SL-17274: Add vary_position, cleanup whitespace

meow-7.2.2
Ptolemy 2022-05-06 09:47:03 -07:00
parent 849e85dfd2
commit 415380b140
2 changed files with 12 additions and 9 deletions

View File

@ -31,6 +31,7 @@ out vec4 frag_data[3];
#define frag_data gl_FragData
#endif
VARYING vec3 vary_position;
VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;

View File

@ -25,6 +25,7 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
@ -32,8 +33,8 @@ ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
VARYING vec3 vary_position;
VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@ -41,12 +42,13 @@ void passTextureIndex();
void main()
{
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
passTextureIndex();
vary_normal = normalize(normal_matrix * normal);
vertex_color = diffuse_color;
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_position = (modelview_matrix * vec4(position.xyz,1.0)).xyz;
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
passTextureIndex();
vary_normal = normalize(normal_matrix * normal);
vertex_color = diffuse_color;
}