VX] = (F32)getChild<LLUICtrl>("camera_x")->getValue().asReal();
vector.mV[VY] = (F32)getChild<LLUICtrl>("camera_y")->getValue().asReal();
vector.mV[VZ] = (F32)getChild<LLUICtrl>("camera_z")->getValue().asReal();
gSavedSettings.setVector3("CameraOffsetRearView", vector);
vector3d.mdV[VX] = (F32)getChild<LLUICtrl>("focus_x")->getValue().asReal();
vector3d.mdV[VY] = (F32)getChild<LLUICtrl>("focus_y")->getValue().asReal();
vector3d.mdV[VZ] = (F32)getChild<LLUICtrl>("focus_z")->getValue().asReal();
gSavedSettings.setVector3d("FocusOffsetRearView", vector3d);
}

View File

@ -0,0 +1,51 @@
/**
* @file llfloaterpreferenceviewadvanced.h
* @brief floater for adjusting camera position
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2018, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLFLOATERPREFERENCEVIEWADVANCED_H
#define LLFLOATERPREFERENCEVIEWADVANCED_H
#include "llcontrol.h"
#include "llfloater.h"
class LLFloaterPreferenceViewAdvanced
: public LLFloater
{
friend class LLFloaterReg;
public:
LLFloaterPreferenceViewAdvanced(const LLSD& key);
virtual void draw();
void onCommitSettings();
void updateCameraControl(const LLVector3& vector);
void updateFocusControl(const LLVector3d& vector3d);
private:
virtual ~LLFloaterPreferenceViewAdvanced();
};
#endif //LLFLOATERPREFERENCEVIEWADVANCED_H

View File

@ -0,0 +1,172 @@
/**
* @file llfloatersavecamerapreset.cpp
* @brief Floater to save a camera preset
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatersavecamerapreset.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llbutton.h"
#include "llcombobox.h"
#include "llfloaterpreference.h"
#include "llfloaterreg.h"
#include "lllineeditor.h"
#include "llnotificationsutil.h"
#include "llpresetsmanager.h"
#include "llradiogroup.h"
#include "lltrans.h"
#include "llvoavatarself.h"
LLFloaterSaveCameraPreset::LLFloaterSaveCameraPreset(const LLSD &key)
: LLModalDialog(key)
{
}
// virtual
BOOL LLFloaterSaveCameraPreset::postBuild()
{
mPresetCombo = getChild<LLComboBox>("preset_combo");
mNameEditor = getChild<LLLineEditor>("preset_txt_editor");
mNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterSaveCameraPreset::onPresetNameEdited, this), NULL);
mSaveButton = getChild<LLButton>("save");
mSaveButton->setCommitCallback(boost::bind(&LLFloaterSaveCameraPreset::onBtnSave, this));
mSaveRadioGroup = getChild<LLRadioGroup>("radio_save_preset");
mSaveRadioGroup->setCommitCallback(boost::bind(&LLFloaterSaveCameraPreset::onSwitchSaveReplace, this));
getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterSaveCameraPreset::onBtnCancel, this));
LLPresetsManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterSaveCameraPreset::onPresetsListChange, this));
return TRUE;
}
void LLFloaterSaveCameraPreset::onPresetNameEdited()
{
if (mSaveRadioGroup->getSelectedIndex() == 0)
{
// Disable saving a preset having empty name.
std::string name = mNameEditor->getValue();
mSaveButton->setEnabled(!name.empty());
}
}
void LLFloaterSaveCameraPreset::onOpen(const LLSD& key)
{
LLModalDialog::onOpen(key);
S32 index = 0;
if (key.has("index"))
{
index = key["index"].asInteger();
}
LLPresetsManager::getInstance()->setPresetNamesInComboBox(PRESETS_CAMERA, mPresetCombo, DEFAULT_BOTTOM);
mSaveRadioGroup->setSelectedIndex(index);
onPresetNameEdited();
onSwitchSaveReplace();
}
void LLFloaterSaveCameraPreset::onBtnSave()
{
bool is_saving_new = mSaveRadioGroup->getSelectedIndex() == 0;
std::string name = is_saving_new ? mNameEditor->getText() : mPresetCombo->getSimple();
if ((name == LLTrans::getString(PRESETS_DEFAULT)) || (name == PRESETS_DEFAULT))
{
LLNotificationsUtil::add("DefaultPresetNotSaved");
}
else
{
if (isAgentAvatarValid() && gAgentAvatarp->getParent())
{
gSavedSettings.setLLSD("AvatarSitRotation", gAgent.getFrameAgent().getQuaternion().getValue());
}
if (gAgentCamera.isJoystickCameraUsed())
{
gSavedSettings.setVector3("CameraOffsetRearView", gAgentCamera.getCurrentCameraOffset());
gSavedSettings.setVector3d("FocusOffsetRearView", gAgentCamera.getCurrentFocusOffset());
gAgentCamera.resetCameraZoomFraction();
gAgentCamera.setFocusOnAvatar(TRUE, TRUE, FALSE);
}
else
{
LLVector3 camera_offset = gSavedSettings.getVector3("CameraOffsetRearView") * gAgentCamera.getCurrentCameraZoomFraction();
gSavedSettings.setVector3("CameraOffsetRearView", camera_offset);
gAgentCamera.resetCameraZoomFraction();
}
if (is_saving_new)
{
std::list<std::string> preset_names;
LLPresetsManager::getInstance()->loadPresetNamesFromDir(PRESETS_CAMERA, preset_names, DEFAULT_HIDE);
if (std::find(preset_names.begin(), preset_names.end(), name) != preset_names.end())
{
LLSD args;
args["NAME"] = name;
LLNotificationsUtil::add("PresetAlreadyExists", args);
return;
}
}
if (!LLPresetsManager::getInstance()->savePreset(PRESETS_CAMERA, name))
{
LLSD args;
args["NAME"] = name;
LLNotificationsUtil::add("PresetNotSaved", args);
}
}
closeFloater();
}
void LLFloaterSaveCameraPreset::onPresetsListChange()
{
LLPresetsManager::getInstance()->setPresetNamesInComboBox(PRESETS_CAMERA, mPresetCombo, DEFAULT_BOTTOM);
}
void LLFloaterSaveCameraPreset::onBtnCancel()
{
closeFloater();
}
void LLFloaterSaveCameraPreset::onSwitchSaveReplace()
{
bool is_saving_new = mSaveRadioGroup->getSelectedIndex() == 0;
std::string label = is_saving_new ? getString("btn_label_save") : getString("btn_label_replace");
mSaveButton->setLabel(label);
mNameEditor->setEnabled(is_saving_new);
mPresetCombo->setEnabled(!is_saving_new);
if (is_saving_new)
{
onPresetNameEdited();
}
else
{
mSaveButton->setEnabled(true);
}
}

View File

@ -0,0 +1,60 @@
/**
* @file llfloatersavecamerapreset.h
* @brief Floater to save a camera preset
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERSAVECAMERAPRESET_H
#define LL_LLFLOATERSAVECAMERAPRESET_H
#include "llmodaldialog.h"
class LLComboBox;
class LLRadioGroup;
class LLLineEditor;
class LLFloaterSaveCameraPreset : public LLModalDialog
{
public:
LLFloaterSaveCameraPreset(const LLSD &key);
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& key);
void onBtnSave();
void onBtnCancel();
void onSwitchSaveReplace();
private:
LLRadioGroup* mSaveRadioGroup;
LLLineEditor* mNameEditor;
LLComboBox* mPresetCombo;
LLButton* mSaveButton;
void onPresetsListChange();
void onPresetNameEdited();
};
#endif // LL_LLFLOATERSAVECAMERAPRESET_H

View File

@ -1,6 +1,6 @@
/**
* @file llfloatersaveprefpreset.cpp
* @brief Floater to save a graphics / camera preset
* @brief Floater to save a graphics preset
*
* $LicenseInfo:firstyear=2014&license=viewerlgpl$
* Second Life Viewer Source Code
@ -37,24 +37,27 @@
#include "lltrans.h"
LLFloaterSavePrefPreset::LLFloaterSavePrefPreset(const LLSD &key)
: LLFloater(key)
: LLFloater(key)
{
}
// virtual
BOOL LLFloaterSavePrefPreset::postBuild()
{ LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
{
LLFloaterPreference* preferences = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
if (preferences)
{
preferences->addDependentFloater(this);
}
getChild<LLComboBox>("preset_combo")->setTextEntryCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetNameEdited, this));
getChild<LLComboBox>("preset_combo")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetNameEdited, this));
getChild<LLButton>("save")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onBtnSave, this));
getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterSavePrefPreset::onBtnCancel, this));
LLPresetsManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterSavePrefPreset::onPresetsListChange, this));
mSaveButton = getChild<LLButton>("save");
mPresetCombo = getChild<LLComboBox>("preset_combo");
@ -73,10 +76,6 @@ void LLFloaterSavePrefPreset::onOpen(const LLSD& key)
{
mSubdirectory = key.asString();
std::string floater_title = getString(std::string("title_") + mSubdirectory);
setTitle(floater_title);
EDefaultOptions option = DEFAULT_HIDE;
LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, mPresetCombo, option);

View File

@ -1,6 +1,6 @@
/**
* @file llfloatersaveprefpreset.h
* @brief Floater to save a graphics / camera preset
* @brief Floater to save a graphics preset
*
* $LicenseInfo:firstyear=2014&license=viewerlgpl$
@ -45,6 +45,7 @@ public:
void onBtnCancel();
private:
LLComboBox* mPresetCombo;
LLButton* mSaveButton;

View File

@ -111,6 +111,7 @@ void LLFloaterSettingsDebug::onCommitSettings()
LLVector3 vector;
LLVector3d vectord;
LLQuaternion quat;
LLRect rect;
LLColor4 col4;
LLColor3 col3;
@ -146,6 +147,13 @@ void LLFloaterSettingsDebug::onCommitSettings()
vectord.mdV[VZ] = getChild<LLUICtrl>("val_spinner_3")->getValue().asReal();
controlp->set(vectord.getValue());
break;
case TYPE_QUAT:
quat.mQ[VX] = getChild<LLUICtrl>("val_spinner_1")->getValue().asReal();
quat.mQ[VY] = getChild<LLUICtrl>("val_spinner_2")->getValue().asReal();
quat.mQ[VZ] = getChild<LLUICtrl>("val_spinner_3")->getValue().asReal();
quat.mQ[VS] = getChild<LLUICtrl>("val_spinner_4")->getValue().asReal();;
controlp->set(quat.getValue());
break;
case TYPE_RECT:
rect.mLeft = getChild<LLUICtrl>("val_spinner_1")->getValue().asInteger();
rect.mRight = getChild<LLUICtrl>("val_spinner_2")->getValue().asInteger();
@ -351,6 +359,40 @@ void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp)
}
break;
}
case TYPE_QUAT:
{
LLQuaternion q;
q.setValue(sd);
spinner1->setVisible(TRUE);
spinner1->setLabel(std::string("X"));
spinner2->setVisible(TRUE);
spinner2->setLabel(std::string("Y"));
spinner3->setVisible(TRUE);
spinner3->setLabel(std::string("Z"));
spinner4->setVisible(TRUE);
spinner4->setLabel(std::string("S"));
if (!spinner1->hasFocus())
{
spinner1->setPrecision(4);
spinner1->setValue(q.mQ[VX]);
}
if (!spinner2->hasFocus())
{
spinner2->setPrecision(4);
spinner2->setValue(q.mQ[VY]);
}
if (!spinner3->hasFocus())
{
spinner3->setPrecision(4);
spinner3->setValue(q.mQ[VZ]);
}
if (!spinner4->hasFocus())
{
spinner4->setPrecision(4);
spinner4->setValue(q.mQ[VS]);
}
break;
}
case TYPE_RECT:
{
LLRect r;

View File

@ -37,6 +37,7 @@
#include "llui.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewercamera.h"
#include "llviewertexture.h"
#include "llviewertexturelist.h"
#include "llviewerwindow.h"
@ -54,6 +55,8 @@ static LLDefaultChildRegistry::Register<LLJoystickQuaternion> r6("joystick_quat"
const F32 NUDGE_TIME = 0.25f; // in seconds
const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
const S32 CENTER_DOT_RADIUS = 7;
//
// Public Methods
//
@ -138,9 +141,25 @@ bool LLJoystick::pointInCircle(S32 x, S32 y) const
//center is x and y coordinates of center of joystick circle, and also its radius
int center = this->getLocalRect().getHeight()/2;
bool in_circle = (x - center) * (x - center) + (y - center) * (y - center) <= center * center;
return in_circle;
}
bool LLJoystick::pointInCenterDot(S32 x, S32 y, S32 radius) const
{
if (this->getLocalRect().getHeight() != this->getLocalRect().getWidth())
{
LL_WARNS() << "Joystick shape is not square" << LL_ENDL;
return true;
}
S32 center = this->getLocalRect().getHeight() / 2;
bool in_center_circle = (x - center) * (x - center) + (y - center) * (y - center) <= radius * radius;
return in_center_circle;
}
BOOL LLJoystick::handleMouseDown(S32 x, S32 y, MASK mask)
{
//LL_INFOS() << "joystick mouse down " << x << ", " << y << LL_ENDL;
@ -403,8 +422,11 @@ LLJoystickCameraRotate::LLJoystickCameraRotate(const LLJoystickCameraRotate::Par
mInLeft( FALSE ),
mInTop( FALSE ),
mInRight( FALSE ),
mInBottom( FALSE )
{ }
mInBottom( FALSE ),
mInCenter( FALSE )
{
mCenterImageName = "Cam_Rotate_Center";
}
void LLJoystickCameraRotate::updateSlop()
@ -434,7 +456,16 @@ BOOL LLJoystickCameraRotate::handleMouseDown(S32 x, S32 y, MASK mask)
S32 dx = x - horiz_center;
S32 dy = y - vert_center;
if (dy > dx && dy > -dx)
if (pointInCenterDot(x, y, CENTER_DOT_RADIUS))
{
mInitialOffset.mX = 0;
mInitialOffset.mY = 0;
mInitialQuadrant = JQ_ORIGIN;
mInCenter = TRUE;
resetJoystickCamera();
}
else if (dy > dx && dy > -dx)
{
// top
mInitialOffset.mX = 0;
@ -469,9 +500,20 @@ BOOL LLJoystickCameraRotate::handleMouseDown(S32 x, S32 y, MASK mask)
BOOL LLJoystickCameraRotate::handleMouseUp(S32 x, S32 y, MASK mask)
{
gAgent.setMovementLocked(FALSE);
mInCenter = FALSE;
return LLJoystick::handleMouseUp(x, y, mask);
}
BOOL LLJoystickCameraRotate::handleHover(S32 x, S32 y, MASK mask)
{
if (!pointInCenterDot(x, y, CENTER_DOT_RADIUS))
{
mInCenter = FALSE;
}
return LLJoystick::handleHover(x, y, mask);
}
void LLJoystickCameraRotate::onHeldDown()
{
updateSlop();
@ -504,6 +546,11 @@ void LLJoystickCameraRotate::onHeldDown()
}
}
void LLJoystickCameraRotate::resetJoystickCamera()
{
gAgentCamera.resetCameraOrbit();
}
F32 LLJoystickCameraRotate::getOrbitRate()
{
F32 time = getElapsedHeldDownTime();
@ -536,24 +583,31 @@ void LLJoystickCameraRotate::draw()
getImageUnselected()->draw( 0, 0 );
LLPointer<LLUIImage> image = getImageSelected();
if( mInTop )
if (mInCenter)
{
drawRotatedImage( getImageSelected(), 0 );
drawRotatedImage(LLUI::getUIImage(mCenterImageName), 0);
}
if( mInRight )
else
{
drawRotatedImage( getImageSelected(), 1 );
}
if (mInTop)
{
drawRotatedImage(getImageSelected(), 0);
}
if( mInBottom )
{
drawRotatedImage( getImageSelected(), 2 );
}
if (mInRight)
{
drawRotatedImage(getImageSelected(), 1);
}
if( mInLeft )
{
drawRotatedImage( getImageSelected(), 3 );
if (mInBottom)
{
drawRotatedImage(getImageSelected(), 2);
}
if (mInLeft)
{
drawRotatedImage(getImageSelected(), 3);
}
}
}
@ -613,7 +667,9 @@ LLJoystickCameraTrack::Params::Params()
LLJoystickCameraTrack::LLJoystickCameraTrack(const LLJoystickCameraTrack::Params& p)
: LLJoystickCameraRotate(p)
{}
{
mCenterImageName = "Cam_Tracking_Center";
}
void LLJoystickCameraTrack::onHeldDown()
@ -647,6 +703,11 @@ void LLJoystickCameraTrack::onHeldDown()
}
}
void LLJoystickCameraTrack::resetJoystickCamera()
{
gAgentCamera.resetCameraPan();
}
//-------------------------------------------------------------------------------
// LLJoystickQuaternion
//-------------------------------------------------------------------------------

View File

@ -80,7 +80,8 @@ public:
* Image containing circle is square and this square has adherent points with joystick
* circle. Make sure to change method according to shape other than square.
*/
bool pointInCircle(S32 x, S32 y) const;
bool pointInCircle(S32 x, S32 y) const;
bool pointInCenterDot(S32 x, S32 y, S32 radius) const;
static std::string nameFromQuadrant(const EJoystickQuadrant quadrant);
static EJoystickQuadrant quadrantFromName(const std::string& name);
@ -148,7 +149,9 @@ public:
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual void onHeldDown();
virtual void resetJoystickCamera();
virtual void draw();
protected:
@ -161,6 +164,9 @@ protected:
BOOL mInTop;
BOOL mInRight;
BOOL mInBottom;
BOOL mInCenter;
std::string mCenterImageName;
};
@ -177,6 +183,7 @@ public:
LLJoystickCameraTrack(const LLJoystickCameraTrack::Params&);
virtual void onHeldDown();
virtual void resetJoystickCamera();
};
//

View File

@ -66,9 +66,6 @@ extern LLControlGroup gSavedSettings;
static const LLUUID PARCEL_MEDIA_LIST_ITEM_UUID = LLUUID("CAB5920F-E484-4233-8621-384CF373A321");
static const LLUUID PARCEL_AUDIO_LIST_ITEM_UUID = LLUUID("DF4B020D-8A24-4B95-AB5D-CA970D694822");
const F32 AUTO_CLOSE_FADE_TIME_START= 2.0f;
const F32 AUTO_CLOSE_FADE_TIME_END = 3.0f;
//
// LLPanelNearByMedia
//
@ -82,8 +79,6 @@ LLPanelNearByMedia::LLPanelNearByMedia()
mParcelMediaItem(NULL),
mParcelAudioItem(NULL)
{
mHoverTimer.stop();
// This is just an initial value, mParcelAudioAutoStart does not affect ParcelMediaAutoPlayEnable
mParcelAudioAutoStart = gSavedSettings.getS32("ParcelMediaAutoPlayEnable") != 0
&& gSavedSettings.getBOOL("MediaTentativeAutoPlay");
@ -111,7 +106,7 @@ LLPanelNearByMedia::~LLPanelNearByMedia()
BOOL LLPanelNearByMedia::postBuild()
{
LLPanel::postBuild();
LLPanelPulldown::postBuild();
const S32 RESIZE_BAR_THICKNESS = 6;
LLResizeBar::Params p;
@ -193,45 +188,10 @@ void LLPanelNearByMedia::handleMediaAutoPlayChanged(const LLSD& newvalue)
inst->cancelNotification();
}
/*virtual*/
void LLPanelNearByMedia::onMouseEnter(S32 x, S32 y, MASK mask)
{
mHoverTimer.stop();
LLPanel::onMouseEnter(x,y,mask);
}
/*virtual*/
void LLPanelNearByMedia::onMouseLeave(S32 x, S32 y, MASK mask)
{
mHoverTimer.start();
LLPanel::onMouseLeave(x,y,mask);
}
/*virtual*/
void LLPanelNearByMedia::onTopLost()
{
setVisible(FALSE);
}
/*virtual*/
void LLPanelNearByMedia::onVisibilityChange ( BOOL new_visibility )
{
if (new_visibility)
{
mHoverTimer.start(); // timer will be stopped when mouse hovers over panel
}
else
{
mHoverTimer.stop();
}
}
/*virtual*/
void LLPanelNearByMedia::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLPanel::reshape(width, height, called_from_parent);
LLPanelPulldown::reshape(width, height, called_from_parent);
LLButton* more_btn = findChild<LLButton>("more_btn");
if (more_btn && more_btn->getValue().asBoolean())
@ -255,24 +215,14 @@ void LLPanelNearByMedia::draw()
refreshList();
updateControls();
F32 alpha = mHoverTimer.getStarted()
? clamp_rescale(mHoverTimer.getElapsedTimeF32(), AUTO_CLOSE_FADE_TIME_START, AUTO_CLOSE_FADE_TIME_END, 1.f, 0.f)
: 1.0f;
LLViewDrawContext context(alpha);
LLPanel::draw();
if (alpha == 0.f)
{
setVisible(false);
}
LLPanelPulldown::draw();
}
/*virtual*/
BOOL LLPanelNearByMedia::handleHover(S32 x, S32 y, MASK mask)
{
LLPanel::handleHover(x, y, mask);
LLPanelPulldown::handleHover(x, y, mask);
// If we are hovering over this panel, make sure to clear any hovered media
// ID. Note that the more general solution would be to clear this ID when

View File

@ -27,7 +27,7 @@
#ifndef LL_LLPANELNEARBYMEDIA_H
#define LL_LLPANELNEARBYMEDIA_H
#include "llpanel.h"
#include "llpanelpulldown.h"
class LLPanelNearbyMedia;
class LLButton;
@ -39,16 +39,12 @@ class LLTextBox;
class LLComboBox;
class LLViewerMediaImpl;
class LLPanelNearByMedia : public LLPanel
class LLPanelNearByMedia : public LLPanelPulldown
{
public:
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
/*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
/*virtual*/ void onTopLost();
/*virtual*/ void onVisibilityChange ( BOOL new_visibility );
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
@ -173,7 +169,6 @@ private:
LLRect mMoreRect;
LLRect mLessRect;
LLFrameTimer mHoverTimer;
LLScrollListItem* mParcelMediaItem;
LLScrollListItem* mParcelAudioItem;
};

View File

@ -0,0 +1,149 @@
/**
* @file llpanelpresetscamerapulldown.cpp
* @brief A panel showing a quick way to pick camera presets
*
* $LicenseInfo:firstyear=2017&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpanelpresetscamerapulldown.h"
#include "llviewercontrol.h"
#include "llstatusbar.h"
#include "llbutton.h"
#include "lltabcontainer.h"
#include "llfloatercamera.h"
#include "llfloaterreg.h"
#include "llfloaterpreference.h"
#include "llpresetsmanager.h"
#include "llsliderctrl.h"
#include "llscrolllistctrl.h"
#include "lltrans.h"
///----------------------------------------------------------------------------
/// Class LLPanelPresetsCameraPulldown
///----------------------------------------------------------------------------
// Default constructor
LLPanelPresetsCameraPulldown::LLPanelPresetsCameraPulldown()
{
mCommitCallbackRegistrar.add("Presets.toggleCameraFloater", boost::bind(&LLPanelPresetsCameraPulldown::onViewButtonClick, this, _2));
mCommitCallbackRegistrar.add("PresetsCamera.RowClick", boost::bind(&LLPanelPresetsCameraPulldown::onRowClick, this, _2));
buildFromFile( "panel_presets_camera_pulldown.xml");
}
BOOL LLPanelPresetsCameraPulldown::postBuild()
{
LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
if (presetsMgr)
{
// Make sure there is a default preference file
presetsMgr->createMissingDefault(PRESETS_CAMERA);
presetsMgr->startWatching(PRESETS_CAMERA);
presetsMgr->setPresetListChangeCameraCallback(boost::bind(&LLPanelPresetsCameraPulldown::populatePanel, this));
}
populatePanel();
return LLPanelPulldown::postBuild();
}
void LLPanelPresetsCameraPulldown::populatePanel()
{
LLPresetsManager::getInstance()->loadPresetNamesFromDir(PRESETS_CAMERA, mPresetNames, DEFAULT_BOTTOM);
LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_camera_list");
if (scroll && mPresetNames.begin() != mPresetNames.end())
{
scroll->clearRows();
std::string active_preset = gSavedSettings.getString("PresetCameraActive");
if (active_preset == PRESETS_DEFAULT)
{
active_preset = LLTrans::getString(PRESETS_DEFAULT);
}
for (std::list<std::string>::const_iterator it = mPresetNames.begin(); it != mPresetNames.end(); ++it)
{
const std::string& name = *it;
LL_DEBUGS() << "adding '" << name << "'" << LL_ENDL;
LLSD row;
row["columns"][0]["column"] = "preset_name";
row["columns"][0]["value"] = name;
bool is_selected_preset = false;
if (name == active_preset)
{
row["columns"][1]["column"] = "icon";
row["columns"][1]["type"] = "icon";
row["columns"][1]["value"] = "Check_Mark";
is_selected_preset = true;
}
LLScrollListItem* new_item = scroll->addElement(row);
new_item->setSelected(is_selected_preset);
}
}
}
void LLPanelPresetsCameraPulldown::onRowClick(const LLSD& user_data)
{
LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_camera_list");
if (scroll)
{
LLScrollListItem* item = scroll->getFirstSelected();
if (item)
{
std::string name = item->getColumn(1)->getValue().asString();
LL_DEBUGS() << "selected '" << name << "'" << LL_ENDL;
LLFloaterCamera::switchToPreset(name);
setVisible(FALSE);
}
else
{
LL_DEBUGS() << "none selected" << LL_ENDL;
}
}
else
{
LL_DEBUGS() << "no scroll" << LL_ENDL;
}
}
void LLPanelPresetsCameraPulldown::onViewButtonClick(const LLSD& user_data)
{
// close the minicontrol, we're bringing up the big one
setVisible(FALSE);
LLFloaterReg::toggleInstanceOrBringToFront("camera");
}

View File

@ -0,0 +1,49 @@
/**
* @file llpanelpresetscamerapulldown.h
* @brief A panel showing a quick way to pick camera presets
*
* $LicenseInfo:firstyear=2017&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELPRESETSCAMERAPULLDOWN_H
#define LL_LLPANELPRESETSCAMERAPULLDOWN_H
#include "linden_common.h"
#include "llpanelpulldown.h"
class LLPanelPresetsCameraPulldown : public LLPanelPulldown
{
public:
LLPanelPresetsCameraPulldown();
/*virtual*/ BOOL postBuild();
void populatePanel();
private:
void onViewButtonClick(const LLSD& user_data);
void onRowClick(const LLSD& user_data);
std::list<std::string> mPresetNames;
LOG_CLASS(LLPanelPresetsCameraPulldown);
};
#endif // LL_LLPANELPRESETSCAMERAPULLDOWN_H

View File

@ -40,9 +40,6 @@
#include "llscrolllistctrl.h"
#include "lltrans.h"
/* static */ const F32 LLPanelPresetsPulldown::sAutoCloseFadeStartTimeSec = 2.0f;
/* static */ const F32 LLPanelPresetsPulldown::sAutoCloseTotalTimeSec = 3.0f;
///----------------------------------------------------------------------------
/// Class LLPanelPresetsPulldown
///----------------------------------------------------------------------------
@ -63,17 +60,16 @@ BOOL LLPanelPresetsPulldown::postBuild()
LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
presetsMgr->setPresetListChangeCallback(boost::bind(&LLPanelPresetsPulldown::populatePanel, this));
// Make sure there is a default preference file
presetsMgr->createMissingDefault();
presetsMgr->createMissingDefault(PRESETS_GRAPHIC);
populatePanel();
return LLPanel::postBuild();
return LLPanelPulldown::postBuild();
}
void LLPanelPresetsPulldown::populatePanel()
{
std::string presets_dir = LLPresetsManager::getInstance()->getPresetsDir(PRESETS_GRAPHIC);
LLPresetsManager::getInstance()->loadPresetNamesFromDir(presets_dir, mPresetNames, DEFAULT_TOP);
LLPresetsManager::getInstance()->loadPresetNamesFromDir(PRESETS_GRAPHIC, mPresetNames, DEFAULT_TOP);
LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_list");
@ -112,61 +108,6 @@ void LLPanelPresetsPulldown::populatePanel()
}
}
/*virtual*/
void LLPanelPresetsPulldown::onMouseEnter(S32 x, S32 y, MASK mask)
{
mHoverTimer.stop();
LLPanel::onMouseEnter(x,y,mask);
}
/*virtual*/
void LLPanelPresetsPulldown::onTopLost()
{
setVisible(FALSE);
}
/*virtual*/
BOOL LLPanelPresetsPulldown::handleMouseDown(S32 x, S32 y, MASK mask)
{
LLPanel::handleMouseDown(x,y,mask);
return TRUE;
}
/*virtual*/
BOOL LLPanelPresetsPulldown::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
LLPanel::handleRightMouseDown(x, y, mask);
return TRUE;
}
/*virtual*/
BOOL LLPanelPresetsPulldown::handleDoubleClick(S32 x, S32 y, MASK mask)
{
LLPanel::handleDoubleClick(x, y, mask);
return TRUE;
}
/*virtual*/
void LLPanelPresetsPulldown::onMouseLeave(S32 x, S32 y, MASK mask)
{
mHoverTimer.start();
LLPanel::onMouseLeave(x,y,mask);
}
/*virtual*/
void LLPanelPresetsPulldown::onVisibilityChange ( BOOL new_visibility )
{
if (new_visibility)
{
mHoverTimer.start(); // timer will be stopped when mouse hovers over panel
}
else
{
mHoverTimer.stop();
}
}
void LLPanelPresetsPulldown::onRowClick(const LLSD& user_data)
{
LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_list");
@ -213,19 +154,3 @@ void LLPanelPresetsPulldown::onGraphicsButtonClick(const LLSD& user_data)
}
}
}
//virtual
void LLPanelPresetsPulldown::draw()
{
F32 alpha = mHoverTimer.getStarted()
? clamp_rescale(mHoverTimer.getElapsedTimeF32(), sAutoCloseFadeStartTimeSec, sAutoCloseTotalTimeSec, 1.f, 0.f)
: 1.0f;
LLViewDrawContext context(alpha);
LLPanel::draw();
if (alpha == 0.f)
{
setVisible(FALSE);
}
}

View File

@ -29,22 +29,13 @@
#include "linden_common.h"
#include "llpanel.h"
#include "llpanelpulldown.h"
class LLFrameTimer;
class LLPanelPresetsPulldown : public LLPanel
class LLPanelPresetsPulldown : public LLPanelPulldown
{
public:
LLPanelPresetsPulldown();
/*virtual*/ void draw();
/*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ void onTopLost();
/*virtual*/ void onVisibilityChange ( BOOL new_visibility );
/*virtual*/ BOOL postBuild();
void populatePanel();
@ -53,9 +44,6 @@ class LLPanelPresetsPulldown : public LLPanel
void onRowClick(const LLSD& user_data);
std::list<std::string> mPresetNames;
LLFrameTimer mHoverTimer;
static const F32 sAutoCloseFadeStartTimeSec;
static const F32 sAutoCloseTotalTimeSec;
LOG_CLASS(LLPanelPresetsPulldown);
};

View File

@ -0,0 +1,118 @@
/**
* @file llpanelpulldown.cpp
* @brief A panel that serves as a basis for multiple toolbar pulldown panels
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpanelpulldown.h"
const F32 AUTO_CLOSE_FADE_TIME_START_SEC = 2.0f;
const F32 AUTO_CLOSE_FADE_TIME_END_SEC = 3.0f;
///----------------------------------------------------------------------------
/// Class LLPanelPresetsCameraPulldown
///----------------------------------------------------------------------------
// Default constructor
LLPanelPulldown::LLPanelPulldown()
{
mHoverTimer.stop();
}
/*virtual*/
void LLPanelPulldown::onMouseEnter(S32 x, S32 y, MASK mask)
{
mHoverTimer.stop();
LLPanel::onMouseEnter(x, y, mask);
}
/*virtual*/
void LLPanelPulldown::onTopLost()
{
setVisible(FALSE);
}
/*virtual*/
BOOL LLPanelPulldown::handleMouseDown(S32 x, S32 y, MASK mask)
{
LLPanel::handleMouseDown(x, y, mask);
return TRUE;
}
/*virtual*/
BOOL LLPanelPulldown::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
LLPanel::handleRightMouseDown(x, y, mask);
return TRUE;
}
/*virtual*/
BOOL LLPanelPulldown::handleDoubleClick(S32 x, S32 y, MASK mask)
{
LLPanel::handleDoubleClick(x, y, mask);
return TRUE;
}
BOOL LLPanelPulldown::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
LLPanel::handleScrollWheel(x, y, clicks);
return TRUE; //If we got here, then we are in Pulldown's rect, consume the event.
}
/*virtual*/
void LLPanelPulldown::onMouseLeave(S32 x, S32 y, MASK mask)
{
mHoverTimer.start();
LLPanel::onMouseLeave(x, y, mask);
}
/*virtual*/
void LLPanelPulldown::onVisibilityChange(BOOL new_visibility)
{
if (new_visibility)
{
mHoverTimer.start(); // timer will be stopped when mouse hovers over panel
}
else
{
mHoverTimer.stop();
}
}
//virtual
void LLPanelPulldown::draw()
{
F32 alpha = mHoverTimer.getStarted()
? clamp_rescale(mHoverTimer.getElapsedTimeF32(), AUTO_CLOSE_FADE_TIME_START_SEC, AUTO_CLOSE_FADE_TIME_END_SEC, 1.f, 0.f)
: 1.0f;
LLViewDrawContext context(alpha);
LLPanel::draw();
if (alpha == 0.f)
{
setVisible(FALSE);
}
}

View File

@ -0,0 +1,55 @@
/**
* @file llpanelpulldown.h
* @brief A panel that serves as a basis for multiple toolbar pulldown panels
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELPULLDOWN_H
#define LL_LLPANELPULLDOWN_H
#include "linden_common.h"
#include "llpanel.h"
class LLFrameTimer;
class LLPanelPulldown : public LLPanel
{
public:
LLPanelPulldown();
/*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ void onTopLost();
/*virtual*/ void onVisibilityChange(BOOL new_visibility);
/*virtual*/ void draw();
protected:
LLFrameTimer mHoverTimer;
};
#endif // LL_LLPANELPULLDOWN_H

View File

@ -41,9 +41,6 @@
#include "llfloaterpreference.h"
#include "llsliderctrl.h"
/* static */ const F32 LLPanelVolumePulldown::sAutoCloseFadeStartTimeSec = 2.0f;
/* static */ const F32 LLPanelVolumePulldown::sAutoCloseTotalTimeSec = 3.0f;
///----------------------------------------------------------------------------
/// Class LLPanelVolumePulldown
///----------------------------------------------------------------------------
@ -51,8 +48,6 @@
// Default constructor
LLPanelVolumePulldown::LLPanelVolumePulldown()
{
mHoverTimer.stop();
mCommitCallbackRegistrar.add("Vol.setControlFalse", boost::bind(&LLPanelVolumePulldown::setControlFalse, this, _2));
mCommitCallbackRegistrar.add("Vol.SetSounds", boost::bind(&LLPanelVolumePulldown::onClickSetSounds, this));
mCommitCallbackRegistrar.add("Vol.updateMediaAutoPlayCheckbox", boost::bind(&LLPanelVolumePulldown::updateMediaAutoPlayCheckbox, this, _1));
@ -62,41 +57,7 @@ LLPanelVolumePulldown::LLPanelVolumePulldown()
BOOL LLPanelVolumePulldown::postBuild()
{
return LLPanel::postBuild();
}
/*virtual*/
void LLPanelVolumePulldown::onMouseEnter(S32 x, S32 y, MASK mask)
{
mHoverTimer.stop();
LLPanel::onMouseEnter(x,y,mask);
}
/*virtual*/
void LLPanelVolumePulldown::onTopLost()
{
setVisible(FALSE);
}
/*virtual*/
void LLPanelVolumePulldown::onMouseLeave(S32 x, S32 y, MASK mask)
{
mHoverTimer.start();
LLPanel::onMouseLeave(x,y,mask);
}
/*virtual*/
void LLPanelVolumePulldown::onVisibilityChange ( BOOL new_visibility )
{
if (new_visibility)
{
mHoverTimer.start(); // timer will be stopped when mouse hovers over panel
}
else
{
mHoverTimer.stop();
}
return LLPanelPulldown::postBuild();
}
void LLPanelVolumePulldown::onAdvancedButtonClick(const LLSD& user_data)
@ -150,20 +111,3 @@ void LLPanelVolumePulldown::onClickSetSounds()
// or if sound effects are disabled.
getChild<LLCheckBoxCtrl>("gesture_audio_play_btn")->setEnabled(!gSavedSettings.getBOOL("MuteSounds"));
}
//virtual
void LLPanelVolumePulldown::draw()
{
F32 alpha = mHoverTimer.getStarted()
? clamp_rescale(mHoverTimer.getElapsedTimeF32(), sAutoCloseFadeStartTimeSec, sAutoCloseTotalTimeSec, 1.f, 0.f)
: 1.0f;
LLViewDrawContext context(alpha);
LLPanel::draw();
if (alpha == 0.f)
{
setVisible(FALSE);
}
}

View File

@ -30,19 +30,12 @@
#include "linden_common.h"
#include "llpanel.h"
#include "llpanelpulldown.h"
class LLFrameTimer;
class LLPanelVolumePulldown : public LLPanel
class LLPanelVolumePulldown : public LLPanelPulldown
{
public:
LLPanelVolumePulldown();
/*virtual*/ void draw();
/*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
/*virtual*/ void onTopLost();
/*virtual*/ void onVisibilityChange ( BOOL new_visibility );
/*virtual*/ BOOL postBuild();
private:
@ -52,10 +45,6 @@ class LLPanelVolumePulldown : public LLPanel
// "Streaming Music" and "Media" are unchecked. Otherwise enables it.
void updateMediaAutoPlayCheckbox(LLUICtrl* ctrl);
void onAdvancedButtonClick(const LLSD& user_data);
LLFrameTimer mHoverTimer;
static const F32 sAutoCloseFadeStartTimeSec;
static const F32 sAutoCloseTotalTimeSec;
};

View File

@ -39,6 +39,8 @@
#include "llfloaterpreference.h"
#include "llfloaterreg.h"
#include "llfeaturemanager.h"
#include "llagentcamera.h"
#include "llfile.h"
LLPresetsManager::LLPresetsManager()
{
@ -46,6 +48,12 @@ LLPresetsManager::LLPresetsManager()
LLPresetsManager::~LLPresetsManager()
{
mCameraChangedSignal.disconnect();
}
void LLPresetsManager::triggerChangeCameraSignal()
{
mPresetListChangeCameraSignal();
}
void LLPresetsManager::triggerChangeSignal()
@ -53,41 +61,92 @@ void LLPresetsManager::triggerChangeSignal()
mPresetListChangeSignal();
}
void LLPresetsManager::createMissingDefault()
void LLPresetsManager::createMissingDefault(const std::string& subdirectory)
{
if(gDirUtilp->getLindenUserDir().empty())
{
return;
}
std::string default_file = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR, PRESETS_GRAPHIC, PRESETS_DEFAULT + ".xml");
if (PRESETS_CAMERA == subdirectory)
{
createCameraDefaultPresets();
return;
}
std::string default_file = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR,
subdirectory, PRESETS_DEFAULT + ".xml");
if (!gDirUtilp->fileExists(default_file))
{
LL_INFOS() << "No default preset found -- creating one at " << default_file << LL_ENDL;
// Write current graphic settings as the default
savePreset(PRESETS_GRAPHIC, PRESETS_DEFAULT, true);
// Write current settings as the default
savePreset(subdirectory, PRESETS_DEFAULT, true);
}
else
{
LL_DEBUGS() << "default preset exists; no-op" << LL_ENDL;
}
}
void LLPresetsManager::createCameraDefaultPresets()
{
bool is_default_created = createDefaultCameraPreset(PRESETS_REAR_VIEW);
is_default_created |= createDefaultCameraPreset(PRESETS_FRONT_VIEW);
is_default_created |= createDefaultCameraPreset(PRESETS_SIDE_VIEW);
if (is_default_created)
{
triggerChangeCameraSignal();
}
}
void LLPresetsManager::startWatching(const std::string& subdirectory)
{
if (PRESETS_CAMERA == subdirectory)
{
std::vector<std::string> name_list;
getControlNames(name_list);
for (std::vector<std::string>::iterator it = name_list.begin(); it != name_list.end(); ++it)
{
std::string ctrl_name = *it;
if (gSavedSettings.controlExists(ctrl_name))
{
LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(ctrl_name);
if (cntrl_ptr.isNull())
{
LL_WARNS("Init") << "Unable to set signal on global setting '" << ctrl_name
<< "'" << LL_ENDL;
}
else
{
mCameraChangedSignal = cntrl_ptr->getCommitSignal()->connect(boost::bind(&settingChanged));
}
}
}
}
else
{
LL_DEBUGS() << "default preset exists; no-op" << LL_ENDL;
}
}
std::string LLPresetsManager::getPresetsDir(const std::string& subdirectory)
{
std::string presets_path = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR);
std::string full_path;
LLFile::mkdir(presets_path);
full_path = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR, subdirectory);
LLFile::mkdir(full_path);
std::string dest_path = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR, subdirectory);
if (!gDirUtilp->fileExists(dest_path))
LLFile::mkdir(dest_path);
return full_path;
return dest_path;
}
void LLPresetsManager::loadPresetNamesFromDir(const std::string& dir, preset_name_list_t& presets, EDefaultOptions default_option)
void LLPresetsManager::loadPresetNamesFromDir(const std::string& subdirectory, preset_name_list_t& presets, EDefaultOptions default_option)
{
bool IS_CAMERA = (PRESETS_CAMERA == subdirectory);
bool IS_GRAPHIC = (PRESETS_GRAPHIC == subdirectory);
std::string dir = LLPresetsManager::getInstance()->getPresetsDir(subdirectory);
LL_INFOS("AppInit") << "Loading list of preset names from " << dir << LL_ENDL;
mPresetNames.clear();
@ -103,16 +162,33 @@ void LLPresetsManager::loadPresetNamesFromDir(const std::string& dir, preset_nam
{
std::string path = gDirUtilp->add(dir, file);
std::string name = LLURI::unescape(gDirUtilp->getBaseFileName(path, /*strip_exten = */ true));
LL_DEBUGS() << " Found preset '" << name << "'" << LL_ENDL;
LL_DEBUGS() << " Found preset '" << name << "'" << LL_ENDL;
if (PRESETS_DEFAULT != name)
if (IS_CAMERA)
{
if (isTemplateCameraPreset(name))
{
continue;
}
if ((default_option == DEFAULT_HIDE) || (default_option == DEFAULT_BOTTOM))
{
if (isDefaultCameraPreset(name))
{
continue;
}
}
mPresetNames.push_back(name);
}
else
if (IS_GRAPHIC)
{
switch (default_option)
if (PRESETS_DEFAULT != name)
{
mPresetNames.push_back(name);
}
else
{
switch (default_option)
{
case DEFAULT_SHOW:
mPresetNames.push_back(LLTrans::getString(PRESETS_DEFAULT));
break;
@ -124,16 +200,77 @@ void LLPresetsManager::loadPresetNamesFromDir(const std::string& dir, preset_nam
case DEFAULT_HIDE:
default:
break;
}
}
}
}
}
if (IS_CAMERA)
{
mPresetNames.sort(LLStringUtil::precedesDict);
if (default_option == DEFAULT_BOTTOM)
{
mPresetNames.push_back(PRESETS_FRONT_VIEW);
mPresetNames.push_back(PRESETS_REAR_VIEW);
mPresetNames.push_back(PRESETS_SIDE_VIEW);
}
}
presets = mPresetNames;
}
bool LLPresetsManager::mCameraDirty = false;
bool LLPresetsManager::mIgnoreChangedSignal = false;
void LLPresetsManager::setCameraDirty(bool dirty)
{
mCameraDirty = dirty;
}
bool LLPresetsManager::isCameraDirty()
{
return mCameraDirty;
}
void LLPresetsManager::settingChanged()
{
setCameraDirty(true);
static LLCachedControl<std::string> preset_camera_active(gSavedSettings, "PresetCameraActive", "");
std::string preset_name = preset_camera_active;
if (!preset_name.empty() && !mIgnoreChangedSignal)
{
gSavedSettings.setString("PresetCameraActive", "");
// Hack call because this is a static routine
LLPresetsManager::getInstance()->triggerChangeCameraSignal();
}
}
void LLPresetsManager::getControlNames(std::vector<std::string>& names)
{
const std::vector<std::string> camera_controls = boost::assign::list_of
// From panel_preferences_move.xml
("CameraAngle")
("CameraOffsetScale")
("EditCameraMovement")
("AppearanceCameraMovement")
// From llagentcamera.cpp
("CameraOffsetBuild")
("TrackFocusObject")
("CameraOffsetRearView")
("FocusOffsetRearView")
("AvatarSitRotation")
;
names = camera_controls;
}
bool LLPresetsManager::savePreset(const std::string& subdirectory, std::string name, bool createDefault)
{
bool IS_CAMERA = (PRESETS_CAMERA == subdirectory);
bool IS_GRAPHIC = (PRESETS_GRAPHIC == subdirectory);
if (LLTrans::getString(PRESETS_DEFAULT) == name)
{
name = PRESETS_DEFAULT;
@ -144,126 +281,174 @@ bool LLPresetsManager::savePreset(const std::string& subdirectory, std::string n
return false;
}
if (isTemplateCameraPreset(name))
{
LL_WARNS() << "Should not overwrite template presets" << LL_ENDL;
return false;
}
bool saved = false;
std::vector<std::string> name_list;
if(PRESETS_GRAPHIC == subdirectory)
if (IS_GRAPHIC)
{
LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
if (instance && !createDefault)
{
gSavedSettings.setString("PresetGraphicActive", name);
gSavedSettings.setString("PresetGraphicActive", name);
instance->getControlNames(name_list);
LL_DEBUGS() << "saving preset '" << name << "'; " << name_list.size() << " names" << LL_ENDL;
LL_DEBUGS() << "saving preset '" << name << "'; " << name_list.size() << " names" << LL_ENDL;
name_list.push_back("PresetGraphicActive");
}
else
else
{
LL_WARNS() << "preferences floater instance not found" << LL_ENDL;
}
LL_WARNS("Presets") << "preferences floater instance not found" << LL_ENDL;
}
}
else if(PRESETS_CAMERA == subdirectory)
else if (IS_CAMERA)
{
name_list.clear();
name_list.push_back("Placeholder");
getControlNames(name_list);
name_list.push_back("PresetCameraActive");
}
else
{
LL_ERRS() << "Invalid presets directory '" << subdirectory << "'" << LL_ENDL;
}
if (name_list.size() > 1 // if the active preset name is the only thing in the list, don't save the list
|| (createDefault && name == PRESETS_DEFAULT && subdirectory == PRESETS_GRAPHIC)) // or create a default graphics preset from hw recommended settings
{
// make an empty llsd
LLSD paramsData(LLSD::emptyMap());
if (createDefault)
{
paramsData = LLFeatureManager::getInstance()->getRecommendedSettingsMap();
if (gSavedSettings.getU32("RenderAvatarMaxComplexity") == 0)
{
// use the recommended setting as an initial one (MAINT-6435)
gSavedSettings.setU32("RenderAvatarMaxComplexity", paramsData["RenderAvatarMaxComplexity"]["Value"].asInteger());
}
}
else
{
for (std::vector<std::string>::iterator it = name_list.begin(); it != name_list.end(); ++it)
{
std::string ctrl_name = *it;
LLControlVariable* ctrl = gSavedSettings.getControl(ctrl_name).get();
std::string comment = ctrl->getComment();
std::string type = LLControlGroup::typeEnumToString(ctrl->type());
LLSD value = ctrl->getValue();
paramsData[ctrl_name]["Comment"] = comment;
paramsData[ctrl_name]["Persist"] = 1;
paramsData[ctrl_name]["Type"] = type;
paramsData[ctrl_name]["Value"] = value;
}
}
std::string pathName(getPresetsDir(subdirectory) + gDirUtilp->getDirDelimiter() + LLURI::escape(name) + ".xml");
// write to file
llofstream presetsXML(pathName.c_str());
if (presetsXML.is_open())
{
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
presetsXML.close();
saved = true;
LL_DEBUGS() << "saved preset '" << name << "'; " << paramsData.size() << " parameters" << LL_ENDL;
if (!createDefault)
{
gSavedSettings.setString("PresetGraphicActive", name);
// signal interested parties
triggerChangeSignal();
}
}
else
{
LL_WARNS("Presets") << "Cannot open for output preset file " << pathName << LL_ENDL;
}
}
else
{
LL_INFOS() << "No settings found; preferences floater has not yet been created" << LL_ENDL;
}
return saved;
}
void LLPresetsManager::setPresetNamesInComboBox(const std::string& subdirectory, LLComboBox* combo, EDefaultOptions default_option)
{
combo->clearRows();
std::string presets_dir = getPresetsDir(subdirectory);
if (!presets_dir.empty())
else
{
std::list<std::string> preset_names;
loadPresetNamesFromDir(presets_dir, preset_names, default_option);
LL_ERRS() << "Invalid presets directory '" << subdirectory << "'" << LL_ENDL;
}
// make an empty llsd
LLSD paramsData(LLSD::emptyMap());
std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
if (preset_names.begin() != preset_names.end())
// Create a default graphics preset from hw recommended settings
if (IS_GRAPHIC && createDefault && name == PRESETS_DEFAULT)
{
paramsData = LLFeatureManager::getInstance()->getRecommendedSettingsMap();
if (gSavedSettings.getU32("RenderAvatarMaxComplexity") == 0)
{
for (std::list<std::string>::const_iterator it = preset_names.begin(); it != preset_names.end(); ++it)
// use the recommended setting as an initial one (MAINT-6435)
gSavedSettings.setU32("RenderAvatarMaxComplexity", paramsData["RenderAvatarMaxComplexity"]["Value"].asInteger());
}
}
else
{
ECameraPreset new_camera_preset = (ECameraPreset)gSavedSettings.getU32("CameraPresetType");
bool new_camera_offsets = false;
if (IS_CAMERA)
{
if (isDefaultCameraPreset(name))
{
const std::string& name = *it;
combo->add(name, LLSD().with(0, name));
if (PRESETS_REAR_VIEW == name)
{
new_camera_preset = CAMERA_PRESET_REAR_VIEW;
}
else if (PRESETS_SIDE_VIEW == name)
{
new_camera_preset = CAMERA_PRESET_GROUP_VIEW;
}
else if (PRESETS_FRONT_VIEW == name)
{
new_camera_preset = CAMERA_PRESET_FRONT_VIEW;
}
}
else
{
new_camera_preset = CAMERA_PRESET_CUSTOM;
}
new_camera_offsets = (!isDefaultCameraPreset(name) || (ECameraPreset)gSavedSettings.getU32("CameraPresetType") != new_camera_preset);
}
for (std::vector<std::string>::iterator it = name_list.begin(); it != name_list.end(); ++it)
{
std::string ctrl_name = *it;
LLControlVariable* ctrl = gSavedSettings.getControl(ctrl_name).get();
if (ctrl)
{
std::string comment = ctrl->getComment();
std::string type = LLControlGroup::typeEnumToString(ctrl->type());
LLSD value = ctrl->getValue();
paramsData[ctrl_name]["Comment"] = comment;
paramsData[ctrl_name]["Persist"] = 1;
paramsData[ctrl_name]["Type"] = type;
paramsData[ctrl_name]["Value"] = value;
}
}
if (IS_CAMERA)
{
gSavedSettings.setU32("CameraPresetType", new_camera_preset);
}
}
std::string pathName(getPresetsDir(subdirectory) + gDirUtilp->getDirDelimiter() + LLURI::escape(name) + ".xml");
// If the active preset name is the only thing in the list, don't save the list
if (paramsData.size() > 1)
{
// write to file
llofstream presetsXML(pathName.c_str());
if (presetsXML.is_open())
{
LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
presetsXML.close();
saved = true;
LL_DEBUGS() << "saved preset '" << name << "'; " << paramsData.size() << " parameters" << LL_ENDL;
if (IS_GRAPHIC)
{
gSavedSettings.setString("PresetGraphicActive", name);
// signal interested parties
triggerChangeSignal();
}
if (IS_CAMERA)
{
gSavedSettings.setString("PresetCameraActive", name);
setCameraDirty(false);
// signal interested parties
triggerChangeCameraSignal();
}
}
else
{
combo->setLabel(LLTrans::getString("preset_combo_label"));
LL_WARNS("Presets") << "Cannot open for output preset file " << pathName << LL_ENDL;
}
}
else
{
LL_INFOS() << "No settings available to be saved" << LL_ENDL;
}
return saved;
}
bool LLPresetsManager::setPresetNamesInComboBox(const std::string& subdirectory, LLComboBox* combo, EDefaultOptions default_option)
{
bool sts = true;
combo->clearRows();
combo->setEnabled(TRUE);
std::list<std::string> preset_names;
loadPresetNamesFromDir(subdirectory, preset_names, default_option);
if (preset_names.begin() != preset_names.end())
{
for (std::list<std::string>::const_iterator it = preset_names.begin(); it != preset_names.end(); ++it)
{
const std::string& name = *it;
combo->add(name, name);
}
}
else
{
combo->setLabel(LLTrans::getString("preset_combo_label"));
combo->setEnabled(PRESETS_CAMERA != subdirectory);
sts = false;
}
return sts;
}
void LLPresetsManager::loadPreset(const std::string& subdirectory, std::string name)
@ -277,24 +462,32 @@ void LLPresetsManager::loadPreset(const std::string& subdirectory, std::string n
LL_DEBUGS() << "attempting to load preset '"<<name<<"' from '"<<full_path<<"'" << LL_ENDL;
mIgnoreChangedSignal = true;
if(gSavedSettings.loadFromFile(full_path, false, true) > 0)
{
mIgnoreChangedSignal = false;
if(PRESETS_GRAPHIC == subdirectory)
{
gSavedSettings.setString("PresetGraphicActive", name);
}
LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
if (instance)
{
instance->refreshEnabledGraphics();
LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
if (instance)
{
instance->refreshEnabledGraphics();
}
triggerChangeSignal();
}
if(PRESETS_CAMERA == subdirectory)
{
gSavedSettings.setString("PresetCameraActive", name);
triggerChangeCameraSignal();
}
triggerChangeSignal();
}
else
{
LL_WARNS() << "failed to load preset '"<<name<<"' from '"<<full_path<<"'" << LL_ENDL;
}
else
{
mIgnoreChangedSignal = false;
LL_WARNS("Presets") << "failed to load preset '"<<name<<"' from '"<<full_path<<"'" << LL_ENDL;
}
}
bool LLPresetsManager::deletePreset(const std::string& subdirectory, std::string name)
@ -320,17 +513,70 @@ bool LLPresetsManager::deletePreset(const std::string& subdirectory, std::string
}
// If you delete the preset that is currently marked as loaded then also indicate that no preset is loaded.
if (gSavedSettings.getString("PresetGraphicActive") == name)
if(PRESETS_GRAPHIC == subdirectory)
{
gSavedSettings.setString("PresetGraphicActive", "");
if (gSavedSettings.getString("PresetGraphicActive") == name)
{
gSavedSettings.setString("PresetGraphicActive", "");
}
// signal interested parties
triggerChangeSignal();
}
// signal interested parties
triggerChangeSignal();
if(PRESETS_CAMERA == subdirectory)
{
if (gSavedSettings.getString("PresetCameraActive") == name)
{
gSavedSettings.setString("PresetCameraActive", "");
}
// signal interested parties
triggerChangeCameraSignal();
}
return sts;
}
bool LLPresetsManager::isDefaultCameraPreset(std::string preset_name)
{
return (preset_name == PRESETS_REAR_VIEW || preset_name == PRESETS_SIDE_VIEW || preset_name == PRESETS_FRONT_VIEW);
}
bool LLPresetsManager::isTemplateCameraPreset(std::string preset_name)
{
return (preset_name == PRESETS_REAR || preset_name == PRESETS_SIDE || preset_name == PRESETS_FRONT);
}
void LLPresetsManager::resetCameraPreset(std::string preset_name)
{
if (isDefaultCameraPreset(preset_name))
{
createDefaultCameraPreset(preset_name, true);
if (gSavedSettings.getString("PresetCameraActive") == preset_name)
{
loadPreset(PRESETS_CAMERA, preset_name);
}
}
}
bool LLPresetsManager::createDefaultCameraPreset(std::string preset_name, bool force_reset)
{
std::string preset_file = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, PRESETS_DIR,
PRESETS_CAMERA, LLURI::escape(preset_name) + ".xml");
if (!gDirUtilp->fileExists(preset_file) || force_reset)
{
std::string template_name = preset_name.substr(0, preset_name.size() - PRESETS_VIEW_SUFFIX.size());
std::string default_template_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, PRESETS_CAMERA, template_name + ".xml");
return LLFile::copy(default_template_file, preset_file);
}
return false;
}
boost::signals2::connection LLPresetsManager::setPresetListChangeCameraCallback(const preset_list_signal_t::slot_type& cb)
{
return mPresetListChangeCameraSignal.connect(cb);
}
boost::signals2::connection LLPresetsManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb)
{
return mPresetListChangeSignal.connect(cb);

View File

@ -36,11 +36,19 @@ static const std::string PRESETS_DEFAULT = "Default";
static const std::string PRESETS_DIR = "presets";
static const std::string PRESETS_GRAPHIC = "graphic";
static const std::string PRESETS_CAMERA = "camera";
static const std::string PRESETS_REAR = "Rear";
static const std::string PRESETS_FRONT = "Front";
static const std::string PRESETS_SIDE = "Side";
static const std::string PRESETS_VIEW_SUFFIX = " View";
static const std::string PRESETS_REAR_VIEW = PRESETS_REAR + PRESETS_VIEW_SUFFIX;
static const std::string PRESETS_FRONT_VIEW = PRESETS_FRONT + PRESETS_VIEW_SUFFIX;
static const std::string PRESETS_SIDE_VIEW = PRESETS_SIDE + PRESETS_VIEW_SUFFIX;
enum EDefaultOptions
{
DEFAULT_SHOW,
DEFAULT_TOP,
DEFAULT_BOTTOM,
DEFAULT_HIDE // Do not display "Default" in a list
};
@ -54,26 +62,47 @@ public:
typedef std::list<std::string> preset_name_list_t;
typedef boost::signals2::signal<void()> preset_list_signal_t;
void createMissingDefault();
void createMissingDefault(const std::string& subdirectory);
void startWatching(const std::string& subdirectory);
void triggerChangeCameraSignal();
void triggerChangeSignal();
static std::string getPresetsDir(const std::string& subdirectory);
void setPresetNamesInComboBox(const std::string& subdirectory, LLComboBox* combo, EDefaultOptions default_option);
void loadPresetNamesFromDir(const std::string& dir, preset_name_list_t& presets, EDefaultOptions default_option);
bool setPresetNamesInComboBox(const std::string& subdirectory, LLComboBox* combo, EDefaultOptions default_option);
void loadPresetNamesFromDir(const std::string& subdirectory, preset_name_list_t& presets, EDefaultOptions default_option);
bool savePreset(const std::string& subdirectory, std::string name, bool createDefault = false);
void loadPreset(const std::string& subdirectory, std::string name);
bool deletePreset(const std::string& subdirectory, std::string name);
bool isCameraDirty();
static void setCameraDirty(bool dirty);
void createCameraDefaultPresets();
bool isTemplateCameraPreset(std::string preset_name);
bool isDefaultCameraPreset(std::string preset_name);
void resetCameraPreset(std::string preset_name);
bool createDefaultCameraPreset(std::string preset_name, bool force_reset = false);
// Emitted when a preset gets loaded, deleted, or saved.
boost::signals2::connection setPresetListChangeCameraCallback(const preset_list_signal_t::slot_type& cb);
boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb);
// Emitted when a preset gets loaded or saved.
preset_name_list_t mPresetNames;
preset_list_signal_t mPresetListChangeCameraSignal;
preset_list_signal_t mPresetListChangeSignal;
private:
LOG_CLASS(LLPresetsManager);
LOG_CLASS(LLPresetsManager);
void getControlNames(std::vector<std::string>& names);
static void settingChanged();
boost::signals2::connection mCameraChangedSignal;
static bool mCameraDirty;
static bool mIgnoreChangedSignal;
};
#endif // LL_PRESETSMANAGER_H

View File

@ -229,6 +229,33 @@ void LLProgressView::drawStartTexture(F32 alpha)
gGL.popMatrix();
}
void LLProgressView::drawLogos(F32 alpha)
{
if (mLogosList.empty())
{
return;
}
// logos are tied to label,
// due to potential resizes we have to figure offsets out on draw or resize
LLTextBox *logos_label = getChild<LLTextBox>("logos_lbl");
S32 offset_x, offset_y;
logos_label->localPointToScreen(0, 0, &offset_x, &offset_y);
std::vector<TextureData>::const_iterator iter = mLogosList.begin();
std::vector<TextureData>::const_iterator end = mLogosList.end();
for (; iter != end; iter++)
{
gl_draw_scaled_image_with_border(iter->mDrawRect.mLeft + offset_x,
iter->mDrawRect.mBottom + offset_y,
iter->mDrawRect.getWidth(),
iter->mDrawRect.getHeight(),
iter->mTexturep.get(),
UI_VERTEX_COLOR % alpha,
FALSE,
iter->mClipRect,
iter->mOffsetRect);
}
}
void LLProgressView::draw()
{
@ -245,6 +272,7 @@ void LLProgressView::draw()
}
LLPanel::draw();
drawLogos(alpha);
return;
}
@ -257,6 +285,7 @@ void LLProgressView::draw()
drawStartTexture(alpha);
LLPanel::draw();
drawLogos(alpha);
// faded out completely - remove panel and reveal world
if (mFadeToWorldTimer.getElapsedTimeF32() > FADE_TO_WORLD_TIME )
@ -283,7 +312,7 @@ void LLProgressView::draw()
// FIXME: this causes a crash that i haven't been able to fix
mMediaCtrl->unloadMediaSource();
gStartTexture = NULL;
releaseTextures();
}
return;
}
@ -291,6 +320,7 @@ void LLProgressView::draw()
drawStartTexture(1.0f);
// draw children
LLPanel::draw();
drawLogos(1.0f);
}
void LLProgressView::setText(const std::string& text)
@ -309,6 +339,196 @@ void LLProgressView::setMessage(const std::string& msg)
getChild<LLUICtrl>("message_text")->setValue(mMessage);
}
void LLProgressView::loadLogo(const std::string &path,
const U8 image_codec,
const LLRect &pos_rect,
const LLRectf &clip_rect,
const LLRectf &offset_rect)
{
// We need these images very early, so we have to force-load them, otherwise they might not load in time.
if (!gDirUtilp->fileExists(path))
{
return;
}
LLPointer<LLImageFormatted> start_image_frmted = LLImageFormatted::createFromType(image_codec);
if (!start_image_frmted->load(path))
{
LL_WARNS("AppInit") << "Image load failed: " << path << LL_ENDL;
return;
}
LLPointer<LLImageRaw> raw = new LLImageRaw;
if (!start_image_frmted->decode(raw, 0.0f))
{
LL_WARNS("AppInit") << "Image decode failed " << path << LL_ENDL;
return;
}
// HACK: getLocalTexture allows only power of two dimentions
raw->expandToPowerOfTwo();
TextureData data;
data.mTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
data.mDrawRect = pos_rect;
data.mClipRect = clip_rect;
data.mOffsetRect = offset_rect;
mLogosList.push_back(data);
}
void LLProgressView::initLogos()
{
mLogosList.clear();
const U8 image_codec = IMG_CODEC_PNG;
const LLRectf default_clip(0.f, 1.f, 1.f, 0.f);
const S32 default_height = 28;
const S32 default_pad = 15;
S32 icon_width, icon_height;
// We don't know final screen rect yet, so we can't precalculate position fully
LLTextBox *logos_label = getChild<LLTextBox>("logos_lbl");
S32 texture_start_x = logos_label->getFont()->getWidthF32(logos_label->getText()) + default_pad;
S32 texture_start_y = -7;
// Normally we would just preload these textures from textures.xml,
// and display them via icon control, but they are only needed on
// startup and preloaded/UI ones stay forever
// (and this code was done already so simply reused it)
std::string temp_str = gDirUtilp->getExpandedFilename(LL_PATH_DEFAULT_SKIN, "textures", "3p_icons");
temp_str += gDirUtilp->getDirDelimiter();
#ifdef LL_FMODSTUDIO
// original image size is 264x96, it is on longer side but
// with no internal paddings so it gets additional padding
icon_width = 77;
icon_height = 21;
S32 pad_y = 4;
texture_start_x++;
loadLogo(temp_str + "fmod_logo.png",
image_codec,
LLRect(texture_start_x, texture_start_y + pad_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_y),
default_clip,
default_clip);
texture_start_x += icon_width + default_pad + 1;
#endif
// original image size is 342x113, central element is on a larger side
// plus internal padding, so it gets slightly more height than desired 32
icon_width = 88;
icon_height = 29;
pad_y = -1;
loadLogo(temp_str + "havok_logo.png",
image_codec,
LLRect(texture_start_x, texture_start_y + pad_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_y),
default_clip,
default_clip);
texture_start_x += icon_width + default_pad;
// 108x41
icon_width = 74;
loadLogo(temp_str + "vivox_logo.png",
image_codec,
LLRect(texture_start_x, texture_start_y + default_height, texture_start_x + icon_width, texture_start_y),
default_clip,
default_clip);
}
void LLProgressView::initStartTexture(S32 location_id, bool is_in_production)
{
if (gStartTexture.notNull())
{
gStartTexture = NULL;
LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL;
}
LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL;
U8 image_codec = IMG_CODEC_PNG;
std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter();
if ((S32)START_LOCATION_ID_LAST == location_id)
{
temp_str += LLStartUp::getScreenLastFilename();
}
else
{
std::string path = temp_str + LLStartUp::getScreenHomeFilename();
if (!gDirUtilp->fileExists(path) && is_in_production)
{
// Fallback to old file, can be removed later
// Home image only sets when user changes home, so it will take time for users to switch to pngs
temp_str += "screen_home.bmp";
image_codec = IMG_CODEC_BMP;
}
else
{
temp_str = path;
}
}
LLPointer<LLImageFormatted> start_image_frmted = LLImageFormatted::createFromType(image_codec);
// Turn off start screen to get around the occasional readback
// driver bug
if (!gSavedSettings.getBOOL("UseStartScreen"))
{
LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL;
return;
}
else if (!start_image_frmted->load(temp_str))
{
LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL;
gStartTexture = NULL;
}
else
{
gStartImageWidth = start_image_frmted->getWidth();
gStartImageHeight = start_image_frmted->getHeight();
LLPointer<LLImageRaw> raw = new LLImageRaw;
if (!start_image_frmted->decode(raw, 0.0f))
{
LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL;
gStartTexture = NULL;
}
else
{
// HACK: getLocalTexture allows only power of two dimentions
raw->expandToPowerOfTwo();
gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
}
}
if (gStartTexture.isNull())
{
gStartTexture = LLViewerTexture::sBlackImagep;
gStartImageWidth = gStartTexture->getWidth();
gStartImageHeight = gStartTexture->getHeight();
}
}
void LLProgressView::initTextures(S32 location_id, bool is_in_production)
{
initStartTexture(location_id, is_in_production);
initLogos();
childSetVisible("panel_icons", mLogosList.empty() ? FALSE : TRUE);
childSetVisible("panel_top_spacer", mLogosList.empty() ? TRUE : FALSE);
}
void LLProgressView::releaseTextures()
{
gStartTexture = NULL;
mLogosList.clear();
childSetVisible("panel_top_spacer", TRUE);
childSetVisible("panel_icons", FALSE);
}
void LLProgressView::setCancelButtonVisible(BOOL b, const std::string& label)
{
mCancelBtn->setVisible( b );

View File

@ -35,6 +35,7 @@
class LLImageRaw;
class LLButton;
class LLProgressBar;
class LLViewerTexture;
class LLProgressView :
public LLPanel,
@ -51,6 +52,7 @@ public:
/*virtual*/ void draw();
void drawStartTexture(F32 alpha);
void drawLogos(F32 alpha);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
@ -70,6 +72,10 @@ public:
void setStartupComplete();
// we have to preload local textures to make sure they won't be grey
void initTextures(S32 location_id, bool is_in_production);
void releaseTextures();
void setCancelButtonVisible(BOOL b, const std::string& label);
static void onCancelButtonClicked( void* );
@ -95,6 +101,25 @@ protected:
bool handleUpdate(const LLSD& event_data);
static void onIdle(void* user_data);
void loadLogo(const std::string &path, const U8 image_codec, const LLRect &pos_rect, const LLRectf &clip_rect, const LLRectf &offset_rect);
// logos have unusual location and need to be preloaded to not appear grey, then deleted
void initLogos();
// Loads a bitmap to display during load
void initStartTexture(S32 location_id, bool is_in_production);
private:
// We need to draw textures on login, but only once.
// So this vector gets filled up for textures to render and gets cleaned later
// Some textures have unusual requirements, so we are rendering directly
class TextureData
{
public:
LLPointer<LLViewerTexture> mTexturep;
LLRect mDrawRect;
LLRectf mClipRect;
LLRectf mOffsetRect;
};
std::vector<TextureData> mLogosList;
};
#endif // LL_LLPROGRESSVIEW_H

View File

@ -39,8 +39,8 @@
#include "llviewermedia_streamingaudio.h"
#include "llaudioengine.h"
#ifdef LL_FMODEX
# include "llaudioengine_fmodex.h"
#ifdef LL_FMODSTUDIO
# include "llaudioengine_fmodstudio.h"
#endif
#ifdef LL_OPENAL
@ -71,6 +71,7 @@
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llpersistentnotificationstorage.h"
#include "llpresetsmanager.h"
#include "llteleporthistory.h"
#include "llregionhandle.h"
#include "llsd.h"
@ -622,13 +623,13 @@ bool idle_startup()
delete gAudiop;
gAudiop = NULL;
#ifdef LL_FMODEX
#ifdef LL_FMODSTUDIO
#if !LL_WINDOWS
if (NULL == getenv("LL_BAD_FMODEX_DRIVER"))
if (NULL == getenv("LL_BAD_FMODSTUDIO_DRIVER"))
#endif // !LL_WINDOWS
{
gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODEX(gSavedSettings.getBOOL("FMODExProfilerEnable"));
}
{
gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODSTUDIO(gSavedSettings.getBOOL("FMODExProfilerEnable"));
}
#endif
#ifdef LL_OPENAL
@ -649,7 +650,7 @@ bool idle_startup()
#else
void* window_handle = NULL;
#endif
bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle);
bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle, LLAppViewer::instance()->getSecondLifeTitle());
if(init)
{
gAudiop->setMuted(TRUE);
@ -993,9 +994,8 @@ bool idle_startup()
gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
init_start_screen(agent_location_id);
// Display the startup progress bar.
gViewerWindow->initTextures(agent_location_id);
gViewerWindow->setShowProgress(TRUE);
gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit"));
@ -1965,6 +1965,8 @@ bool idle_startup()
// JC - 7/20/2002
gViewerWindow->sendShapeToSim();
LLPresetsManager::getInstance()->createMissingDefault(PRESETS_CAMERA);
// The reason we show the alert is because we want to
// reduce confusion for when you log in and your provided
// location is not your expected location. So, if this is
@ -2714,81 +2716,6 @@ std::string LLStartUp::getUserId()
return gUserCredential->userID();
}
// Loads a bitmap to display during load
void init_start_screen(S32 location_id)
{
if (gStartTexture.notNull())
{
gStartTexture = NULL;
LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL;
}
LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL;
U8 image_codec = IMG_CODEC_PNG;
std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter();
if ((S32)START_LOCATION_ID_LAST == location_id)
{
temp_str += LLStartUp::getScreenLastFilename();
}
else
{
std::string path = temp_str + LLStartUp::getScreenHomeFilename();
if (!gDirUtilp->fileExists(path) && LLGridManager::getInstance()->isInProductionGrid())
{
// Fallback to old file, can be removed later
// Home image only sets when user changes home, so it will take time for users to switch to pngs
temp_str += "screen_home.bmp";
image_codec = IMG_CODEC_BMP;
}
else
{
temp_str = path;
}
}
LLPointer<LLImageFormatted> start_image_frmted = LLImageFormatted::createFromType(image_codec);
// Turn off start screen to get around the occasional readback
// driver bug
if(!gSavedSettings.getBOOL("UseStartScreen"))
{
LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL;
return;
}
else if(!start_image_frmted->load(temp_str) )
{
LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL;
gStartTexture = NULL;
}
else
{
gStartImageWidth = start_image_frmted->getWidth();
gStartImageHeight = start_image_frmted->getHeight();
LLPointer<LLImageRaw> raw = new LLImageRaw;
if (!start_image_frmted->decode(raw, 0.0f))
{
LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL;
gStartTexture = NULL;
}
else
{
raw->expandToPowerOfTwo();
gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ;
}
}
if(gStartTexture.isNull())
{
gStartTexture = LLViewerTexture::sBlackImagep ;
gStartImageWidth = gStartTexture->getWidth() ;
gStartImageHeight = gStartTexture->getHeight() ;
}
}
// frees the bitmap
void release_start_screen()

View File

@ -38,6 +38,7 @@
#include "llfloaterbuycurrency.h"
#include "llbuycurrencyhtml.h"
#include "llpanelnearbymedia.h"
#include "llpanelpresetscamerapulldown.h"
#include "llpanelpresetspulldown.h"
#include "llpanelvolumepulldown.h"
#include "llfloaterregioninfo.h"
@ -172,8 +173,11 @@ BOOL LLStatusBar::postBuild()
mBoxBalance = getChild<LLTextBox>("balance");
mBoxBalance->setClickedCallback( &LLStatusBar::onClickBalance, this );
mIconPresets = getChild<LLIconCtrl>( "presets_icon" );
mIconPresets->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterPresets, this));
mIconPresetsCamera = getChild<LLIconCtrl>( "presets_icon_camera" );
mIconPresetsCamera->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterPresetsCamera, this));
mIconPresetsGraphic = getChild<LLIconCtrl>( "presets_icon_graphic" );
mIconPresetsGraphic->setMouseEnterCallback(boost::bind(&LLStatusBar::onMouseEnterPresets, this));
mBtnVolume = getChild<LLButton>( "volume_btn" );
mBtnVolume->setClickedCallback( onClickVolume, this );
@ -228,6 +232,11 @@ BOOL LLStatusBar::postBuild()
mSGPacketLoss = LLUICtrlFactory::create<LLStatGraph>(pgp);
addChild(mSGPacketLoss);
mPanelPresetsCameraPulldown = new LLPanelPresetsCameraPulldown();
addChild(mPanelPresetsCameraPulldown);
mPanelPresetsCameraPulldown->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
mPanelPresetsCameraPulldown->setVisible(FALSE);
mPanelPresetsPulldown = new LLPanelPresetsPulldown();
addChild(mPanelPresetsPulldown);
mPanelPresetsPulldown->setFollows(FOLLOWS_TOP|FOLLOWS_RIGHT);
@ -344,7 +353,8 @@ void LLStatusBar::setVisibleForMouselook(bool visible)
mSGPacketLoss->setVisible(visible);
mSearchPanel->setVisible(visible && gSavedSettings.getBOOL("MenuSearch"));
setBackgroundVisible(visible);
mIconPresets->setVisible(visible);
mIconPresetsCamera->setVisible(visible);
mIconPresetsGraphic->setVisible(visible);
}
void LLStatusBar::debitBalance(S32 debit)
@ -485,10 +495,34 @@ void LLStatusBar::onClickBuyCurrency()
LLFirstUse::receiveLindens(false);
}
void LLStatusBar::onMouseEnterPresetsCamera()
{
LLView* popup_holder = gViewerWindow->getRootView()->getChildView("popup_holder");
LLIconCtrl* icon = getChild<LLIconCtrl>( "presets_icon_camera" );
LLRect icon_rect = icon->getRect();
LLRect pulldown_rect = mPanelPresetsCameraPulldown->getRect();
pulldown_rect.setLeftTopAndSize(icon_rect.mLeft -
(pulldown_rect.getWidth() - icon_rect.getWidth()),
icon_rect.mBottom,
pulldown_rect.getWidth(),
pulldown_rect.getHeight());
pulldown_rect.translate(popup_holder->getRect().getWidth() - pulldown_rect.mRight, 0);
mPanelPresetsCameraPulldown->setShape(pulldown_rect);
// show the master presets pull-down
LLUI::getInstance()->clearPopups();
LLUI::getInstance()->addPopup(mPanelPresetsCameraPulldown);
mPanelNearByMedia->setVisible(FALSE);
mPanelVolumePulldown->setVisible(FALSE);
mPanelPresetsPulldown->setVisible(FALSE);
mPanelPresetsCameraPulldown->setVisible(TRUE);
}
void LLStatusBar::onMouseEnterPresets()
{
LLView* popup_holder = gViewerWindow->getRootView()->getChildView("popup_holder");
LLIconCtrl* icon = getChild<LLIconCtrl>( "presets_icon" );
LLIconCtrl* icon = getChild<LLIconCtrl>( "presets_icon_graphic" );
LLRect icon_rect = icon->getRect();
LLRect pulldown_rect = mPanelPresetsPulldown->getRect();
pulldown_rect.setLeftTopAndSize(icon_rect.mLeft -
@ -527,6 +561,7 @@ void LLStatusBar::onMouseEnterVolume()
// show the master volume pull-down
LLUI::getInstance()->clearPopups();
LLUI::getInstance()->addPopup(mPanelVolumePulldown);
mPanelPresetsCameraPulldown->setVisible(FALSE);
mPanelPresetsPulldown->setVisible(FALSE);
mPanelNearByMedia->setVisible(FALSE);
mPanelVolumePulldown->setVisible(TRUE);
@ -551,6 +586,7 @@ void LLStatusBar::onMouseEnterNearbyMedia()
LLUI::getInstance()->clearPopups();
LLUI::getInstance()->addPopup(mPanelNearByMedia);
mPanelPresetsCameraPulldown->setVisible(FALSE);
mPanelPresetsPulldown->setVisible(FALSE);
mPanelVolumePulldown->setVisible(FALSE);
mPanelNearByMedia->setVisible(TRUE);

View File

@ -41,6 +41,7 @@ class LLUICtrl;
class LLUUID;
class LLFrameTimer;
class LLStatGraph;
class LLPanelPresetsCameraPulldown;
class LLPanelPresetsPulldown;
class LLPanelVolumePulldown;
class LLPanelNearByMedia;
@ -99,6 +100,7 @@ private:
void onClickBuyCurrency();
void onVolumeChanged(const LLSD& newvalue);
void onMouseEnterPresetsCamera();
void onMouseEnterPresets();
void onMouseEnterVolume();
void onMouseEnterNearbyMedia();
@ -123,7 +125,8 @@ private:
LLStatGraph *mSGBandwidth;
LLStatGraph *mSGPacketLoss;
LLIconCtrl *mIconPresets;
LLIconCtrl *mIconPresetsCamera;
LLIconCtrl *mIconPresetsGraphic;
LLButton *mBtnVolume;
LLTextBox *mBoxBalance;
LLButton *mMediaToggle;
@ -135,6 +138,7 @@ private:
S32 mSquareMetersCommitted;
LLFrameTimer* mBalanceTimer;
LLFrameTimer* mHealthTimer;
LLPanelPresetsCameraPulldown* mPanelPresetsCameraPulldown;
LLPanelPresetsPulldown* mPanelPresetsPulldown;
LLPanelVolumePulldown* mPanelVolumePulldown;
LLPanelNearByMedia* mPanelNearByMedia;

View File

@ -53,6 +53,7 @@
#include "llfloaterbuyland.h"
#include "llfloaterbvhpreview.h"
#include "llfloatercamera.h"
#include "llfloatercamerapresets.h"
#include "llfloaterchatvoicevolume.h"
#include "llfloaterconversationlog.h"
#include "llfloaterconversationpreview.h"
@ -104,12 +105,14 @@
#include "llfloaterperms.h"
#include "llfloaterpostprocess.h"
#include "llfloaterpreference.h"
#include "llfloaterpreferenceviewadvanced.h"
#include "llfloaterpreviewtrash.h"
#include "llfloaterproperties.h"
#include "llfloaterregiondebugconsole.h"
#include "llfloaterregioninfo.h"
#include "llfloaterregionrestarting.h"
#include "llfloaterreporter.h"
#include "llfloatersavecamerapreset.h"
#include "llfloatersaveprefpreset.h"
#include "llfloatersceneloadstats.h"
#include "llfloaterscriptdebug.h"
@ -212,6 +215,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("bumps", "floater_bumps.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBump>);
LLFloaterReg::add("camera", "floater_camera.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCamera>);
LLFloaterReg::add("camera_presets", "floater_camera_presets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCameraPresets>);
LLFloaterReg::add("chat_voice", "floater_voice_chat_volume.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterChatVoiceVolume>);
LLFloaterReg::add("nearby_chat", "floater_im_session.xml", (LLFloaterBuildFunc)&LLFloaterIMNearbyChat::buildFloater);
LLFloaterReg::add("compile_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterCompileQueue>);
@ -299,6 +303,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
LLFloaterReg::add("prefs_graphics_advanced", "floater_preferences_graphics_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceGraphicsAdvanced>);
LLFloaterReg::add("prefs_view_advanced", "floater_preferences_view_advanced.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceViewAdvanced>);
LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreferenceProxy>);
LLFloaterReg::add("prefs_spellchecker_import", "floater_spellcheck_import.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSpellCheckerImport>);
LLFloaterReg::add("prefs_translation", "floater_translation_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTranslationSettings>);
@ -318,6 +323,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("properties", "floater_inventory_item_properties.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterProperties>);
LLFloaterReg::add("publish_classified", "floater_publish_classified.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLPublishClassifiedFloater>);
LLFloaterReg::add("save_pref_preset", "floater_save_pref_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSavePrefPreset>);
LLFloaterReg::add("save_camera_preset", "floater_save_camera_preset.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSaveCameraPreset>);
LLFloaterReg::add("script_colors", "floater_script_ed_prefs.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptEdPrefs>);
LLFloaterReg::add("telehubs", "floater_telehub.xml",&LLFloaterReg::build<LLFloaterTelehub>);

View File

@ -345,6 +345,7 @@ void camera_spin_around_ccw_sitting( EKeystate s )
else
{
//change camera but do not send keystrokes
gAgentCamera.unlockView();
gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
}
}
@ -361,6 +362,7 @@ void camera_spin_around_cw_sitting( EKeystate s )
else
{
//change camera but do not send keystrokes
gAgentCamera.unlockView();
gAgentCamera.setOrbitRightKey( get_orbit_rate() );
}
}

View File

@ -4104,8 +4104,7 @@ void handle_reset_view()
// switching to outfit selector should automagically save any currently edited wearable
LLFloaterSidePanelContainer::showPanel("appearance", LLSD().with("type", "my_outfits"));
}
gAgentCamera.switchCameraPreset(CAMERA_PRESET_REAR_VIEW);
reset_view_final( TRUE );
LLFloaterCamera::resetCameraMode();
}

View File

@ -1902,7 +1902,8 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use
// If there is a new music URL and it's valid, play it.
if (music_url.size() > 12)
{
if (music_url.substr(0, 7) == "http://")
if (music_url.substr(0, 7) == "http://"
|| music_url.substr(0, 8) == "https://")
{
LLViewerRegion *region = LLWorld::getInstance()->getRegion(msg->getSender());
optionally_start_music(music_url, parcel->mLocalID, region->getRegionID());

View File

@ -5119,6 +5119,14 @@ void LLViewerWindow::revealIntroPanel()
}
}
void LLViewerWindow::initTextures(S32 location_id)
{
if (mProgressView)
{
mProgressView->initTextures(location_id, LLGridManager::getInstance()->isInProductionGrid());
}
}
void LLViewerWindow::setShowProgress(const BOOL show)
{
if (mProgressView)
@ -5172,7 +5180,6 @@ void LLViewerWindow::setProgressCancelButtonVisible( BOOL b, const std::string&
}
}
LLProgressView *LLViewerWindow::getProgressView() const
{
return mProgressView;

View File

@ -303,6 +303,7 @@ public:
BOOL getCursorHidden() { return mCursorHidden; }
void moveCursorToCenter(); // move to center of window
void initTextures(S32 location_id);
void setShowProgress(const BOOL show);
BOOL getShowProgress() const;
void setProgressString(const std::string& string);

View File

@ -7373,7 +7373,8 @@ void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
mRoot->updateWorldMatrixChildren();
stopMotion(ANIM_AGENT_BODY_NOISE);
gAgentCamera.setInitSitRot(gAgent.getFrameAgent().getQuaternion());
}
//-----------------------------------------------------------------------------

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@ -98,7 +98,7 @@ with the same filename but different name
<texture name="BuyArrow_Over" file_name="navbar/BuyArrow_Over.png" preload="true" scale.left="0" scale.top="1" scale.right="0" scale.bottom="0" />
<texture name="BuyArrow_Press" file_name="navbar/BuyArrow_Press.png" preload="true" scale.left="1" scale.top="1" scale.right="0" scale.bottom="0" />
<texture name="Cam_Avatar_Off" file_name="bottomtray/Cam_Avatar_Off.png" preload="false" />
<texture name="Cam_Avatar_Off" file_name="bottomtray/Cam_Avatar_Off.png" preload="true" />
<texture name="Cam_FreeCam_Off" file_name="bottomtray/Cam_FreeCam_Off.png" preload="false" />
<texture name="Cam_Orbit_Off" file_name="bottomtray/Cam_Orbit_Off.png" preload="false" />
<texture name="Cam_Pan_Off" file_name="bottomtray/Cam_Pan_Off.png" preload="false" />
@ -113,8 +113,10 @@ with the same filename but different name
<texture name="Cam_Rotate_In" file_name="bottomtray/Cam_Rotate_In.png" preload="false" />
<texture name="Cam_Rotate_Out" file_name="bottomtray/Cam_Rotate_Out.png" preload="false" />
<texture name="Cam_Rotate_Center" file_name="bottomtray/Cam_Rotate_Center.png" preload="false" />
<texture name="Cam_Tracking_In" file_name="bottomtray/Cam_Tracking_In.png" preload="false" />
<texture name="Cam_Tracking_Out" file_name="bottomtray/Cam_Tracking_Out.png" preload="false" />
<texture name="Cam_Tracking_Center" file_name="bottomtray/Cam_Tracking_Center.png" preload="false" />
<texture name="Checkbox_Off_Disabled" file_name="widgets/Checkbox_Disabled.png" preload="true" />
<texture name="Checkbox_On_Disabled" file_name="widgets/Checkbox_On_Disabled.png" preload="true" />
@ -204,7 +206,9 @@ with the same filename but different name
<texture name="Presets_Icon" file_name="icons/Presets_Icon.png" preload="true" />
<texture name="Favorite_Star_Active" file_name="navbar/Favorite_Star_Active.png" preload="false" />
<texture name="Presets_Icon" file_name="icons/Presets_Icon.png" preload="true" />
<texture name="Presets_Icon_Graphic" file_name="icons/Presets_Icon_Graphic.png" preload="true" />
<texture name="Favorite_Star_Active" file_name="navbar/Favorite_Star_Active.png" preload="false" />
<texture name="Favorite_Star_Off" file_name="navbar/Favorite_Star_Off.png" preload="false" />
<texture name="Favorite_Star_Press" file_name="navbar/Favorite_Star_Press.png" preload="false" />
<texture name="Favorite_Star_Over" file_name="navbar/Favorite_Star_Over.png" preload="false" />
@ -253,6 +257,7 @@ with the same filename but different name
<texture name="Icon_Gear_Background" file_name="windows/Icon_Gear_Background.png" preload="false" />
<texture name="Icon_Gear_Foreground" file_name="windows/Icon_Gear_Foreground.png" preload="false" />
<texture name="Icon_Gear_Press" file_name="windows/Icon_Gear_Press.png" preload="false" />
<texture name="Icon_Gear" file_name="windows/Icon_Gear.png" preload="false" />
<texture name="Icon_Help_Foreground" file_name="windows/Icon_Help_Foreground.png" preload="true" />
<texture name="Icon_Help_Press" file_name="windows/Icon_Help_Press.png" preload="true" />
@ -492,6 +497,7 @@ with the same filename but different name
<texture name="Play_Press" file_name="icons/Play_Press.png" preload="false" />
<texture name="ProgressBar" file_name="widgets/ProgressBar.png" preload="true" scale.left="4" scale.top="11" scale.right="48" scale.bottom="3" />
<texture name="ProgressBarSolid" file_name="widgets/ProgressBarSolid.png" preload="true" scale.left="4" scale.top="11" scale.right="48" scale.bottom="3" />
<texture name="ProgressTrack" file_name="widgets/ProgressTrack.png" preload="true" scale.left="4" scale.top="13" scale.right="148" scale.bottom="2" />
<texture name="PushButton_Disabled" file_name="widgets/PushButton_Disabled.png" preload="true" scale.left="4" scale.top="19" scale.right="28" scale.bottom="4" />

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@ -7,7 +7,7 @@
legacy_header_height="18"
can_minimize="true"
can_close="true"
height="164"
height="135"
layout="topleft"
name="camera_floater"
help_topic="camera_floater"
@ -16,7 +16,7 @@
title="CAMERA CONTROLS"
chrome="true"
save_rect="true"
width="228">
width="400">
<floater.string
name="rotate_tooltip">
Rotate Camera Around Focus
@ -33,6 +33,7 @@
name="free_mode_title">
View Object
</floater.string>
<string name="inactive_combo_text">Use preset</string>
<panel
border="false"
height="123"
@ -41,112 +42,18 @@
top="0"
mouse_opaque="false"
name="controls"
width="226">
<panel
follows="all"
height="102"
layout="topleft"
left="8"
name="preset_views_list"
top="24"
width="212"
visible="false">
<panel_camera_item
name="front_view">
<panel_camera_item.mousedown_callback
function="CameraPresets.ChangeView"
parameter="front_view" />
<panel_camera_item.picture
image_name="Cam_Preset_Front_Off" />
<panel_camera_item.selected_picture
image_name="Cam_Preset_Front_On" />
<panel_camera_item.text
name="front_view_text">
Front View
</panel_camera_item.text>
</panel_camera_item>
<panel_camera_item
name="group_view"
top_pad="4">
<panel_camera_item.mousedown_callback
function="CameraPresets.ChangeView"
parameter="group_view" />
<panel_camera_item.picture
image_name="Cam_Preset_Side_Off" />
<panel_camera_item.selected_picture
image_name="Cam_Preset_Side_On" />
<panel_camera_item.text
name="side_view_text">
Side View
</panel_camera_item.text>
</panel_camera_item>
<panel_camera_item
name="rear_view"
layout="topleft"
top_pad="4">
<panel_camera_item.mousedown_callback
function="CameraPresets.ChangeView"
parameter="rear_view" />
<panel_camera_item.picture
image_name="Cam_Preset_Back_Off" />
<panel_camera_item.selected_picture
image_name="Cam_Preset_Back_On" />
<panel_camera_item.text
name="rear_view_text">
Rear View
</panel_camera_item.text>
</panel_camera_item>
</panel>
<panel
follows="all"
height="68"
layout="topleft"
left="8"
name="camera_modes_list"
top="24"
width="212"
visible="false">
<panel_camera_item
name="object_view">
<panel_camera_item.mousedown_callback
function="CameraPresets.ChangeView"
parameter="object_view" />
<panel_camera_item.text
name="object_view_text">
Object View
</panel_camera_item.text>
<panel_camera_item.picture
image_name="Object_View_Off" />
<panel_camera_item.selected_picture
image_name="Object_View_On" />
</panel_camera_item>
<panel_camera_item
name="mouselook_view"
layout="topleft">
<panel_camera_item.mousedown_callback
function="CameraPresets.ChangeView"
parameter="mouselook_view" />
<panel_camera_item.text
name="mouselook_view_text">
Mouselook View
</panel_camera_item.text>
<panel_camera_item.picture
image_name="MouseLook_View_Off" />
<panel_camera_item.selected_picture
image_name="MouseLook_View_On" />
</panel_camera_item>
</panel>
width="220">
<!--TODO: replace + - images -->
<panel
border="false"
class="camera_zoom_panel"
height="114"
height="123"
layout="topleft"
left="0"
mouse_opaque="false"
name="zoom"
top="20"
width="226">
top="0"
width="220">
<joystick_rotate
follows="top|left"
height="78"
@ -157,8 +64,8 @@
sound_flags="3"
visible="true"
tool_tip="Orbit camera around focus"
top="20"
width="78" />
top="25"
width="78" />
<button
follows="top|left"
height="18"
@ -169,7 +76,7 @@
left_pad="14"
name="zoom_plus_btn"
width="18"
top="18">
top="23">
<commit_callback
function="Zoom.plus" />
<mouse_held_callback
@ -214,56 +121,136 @@
scale_image="false"
sound_flags="3"
tool_tip="Move camera up and down, left and right"
top="20"
top="25"
width="78"/>
<text
type="string"
length="1"
follows="left|top"
height="15"
layout="topleft"
left="41"
top_pad="9"
name="precise_ctrs_label"
width="200">
Use precise controls
</text>
</panel>
</panel>
<panel
border="false"
height="42"
follows="all"
height="102"
layout="topleft"
left="2"
top_pad="0"
name="buttons"
width="226">
<button
height="23"
label=""
layout="topleft"
left="70"
is_toggle="true"
image_overlay="Cam_Avatar_Off"
image_selected="PushButton_Selected_Press"
name="presets_btn"
tab_stop="false"
tool_tip="Preset Views"
top="13"
width="25">
</button>
<button
height="23"
label=""
layout="topleft"
left_pad="1"
is_toggle="true"
image_overlay="PanOrbit_Off"
image_selected="PushButton_Selected_Press"
name="pan_btn"
tab_stop="false"
tool_tip="Orbit Zoom Pan"
width="25">
</button>
<button
height="23"
label=""
layout="topleft"
left_pad="1"
image_overlay="Cam_FreeCam_Off"
image_selected="PushButton_Selected_Press"
name="avatarview_btn"
tab_stop="false"
tool_tip="Camera modes"
width="25">
</button>
</panel>
left_pad="2"
name="buttons_panel"
top="22"
width="212">
<panel_camera_item
name="front_view"
tool_tip="Front View"
width="30">
<panel_camera_item.mousedown_callback
function="CameraPresets.ChangeView"
parameter="Front View" />
<panel_camera_item.picture
image_name="Cam_Preset_Front_Off" />
<panel_camera_item.selected_picture
image_name="Cam_Preset_Front_On" />
</panel_camera_item>
<panel_camera_item
name="group_view"
tool_tip="Side View"
width="30"
left_pad="4">
<panel_camera_item.mousedown_callback
function="CameraPresets.ChangeView"
parameter="Side View" />
<panel_camera_item.picture
image_name="Cam_Preset_Side_Off" />
<panel_camera_item.selected_picture
image_name="Cam_Preset_Side_On" />
</panel_camera_item>
<panel_camera_item
name="rear_view"
tool_tip="Rear View"
width="30"
left_pad="4">
<panel_camera_item.mousedown_callback
function="CameraPresets.ChangeView"
tool_tip="Rear View"
parameter="Rear View" />
<panel_camera_item.picture
image_name="Cam_Preset_Back_Off" />
<panel_camera_item.selected_picture
image_name="Cam_Preset_Back_On" />
</panel_camera_item>
<panel_camera_item
name="object_view"
tool_tip="Object View"
width="30"
left_pad="4">
<panel_camera_item.mousedown_callback
function="CameraPresets.ChangeView"
parameter="object_view" />
<panel_camera_item.picture
image_name="Object_View_Off" />
<panel_camera_item.selected_picture
image_name="Object_View_On" />
</panel_camera_item>
<panel_camera_item
name="mouselook_view"
tool_tip="Mouselook View"
width="30"
left_pad="4">
<panel_camera_item.mousedown_callback
function="CameraPresets.ChangeView"
parameter="mouselook_view" />
<panel_camera_item.picture
image_name="MouseLook_View_Off" />
<panel_camera_item.selected_picture
image_name="MouseLook_View_On" />
</panel_camera_item>
<combo_box
height="23"
left="0"
mouse_opaque="true"
name="preset_combo"
top_pad="10"
width="136">
<combo_list
mouse_wheel_opaque="true"/>
<combo_box.item
label="Use preset"
name="Use preset"
value="default" />
</combo_box>
<button
height="16"
width="16"
layout="topleft"
mouse_opaque="true"
name="gear_btn"
tool_tip="My Camera Presets"
top_delta="3"
left_pad="10"
image_selected="Icon_Gear"
image_pressed="Icon_Gear"
image_unselected="Icon_Gear"
is_toggle="true">
<button.commit_callback
function="CameraPresets.ShowPresetsList"/>
</button>
<button
follows="top|left"
height="25"
label="Save as preset..."
layout="topleft"
left="0"
name="save_preset_btn"
top_pad="18"
width="150">
<button.commit_callback
function="CameraPresets.Save"/>
</button>
</panel>
</floater>

View File

@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
legacy_header_height="18"
can_resize="true"
height="200"
min_height="150"
title="MY CAMERA PRESETS"
layout="topleft"
name="floater_camera_presets"
single_instance="true"
min_width="185"
width="250">
<flat_list_view
allow_select="true"
follows="all"
height="165"
layout="topleft"
left="3"
multi_select="false"
name="preset_list"
top="20"
width="245" />
</floater>

View File

@ -4,7 +4,7 @@
height="130"
help_topic="floater_delete_preset"
layout="topleft"
name="Delete Pref Preset"
name="delete_pref_preset"
save_rect="true"
title="DELETE PREF PRESET"
width="300">

View File

@ -4,18 +4,16 @@
legacy_header_height="225"
can_minimize="true"
can_close="true"
can_resize="true"
min_height="65"
min_width="515"
height="65"
can_resize="false"
height="80"
width="515"
layout="topleft"
name="HoverHeight"
single_instance="true"
help_topic="hover_height"
save_rect="true"
save_visibility="true"
title="SET HOVER HEIGHT"
width="515">
title="SET HOVER HEIGHT">
<slider
enabled="false"
control_name="HoverHeightSlider"
@ -34,4 +32,13 @@
can_edit_text="true"
>
</slider>
<check_box
control_name="HoverHeightAffectsCamera"
follows="all"
height="15"
label="Bind Camera view"
layout="topleft"
name="BindCameraCheck"
top_pad="7"
width="237"/>
</floater>

View File

@ -2,7 +2,7 @@
<floater
legacy_header_height="18"
can_minimize="false"
height="488"
height="466"
layout="topleft"
name="Inventory Finder"
help_topic="inventory_finder"
@ -202,7 +202,7 @@
left="8"
mouse_opaque="true"
name="icon_settings"
top="262"
top="242"
width="16" />
<check_box
height="16"
@ -220,7 +220,7 @@
layout="topleft"
left="8"
name="All"
top="282"
top="262"
width="100" />
<button
height="20"
@ -368,6 +368,6 @@
layout="topleft"
name="Close"
right="-6"
top="454"
top="434"
width="76" />
</floater>

View File

@ -4,7 +4,7 @@
height="130"
help_topic="floater_load_preset"
layout="topleft"
name="Load Pref Preset"
name="load_pref_preset"
save_rect="true"
title="LOAD PREF PRESET"
width="300">

View File

@ -0,0 +1,156 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
height="190"
layout="topleft"
name="floaterpreferencesviewadvanced"
help_topic="floaterviewadvanced"
title="CAMERA POSITION"
save_rect="true"
width="280">
<text
follows="top|left|right"
name="camera_offset_lbl"
height="16"
layout="topleft"
left="10"
top="10"
width="100">
Camera offset:
</text>
<spinner
height="20"
label="X"
label_width="12"
follows="top|left"
left="10"
name="camera_x"
top_pad="5"
min_val="-1e+007"
max_val="1e+007"
width="70">
<spinner.commit_callback
function="CommitSettings" />
</spinner>
<spinner
height="20"
label="Y"
label_width="12"
follows="top|left"
name="camera_y"
left_pad="20"
min_val="-1e+007"
max_val="1e+007"
width="70">
<spinner.commit_callback
function="CommitSettings" />
</spinner>
<spinner
height="20"
label="Z"
label_width="12"
follows="top|left"
name="camera_z"
left_pad="20"
min_val="-1e+007"
max_val="1e+007"
width="70">
<spinner.commit_callback
function="CommitSettings" />
</spinner>
<text
follows="top|left|right"
name="focus_offset_lbl"
height="16"
layout="topleft"
left="10"
top_pad="20"
width="100">
Focus offset:
</text>
<spinner
height="20"
label="X"
label_width="12"
follows="top|left"
left="10"
name="focus_x"
top_pad="5"
min_val="-1e+007"
max_val="1e+007"
width="70">
<spinner.commit_callback
function="CommitSettings" />
</spinner>
<spinner
height="20"
label="Y"
label_width="12"
follows="top|left"
name="focus_y"
left_pad="20"
min_val="-1e+007"
max_val="1e+007"
width="70">
<spinner.commit_callback
function="CommitSettings" />
</spinner>
<spinner
height="20"
label="Z"
label_width="12"
follows="top|left"
name="focus_z"
left_pad="20"
min_val="-1e+007"
max_val="1e+007"
width="70">
<spinner.commit_callback
function="CommitSettings" />
</spinner>
<text
follows="top|left|right"
name="offset_scale_lbl"
height="16"
layout="topleft"
left="10"
top_pad="20"
width="140">
Camera offset scale:
</text>
<slider
control_name="CameraOffsetScale"
follows="top|left|right"
height="16"
top_pad="5"
increment="0.1"
min_val="-3"
max_val="5"
show_text="false"
layout="topleft"
left="3"
name="offset_scale_sld"
width="196" />
<spinner
control_name="CameraOffsetScale"
height="20"
follows="top|left|right"
left_pad="5"
name="offset_scale_ctrl"
min_val="-3"
max_val="5"
width="58">
<spinner.commit_callback
function="CommitSettings" />
</spinner>
</floater>

View File

@ -0,0 +1,70 @@
<?xml version="1.0" encoding="UTF-8"?>
<floater
legacy_header_height="18"
height="185"
help_topic="floater_save_preset"
layout="topleft"
name="save_camera_preset"
save_rect="true"
title="Save Camera Preset"
width="280">
<string name="btn_label_save">Save</string>
<string name="btn_label_replace">Replace</string>
<radio_group
height="85"
layout="topleft"
left="20"
top="15"
width="150"
name="radio_save_preset">
<radio_item
label="Save as a new preset"
name="new_preset"
top="10"
layout="topleft"
height="16"
value="0"/>
<radio_item
label="Replace a preset"
name="replace_preset"
layout="topleft"
top="70"
height="16"
value="1"/>
</radio_group>
<line_editor
commit_on_focus_lost = "true"
follows="top|left"
height="23"
layout="topleft"
left="41"
name="preset_txt_editor"
width="200"
top="45"/>
<button
follows="top|left"
height="25"
label="Save"
layout="topleft"
top="145"
left="25"
name="save"
width="110"/>
<button
follows="bottom|right"
height="25"
label="Cancel"
layout="topleft"
left_pad="20"
name="cancel"
width="110"/>
<!-- *HACK to correctly draw drop-down list over the buttons-->
<combo_box
follows="top|left"
layout="topleft"
left="41"
name="preset_combo"
top_delta="-40"
width="200"/>
</floater>

View File

@ -4,14 +4,11 @@
height="145"
help_topic="floater_save_preset"
layout="topleft"
name="Save Pref Preset"
name="save_pref_preset"
save_rect="true"
title="SAVE PREF PRESET"
title="Save Graphic Preset"
width="300">
<string name="title_graphic">Save Graphic Preset</string>
<string name="title_camera">Save Camera Preset</string>
<text
follows="top|left|right"
height="32"

View File

@ -8533,6 +8533,18 @@ Error saving preset [NAME].
Can not overwrite default preset.
</notification>
<notification
icon="alertmodal.tga"
name="PresetAlreadyExists"
type="alertmodal">
&apos;[NAME]&apos; is in use. You may replace
this preset or choose another name.
<tag>fail</tag>
<usetemplate
name="okbutton"
yestext="OK"/>
</notification>
<notification
icon="notifytip.tga"
name="PresetNotDeleted"

View File

@ -0,0 +1,76 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel
follows="top|right|left"
height="20"
layout="topleft"
left="0"
name="camera_preset_item"
top="0"
width="280">
<icon
follows="top|right|left"
height="20"
image_name="ListItem_Over"
layout="topleft"
left="0"
name="hovered_icon"
top="0"
visible="false"
width="380" />
<icon
height="20"
follows="top|right|left"
image_name="ListItem_Select"
layout="topleft"
left="0"
name="selected_icon"
top="0"
visible="false"
width="380" />
<text
follows="left"
height="20"
layout="topleft"
left="10"
parse_urls="false"
use_ellipses="true"
name="preset_name"
text_color="White"
top="2"
value="Default"
width="159" />
<button
follows="right"
image_selected="TrashItem_Off"
image_pressed="TrashItem_Off"
image_unselected="TrashItem_Off"
is_toggle="true"
layout="topleft"
left_pad="5"
right="-10"
name="delete_btn"
tool_tip="Delete preset"
top="3"
height="18"
width="18" >
<button.commit_callback
function="CameraPresets.Delete"/>
</button>
<button
follows="right"
image_selected="Refresh_Off"
image_pressed="Refresh_Off"
image_unselected="Refresh_Off"
is_toggle="true"
layout="topleft"
left_pad="5"
right="-10"
name="reset_btn"
tool_tip="Reset preset to default"
top="2"
height="20"
width="20" >
<button.commit_callback
function="CameraPresets.Reset"/>
</button>
</panel>

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