FIRE-8721: Remove local teleport delay

Cinders 2013-04-20 07:43:14 -06:00
parent af17cbce9f
commit 38dc9e88c7
1 changed files with 6 additions and 2 deletions

View File

@ -90,7 +90,9 @@ LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
// used to toggle renderer back on after teleport
const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain
const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport.
// <FS:CR> FIRE-8721 - Remove local teleport delay
//const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport.
// </FS:CR>
BOOL gTeleportDisplay = FALSE;
LLFrameTimer gTeleportDisplayTimer;
LLFrameTimer gTeleportArrivalTimer;
@ -494,7 +496,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// Short delay when teleporting in the same sim (progress screen active but not shown - did not
// fall-through from TELEPORT_START)
{
if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
// <FS:CR> FIRE-8721 - Remove local teleport delay
//if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
// </FS:CR>
{
//LLFirstUse::useTeleport();
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );