Expose handleSetShaderChanged() in llviewercontrol and wire up in quickprefs to avoid code duplication
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73f18b4317
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3aad568616
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@ -152,7 +152,10 @@ static bool handleTerrainDetailChanged(const LLSD& newvalue)
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}
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static bool handleSetShaderChanged(const LLSD& newvalue)
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// <FS:Ansariel> Expose handleSetShaderChanged()
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//static bool handleSetShaderChanged(const LLSD& newvalue)
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bool handleSetShaderChanged(const LLSD& newvalue)
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// </FS:Ansariel>
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{
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// changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache
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gBumpImageList.destroyGL();
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@ -47,6 +47,9 @@ void settings_setup_listeners();
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// for the graphics settings
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void create_graphics_group(LLControlGroup& group);
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// <FS:Ansariel> Expose handleSetShaderChanged()
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bool handleSetShaderChanged(const LLSD& newvalue);
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// saved at end of session
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extern LLControlGroup gSavedSettings;
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extern LLControlGroup gSavedPerAccountSettings;
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@ -73,22 +73,11 @@ FloaterQuickPrefs::QuickPrefsXMLEntry::QuickPrefsXMLEntry()
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{}
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// </FS:Zi>
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// Ansariel: Copied from llviewercontrol.cpp, handleSetShaderChanged()
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static void handleShaderChanged()
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{
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// changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache
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gBumpImageList.destroyGL();
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gBumpImageList.restoreGL();
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// else, leave terrain detail as is
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LLViewerShaderMgr::instance()->setShaders();
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}
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FloaterQuickPrefs::FloaterQuickPrefs(const LLSD& key)
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: LLTransientDockableFloater(NULL, true, key)
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{
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// For Phototools
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mCommitCallbackRegistrar.add("Quickprefs.ShaderChanged", boost::bind(&handleShaderChanged));
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mCommitCallbackRegistrar.add("Quickprefs.ShaderChanged", boost::bind(&handleSetShaderChanged, LLSD()));
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}
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FloaterQuickPrefs::~FloaterQuickPrefs()
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