# Conflicts:
#	autobuild.xml
#	indra/newview/app_settings/settings.xml
#	indra/newview/llviewercontrol.cpp
#	indra/newview/pipeline.cpp
master
Ansariel 2023-04-21 18:32:34 +02:00
commit 45fdf20c3d
40 changed files with 516 additions and 372 deletions

View File

@ -672,9 +672,9 @@
<key>archive</key>
<map>
<key>hash</key>
<string>7b4aceaed511d44c4d1354b2162b59c7</string>
<string>02b569ac2bd71f201e3dd86ade7b3eeb</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/107398/936936/bugsplat-1.0.7.576560-darwin64-576560.tar.bz2</string>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/113876/983684/bugsplat-1.0.7.579696-darwin64-579696.tar.bz2</string>
</map>
<key>name</key>
<string>darwin64</string>
@ -684,9 +684,9 @@
<key>archive</key>
<map>
<key>hash</key>
<string>53918c7c74b943cdc0bb90caf9657a84</string>
<string>5b32c47ae8e8cf0d4106f08e8db18044</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/107400/936949/bugsplat-4.0.3.0.576560-windows-576560.tar.bz2</string>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/113878/983697/bugsplat-4.0.3.0.579696-windows-579696.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
@ -696,16 +696,16 @@
<key>archive</key>
<map>
<key>hash</key>
<string>19d6a55db101f02e7eb531daf3e8cfd1</string>
<string>79c005fd8a660f8551b3c9ede64fa4ef</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/107401/936948/bugsplat-.576560-windows64-576560.tar.bz2</string>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/113879/983696/bugsplat-4.0.3.0.579696-windows64-579696.tar.bz2</string>
</map>
<key>name</key>
<string>windows64</string>
</map>
</map>
<key>version</key>
<string>4.0.3.0.576560</string>
<string>4.0.3.0.579696</string>
</map>
<key>colladadom</key>
<map>
@ -3045,16 +3045,6 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors</string>
<key>name</key>
<string>windows64</string>
</map>
<key>linux64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>46edf0f55417f8ef0d33a5c007bc3644</string>
<key>url</key>
<string>https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/89310/815451/threejs-0.132.2-windows64-564843.tar.bz2</string>
</map>
</map>
</map>
<key>version</key>
<string>0.132.2</string>

View File

@ -1085,7 +1085,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextu
return uniform;
}
S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth, LLTexUnit::eTextureFilterOptions mode)
S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth, LLTexUnit::eTextureFilterOptions mode, U32 index)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@ -1103,7 +1103,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLRenderTarget* texture, bool depth,
}
else {
bool has_mips = mode == LLTexUnit::TFO_TRILINEAR || mode == LLTexUnit::TFO_ANISOTROPIC;
gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(0), has_mips);
gGL.getTexUnit(uniform)->bindManual(texture->getUsage(), texture->getTexture(index), has_mips);
}
gGL.getTexUnit(uniform)->setTextureFilteringOption(mode);

View File

@ -244,7 +244,7 @@ public:
S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR);
S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR);
S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0);
S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);

View File

@ -97,6 +97,13 @@ public:
TFO_ANISOTROPIC // Equal to: min=anisotropic, max=anisotropic, mip=linear.
} eTextureFilterOptions;
typedef enum
{
TMG_NONE = 0, // Mipmaps are not automatically generated for this texture.
TMG_AUTO, // Mipmaps are automatically generated for this texture.
TMG_MANUAL // Mipmaps are manually generated for this texture.
} eTextureMipGeneration;
typedef enum
{
TB_REPLACE = 0,

View File

@ -102,7 +102,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy)
}
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLTexUnit::eTextureType usage)
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLTexUnit::eTextureType usage, LLTexUnit::eTextureMipGeneration generateMipMaps)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
llassert(usage == LLTexUnit::TT_TEXTURE);
@ -118,6 +118,13 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLT
mUsage = usage;
mUseDepth = depth;
mGenerateMipMaps = generateMipMaps;
if (mGenerateMipMaps != LLTexUnit::TMG_NONE) {
// Calculate the number of mip levels based upon resolution that we should have.
mMipLevels = 1 + floor(log10((float)llmax(mResX, mResY))/log10(2.0));
}
if (depth)
{
@ -512,6 +519,12 @@ void LLRenderTarget::flush()
llassert(sCurFBO == mFBO);
llassert(sBoundTarget == this);
if (mGenerateMipMaps == LLTexUnit::TMG_AUTO) {
LL_PROFILE_GPU_ZONE("rt generate mipmaps");
bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR);
glGenerateMipmap(GL_TEXTURE_2D);
}
if (mPreviousRT)
{
// a bit hacky -- pop the RT stack back two frames and push

View File

@ -80,7 +80,7 @@ public:
// color_fmt - GL color format (e.g. GL_RGB)
// depth - if true, allocate a depth buffer
// usage - deprecated, should always be TT_TEXTURE
bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth = false, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE);
bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth = false, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureMipGeneration generateMipMaps = LLTexUnit::TMG_NONE);
//resize existing attachments to use new resolution and color format
// CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined
@ -179,6 +179,8 @@ protected:
U32 mDepth;
bool mUseDepth;
LLTexUnit::eTextureMipGeneration mGenerateMipMaps;
U32 mMipLevels;
LLTexUnit::eTextureType mUsage;

View File

@ -35,6 +35,7 @@
<string>RenderQualityPerformance</string>
<string>RenderReflectionsEnabled</string>
<string>RenderReflectionProbeDetail</string>
<string>RenderReflectionProbeLevel</string>
<string>RenderScreenSpaceReflections</string>
<string>RenderShaderLightingMaxLevel</string>
<string>RenderShadowDetail</string>

View File

@ -11846,6 +11846,17 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<real>1.0</real>
</map>
<key>RenderBufferVisualization</key>
<map>
<key>Comment</key>
<string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string>
<key>Persist</key>
<integer>0</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>RenderCompressTextures</key>
<map>
<key>Comment</key>
@ -12896,7 +12907,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
<integer>1</integer>
</map>
<key>RenderFlexTimeFactor</key>
<map>
@ -13258,7 +13269,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Comment</key>
<string>Render influence volumes of Reflection Probes</string>
<key>Persist</key>
<integer>1</integer>
<integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
@ -13457,16 +13468,27 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<real>0</real>
</map>
<key>RenderAutomaticReflectionProbes</key>
<key>RenderDefaultProbeUpdatePeriod</key>
<map>
<key>Comment</key>
<string>Automatic reflection probes control. 0 - disable, 1 - Terrain/water only, 2- Terrain/water + objects. Requires restart.</string>
<string>When RenderReflectionProbeLevel is 0, amount of time in seconds to wait between updates to reflection map.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>20.0</real>
</map>
<key>RenderReflectionProbeLevel</key>
<map>
<key>Comment</key>
<string>Reflection probes control. 0 - disable (one probe to rule them all), 1 - manual probes only, 2 - manual + terrain/water, 3 - Manual + Terrain/water + objects.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>2</integer>
<integer>3</integer>
</map>
<key>RenderReflectionRes</key>
<map>

View File

@ -30,7 +30,6 @@
out vec4 frag_data[4];
uniform vec4 color;
uniform vec3 moonlight_color;
uniform vec3 moon_dir;
uniform float moon_brightness;
uniform sampler2D diffuseMap;
@ -53,11 +52,7 @@ void main()
discard;
}
c.rgb *= moonlight_color.rgb;
c.rgb *= moon_brightness;
c.rgb *= fade;
c.a *= fade;
frag_data[0] = vec4(0);

View File

@ -0,0 +1,47 @@
/**
* @file postDeferredNoDoFF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#extension GL_ARB_texture_rectangle : enable
/*[EXTRA_CODE_HERE]*/
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
uniform sampler2D diffuseRect;
uniform float mipLevel;
VARYING vec2 vary_fragcoord;
void main()
{
vec4 diff = textureLod(diffuseRect, vary_fragcoord.xy, mipLevel);
frag_color = diff;
}

View File

@ -1,66 +0,0 @@
/**
* @file shadowAlphaMaskSkinnedV.glsl
*
* $LicenseInfo:firstyear=2021&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;
uniform float shadow_target_width;
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
VARYING vec4 post_pos;
VARYING float target_pos_x;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
void passTextureIndex();
mat4 getObjectSkinnedTransform();
void main()
{
//transform vertex
vec4 pre_pos = vec4(position.xyz, 1.0);
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec4 pos = mat * pre_pos;
pos = projection_matrix * pos;
target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
post_pos = pos;
gl_Position = pos;
passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vertex_color = diffuse_color;
}

View File

@ -24,7 +24,12 @@
*/
uniform mat4 texture_matrix0;
#if defined(HAS_SKIN)
uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;
#else
uniform mat4 modelview_projection_matrix;
#endif
uniform float shadow_target_width;
ATTRIBUTE vec3 position;
@ -38,11 +43,24 @@ VARYING vec2 vary_texcoord0;
void passTextureIndex();
#if defined(HAS_SKIN)
mat4 getObjectSkinnedTransform();
#endif
void main()
{
//transform vertex
#if defined(HAS_SKIN)
vec4 pre_pos = vec4(position.xyz, 1.0);
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec4 pos = mat * pre_pos;
pos = projection_matrix * pos;
#else
vec4 pre_pos = vec4(position.xyz, 1.0);
vec4 pos = modelview_projection_matrix * pre_pos;
#endif
target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
post_pos = pos;

View File

@ -53,8 +53,11 @@ void main()
vec4 pos = getPosition(pos_screen);
vec3 norm = getNorm(pos_screen);
frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
frag_color.g = 1.0f;
frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
vec4 col;
col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
col.g = 1.0f;
col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
frag_color = clamp(col, vec4(0), vec4(1));
}

View File

@ -50,8 +50,11 @@ void main()
vec4 pos = getPosition(pos_screen);
vec3 norm = getNorm(pos_screen);
frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
frag_color.g = calcAmbientOcclusion(pos, norm, pos_screen);
frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
vec4 col;
col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
col.g = calcAmbientOcclusion(pos, norm, pos_screen);
col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
frag_color = clamp(col, vec4(0), vec4(1));
}

View File

@ -122,6 +122,7 @@ bool shouldSampleProbe(int i, vec3 pos)
// populate "probeIndex" with N probe indices that influence pos where N is REF_SAMPLE_COUNT
void preProbeSample(vec3 pos)
{
#if REFMAP_LEVEL > 0
// TODO: make some sort of structure that reduces the number of distance checks
for (int i = 1; i < refmapCount; ++i)
{
@ -213,6 +214,9 @@ void preProbeSample(vec3 pos)
{ // probe at index 0 is a special probe for smoothing out automatic probes
probeIndex[probeInfluences++] = 0;
}
#else
probeIndex[probeInfluences++] = 0;
#endif
}
// from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection

View File

@ -246,20 +246,6 @@ void main()
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
#if 0 // wrong implementation
if (spec.a > 0.0) // specular reflection
{
float sa = dot(normalize(refnormpersp), light_dir.xyz);
vec3 dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;
color.rgb += spec_contrib;
// add radiance map
applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
}
#else //right implementation (ported from pointLightF.glsl)
if (spec.a > 0.0)
{
vec3 lv = light_dir.xyz;
@ -284,7 +270,6 @@ void main()
// add radiance map
applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
}
#endif
color.rgb = mix(color.rgb, baseColor.rgb, baseColor.a);

View File

@ -1,4 +1,4 @@
version 54
version 55
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@ -62,6 +62,7 @@ Disregard96DefaultDrawDistance 1 1
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
@ -104,6 +105,7 @@ WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 8
RenderReflectionProbeLevel 1 0
//
// Medium Low Graphics Settings
@ -133,6 +135,7 @@ WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 16
RenderReflectionProbeLevel 1 1
//
// Medium Graphics Settings (standard)
@ -162,6 +165,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 32
RenderReflectionProbeLevel 1 2
//
// Medium High Graphics Settings (deferred enabled)
@ -191,6 +195,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 64
RenderReflectionProbeLevel 1 2
//
// High Graphics Settings (deferred + SSAO)
@ -220,6 +225,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 128
RenderReflectionProbeLevel 1 3
//
// High Ultra Graphics Settings (deferred + SSAO)
@ -249,6 +255,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
// Ultra graphics (REALLY PURTY!)
@ -278,6 +285,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
// Class Unknown Hardware (unknown)

View File

@ -1,4 +1,4 @@
version 40
version 41
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@ -62,6 +62,7 @@ Disregard96DefaultDrawDistance 1 1
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
@ -104,6 +105,7 @@ WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 8
RenderReflectionProbeLevel 1 0
//
// Medium Low Graphics Settings
@ -133,6 +135,7 @@ WLSkyDetail 1 96
RenderFSAASamples 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 16
RenderReflectionProbeLevel 1 1
//
// Medium Graphics Settings (standard)
@ -162,6 +165,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 32
RenderReflectionProbeLevel 1 2
//
// Medium High Graphics Settings (deferred enabled)
@ -191,6 +195,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 64
RenderReflectionProbeLevel 1 2
//
// High Graphics Settings (deferred + SSAO)
@ -220,6 +225,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 128
RenderReflectionProbeLevel 1 3
//
// High Ultra Graphics Settings (deferred + SSAO)
@ -249,6 +255,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
// Ultra graphics (REALLY PURTY!)
@ -278,6 +285,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
// Class Unknown Hardware (unknown)

View File

@ -1,4 +1,4 @@
version 49
version 50
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@ -73,6 +73,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 2
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
// Low Graphics Settings
@ -102,6 +103,7 @@ RenderReflectionsEnabled 1 0
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 8
RenderReflectionProbeLevel 1 0
//
// Medium Low Graphics Settings
@ -131,6 +133,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 16
RenderReflectionProbeLevel 1 1
//
// Medium Graphics Settings (standard)
@ -160,6 +163,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 32
RenderReflectionProbeLevel 1 2
//
// Medium High Graphics Settings (deferred enabled)
@ -189,6 +193,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 64
RenderReflectionProbeLevel 1 2
//
// High Graphics Settings (deferred + SSAO)
@ -218,6 +223,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 128
RenderReflectionProbeLevel 1 3
//
// High Ultra Graphics Settings (deferred + SSAO)
@ -247,6 +253,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 0
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
// Ultra graphics (REALLY PURTY!)
@ -276,6 +283,7 @@ RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 1
RenderScreenSpaceReflections 1 1
RenderReflectionProbeCount 1 256
RenderReflectionProbeLevel 1 3
//
// Class Unknown Hardware (unknown)

View File

@ -475,23 +475,28 @@ void LLRenderPass::pushGLTFBatches(U32 type)
LLDrawInfo& params = **i;
LLCullResult::increment_iterator(i, end);
auto& mat = params.mGLTFMaterial;
mat->bind(params.mTexture);
LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
setup_texture_matrix(params);
applyModelMatrix(params);
params.mVertexBuffer->setBuffer();
params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
teardown_texture_matrix(params);
pushGLTFBatch(params);
}
}
void LLRenderPass::pushGLTFBatch(LLDrawInfo& params)
{
auto& mat = params.mGLTFMaterial;
mat->bind(params.mTexture);
LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
setup_texture_matrix(params);
applyModelMatrix(params);
params.mVertexBuffer->setBuffer();
params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
teardown_texture_matrix(params);
}
void LLRenderPass::pushRiggedGLTFBatches(U32 type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
@ -506,30 +511,22 @@ void LLRenderPass::pushRiggedGLTFBatches(U32 type)
LLDrawInfo& params = **i;
LLCullResult::increment_iterator(i, end);
auto& mat = params.mGLTFMaterial;
mat->bind(params.mTexture);
LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
setup_texture_matrix(params);
applyModelMatrix(params);
if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
{
uploadMatrixPalette(params);
lastAvatar = params.mAvatar;
lastMeshId = params.mSkinInfo->mHash;
}
params.mVertexBuffer->setBuffer();
params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
teardown_texture_matrix(params);
pushRiggedGLTFBatch(params, lastAvatar, lastMeshId);
}
}
void LLRenderPass::pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId)
{
if (params.mAvatar.notNull() && (lastAvatar != params.mAvatar || lastMeshId != params.mSkinInfo->mHash))
{
uploadMatrixPalette(params);
lastAvatar = params.mAvatar;
lastMeshId = params.mSkinInfo->mHash;
}
pushGLTFBatch(params);
}
void LLRenderPass::pushBatches(U32 type, bool texture, bool batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;

View File

@ -329,6 +329,10 @@ public:
return "PASS_GLTF_PBR";
case PASS_GLTF_PBR_RIGGED:
return "PASS_GLTF_PBR_RIGGED";
case PASS_GLTF_PBR_ALPHA_MASK:
return "PASS_GLTF_PBR_ALPHA_MASK";
case PASS_GLTF_PBR_ALPHA_MASK_RIGGED:
return "PASS_GLTF_PBR_ALPHA_MASK_RIGGED";
default:
return "Unknown pass";
}
@ -348,7 +352,9 @@ public:
virtual void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
virtual void pushRiggedBatches(U32 type, bool texture = true, bool batch_textures = false);
void pushGLTFBatches(U32 type);
void pushGLTFBatch(LLDrawInfo& params);
void pushRiggedGLTFBatches(U32 type);
void pushRiggedGLTFBatch(LLDrawInfo& params, LLVOAvatar*& lastAvatar, U64& lastMeshId);
virtual void pushMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
virtual void pushRiggedMaskBatches(U32 type, bool texture = true, bool batch_textures = false);
virtual void pushBatch(LLDrawInfo& params, bool texture, bool batch_textures = false);

View File

@ -1134,21 +1134,27 @@ void LLFace::updateRebuildFlags()
bool LLFace::canRenderAsMask()
{
if (LLPipeline::sNoAlpha)
const LLTextureEntry* te = getTextureEntry();
if( !te || !getViewerObject() || !getTexture() )
{
return true;
return false;
}
if (te->getGLTFRenderMaterial())
{
return false;
}
if (LLPipeline::sNoAlpha)
{
return true;
}
if (isState(LLFace::RIGGED))
{ // never auto alpha-mask rigged faces
return false;
}
const LLTextureEntry* te = getTextureEntry();
if( !te || !getViewerObject() || !getTexture() )
{
return false;
}
LLMaterial* mat = te->getMaterialParams();
if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)

View File

@ -70,13 +70,16 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
LLViewerTexture* baseColorTex = media_tex ? media_tex : mBaseColorTexture;
LLViewerTexture* emissiveTex = media_tex ? media_tex : mEmissiveTexture;
if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
if (!LLPipeline::sShadowRender || (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK))
{
// dividing the alpha cutoff by transparency here allows the shader to compare against
// the alpha value of the texture without needing the transparency value
min_alpha = mAlphaCutoff/mBaseColor.mV[3];
if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
// dividing the alpha cutoff by transparency here allows the shader to compare against
// the alpha value of the texture without needing the transparency value
min_alpha = mAlphaCutoff/mBaseColor.mV[3];
}
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
}
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
if (baseColorTex != nullptr)
{

View File

@ -162,49 +162,43 @@ public:
LLSD message;
sparam_t::const_iterator it = strings.begin();
if (it != strings.end())
bool success = true;
for(const std::string& llsdRaw : strings)
{
const std::string& llsdRaw = *it++;
std::istringstream llsdData(llsdRaw);
if (!LLSDSerialize::deserialize(message, llsdData, llsdRaw.length()))
{
LL_WARNS() << "LLGLTFMaterialOverrideDispatchHandler: Attempted to read parameter data into LLSD but failed:" << llsdRaw << LL_ENDL;
success = false;
continue;
}
}
else
{
// malformed message, nothing we can do to handle it
LL_DEBUGS("GLTF") << "Empty message" << LL_ENDL;
return false;
}
LLGLTFOverrideCacheEntry object_override;
if (!object_override.fromLLSD(message))
{
// malformed message, nothing we can do to handle it
LL_DEBUGS("GLTF") << "Message without id:" << message << LL_ENDL;
return false;
}
// Cache the data
{
LL_DEBUGS("GLTF") << "material overrides cache" << LL_ENDL;
LLViewerRegion * region = LLWorld::instance().getRegionFromHandle(object_override.mRegionHandle);
if (region)
LLGLTFOverrideCacheEntry object_override;
if (!object_override.fromLLSD(message))
{
region->cacheFullUpdateGLTFOverride(object_override);
// malformed message, nothing we can do to handle it
LL_DEBUGS("GLTF") << "Message without id:" << message << LL_ENDL;
success = false;
continue;
}
else
// Cache the data
{
LL_WARNS("GLTF") << "could not access region for material overrides message cache, region_handle: " << LL_ENDL;
LLViewerRegion * region = LLWorld::instance().getRegionFromHandle(object_override.mRegionHandle);
if (region)
{
region->cacheFullUpdateGLTFOverride(object_override);
}
else
{
LL_WARNS("GLTF") << "could not access region for material overrides message cache, region_handle: " << LL_ENDL;
}
}
applyData(object_override);
}
applyData(object_override);
return true;
return success;
}
void doSelectionCallbacks(const LLUUID& object_id, S32 side)

View File

@ -263,6 +263,30 @@ bool LLReflectionMap::isActive()
return mCubeIndex != -1;
}
bool LLReflectionMap::isRelevant()
{
static LLCachedControl<S32> RenderReflectionProbeLevel(gSavedSettings, "RenderReflectionProbeLevel", 3);
if (mViewerObject && RenderReflectionProbeLevel > 0)
{ // not an automatic probe
return true;
}
if (RenderReflectionProbeLevel == 3)
{ // all automatics are relevant
return true;
}
if (RenderReflectionProbeLevel == 2)
{ // terrain and water only, ignore probes that have a group
return !mGroup;
}
// no automatic probes, yes manual probes
return mViewerObject != nullptr;
}
void LLReflectionMap::doOcclusion(const LLVector4a& eye)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;

View File

@ -72,6 +72,9 @@ public:
// perform occlusion query/readback
void doOcclusion(const LLVector4a& eye);
// return false if this probe isn't currently relevant (for example, disabled due to graphics preferences)
bool isRelevant();
// point at which environment map was last generated from (in agent space)
LLVector4a mOrigin;

View File

@ -173,6 +173,8 @@ void LLReflectionMapManager::update()
bool did_update = false;
static LLCachedControl<S32> sDetail(gSavedSettings, "RenderReflectionProbeDetail", -1);
static LLCachedControl<S32> sLevel(gSavedSettings, "RenderReflectionProbeLevel", 3);
bool realtime = sDetail >= (S32)LLReflectionMapManager::DetailLevel::REALTIME;
LLReflectionMap* closestDynamic = nullptr;
@ -198,6 +200,11 @@ void LLReflectionMapManager::update()
continue;
}
if (probe != mDefaultProbe && !probe->isRelevant())
{
continue;
}
probe->mProbeIndex = i;
LLVector4a d;
@ -270,6 +277,13 @@ void LLReflectionMapManager::update()
mRadiancePass = radiance_pass;
}
static LLCachedControl<F32> sUpdatePeriod(gSavedSettings, "RenderDefaultProbeUpdatePeriod", 20.f);
if (sLevel == 0 &&
gFrameTimeSeconds - mDefaultProbe->mLastUpdateTime < sUpdatePeriod)
{ // when probes are disabled don't update the default probe more often than once every 20 seconds
oldestProbe = nullptr;
}
// switch to updating the next oldest probe
if (!did_update && oldestProbe != nullptr)
{
@ -360,17 +374,13 @@ void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& ma
LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group)
{
static LLCachedControl<S32> automatic_probes(gSavedSettings, "RenderAutomaticReflectionProbes", 2);
if (automatic_probes > 1)
if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME)
{
if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME)
OctreeNode* node = group->getOctreeNode();
F32 size = node->getSize().getF32ptr()[0];
if (size >= 15.f && size <= 17.f)
{
OctreeNode* node = group->getOctreeNode();
F32 size = node->getSize().getF32ptr()[0];
if (size >= 15.f && size <= 17.f)
{
return addProbe(group);
}
return addProbe(group);
}
}

View File

@ -77,6 +77,7 @@ public:
// presently hacked into LLViewerObject::setTE
// Used by LLViewerObjects that are Reflection Probes
// vobj must not be null
// Guaranteed to not return null
LLReflectionMap* registerViewerObject(LLViewerObject* vobj);

View File

@ -512,6 +512,7 @@ static bool handleReflectionProbeDetailChanged(const LLSD& newvalue)
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
LLViewerShaderMgr::instance()->setShaders();
gPipeline.mReflectionMapManager.reset();
}
return true;
}
@ -1147,6 +1148,7 @@ void settings_setup_listeners()
// [SL:KB] - Patch: Settings-RenderResolutionMultiplier | Checked: Catznip-5.4
setting_setup_signal_listener(gSavedSettings, "RenderResolutionMultiplier", handleRenderResolutionDivisorChanged);
// [/SL:KB]
setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeLevel", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderReflectionProbeDetail", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderReflectionsEnabled", handleReflectionProbeDetailChanged);
setting_setup_signal_listener(gSavedSettings, "RenderScreenSpaceReflections", handleReflectionProbeDetailChanged);

View File

@ -1340,43 +1340,40 @@ U32 LLViewerRegion::getNumOfVisibleGroups() const
void LLViewerRegion::updateReflectionProbes()
{
static LLCachedControl<S32> automatic_probes(gSavedSettings, "RenderAutomaticReflectionProbes", 2);
if (automatic_probes > 0)
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
const F32 probe_spacing = 32.f;
const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f);
const F32 hover_height = 2.f;
F32 start = probe_spacing * 0.5f;
U32 grid_width = REGION_WIDTH_METERS / probe_spacing;
mReflectionMaps.resize(grid_width * grid_width);
F32 water_height = getWaterHeight();
LLVector3 origin = getOriginAgent();
for (U32 i = 0; i < grid_width; ++i)
{
const F32 probe_spacing = 32.f;
const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f);
const F32 hover_height = 2.f;
F32 start = probe_spacing * 0.5f;
U32 grid_width = REGION_WIDTH_METERS / probe_spacing;
mReflectionMaps.resize(grid_width * grid_width);
F32 water_height = getWaterHeight();
LLVector3 origin = getOriginAgent();
for (U32 i = 0; i < grid_width; ++i)
F32 x = i * probe_spacing + start;
for (U32 j = 0; j < grid_width; ++j)
{
F32 x = i * probe_spacing + start;
for (U32 j = 0; j < grid_width; ++j)
F32 y = j * probe_spacing + start;
U32 idx = i * grid_width + j;
if (mReflectionMaps[idx].isNull())
{
F32 y = j * probe_spacing + start;
U32 idx = i * grid_width + j;
if (mReflectionMaps[idx].isNull())
{
mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe();
}
LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y)));
probe_origin.mV[2] += hover_height;
probe_origin += origin;
mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV);
mReflectionMaps[idx]->mRadius = probe_radius;
mReflectionMaps[idx] = gPipeline.mReflectionMapManager.addProbe();
}
LLVector3 probe_origin = LLVector3(x, y, llmax(water_height, mImpl->mLandp->resolveHeightRegion(x, y)));
probe_origin.mV[2] += hover_height;
probe_origin += origin;
mReflectionMaps[idx]->mOrigin.load3(probe_origin.mV);
mReflectionMaps[idx]->mRadius = probe_radius;
}
}
}

View File

@ -155,8 +155,9 @@ LLGLSLShader gDeferredShadowProgram;
LLGLSLShader gDeferredSkinnedShadowProgram;
LLGLSLShader gDeferredShadowCubeProgram;
LLGLSLShader gDeferredShadowAlphaMaskProgram;
LLGLSLShader gDeferredShadowGLTFAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedShadowAlphaMaskProgram;
LLGLSLShader gDeferredShadowGLTFAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedShadowGLTFAlphaMaskProgram;
LLGLSLShader gDeferredShadowFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedShadowFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
@ -205,6 +206,7 @@ LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram;
LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskAlphaProgram;
LLGLSLShader gNormalMapGenProgram;
LLGLSLShader gDeferredGenBrdfLutProgram;
LLGLSLShader gDeferredBufferVisualProgram;
// Deferred materials shaders
LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
@ -661,6 +663,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
bool has_reflection_probes = gSavedSettings.getBOOL("RenderReflectionsEnabled") && gGLManager.mGLVersion > 3.99f;
S32 probe_count = llclamp(gSavedSettings.getS32("RenderReflectionProbeCount"), 1, LL_MAX_REFLECTION_PROBE_COUNT);
S32 probe_level = llclamp(gSavedSettings.getS32("RenderReflectionProbeLevel"), 0, 3);
if (ambient_kill)
{
@ -697,6 +700,7 @@ std::string LLViewerShaderMgr::loadBasicShaders()
if (has_reflection_probes)
{
attribs["REFMAP_COUNT"] = std::to_string(probe_count);
attribs["REFMAP_LEVEL"] = std::to_string(probe_level);
attribs["REF_SAMPLE_COUNT"] = "32";
}
@ -986,8 +990,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.unload();
gDeferredShadowCubeProgram.unload();
gDeferredShadowAlphaMaskProgram.unload();
gDeferredShadowGLTFAlphaMaskProgram.unload();
gDeferredSkinnedShadowAlphaMaskProgram.unload();
gDeferredShadowGLTFAlphaMaskProgram.unload();
gDeferredSkinnedShadowGLTFAlphaMaskProgram.unload();
gDeferredShadowFullbrightAlphaMaskProgram.unload();
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.unload();
gDeferredAvatarShadowProgram.unload();
@ -1038,6 +1043,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gNormalMapGenProgram.unload();
gDeferredGenBrdfLutProgram.unload();
gDeferredBufferVisualProgram.unload();
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
@ -2323,28 +2329,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
gDeferredShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowFullbrightAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowFullbrightAlphaMaskProgram;
success = gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
success = make_rigged_variant(gDeferredShadowFullbrightAlphaMaskProgram, gDeferredSkinnedShadowFullbrightAlphaMaskProgram);
success = success && gDeferredShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
if (success)
{
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mName = "Deferred Skinned Shadow Fullbright Alpha Mask Shader";
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations();
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.addPermutation("IS_FULLBRIGHT", "1");
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedShadowFullbrightAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
if (success)
{
gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
@ -2354,15 +2343,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram;
success = gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
success = make_rigged_variant(gDeferredShadowAlphaMaskProgram, gDeferredSkinnedShadowAlphaMaskProgram);
success = success && gDeferredShadowAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
if (success)
{
gDeferredShadowGLTFAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
gDeferredShadowGLTFAlphaMaskProgram.mName = "Deferred GLTF Shadow Alpha Mask Shader";
gDeferredShadowGLTFAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.clear();
gDeferredShadowGLTFAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
@ -2370,21 +2359,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowGLTFAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredShadowGLTFAlphaMaskProgram.clearPermutations();
gDeferredShadowGLTFAlphaMaskProgram.addPermutation("GLTF", "1");
gDeferredShadowGLTFAlphaMaskProgram.mRiggedVariant = &gDeferredSkinnedShadowAlphaMaskProgram;
success = gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
if (success)
{
gDeferredSkinnedShadowAlphaMaskProgram.mName = "Deferred Skinned Shadow Alpha Mask Shader";
gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear();
gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedShadowAlphaMaskProgram.createShader(NULL, NULL);
success = make_rigged_variant(gDeferredShadowGLTFAlphaMaskProgram, gDeferredSkinnedShadowGLTFAlphaMaskProgram);
success = success && gDeferredShadowGLTFAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
}
@ -2758,6 +2734,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gPostScreenSpaceReflectionProgram.createShader(NULL, NULL);
}
if (success) {
gDeferredBufferVisualProgram.mName = "Deferred Buffer Visualization Shader";
gDeferredBufferVisualProgram.mShaderFiles.clear();
gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
gDeferredBufferVisualProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredVisualizeBuffers.glsl", GL_FRAGMENT_SHADER));
gDeferredBufferVisualProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredBufferVisualProgram.createShader(NULL, NULL);
}
return success;
}

View File

@ -266,6 +266,7 @@ extern LLGLSLShader gDeferredFullbrightShinyProgram;
extern LLGLSLShader gHUDFullbrightShinyProgram;
extern LLGLSLShader gNormalMapGenProgram;
extern LLGLSLShader gDeferredGenBrdfLutProgram;
extern LLGLSLShader gDeferredBufferVisualProgram;
// Deferred materials shaders
extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];

View File

@ -675,7 +675,7 @@ private:
//--------------------------------------------------------------------
public:
virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
virtual S32 getTexImageSize() const;
/*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }

View File

@ -5757,6 +5757,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->validate();
}
llassert(info->mGLTFMaterial == nullptr || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0);
llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR || info->mGLTFMaterial != nullptr);
llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED || info->mGLTFMaterial != nullptr);
llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK || info->mGLTFMaterial != nullptr);

View File

@ -205,6 +205,7 @@ F32 LLPipeline::CameraMaxCoF;
F32 LLPipeline::CameraDoFResScale;
F32 LLPipeline::RenderAutoHideSurfaceAreaLimit;
bool LLPipeline::RenderScreenSpaceReflections;
S32 LLPipeline::RenderBufferVisualization;
LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");
const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;
@ -581,6 +582,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("CameraDoFResScale");
connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
connectRefreshCachedSettingsSafe("RenderScreenSpaceReflections");
connectRefreshCachedSettingsSafe("RenderBufferVisualization");
connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit");
connectRefreshCachedSettingsSafe("FSRenderVignette"); // <FS:CR> Import Vignette from Exodus
// <FS:Ansariel> Make change to RenderAttachedLights & RenderAttachedParticles instant
@ -1124,6 +1126,7 @@ void LLPipeline::refreshCachedSettings()
RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit");
RenderScreenSpaceReflections = gSavedSettings.getBOOL("RenderScreenSpaceReflections");
RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization");
sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled");
RenderSpotLight = nullptr;
@ -1372,7 +1375,7 @@ void LLPipeline::createLUTBuffers()
mExposureMap.clear();
mExposureMap.flush();
mLuminanceMap.allocate(256, 256, GL_R16F);
mLuminanceMap.allocate(256, 256, GL_R16F, false, LLTexUnit::TT_TEXTURE, LLTexUnit::TMG_AUTO);
mLastExposure.allocate(1, 1, GL_R16F);
}
@ -6904,7 +6907,8 @@ void LLPipeline::renderShadowSimple(U32 type)
gGLLastMatrix = NULL;
}
void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigged)
// Currently only used for shadows -Cosmic,2023-04-19
void LLPipeline::renderAlphaObjects(bool rigged)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
assertInitialized();
@ -6921,9 +6925,20 @@ void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigge
LLDrawInfo* pparams = *i;
LLCullResult::increment_iterator(i, end);
if (rigged != (pparams->mAvatar != nullptr))
{
// Pool contains both rigged and non-rigged DrawInfos. Only draw
// the objects we're interested in in this pass.
continue;
}
if (rigged)
{
if (pparams->mAvatar != nullptr)
if (pparams->mGLTFMaterial)
{
mSimplePool->pushRiggedGLTFBatch(*pparams, lastAvatar, lastMeshId);
}
else
{
if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
{
@ -6932,12 +6947,19 @@ void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigge
lastMeshId = pparams->mSkinInfo->mHash;
}
mSimplePool->pushBatch(*pparams, texture, batch_texture);
mSimplePool->pushBatch(*pparams, true, true);
}
}
else if (pparams->mAvatar == nullptr)
else
{
mSimplePool->pushBatch(*pparams, texture, batch_texture);
if (pparams->mGLTFMaterial)
{
mSimplePool->pushGLTFBatch(*pparams);
}
else
{
mSimplePool->pushBatch(*pparams, true, true);
}
}
}
@ -6945,6 +6967,7 @@ void LLPipeline::renderAlphaObjects(bool texture, bool batch_texture, bool rigge
gGLLastMatrix = NULL;
}
// Currently only used for shadows -Cosmic,2023-04-19
void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
@ -6962,6 +6985,7 @@ void LLPipeline::renderMaskedObjects(U32 type, bool texture, bool batch_texture,
gGLLastMatrix = NULL;
}
// Currently only used for shadows -Cosmic,2023-04-19
void LLPipeline::renderFullbrightMaskedObjects(U32 type, bool texture, bool batch_texture, bool rigged)
{
assertInitialized();
@ -7041,59 +7065,21 @@ void LLPipeline::bindScreenToTexture()
static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom");
void LLPipeline::renderPostProcess()
{
LLVertexBuffer::unbind();
LLGLState::checkStates();
void LLPipeline::visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex) {
dst->bindTarget();
gDeferredBufferVisualProgram.bind();
gDeferredBufferVisualProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, false, LLTexUnit::TFO_BILINEAR, bufferIndex);
assertInitialized();
static LLStaticHashedString mipLevel("mipLevel");
if (RenderBufferVisualization != 4)
gDeferredBufferVisualProgram.uniform1f(mipLevel, 0);
else
gDeferredBufferVisualProgram.uniform1f(mipLevel, 8);
LLVector2 tc1(0, 0);
LLVector2 tc2((F32)mRT->screen.getWidth() * 2, (F32)mRT->screen.getHeight() * 2);
LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
LL_PROFILE_GPU_ZONE("renderPostProcess");
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
LLGLDisable cull(GL_CULL_FACE);
enableLightsFullbright();
LLGLDisable test(GL_ALPHA_TEST);
gGL.setColorMask(true, true);
glClearColor(0, 0, 0, 0);
exoPostProcess::instance().ExodusRenderPostStack(&mRT->screen, &mRT->screen); // <FS:CR> Import Vignette from Exodus
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
tc2.setVec((F32)mRT->screen.getWidth(), (F32)mRT->screen.getHeight());
gGL.flush();
LLVertexBuffer::unbind();
}
LLRenderTarget* LLPipeline::screenTarget() {
bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
(RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
RenderDepthOfField &&
!gCubeSnapshot;
bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete() && !gCubeSnapshot;
if (multisample || dof_enabled)
return &mRT->deferredLight;
return &mRT->screen;
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
gDeferredBufferVisualProgram.unbind();
dst->flush();
}
void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst) {
@ -7124,9 +7110,6 @@ void LLPipeline::generateLuminance(LLRenderTarget* src, LLRenderTarget* dst) {
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
dst->flush();
dst->bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR);
glGenerateMipmap(GL_TEXTURE_2D);
// note -- unbind AFTER the glGenerateMipMap so time in generatemipmap can be profiled under "Luminance"
// also note -- keep an eye on the performance of glGenerateMipmap, might need to replace it with a mip generation shader
gLuminanceProgram.unbind();
@ -7182,7 +7165,7 @@ void LLPipeline::generateExposure(LLRenderTarget* src, LLRenderTarget* dst) {
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
gGL.getTexUnit(channel)->unbind(screenTarget()->getUsage());
gGL.getTexUnit(channel)->unbind(mLastExposure.getUsage());
gExposureProgram.unbind();
dst->flush();
}
@ -7353,8 +7336,8 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) {
bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete();
LLGLSLShader* shader = &gGlowCombineProgram;
S32 width = screenTarget()->getWidth();
S32 height = screenTarget()->getHeight();
S32 width = dst->getWidth();
S32 height = dst->getHeight();
// Present everything.
if (multisample)
@ -7729,13 +7712,30 @@ void LLPipeline::renderFinalize()
renderDoF(&mRT->screen, &mPostMap);
applyFXAA(&mPostMap, &mRT->screen);
LLRenderTarget* finalBuffer = &mRT->screen;
if (RenderBufferVisualization > -1) {
finalBuffer = &mPostMap;
switch (RenderBufferVisualization)
{
case 0:
case 1:
case 2:
case 3:
visualizeBuffers(&mRT->deferredScreen, finalBuffer, RenderBufferVisualization);
break;
case 4:
visualizeBuffers(&mLuminanceMap, finalBuffer, 0);
default:
break;
}
}
// Present the screen target.
gDeferredPostNoDoFProgram.bind();
// Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems.
gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &mRT->screen);
gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, finalBuffer);
gDeferredPostNoDoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
{
@ -8925,6 +8925,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
U32 saved_occlusion = sUseOcclusion;
sUseOcclusion = 0;
// List of render pass types that use the prim volume as the shadow,
// ignoring textures.
static const U32 types[] = {
LLRenderPass::PASS_SIMPLE,
LLRenderPass::PASS_FULLBRIGHT,
@ -9050,7 +9052,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend");
LL_PROFILE_GPU_ZONE("shadow alpha blend");
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f);
renderAlphaObjects(true, true, rigged);
renderAlphaObjects(rigged);
}
{

View File

@ -144,8 +144,7 @@ public:
void renderDoF(LLRenderTarget* src, LLRenderTarget* dst);
void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst);
void combineGlow(LLRenderTarget* src, LLRenderTarget* dst);
void renderPostProcess();
LLRenderTarget* screenTarget();
void visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex);
void init();
void cleanup();
@ -273,7 +272,7 @@ public:
void renderObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderShadowSimple(U32 type);
void renderAlphaObjects(bool texture = true, bool batch_texture = false, bool rigged = false);
void renderAlphaObjects(bool rigged = false);
void renderMaskedObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
void renderFullbrightMaskedObjects(U32 type, bool texture = true, bool batch_texture = false, bool rigged = false);
@ -1049,6 +1048,7 @@ public:
static F32 CameraDoFResScale;
static F32 RenderAutoHideSurfaceAreaLimit;
static bool RenderScreenSpaceReflections;
static S32 RenderBufferVisualization;
};
void render_bbox(const LLVector3 &min, const LLVector3 &max);

View File

@ -271,7 +271,7 @@
left_delta="-5"
top_pad="15"
width="180">Reflection Probe Ambiance:</text>
<slider decimal_digits="3"
<slider decimal_digits="2"
follows="left|top"
height="16"
increment="0.01"

View File

@ -648,27 +648,13 @@
value="2"/>
</combo_box>
<check_box
control_name="RenderReflectionsEnabled"
height="16"
initial_value="true"
label="Reflections"
layout="topleft"
left="420"
name="ReflectionsEnabled"
top_delta="16"
width="240">
<check_box.commit_callback
function="Pref.RenderOptionUpdate" />
</check_box>
<check_box
control_name="RenderScreenSpaceReflections"
height="16"
initial_value="true"
label="Screen Space Reflections"
layout="topleft"
left="440"
left="420"
name="ScreenSpaceReflections"
top_delta="16"
width="240">
@ -682,7 +668,7 @@
follows="left|top"
height="16"
layout="topleft"
left="440"
left="420"
name="ReflectionDetailText"
text_readonly_color="LabelDisabledColor"
top_delta="16"
@ -694,7 +680,7 @@
control_name="RenderReflectionProbeDetail"
height="18"
layout="topleft"
left_delta="110"
left_delta="130"
top_delta="0"
name="ReflectionDetail"
width="150">
@ -712,7 +698,47 @@
value="2"/>
</combo_box>
<slider
<text
type="string"
length="1"
follows="left|top"
height="16"
layout="topleft"
left="420"
name="ReflectionProbeText"
text_readonly_color="LabelDisabledColor"
top_delta="16"
width="128">
Reflection Coverage:
</text>
<combo_box
control_name="RenderReflectionProbeLevel"
height="18"
layout="topleft"
left_delta="130"
top_delta="0"
name="ReflectionLevel"
width="150">
<combo_box.item
label="None"
name="0"
value="0"/>
<combo_box.item
label="Manual only"
name="1"
value="1"/>
<combo_box.item
label="Manual + terrain and water"
name="2"
value="2"/>
<combo_box.item
label="Full scene"
name="3"
value="3"/>
</combo_box>
<slider
control_name="RenderExposure"
decimal_digits="1"
follows="left|top"

View File

@ -376,6 +376,44 @@
name="2"
value="2"/>
</combo_box>
<text
type="string"
length="1"
follows="left|top"
height="12"
layout="topleft"
left_delta="-5"
name="ReflectionProbeText"
text_readonly_color="LabelDisabledColor"
top_pad="4"
width="170">
Reflection Detail:
</text>
<combo_box
control_name="RenderReflectionProbeLevel"
height="23"
layout="topleft"
left_delta="5"
top_pad="3"
name="ReflectionLevel"
width="150">
<combo_box.item
label="None"
name="0"
value="0"/>
<combo_box.item
label="Manual only"
name="1"
value="1"/>
<combo_box.item
label="Manual &amp; terrain and water"
name="2"
value="2"/>
<combo_box.item
label="Full scene"
name="3"
value="3"/>
</combo_box>
<!-- FS:TM Avatar Physics was moved down to LOD section-->
<!-- FS:TM Point Lighting added instead of above-->
<text

View File

@ -344,7 +344,7 @@
Reflection Probe Ambiance:
</text>
<slider
decimal_digits="3"
decimal_digits="2"
follows="left|top"
height="16"
increment="0.01"