QAR-1284 ip-takedown tools simulator work is ready for merge
svn merge -r115879:116020 svn+ssh://svn.lindenlab.com/svn/linden/branches/dmcat/dmcat-5 no conflictsmaster
parent
a8525c90b9
commit
3d4e04b556
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@ -167,3 +167,12 @@ void LLLiveFile::addToEventTimer()
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impl.mEventTimer = new LiveFileEventTimer(*this, impl.mRefreshPeriod);
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}
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void LLLiveFile::setRefreshPeriod(F32 seconds)
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{
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if (seconds < 0.f)
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{
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seconds = -seconds;
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}
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impl.mRefreshPeriod = seconds;
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}
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@ -52,6 +52,8 @@ public:
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// Normally, just calling checkAndReload() is enough. In some cases
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// though, you may need to let the live file periodically check itself.
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void setRefreshPeriod(F32 seconds);
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protected:
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virtual void loadFile() = 0; // Implement this to load your file if it changed
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@ -333,15 +333,6 @@ void LLInventoryItem::copyItem(const LLInventoryItem* other)
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mCreationDate = other->mCreationDate;
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}
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// As a constructor alternative, the clone() method works like a
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// copy constructor, but gens a new UUID.
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void LLInventoryItem::cloneItem(LLPointer<LLInventoryItem>& newitem) const
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{
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newitem = new LLInventoryItem;
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newitem->copyItem(this);
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newitem->mUUID.generate();
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}
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const LLPermissions& LLInventoryItem::getPermissions() const
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{
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return mPermissions;
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@ -934,6 +925,12 @@ BOOL LLInventoryItem::exportLegacyStream(std::ostream& output_stream, BOOL inclu
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LLSD LLInventoryItem::asLLSD() const
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{
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LLSD sd = LLSD();
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asLLSD(sd);
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return sd;
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}
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void LLInventoryItem::asLLSD( LLSD& sd ) const
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{
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sd[INV_ITEM_ID_LABEL] = mUUID;
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sd[INV_PARENT_ID_LABEL] = mParentUUID;
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sd[INV_PERMISSIONS_LABEL] = ll_create_sd_from_permissions(mPermissions);
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@ -965,11 +962,9 @@ LLSD LLInventoryItem::asLLSD() const
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sd[INV_NAME_LABEL] = mName;
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sd[INV_DESC_LABEL] = mDescription;
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sd[INV_CREATION_DATE_LABEL] = (S32) mCreationDate;
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return sd;
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}
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bool LLInventoryItem::fromLLSD(LLSD& sd)
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bool LLInventoryItem::fromLLSD(const LLSD& sd)
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{
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mInventoryType = LLInventoryType::IT_NONE;
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mAssetUUID.setNull();
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@ -1419,7 +1414,7 @@ void LLInventoryCategory::packMessage(LLMessageSystem* msg) const
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msg->addStringFast(_PREHASH_Name, mName);
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}
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bool LLInventoryCategory::fromLLSD(LLSD& sd)
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bool LLInventoryCategory::fromLLSD(const LLSD& sd)
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{
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std::string w;
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@ -1661,6 +1656,7 @@ LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item)
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return rv;
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}
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/* deprecated, use LLInventoryItem::fromLLSD() instead
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LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item)
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{
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LLPointer<LLInventoryItem> rv = new LLInventoryItem;
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@ -1690,6 +1686,7 @@ LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item)
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rv->setCreationDate(sd_item[INV_CREATION_DATE_LABEL].asInteger());
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return rv;
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}
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*/
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LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat)
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{
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@ -89,7 +89,7 @@ public:
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void copyObject(const LLInventoryObject* other); // LLRefCount requires custom copy
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// accessors
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const LLUUID& getUUID() const;
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virtual const LLUUID& getUUID() const;
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const LLUUID& getParentUUID() const;
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const std::string& getName() const;
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LLAssetType::EType getType() const;
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@ -225,10 +225,7 @@ public:
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LLInventoryItem(const LLInventoryItem* other);
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virtual void copyItem(const LLInventoryItem* other); // LLRefCount requires custom copy
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// As a constructor alternative, the clone() method works like a
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// copy constructor, but gens a new UUID.
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// It is up to the caller to delete (unref) the item.
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virtual void cloneItem(LLPointer<LLInventoryItem>& newitem) const;
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void generateUUID() { mUUID.generate(); }
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// accessors
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const LLPermissions& getPermissions() const;
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@ -276,7 +273,8 @@ public:
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S32 packBinaryBucket(U8* bin_bucket, LLPermissions* perm_override = NULL) const;
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void unpackBinaryBucket(U8* bin_bucket, S32 bin_bucket_size);
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LLSD asLLSD() const;
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bool fromLLSD(LLSD& sd);
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void asLLSD( LLSD& sd ) const;
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bool fromLLSD(const LLSD& sd);
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};
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@ -317,7 +315,7 @@ public:
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virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
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LLSD asLLSD() const;
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bool fromLLSD(LLSD& sd);
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bool fromLLSD(const LLSD& sd);
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// file support
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virtual BOOL importFile(LLFILE* fp);
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@ -338,85 +336,12 @@ protected:
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// Useful bits
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//-----------------------------------------------------------------------------
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// This functor tests if an item is transferrable and returns true if
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// it is. Derived from unary_function<> so that the object can be used
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// in stl-compliant adaptable predicates (eg, not1<>). You might want
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// to use this in std::partition() or similar logic.
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struct IsItemTransferable : public std::unary_function<LLInventoryItem*, bool>
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{
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LLUUID mDestID;
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IsItemTransferable(const LLUUID& dest_id) : mDestID(dest_id) {}
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bool operator()(const LLInventoryItem* item) const
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{
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return (item->getPermissions().allowTransferTo(mDestID)) ? true:false;
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}
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};
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// This functor is used to set the owner and group of inventory items,
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// for example, in a simple std::for_each() loop. Note that the call
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// to setOwnerAndGroup can fail if authority_id != LLUUID::null.
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struct SetItemOwnerAndGroup
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{
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LLUUID mAuthorityID;
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LLUUID mOwnerID;
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LLUUID mGroupID;
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SetItemOwnerAndGroup(const LLUUID& authority_id,
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const LLUUID& owner_id,
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const LLUUID& group_id) :
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mAuthorityID(authority_id), mOwnerID(owner_id), mGroupID(group_id) {}
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void operator()(LLInventoryItem* item) const
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{
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LLPermissions perm = item->getPermissions();
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bool is_atomic = (LLAssetType::AT_OBJECT == item->getType()) ? false : true;
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perm.setOwnerAndGroup(mAuthorityID, mOwnerID, mGroupID, is_atomic);
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// If no owner id is set, this is equivalent to a deed action.
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// Clear 'share with group'.
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if (mOwnerID.isNull())
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{
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perm.setMaskGroup(PERM_NONE);
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}
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item->setPermissions(perm);
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}
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};
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// This functor is used to unset the share with group, everyone perms, and
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// for sale info for objects being sold through contents.
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struct SetNotForSale
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{
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LLUUID mAgentID;
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LLUUID mGroupID;
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SetNotForSale(const LLUUID& agent_id,
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const LLUUID& group_id) :
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mAgentID(agent_id), mGroupID(group_id) {}
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void operator()(LLInventoryItem* item) const
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{
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// Clear group & everyone permissions.
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LLPermissions perm = item->getPermissions();
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perm.setGroupBits(mAgentID, mGroupID, FALSE, PERM_MODIFY | PERM_MOVE | PERM_COPY);
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perm.setEveryoneBits(mAgentID, mGroupID, FALSE, PERM_MOVE | PERM_COPY);
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item->setPermissions(perm);
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// Mark group & everyone permissions for overwrite on the next
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// rez if it is an object.
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if(LLAssetType::AT_OBJECT == item->getType())
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{
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U32 flags = item->getFlags();
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flags |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP;
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flags |= LLInventoryItem::II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE;
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item->setFlags(flags);
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}
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// Clear for sale info.
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item->setSaleInfo(LLSaleInfo::DEFAULT);
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}
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};
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typedef std::list<LLPointer<LLInventoryObject> > InventoryObjectList;
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// These functions convert between structured data and an inventroy
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// item, appropriate for serialization.
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LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item);
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LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item);
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//LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item);
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LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat);
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LLPointer<LLInventoryCategory> ll_create_category_from_sd(const LLSD& sd_cat);
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@ -111,7 +111,7 @@ LLSD LLSaleInfo::asLLSD() const
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return sd;
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}
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bool LLSaleInfo::fromLLSD(LLSD& sd, BOOL& has_perm_mask, U32& perm_mask)
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bool LLSaleInfo::fromLLSD(const LLSD& sd, BOOL& has_perm_mask, U32& perm_mask)
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{
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const char *w;
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@ -98,7 +98,7 @@ public:
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BOOL exportLegacyStream(std::ostream& output_stream) const;
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LLSD asLLSD() const;
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operator LLSD() const { return asLLSD(); }
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bool fromLLSD(LLSD& sd, BOOL& has_perm_mask, U32& perm_mask);
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bool fromLLSD(const LLSD& sd, BOOL& has_perm_mask, U32& perm_mask);
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BOOL importLegacyStream(std::istream& input_stream, BOOL& has_perm_mask, U32& perm_mask);
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LLXMLNode *exportFileXML() const;
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@ -18,6 +18,7 @@ include_directories(
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set(llprimitive_SOURCE_FILES
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llmaterialtable.cpp
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llprimitive.cpp
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llprimtexturelist.cpp
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lltextureanim.cpp
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lltextureentry.cpp
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lltreeparams.cpp
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@ -31,6 +32,7 @@ set(llprimitive_HEADER_FILES
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legacy_object_types.h
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llmaterialtable.h
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llprimitive.h
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llprimtexturelist.h
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lltextureanim.h
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lltextureentry.h
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lltreeparams.h
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@ -44,6 +44,7 @@
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#include "llstring.h"
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#include "lldatapacker.h"
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#include "llsdutil.h"
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#include "llprimtexturelist.h"
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/**
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* exported constants
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@ -112,6 +113,7 @@ const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f;
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const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE;
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const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE;
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const S32 MAX_FACE_BITS = 9;
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const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
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@ -151,7 +153,8 @@ bool LLPrimitive::cleanupVolumeManager()
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//===============================================================
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LLPrimitive::LLPrimitive()
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: mMiscFlags(0)
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: mTextureList(),
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mMiscFlags(0)
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{
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mPrimitiveCode = 0;
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@ -168,20 +171,12 @@ LLPrimitive::LLPrimitive()
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mAngularVelocity.setVec(0.f,0.f,0.f);
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mScale.setVec(1.f,1.f,1.f);
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mNumTEs = 0;
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mTextureList = NULL;
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}
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//===============================================================
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LLPrimitive::~LLPrimitive()
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{
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if (mTextureList)
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{
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delete [] mTextureList;
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mTextureList = NULL;
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}
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clearTextureList();
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// Cleanup handled by volume manager
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if (mVolumep)
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{
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@ -190,6 +185,10 @@ LLPrimitive::~LLPrimitive()
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mVolumep = NULL;
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}
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void LLPrimitive::clearTextureList()
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{
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}
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//===============================================================
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// static
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LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
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@ -213,15 +212,7 @@ LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
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void LLPrimitive::init_primitive(LLPCode p_code)
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{
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LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
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if (mNumTEs)
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{
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if (mTextureList)
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{
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delete [] mTextureList;
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}
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mTextureList = new LLTextureEntry[mNumTEs];
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}
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clearTextureList();
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mPrimitiveCode = p_code;
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}
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@ -231,342 +222,146 @@ void LLPrimitive::setPCode(const U8 p_code)
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}
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//===============================================================
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const LLTextureEntry * LLPrimitive::getTE(const U8 te_num) const
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LLTextureEntry* LLPrimitive::getTE(const U8 index) const
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{
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// if we're asking for a non-existent face, return null
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if (mNumTEs && (te_num< mNumTEs))
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{
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return(&mTextureList[te_num]);
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}
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else
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{
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return(NULL);
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}
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return mTextureList.getTexture(index);
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}
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//===============================================================
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void LLPrimitive::setNumTEs(const U8 num_tes)
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{
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if (num_tes == mNumTEs)
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{
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return;
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}
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// Right now, we don't try and preserve entries when the number of faces
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// changes.
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LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
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if (num_tes)
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{
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LLTextureEntry *new_tes;
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new_tes = new LLTextureEntry[num_tes];
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U32 i;
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for (i = 0; i < num_tes; i++)
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{
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if (i < mNumTEs)
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{
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new_tes[i] = mTextureList[i];
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}
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else if (mNumTEs)
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{
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new_tes[i] = mTextureList[mNumTEs - 1];
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}
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else
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{
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new_tes[i] = LLTextureEntry();
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}
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}
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delete[] mTextureList;
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mTextureList = new_tes;
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}
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else
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{
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delete[] mTextureList;
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mTextureList = NULL;
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}
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mNumTEs = num_tes;
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mTextureList.setSize(num_tes);
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}
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//===============================================================
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void LLPrimitive::setAllTETextures(const LLUUID &tex_id)
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{
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U8 i;
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for (i = 0; i < mNumTEs; i++)
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{
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mTextureList[i].setID(tex_id);
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}
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mTextureList.setAllIDs(tex_id);
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}
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//===============================================================
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void LLPrimitive::setTE(const U8 index, const LLTextureEntry &te)
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void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te)
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{
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mTextureList[index] = te;
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mTextureList.copyTexture(index, te);
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}
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S32 LLPrimitive::setTETexture(const U8 te, const LLUUID &tex_id)
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S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id)
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{
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// if we're asking for a non-existent face, return null
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if (te >= mNumTEs)
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{
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llwarns << "setting non-existent te " << te << llendl
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return 0;
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}
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return mTextureList[te].setID(tex_id);
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return mTextureList.setID(index, id);
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}
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S32 LLPrimitive::setTEColor(const U8 te, const LLColor4 &color)
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S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color)
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{
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// if we're asking for a non-existent face, return null
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if (te >= mNumTEs)
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{
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llwarns << "setting non-existent te " << te << llendl
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return 0;
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}
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return mTextureList[te].setColor(color);
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return mTextureList.setColor(index, color);
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}
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S32 LLPrimitive::setTEColor(const U8 te, const LLColor3 &color)
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S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color)
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{
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// if we're asking for a non-existent face, return null
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if (te >= mNumTEs)
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{
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llwarns << "setting non-existent te " << te << llendl
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return 0;
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}
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return mTextureList[te].setColor(color);
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return mTextureList.setColor(index, color);
|
||||
}
|
||||
|
||||
S32 LLPrimitive::setTEAlpha(const U8 te, const F32 alpha)
|
||||
S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "setting non-existent te " << te << llendl
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setAlpha(alpha);
|
||||
return mTextureList.setAlpha(index, alpha);
|
||||
}
|
||||
|
||||
//===============================================================
|
||||
S32 LLPrimitive::setTEScale(const U8 te, const F32 s, const F32 t)
|
||||
S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "Setting nonexistent face" << llendl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setScale(s,t);
|
||||
return mTextureList.setScale(index, s, t);
|
||||
}
|
||||
|
||||
|
||||
// BUG: slow - done this way because texture entries have some
|
||||
// voodoo related to texture coords
|
||||
S32 LLPrimitive::setTEScaleS(const U8 te, const F32 s)
|
||||
S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s)
|
||||
{
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "Setting nonexistent face" << llendl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
F32 ignore, t;
|
||||
mTextureList[te].getScale(&ignore, &t);
|
||||
return mTextureList[te].setScale(s,t);
|
||||
return mTextureList.setScaleS(index, s);
|
||||
}
|
||||
|
||||
|
||||
// BUG: slow - done this way because texture entries have some
|
||||
// voodoo related to texture coords
|
||||
S32 LLPrimitive::setTEScaleT(const U8 te, const F32 t)
|
||||
S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t)
|
||||
{
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "Setting nonexistent face" << llendl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
F32 s, ignore;
|
||||
mTextureList[te].getScale(&s, &ignore);
|
||||
return mTextureList[te].setScale(s,t);
|
||||
return mTextureList.setScaleT(index, t);
|
||||
}
|
||||
|
||||
|
||||
//===============================================================
|
||||
S32 LLPrimitive::setTEOffset(const U8 te, const F32 s, const F32 t)
|
||||
S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "Setting nonexistent face" << llendl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setOffset(s,t);
|
||||
return mTextureList.setOffset(index, s, t);
|
||||
}
|
||||
|
||||
|
||||
// BUG: slow - done this way because texture entries have some
|
||||
// voodoo related to texture coords
|
||||
S32 LLPrimitive::setTEOffsetS(const U8 te, const F32 s)
|
||||
S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s)
|
||||
{
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "Setting nonexistent face" << llendl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
F32 ignore, t;
|
||||
mTextureList[te].getOffset(&ignore, &t);
|
||||
return mTextureList[te].setOffset(s,t);
|
||||
return mTextureList.setOffsetS(index, s);
|
||||
}
|
||||
|
||||
|
||||
// BUG: slow - done this way because texture entries have some
|
||||
// voodoo related to texture coords
|
||||
S32 LLPrimitive::setTEOffsetT(const U8 te, const F32 t)
|
||||
S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t)
|
||||
{
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "Setting nonexistent face" << llendl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
F32 s, ignore;
|
||||
mTextureList[te].getOffset(&s, &ignore);
|
||||
return mTextureList[te].setOffset(s,t);
|
||||
return mTextureList.setOffsetT(index, t);
|
||||
}
|
||||
|
||||
|
||||
//===============================================================
|
||||
S32 LLPrimitive::setTERotation(const U8 te, const F32 r)
|
||||
S32 LLPrimitive::setTERotation(const U8 index, const F32 r)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "Setting nonexistent face" << llendl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setRotation(r);
|
||||
return mTextureList.setRotation(index, r);
|
||||
}
|
||||
|
||||
|
||||
//===============================================================
|
||||
S32 LLPrimitive::setTEBumpShinyFullbright(const U8 te, const U8 bump)
|
||||
S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "setting non-existent te " << te << llendl
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setBumpShinyFullbright( bump );
|
||||
return mTextureList.setBumpShinyFullbright(index, bump);
|
||||
}
|
||||
|
||||
S32 LLPrimitive::setTEMediaTexGen(const U8 te, const U8 media)
|
||||
S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "setting non-existent te " << te << llendl
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setMediaTexGen( media );
|
||||
return mTextureList.setMediaTexGen(index, media);
|
||||
}
|
||||
|
||||
S32 LLPrimitive::setTEBumpmap(const U8 te, const U8 bump)
|
||||
S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "setting non-existent te " << te << llendl
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setBumpmap( bump );
|
||||
return mTextureList.setBumpMap(index, bump);
|
||||
}
|
||||
|
||||
S32 LLPrimitive::setTEBumpShiny(const U8 te, const U8 bump_shiny)
|
||||
S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "setting non-existent te " << te << llendl
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setBumpShiny( bump_shiny );
|
||||
return mTextureList.setBumpShiny(index, bump_shiny);
|
||||
}
|
||||
|
||||
S32 LLPrimitive::setTETexGen(const U8 te, const U8 texgen)
|
||||
S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "setting non-existent te " << te << llendl
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setTexGen( texgen );
|
||||
return mTextureList.setTexGen(index, texgen);
|
||||
}
|
||||
|
||||
S32 LLPrimitive::setTEShiny(const U8 te, const U8 shiny)
|
||||
S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "setting non-existent te " << te << llendl
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setShiny( shiny );
|
||||
return mTextureList.setShiny(index, shiny);
|
||||
}
|
||||
|
||||
S32 LLPrimitive::setTEFullbright(const U8 te, const U8 fullbright)
|
||||
S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "setting non-existent te " << te << llendl
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setFullbright( fullbright );
|
||||
return mTextureList.setFullbright(index, fullbright);
|
||||
}
|
||||
|
||||
S32 LLPrimitive::setTEMediaFlags(const U8 te, const U8 media_flags)
|
||||
S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "setting non-existent te " << te << llendl
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setMediaFlags( media_flags );
|
||||
return mTextureList.setMediaFlags(index, media_flags);
|
||||
}
|
||||
|
||||
S32 LLPrimitive::setTEGlow(const U8 te, const F32 glow)
|
||||
S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow)
|
||||
{
|
||||
// if we're asking for a non-existent face, return null
|
||||
if (te >= mNumTEs)
|
||||
{
|
||||
llwarns << "setting non-existent te " << te << llendl
|
||||
return 0;
|
||||
}
|
||||
|
||||
return mTextureList[te].setGlow( glow );
|
||||
return mTextureList.setGlow(index, glow);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -878,25 +673,18 @@ std::string LLPrimitive::pCodeToString(const LLPCode pcode)
|
|||
void LLPrimitive::copyTEs(const LLPrimitive *primitivep)
|
||||
{
|
||||
U32 i;
|
||||
if (primitivep->getNumTEs() != getNumTEs())
|
||||
if (primitivep->getExpectedNumTEs() != getExpectedNumTEs())
|
||||
{
|
||||
llwarns << "Primitives don't have same number of TE's" << llendl;
|
||||
llwarns << "Primitives don't have same expected number of TE's" << llendl;
|
||||
}
|
||||
U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs());
|
||||
if (mTextureList.size() < getExpectedNumTEs())
|
||||
{
|
||||
mTextureList.setSize(getExpectedNumTEs());
|
||||
}
|
||||
U32 num_tes = llmin(primitivep->getNumTEs(), getNumTEs());
|
||||
for (i = 0; i < num_tes; i++)
|
||||
{
|
||||
const LLTextureEntry *tep = primitivep->getTE(i);
|
||||
F32 s, t;
|
||||
setTETexture(i, tep->getID());
|
||||
setTEColor(i, tep->getColor());
|
||||
tep->getScale(&s, &t);
|
||||
setTEScale(i, s, t);
|
||||
tep->getOffset(&s, &t);
|
||||
setTEOffset(i, s, t);
|
||||
setTERotation(i, tep->getRotation());
|
||||
setTEBumpShinyFullbright(i, tep->getBumpShinyFullbright());
|
||||
setTEMediaTexGen(i, tep->getMediaTexGen());
|
||||
setTEGlow(i, tep->getGlow());
|
||||
mTextureList.copyTexture(i, *(primitivep->getTE(i)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -962,12 +750,12 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai
|
|||
sVolumeManager->unrefVolume(mVolumep);
|
||||
mVolumep = volumep;
|
||||
|
||||
U32 new_face_mask = mVolumep->mFaceMask;
|
||||
U32 new_face_mask = mVolumep->mFaceMask;
|
||||
if (old_face_mask != new_face_mask)
|
||||
{
|
||||
setNumTEs(mVolumep->getNumFaces());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
|
@ -984,50 +772,6 @@ BOOL LLPrimitive::setMaterial(U8 material)
|
|||
}
|
||||
}
|
||||
|
||||
void LLPrimitive::setTEArrays(const U8 size,
|
||||
const LLUUID* image_ids,
|
||||
const F32* scale_s,
|
||||
const F32* scale_t)
|
||||
{
|
||||
S32 cur_size = size;
|
||||
if (cur_size > getNumTEs())
|
||||
{
|
||||
llwarns << "Trying to set more TEs than exist!" << llendl;
|
||||
cur_size = getNumTEs();
|
||||
}
|
||||
|
||||
S32 i;
|
||||
// Copy over image information
|
||||
for (i = 0; i < cur_size; i++)
|
||||
{
|
||||
// This is very BAD!!!!!!
|
||||
if (image_ids != NULL)
|
||||
{
|
||||
setTETexture(i,image_ids[i]);
|
||||
}
|
||||
if (scale_s && scale_t)
|
||||
{
|
||||
setTEScale(i, scale_s[i], scale_t[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (i < getNumTEs())
|
||||
{
|
||||
cur_size--;
|
||||
for (i=i; i < getNumTEs(); i++) // the i=i removes a gcc warning
|
||||
{
|
||||
if (image_ids != NULL)
|
||||
{
|
||||
setTETexture(i, image_ids[cur_size]);
|
||||
}
|
||||
if (scale_s && scale_t)
|
||||
{
|
||||
setTEScale(i, scale_s[cur_size], scale_t[cur_size]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const F32 LL_MAX_SCALE_S = 100.0f;
|
||||
const F32 LL_MAX_SCALE_T = 100.0f;
|
||||
S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const
|
||||
|
|
@ -1489,11 +1233,24 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
|
|||
return retval;
|
||||
}
|
||||
|
||||
void LLPrimitive::setTextureList(LLTextureEntry *listp)
|
||||
U8 LLPrimitive::getExpectedNumTEs() const
|
||||
{
|
||||
LLTextureEntry* old_texture_list = mTextureList;
|
||||
mTextureList = listp;
|
||||
delete[] old_texture_list;
|
||||
U8 expected_face_count = 0;
|
||||
if (mVolumep)
|
||||
{
|
||||
expected_face_count = mVolumep->getNumFaces();
|
||||
}
|
||||
return expected_face_count;
|
||||
}
|
||||
|
||||
void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list)
|
||||
{
|
||||
mTextureList.copy(other_list);
|
||||
}
|
||||
|
||||
void LLPrimitive::takeTextureList(LLPrimTextureList& other_list)
|
||||
{
|
||||
mTextureList.take(other_list);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@
|
|||
#include "llmemory.h"
|
||||
#include "llvolume.h"
|
||||
#include "lltextureentry.h"
|
||||
#include "llprimtexturelist.h"
|
||||
|
||||
// Moved to stdtypes.h --JC
|
||||
// typedef U8 LLPCode;
|
||||
|
|
@ -295,6 +296,8 @@ public:
|
|||
LLPrimitive();
|
||||
virtual ~LLPrimitive();
|
||||
|
||||
void clearTextureList();
|
||||
|
||||
static LLPrimitive *createPrimitive(LLPCode p_code);
|
||||
void init_primitive(LLPCode p_code);
|
||||
|
||||
|
|
@ -305,11 +308,11 @@ public:
|
|||
|
||||
// Modify texture entry properties
|
||||
inline BOOL validTE(const U8 te_num) const;
|
||||
const LLTextureEntry *getTE(const U8 te_num) const;
|
||||
LLTextureEntry* getTE(const U8 te_num) const;
|
||||
|
||||
virtual void setNumTEs(const U8 num_tes);
|
||||
virtual void setAllTETextures(const LLUUID &tex_id);
|
||||
virtual void setTE(const U8 index, const LLTextureEntry &te);
|
||||
virtual void setTE(const U8 index, const LLTextureEntry& te);
|
||||
virtual S32 setTEColor(const U8 te, const LLColor4 &color);
|
||||
virtual S32 setTEColor(const U8 te, const LLColor3 &color);
|
||||
virtual S32 setTEAlpha(const U8 te, const F32 alpha);
|
||||
|
|
@ -332,10 +335,6 @@ public:
|
|||
virtual S32 setTEGlow(const U8 te, const F32 glow);
|
||||
virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
|
||||
|
||||
void setTEArrays(const U8 size,
|
||||
const LLUUID* image_ids,
|
||||
const F32* scale_s,
|
||||
const F32* scale_t);
|
||||
void copyTEs(const LLPrimitive *primitive);
|
||||
S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
|
||||
S32 unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type);
|
||||
|
|
@ -383,14 +382,21 @@ public:
|
|||
const LLVector3& getAngularVelocity() const { return mAngularVelocity; }
|
||||
const LLVector3& getVelocity() const { return mVelocity; }
|
||||
const LLVector3& getAcceleration() const { return mAcceleration; }
|
||||
U8 getNumTEs() const { return mNumTEs; }
|
||||
U8 getNumTEs() const { return mTextureList.size(); }
|
||||
U8 getExpectedNumTEs() const;
|
||||
|
||||
U8 getMaterial() const { return mMaterial; }
|
||||
|
||||
void setVolumeType(const U8 code);
|
||||
U8 getVolumeType();
|
||||
|
||||
void setTextureList(LLTextureEntry *listp);
|
||||
// clears existing textures
|
||||
// copies the contents of other_list into mEntryList
|
||||
void copyTextureList(const LLPrimTextureList& other_list);
|
||||
|
||||
// clears existing textures
|
||||
// takes the contents of other_list and clears other_list
|
||||
void takeTextureList(LLPrimTextureList& other_list);
|
||||
|
||||
inline BOOL isAvatar() const;
|
||||
inline BOOL isSittingAvatar() const;
|
||||
|
|
@ -415,7 +421,7 @@ protected:
|
|||
LLVector3 mAcceleration; // are we under constant acceleration?
|
||||
LLVector3 mAngularVelocity; // angular velocity
|
||||
LLPointer<LLVolume> mVolumep;
|
||||
LLTextureEntry *mTextureList; // list of texture GUIDs, scales, offsets
|
||||
LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets
|
||||
U8 mMaterial; // Material code
|
||||
U8 mNumTEs; // # of faces on the primitve
|
||||
U32 mMiscFlags; // home for misc bools
|
||||
|
|
|
|||
|
|
@ -0,0 +1,414 @@
|
|||
/**
|
||||
* @file lltexturelist.cpp
|
||||
* @brief LLPrimTextureList (virtual) base class
|
||||
*
|
||||
* $LicenseInfo:firstyear=2008&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2008-2007, Linden Research, Inc.
|
||||
*
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlife.com/developers/opensource/gplv2
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at http://secondlife.com/developers/opensource/flossexception
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#include "linden_common.h"
|
||||
|
||||
#include "llprimtexturelist.h"
|
||||
#include "lltextureentry.h"
|
||||
#include "llmemtype.h"
|
||||
|
||||
// static
|
||||
//int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++
|
||||
LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry);
|
||||
|
||||
// static
|
||||
void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() )
|
||||
{
|
||||
if (callback)
|
||||
{
|
||||
LLPrimTextureList::sNewTextureEntryCallback = callback;
|
||||
}
|
||||
else
|
||||
{
|
||||
LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry);
|
||||
}
|
||||
}
|
||||
|
||||
// static
|
||||
// call this to get a new texture entry
|
||||
LLTextureEntry* LLPrimTextureList::newTextureEntry()
|
||||
{
|
||||
return (*sNewTextureEntryCallback)();
|
||||
}
|
||||
|
||||
LLPrimTextureList::LLPrimTextureList()
|
||||
{
|
||||
}
|
||||
|
||||
// virtual
|
||||
LLPrimTextureList::~LLPrimTextureList()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void LLPrimTextureList::clear()
|
||||
{
|
||||
texture_list_t::iterator itr = mEntryList.begin();
|
||||
while (itr != mEntryList.end())
|
||||
{
|
||||
delete (*itr);
|
||||
(*itr) = NULL;
|
||||
++itr;
|
||||
}
|
||||
mEntryList.clear();
|
||||
}
|
||||
|
||||
|
||||
// clears current entries
|
||||
// copies contents of other_list
|
||||
// this is somewhat expensive, so it must be called explicitly
|
||||
void LLPrimTextureList::copy(const LLPrimTextureList& other_list)
|
||||
{
|
||||
// compare the sizes
|
||||
S32 this_size = mEntryList.size();
|
||||
S32 other_size = other_list.mEntryList.size();
|
||||
|
||||
if (this_size > other_size)
|
||||
{
|
||||
// remove the extra entries
|
||||
for (S32 index = this_size; index > other_size; --index)
|
||||
{
|
||||
delete mEntryList[index-1];
|
||||
}
|
||||
mEntryList.resize(other_size);
|
||||
this_size = other_size;
|
||||
}
|
||||
|
||||
S32 index = 0;
|
||||
// copy for the entries that already exist
|
||||
for ( ; index < this_size; ++index)
|
||||
{
|
||||
delete mEntryList[index];
|
||||
mEntryList[index] = other_list.getTexture(index)->newCopy();
|
||||
}
|
||||
|
||||
// add new entires if needed
|
||||
for ( ; index < other_size; ++index)
|
||||
{
|
||||
mEntryList.push_back( other_list.getTexture(index)->newCopy() );
|
||||
}
|
||||
}
|
||||
|
||||
// clears current copies
|
||||
// takes contents of other_list
|
||||
// clears other_list
|
||||
void LLPrimTextureList::take(LLPrimTextureList& other_list)
|
||||
{
|
||||
clear();
|
||||
mEntryList = other_list.mEntryList;
|
||||
other_list.mEntryList.clear();
|
||||
}
|
||||
|
||||
// virtual
|
||||
// copies LLTextureEntry 'te'
|
||||
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
|
||||
S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te)
|
||||
{
|
||||
if (S32(index) >= mEntryList.size())
|
||||
{
|
||||
// TODO -- assert here
|
||||
S32 current_size = mEntryList.size();
|
||||
llerrs << "index = " << S32(index) << " current_size = " << current_size << llendl;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
// we're changing an existing entry
|
||||
llassert(mEntryList[index]);
|
||||
delete (mEntryList[index]);
|
||||
if (&te)
|
||||
{
|
||||
mEntryList[index] = te.newCopy();
|
||||
}
|
||||
else
|
||||
{
|
||||
mEntryList[index] = LLPrimTextureList::newTextureEntry();
|
||||
}
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
|
||||
// virtual
|
||||
// takes ownership of LLTextureEntry* 'te'
|
||||
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
|
||||
// IMPORTANT! -- if you use this function you must check the return value
|
||||
S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te)
|
||||
{
|
||||
if (S32(index) >= mEntryList.size())
|
||||
{
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
// we're changing an existing entry
|
||||
llassert(mEntryList[index]);
|
||||
delete (mEntryList[index]);
|
||||
mEntryList[index] = te;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
|
||||
// returns pointer to texture at 'index' slot
|
||||
LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index];
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//virtual
|
||||
//S32 setTE(const U8 index, const LLTextureEntry& te) = 0;
|
||||
|
||||
S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setID(id);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setColor(color);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setColor(color);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setAlpha(alpha);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setScale(s, t);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setScaleS(s);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setScaleT(t);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setOffset(s, t);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setOffsetS(s);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setOffsetT(t);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setRotation(const U8 index, const F32 r)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setRotation(r);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setBumpShinyFullbright(bump);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setMediaTexGen(media);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setBumpmap(bump);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setBumpShiny(bump_shiny);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setTexGen(texgen);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setShiny(shiny);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setFullbright(fullbright);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setMediaFlags(media_flags);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow)
|
||||
{
|
||||
if (index < mEntryList.size())
|
||||
{
|
||||
return mEntryList[index]->setGlow(glow);
|
||||
}
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLPrimTextureList::size() const
|
||||
{
|
||||
return mEntryList.size();
|
||||
}
|
||||
|
||||
// sets the size of the mEntryList container
|
||||
void LLPrimTextureList::setSize(S32 new_size)
|
||||
{
|
||||
LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
|
||||
if (new_size < 0)
|
||||
{
|
||||
new_size = 0;
|
||||
}
|
||||
|
||||
S32 current_size = mEntryList.size();
|
||||
|
||||
if (new_size > current_size)
|
||||
{
|
||||
mEntryList.resize(new_size);
|
||||
for (S32 index = current_size; index < new_size; ++index)
|
||||
{
|
||||
LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry();
|
||||
mEntryList[index] = new_entry;
|
||||
}
|
||||
}
|
||||
else if (new_size < current_size)
|
||||
{
|
||||
for (S32 index = current_size-1; index >= new_size; --index)
|
||||
{
|
||||
delete mEntryList[index];
|
||||
}
|
||||
mEntryList.resize(new_size);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LLPrimTextureList::setAllIDs(const LLUUID& id)
|
||||
{
|
||||
texture_list_t::iterator itr = mEntryList.begin();
|
||||
while (itr != mEntryList.end())
|
||||
{
|
||||
(*itr)->setID(id);
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,126 @@
|
|||
/**
|
||||
* @file llprimtexturelist.h
|
||||
* @brief LLPrimTextureList (virtual) base class
|
||||
*
|
||||
* $LicenseInfo:firstyear=2008&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2008-2007, Linden Research, Inc.
|
||||
*
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlife.com/developers/opensource/gplv2
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at http://secondlife.com/developers/opensource/flossexception
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#ifndef LL_LLPRIMTEXTURELIST_H
|
||||
#define LL_LLPRIMTEXTURELIST_H
|
||||
|
||||
#include <vector>
|
||||
#include "lluuid.h"
|
||||
#include "v3color.h"
|
||||
#include "v4color.h"
|
||||
|
||||
|
||||
class LLTextureEntry;
|
||||
|
||||
// this is a list of LLTextureEntry*'s because in practice the list's elements
|
||||
// are of some derived class: LLFooTextureEntry
|
||||
typedef std::vector<LLTextureEntry*> texture_list_t;
|
||||
|
||||
class LLPrimTextureList
|
||||
{
|
||||
public:
|
||||
// the LLPrimTextureList needs to know what type of LLTextureEntry
|
||||
// to generate when it needs a new one, so we may need to set a
|
||||
// callback for generating it, (or else use the base class default:
|
||||
// static LLPrimTextureEntry::newTextureEntry() )
|
||||
//typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)();
|
||||
//static NewTextureEntryFunction sNewTextureEntryCallback;
|
||||
static LLTextureEntry* newTextureEntry();
|
||||
static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() );
|
||||
static LLTextureEntry* (*sNewTextureEntryCallback)();
|
||||
|
||||
LLPrimTextureList();
|
||||
virtual ~LLPrimTextureList();
|
||||
|
||||
void clear();
|
||||
|
||||
// clears current entries
|
||||
// copies contents of other_list
|
||||
// this is somewhat expensive, so it must be called explicitly
|
||||
void copy(const LLPrimTextureList& other_list);
|
||||
|
||||
// clears current copies
|
||||
// takes contents of other_list
|
||||
// clears other_list
|
||||
void take(LLPrimTextureList& other_list);
|
||||
|
||||
// copies LLTextureEntry 'te'
|
||||
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
|
||||
S32 copyTexture(const U8 index, const LLTextureEntry& te);
|
||||
|
||||
// takes ownership of LLTextureEntry* 'te'
|
||||
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
|
||||
// IMPORTANT! -- if you use this function you must check the return value
|
||||
S32 takeTexture(const U8 index, LLTextureEntry* te);
|
||||
|
||||
// // copies contents of 'entry' and stores it in 'index' slot
|
||||
// void copyTexture(const U8 index, const LLTextureEntry* entry);
|
||||
|
||||
// returns pointer to texture at 'index' slot
|
||||
LLTextureEntry* getTexture(const U8 index) const;
|
||||
|
||||
S32 setID(const U8 index, const LLUUID& id);
|
||||
S32 setColor(const U8 index, const LLColor3& color);
|
||||
S32 setColor(const U8 index, const LLColor4& color);
|
||||
S32 setAlpha(const U8 index, const F32 alpha);
|
||||
S32 setScale(const U8 index, const F32 s, const F32 t);
|
||||
S32 setScaleS(const U8 index, const F32 s);
|
||||
S32 setScaleT(const U8 index, const F32 t);
|
||||
S32 setOffset(const U8 index, const F32 s, const F32 t);
|
||||
S32 setOffsetS(const U8 index, const F32 s);
|
||||
S32 setOffsetT(const U8 index, const F32 t);
|
||||
S32 setRotation(const U8 index, const F32 r);
|
||||
S32 setBumpShinyFullbright(const U8 index, const U8 bump);
|
||||
S32 setMediaTexGen(const U8 index, const U8 media);
|
||||
S32 setBumpMap(const U8 index, const U8 bump);
|
||||
S32 setBumpShiny(const U8 index, const U8 bump_shiny);
|
||||
S32 setTexGen(const U8 index, const U8 texgen);
|
||||
S32 setShiny(const U8 index, const U8 shiny);
|
||||
S32 setFullbright(const U8 index, const U8 t);
|
||||
S32 setMediaFlags(const U8 index, const U8 media_flags);
|
||||
S32 setGlow(const U8 index, const F32 glow);
|
||||
|
||||
S32 size() const;
|
||||
|
||||
// void forceResize(S32 new_size);
|
||||
void setSize(S32 new_size);
|
||||
|
||||
void setAllIDs(const LLUUID& id);
|
||||
protected:
|
||||
texture_list_t mEntryList;
|
||||
private:
|
||||
LLPrimTextureList(const LLPrimTextureList& other_list)
|
||||
{
|
||||
// private so that it can't be used
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -39,6 +39,12 @@ const U8 DEFAULT_BUMP_CODE = 0; // no bump or shininess
|
|||
|
||||
const LLTextureEntry LLTextureEntry::null;
|
||||
|
||||
// static
|
||||
LLTextureEntry* LLTextureEntry::newTextureEntry()
|
||||
{
|
||||
return new LLTextureEntry();
|
||||
}
|
||||
|
||||
//===============================================================
|
||||
LLTextureEntry::LLTextureEntry()
|
||||
{
|
||||
|
|
@ -136,20 +142,23 @@ bool LLTextureEntry::operator==(const LLTextureEntry &rhs) const
|
|||
LLSD LLTextureEntry::asLLSD() const
|
||||
{
|
||||
LLSD sd;
|
||||
asLLSD(sd);
|
||||
return sd;
|
||||
}
|
||||
|
||||
sd["imageid"] = getID();
|
||||
sd["colors"] = ll_sd_from_color4(getColor());
|
||||
void LLTextureEntry::asLLSD(LLSD& sd) const
|
||||
{
|
||||
sd["imageid"] = mID;
|
||||
sd["colors"] = ll_sd_from_color4(mColor);
|
||||
sd["scales"] = mScaleS;
|
||||
sd["scalet"] = mScaleT;
|
||||
sd["offsets"] = mOffsetS;
|
||||
sd["offsett"] = mOffsetT;
|
||||
sd["imagerot"] = getRotation();
|
||||
sd["imagerot"] = mRotation;
|
||||
sd["bump"] = getBumpShiny();
|
||||
sd["fullbright"] = getFullbright();
|
||||
sd["media_flags"] = getMediaTexGen();
|
||||
sd["glow"] = getGlow();
|
||||
|
||||
return sd;
|
||||
sd["media_flags"] = mMediaFlags;
|
||||
sd["glow"] = mGlow;
|
||||
}
|
||||
|
||||
bool LLTextureEntry::fromLLSD(LLSD& sd)
|
||||
|
|
@ -208,6 +217,19 @@ fail:
|
|||
return false;
|
||||
}
|
||||
|
||||
// virtual
|
||||
// override this method for each derived class
|
||||
LLTextureEntry* LLTextureEntry::newBlank() const
|
||||
{
|
||||
return new LLTextureEntry();
|
||||
}
|
||||
|
||||
// virtual
|
||||
LLTextureEntry* LLTextureEntry::newCopy() const
|
||||
{
|
||||
return new LLTextureEntry(*this);
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setID(const LLUUID &tex_id)
|
||||
{
|
||||
if (mID != tex_id)
|
||||
|
|
@ -215,7 +237,7 @@ S32 LLTextureEntry::setID(const LLUUID &tex_id)
|
|||
mID = tex_id;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setScale(F32 s, F32 t)
|
||||
|
|
@ -233,6 +255,28 @@ S32 LLTextureEntry::setScale(F32 s, F32 t)
|
|||
return retval;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setScaleS(F32 s)
|
||||
{
|
||||
S32 retval = TEM_CHANGE_NONE;
|
||||
if (mScaleS != s)
|
||||
{
|
||||
mScaleS = s;
|
||||
retval = TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setScaleT(F32 t)
|
||||
{
|
||||
S32 retval = TEM_CHANGE_NONE;
|
||||
if (mScaleT != t)
|
||||
{
|
||||
mScaleT = t;
|
||||
retval = TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setColor(const LLColor4 &color)
|
||||
{
|
||||
if (mColor != color)
|
||||
|
|
@ -240,7 +284,7 @@ S32 LLTextureEntry::setColor(const LLColor4 &color)
|
|||
mColor = color;
|
||||
return TEM_CHANGE_COLOR;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setColor(const LLColor3 &color)
|
||||
|
|
@ -251,7 +295,7 @@ S32 LLTextureEntry::setColor(const LLColor3 &color)
|
|||
mColor.setVec(color);
|
||||
return TEM_CHANGE_COLOR;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setAlpha(const F32 alpha)
|
||||
|
|
@ -261,7 +305,7 @@ S32 LLTextureEntry::setAlpha(const F32 alpha)
|
|||
mColor.mV[VW] = alpha;
|
||||
return TEM_CHANGE_COLOR;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setOffset(F32 s, F32 t)
|
||||
|
|
@ -279,6 +323,28 @@ S32 LLTextureEntry::setOffset(F32 s, F32 t)
|
|||
return retval;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setOffsetS(F32 s)
|
||||
{
|
||||
S32 retval = 0;
|
||||
if (mOffsetS != s)
|
||||
{
|
||||
mOffsetS = s;
|
||||
retval = TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setOffsetT(F32 t)
|
||||
{
|
||||
S32 retval = 0;
|
||||
if (mOffsetT != t)
|
||||
{
|
||||
mOffsetT = t;
|
||||
retval = TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setRotation(F32 theta)
|
||||
{
|
||||
if (mRotation != theta)
|
||||
|
|
@ -286,7 +352,7 @@ S32 LLTextureEntry::setRotation(F32 theta)
|
|||
mRotation = theta;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setBumpShinyFullbright(U8 bump)
|
||||
|
|
@ -296,7 +362,7 @@ S32 LLTextureEntry::setBumpShinyFullbright(U8 bump)
|
|||
mBump = bump;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setMediaTexGen(U8 media)
|
||||
|
|
@ -306,7 +372,7 @@ S32 LLTextureEntry::setMediaTexGen(U8 media)
|
|||
mMediaFlags = media;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setBumpmap(U8 bump)
|
||||
|
|
@ -318,7 +384,7 @@ S32 LLTextureEntry::setBumpmap(U8 bump)
|
|||
mBump |= bump;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setFullbright(U8 fullbright)
|
||||
|
|
@ -330,7 +396,7 @@ S32 LLTextureEntry::setFullbright(U8 fullbright)
|
|||
mBump |= fullbright << TEM_FULLBRIGHT_SHIFT;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setShiny(U8 shiny)
|
||||
|
|
@ -342,7 +408,7 @@ S32 LLTextureEntry::setShiny(U8 shiny)
|
|||
mBump |= shiny << TEM_SHINY_SHIFT;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
|
||||
|
|
@ -354,7 +420,7 @@ S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
|
|||
mBump |= bump_shiny;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setMediaFlags(U8 media_flags)
|
||||
|
|
@ -366,7 +432,7 @@ S32 LLTextureEntry::setMediaFlags(U8 media_flags)
|
|||
mMediaFlags |= media_flags;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setTexGen(U8 tex_gen)
|
||||
|
|
@ -378,7 +444,7 @@ S32 LLTextureEntry::setTexGen(U8 tex_gen)
|
|||
mMediaFlags |= tex_gen;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
||||
S32 LLTextureEntry::setGlow(F32 glow)
|
||||
|
|
@ -388,5 +454,5 @@ S32 LLTextureEntry::setGlow(F32 glow)
|
|||
mGlow = glow;
|
||||
return TEM_CHANGE_TEXTURE;
|
||||
}
|
||||
return 0;
|
||||
return TEM_CHANGE_NONE;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@
|
|||
#include "v4color.h"
|
||||
#include "llsd.h"
|
||||
|
||||
const S32 TEM_CHANGE_NONE = 0x0;
|
||||
const S32 TEM_CHANGE_COLOR = 0x1;
|
||||
const S32 TEM_CHANGE_TEXTURE = 0x2;
|
||||
const S32 TEM_INVALID = 0x4;
|
||||
|
|
@ -68,6 +69,7 @@ const S32 TEM_TEX_GEN_SHIFT = 1;
|
|||
class LLTextureEntry
|
||||
{
|
||||
public:
|
||||
static LLTextureEntry* newTextureEntry();
|
||||
|
||||
typedef enum e_texgen
|
||||
{
|
||||
|
|
@ -82,15 +84,19 @@ public:
|
|||
LLTextureEntry(const LLTextureEntry &rhs);
|
||||
|
||||
LLTextureEntry &operator=(const LLTextureEntry &rhs);
|
||||
~LLTextureEntry();
|
||||
virtual ~LLTextureEntry();
|
||||
|
||||
bool operator==(const LLTextureEntry &rhs) const;
|
||||
bool operator!=(const LLTextureEntry &rhs) const;
|
||||
|
||||
LLSD asLLSD() const;
|
||||
void asLLSD(LLSD& sd) const;
|
||||
operator LLSD() const { return asLLSD(); }
|
||||
bool fromLLSD(LLSD& sd);
|
||||
|
||||
virtual LLTextureEntry* newBlank() const;
|
||||
virtual LLTextureEntry* newCopy() const;
|
||||
|
||||
void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump);
|
||||
|
||||
// These return a TEM_ flag from above to indicate if something changed.
|
||||
|
|
@ -99,7 +105,11 @@ public:
|
|||
S32 setColor(const LLColor3 &color);
|
||||
S32 setAlpha(const F32 alpha);
|
||||
S32 setScale(F32 s, F32 t);
|
||||
S32 setScaleS(F32 s);
|
||||
S32 setScaleT(F32 t);
|
||||
S32 setOffset(F32 s, F32 t);
|
||||
S32 setOffsetS(F32 s);
|
||||
S32 setOffsetT(F32 t);
|
||||
S32 setRotation(F32 theta);
|
||||
|
||||
S32 setBumpmap(U8 bump);
|
||||
|
|
@ -113,7 +123,7 @@ public:
|
|||
S32 setMediaTexGen(U8 media);
|
||||
S32 setGlow(F32 glow);
|
||||
|
||||
const LLUUID &getID() const { return mID; }
|
||||
virtual const LLUUID &getID() const { return mID; }
|
||||
const LLColor4 &getColor() const { return mColor; }
|
||||
void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
|
||||
void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; }
|
||||
|
|
|
|||
Loading…
Reference in New Issue