Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop
commit
49abe2c8bc
|
|
@ -1038,6 +1038,7 @@ void LLGLManager::initWGL()
|
|||
GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
|
||||
GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
|
||||
}
|
||||
mHasNVXGpuMemoryInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
|
||||
|
||||
if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
|
||||
{
|
||||
|
|
@ -1205,6 +1206,17 @@ bool LLGLManager::initGL()
|
|||
LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
|
||||
}
|
||||
}
|
||||
else if (mHasNVXGpuMemoryInfo)
|
||||
{
|
||||
GLint mem_kb = 0;
|
||||
glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &mem_kb);
|
||||
mVRAM = mem_kb / 1024;
|
||||
|
||||
if (mVRAM != 0)
|
||||
{
|
||||
LL_WARNS("RenderInit") << "VRAM Detected (NVXGpuMemoryInfo):" << mVRAM << LL_ENDL;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if LL_WINDOWS
|
||||
|
|
|
|||
|
|
@ -97,6 +97,7 @@ public:
|
|||
|
||||
// Vendor-specific extensions
|
||||
bool mHasAMDAssociations = false;
|
||||
bool mHasNVXGpuMemoryInfo = false;
|
||||
|
||||
bool mIsAMD;
|
||||
bool mIsNVIDIA;
|
||||
|
|
|
|||
|
|
@ -7183,6 +7183,17 @@
|
|||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
<key>RenderCanUseTerrainBakeShaders</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>Hardware has support for Terrain Bake shaders</string>
|
||||
<key>Persist</key>
|
||||
<integer>0</integer>
|
||||
<key>Type</key>
|
||||
<string>Boolean</string>
|
||||
<key>Value</key>
|
||||
<integer>1</integer>
|
||||
</map>
|
||||
<key>RenderClass1MemoryBandwidth</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
|
|
|
|||
|
|
@ -99,10 +99,13 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v,
|
|||
{
|
||||
l = normalize(lv);
|
||||
h = normalize(l + v);
|
||||
nh = clamp(dot(n, h), 0.0, 1.0);
|
||||
nl = clamp(dot(n, l), 0.0, 1.0);
|
||||
nv = clamp(dot(n, v), 0.0, 1.0);
|
||||
vh = clamp(dot(v, h), 0.0, 1.0);
|
||||
|
||||
// lower bound to avoid divide by zero
|
||||
float eps = 0.000001;
|
||||
nh = clamp(dot(n, h), eps, 1.0);
|
||||
nl = clamp(dot(n, l), eps, 1.0);
|
||||
nv = clamp(dot(n, v), eps, 1.0);
|
||||
vh = clamp(dot(v, h), eps, 1.0);
|
||||
|
||||
lightDist = length(lv);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -208,7 +208,7 @@ RenderFlexTimeFactor 1 1.0
|
|||
RenderGlowResolutionPow 1 9
|
||||
RenderMaxPartCount 1 4096
|
||||
RenderLocalLightCount 1 1024
|
||||
RenderTransparentWater 1 1
|
||||
RenderTransparentWater 1 0
|
||||
RenderTerrainDetail 1 1
|
||||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTerrainPBRDetail 1 0
|
||||
|
|
|
|||
|
|
@ -135,7 +135,7 @@ RenderTerrainDetail 1 1
|
|||
RenderTerrainLODFactor 1 1.0
|
||||
RenderTerrainPBRDetail 1 -1
|
||||
RenderTerrainPBRPlanarSampleCount 1 1
|
||||
RenderTransparentWater 1 1
|
||||
RenderTransparentWater 1 0
|
||||
RenderTreeLODFactor 1 0.5
|
||||
RenderVolumeLODFactor 1 1.125
|
||||
RenderDeferredSSAO 1 0
|
||||
|
|
@ -172,7 +172,7 @@ RenderTerrainDetail 1 1
|
|||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTerrainPBRDetail 1 0
|
||||
RenderTerrainPBRPlanarSampleCount 1 1
|
||||
RenderTransparentWater 1 1
|
||||
RenderTransparentWater 1 0
|
||||
RenderTreeLODFactor 1 0.5
|
||||
RenderVolumeLODFactor 1 1.25
|
||||
RenderDeferredSSAO 1 0
|
||||
|
|
@ -209,7 +209,7 @@ RenderTerrainDetail 1 1
|
|||
RenderTerrainLODFactor 1 2.0
|
||||
RenderTerrainPBRDetail 1 0
|
||||
RenderTerrainPBRPlanarSampleCount 1 1
|
||||
RenderTransparentWater 1 1
|
||||
RenderTransparentWater 1 0
|
||||
RenderTreeLODFactor 1 0.5
|
||||
RenderVolumeLODFactor 1 1.375
|
||||
RenderDeferredSSAO 1 0
|
||||
|
|
|
|||
|
|
@ -747,7 +747,9 @@ bool LLAppViewer::init()
|
|||
// inits from settings.xml and from strings.xml
|
||||
if (!initConfiguration())
|
||||
{
|
||||
LL_ERRS("InitInfo") << "initConfiguration() failed." << LL_ENDL;
|
||||
LL_WARNS("InitInfo") << "initConfiguration() failed." << LL_ENDL;
|
||||
// quit immediately
|
||||
return false;
|
||||
}
|
||||
|
||||
LL_INFOS("InitInfo") << "Configuration initialized." << LL_ENDL ;
|
||||
|
|
@ -914,7 +916,9 @@ bool LLAppViewer::init()
|
|||
if (!initHardwareTest())
|
||||
{
|
||||
// Early out from user choice.
|
||||
LL_ERRS("InitInfo") << "initHardwareTest() failed." << LL_ENDL;
|
||||
LL_WARNS("InitInfo") << "initHardwareTest() failed." << LL_ENDL;
|
||||
// quit immediately
|
||||
return false;
|
||||
}
|
||||
LL_INFOS("InitInfo") << "Hardware test initialization done." << LL_ENDL ;
|
||||
|
||||
|
|
@ -930,7 +934,9 @@ bool LLAppViewer::init()
|
|||
{
|
||||
std::string msg = LLTrans::getString("MBUnableToAccessFile");
|
||||
OSMessageBox(msg.c_str(), LLStringUtil::null, OSMB_OK);
|
||||
LL_ERRS("InitInfo") << "Failed to init cache" << LL_ENDL;
|
||||
LL_WARNS("InitInfo") << "Failed to init cache" << LL_ENDL;
|
||||
// quit immediately
|
||||
return false;
|
||||
}
|
||||
LL_INFOS("InitInfo") << "Cache initialization is done." << LL_ENDL ;
|
||||
|
||||
|
|
@ -963,7 +969,9 @@ bool LLAppViewer::init()
|
|||
if (!gGLManager.mHasRequirements)
|
||||
{
|
||||
// Already handled with a MBVideoDrvErr
|
||||
LL_ERRS("InitInfo") << "gGLManager.mHasRequirements is false." << LL_ENDL;
|
||||
LL_WARNS("InitInfo") << "gGLManager.mHasRequirements is false." << LL_ENDL;
|
||||
// quit immediately
|
||||
return false;
|
||||
}
|
||||
|
||||
// Without SSE2 support we will crash almost immediately, warn here.
|
||||
|
|
@ -973,7 +981,9 @@ bool LLAppViewer::init()
|
|||
// all hell breaks lose.
|
||||
std::string msg = LLNotifications::instance().getGlobalString("UnsupportedCPUSSE2");
|
||||
OSMessageBox(msg.c_str(), LLStringUtil::null, OSMB_OK);
|
||||
LL_ERRS("InitInfo") << "SSE2 is not supported" << LL_ENDL;
|
||||
LL_WARNS("InitInfo") << "SSE2 is not supported" << LL_ENDL;
|
||||
// quit immediately
|
||||
return false;
|
||||
}
|
||||
|
||||
// alert the user if they are using unsupported hardware
|
||||
|
|
@ -3969,7 +3979,6 @@ void LLAppViewer::forceQuit()
|
|||
LLApp::setQuitting();
|
||||
}
|
||||
|
||||
//TODO: remove
|
||||
void LLAppViewer::fastQuit(S32 error_code)
|
||||
{
|
||||
// finish pending transfers
|
||||
|
|
|
|||
|
|
@ -1075,6 +1075,9 @@ F32 gpu_benchmark()
|
|||
return -1.f;
|
||||
}
|
||||
LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RGBA, res,res,GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
// disable mipmaps and use point filtering to cause cache misses
|
||||
gGL.getTexUnit(0)->setHasMipMaps(false);
|
||||
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
|
||||
|
||||
if (alloc_timer.getElapsedTimeF32() > time_limit)
|
||||
{
|
||||
|
|
@ -1191,7 +1194,8 @@ F32 gpu_benchmark()
|
|||
F32 seconds = ms/1000.f;
|
||||
|
||||
F64 samples_drawn = (F64)gBenchmarkProgram.mSamplesDrawn;
|
||||
F32 samples_sec = (F32)((samples_drawn/1000000000.0)/seconds);
|
||||
F64 gpixels_drawn = samples_drawn / 1000000000.0;
|
||||
F32 samples_sec = (F32)(gpixels_drawn/seconds);
|
||||
gbps = samples_sec*4; // 4 bytes per sample
|
||||
|
||||
LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL;
|
||||
|
|
|
|||
|
|
@ -3446,6 +3446,12 @@ bool enable_gltf_upload()
|
|||
return enable_gltf_save_as();
|
||||
}
|
||||
|
||||
bool enable_terrain_local_paintmap()
|
||||
{
|
||||
static LLCachedControl<bool> can_use_shaders(gSavedSettings, "RenderCanUseTerrainBakeShaders", true);
|
||||
return can_use_shaders;
|
||||
}
|
||||
|
||||
class LLSelfRemoveAllAttachments : public view_listener_t
|
||||
{
|
||||
bool handleEvent(const LLSD& userdata)
|
||||
|
|
@ -10223,6 +10229,7 @@ void initialize_menus()
|
|||
enable.add("EnableGLTF", boost::bind(&enable_gltf));
|
||||
enable.add("EnableGLTFSaveAs", boost::bind(&enable_gltf_save_as));
|
||||
enable.add("EnableGLTFUpload", boost::bind(&enable_gltf_upload));
|
||||
enable.add("EnableTerrainLocalPaintMap", std::bind(&enable_terrain_local_paintmap));
|
||||
|
||||
view_listener_t::addMenu(new LLFloaterVisible(), "FloaterVisible");
|
||||
view_listener_t::addMenu(new LLShowSidetrayPanel(), "ShowSidetrayPanel");
|
||||
|
|
|
|||
|
|
@ -3156,7 +3156,14 @@ bool LLViewerShaderMgr::loadShadersInterface()
|
|||
const U32 value_range = (1 << bit_depth) - 1;
|
||||
shader->addPermutation("TERRAIN_PAINT_PRECISION", llformat("%d", value_range));
|
||||
success = success && shader->createShader();
|
||||
llassert(success);
|
||||
//llassert(success);
|
||||
if (!success)
|
||||
{
|
||||
LL_WARNS() << "Failed to create shader '" << shader->mName << "', disabling!" << LL_ENDL;
|
||||
gSavedSettings.setBOOL("RenderCanUseTerrainBakeShaders", false);
|
||||
// continue as if this shader never happened
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
|
|
|
|||
|
|
@ -541,6 +541,9 @@ void send_viewer_stats(bool include_preferences)
|
|||
agent["run_time"] = run_time;
|
||||
}
|
||||
|
||||
// report time the viewer has spent in the foreground
|
||||
agent["foreground_time"] = gForegroundTime.getElapsedTimeF32();
|
||||
|
||||
// send fps only for time app spends in foreground
|
||||
agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32();
|
||||
agent["version"] = LLVersionInfo::instance().getChannelAndVersion();
|
||||
|
|
|
|||
|
|
@ -511,12 +511,33 @@ void LLViewerTexture::updateClass()
|
|||
|
||||
F32 over_pct = (used - target) / target;
|
||||
|
||||
bool is_low = over_pct > 0.f;
|
||||
bool is_sys_low = isSystemMemoryLow();
|
||||
bool is_low = is_sys_low || over_pct > 0.f;
|
||||
|
||||
if (isSystemMemoryLow())
|
||||
static bool was_low = false;
|
||||
static bool was_sys_low = false;
|
||||
|
||||
if (is_low && !was_low)
|
||||
{
|
||||
is_low = true;
|
||||
// System RAM is low -> ramp up discard bias over time to free memory
|
||||
// slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately)
|
||||
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
|
||||
|
||||
if (is_sys_low)
|
||||
{ // if we're low on system memory, emergency purge off screen textures to avoid a death spiral
|
||||
LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
|
||||
for (auto& image : gTextureList)
|
||||
{
|
||||
gTextureList.updateImageDecodePriority(image, false /*will modify gTextureList otherwise!*/);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
was_low = is_low;
|
||||
was_sys_low = is_sys_low;
|
||||
|
||||
if (is_low)
|
||||
{
|
||||
// ramp up discard bias over time to free memory
|
||||
if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME)
|
||||
{
|
||||
static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
|
||||
|
|
@ -526,29 +547,16 @@ void LLViewerTexture::updateClass()
|
|||
}
|
||||
else
|
||||
{
|
||||
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + over_pct);
|
||||
// don't execute above until the slam to 1.5 has a chance to take effect
|
||||
sEvaluationTimer.reset();
|
||||
|
||||
// lower discard bias over time when free memory is available
|
||||
if (sDesiredDiscardBias > 1.f && over_pct < 0.f)
|
||||
{
|
||||
sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01f;
|
||||
}
|
||||
}
|
||||
|
||||
static bool was_low = false;
|
||||
if (is_low && !was_low)
|
||||
{
|
||||
LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
|
||||
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
|
||||
|
||||
for (auto& image : gTextureList)
|
||||
{
|
||||
gTextureList.updateImageDecodePriority(image, false /*will modify gTextureList otherwise!*/);
|
||||
}
|
||||
}
|
||||
|
||||
was_low = is_low;
|
||||
|
||||
|
||||
// set to max discard bias if the window has been backgrounded for a while
|
||||
static bool was_backgrounded = false;
|
||||
static LLFrameTimer backgrounded_timer;
|
||||
|
|
|
|||
|
|
@ -964,7 +964,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
|
|||
// this is an alternative to decaying mMaxVirtualSize over time
|
||||
// that keeps textures from continously downrezzing and uprezzing in the background
|
||||
|
||||
if (LLViewerTexture::sDesiredDiscardBias > 2.f ||
|
||||
if (LLViewerTexture::sDesiredDiscardBias > 1.5f ||
|
||||
(!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
|
||||
{
|
||||
imagep->mMaxVirtualSize = 0.f;
|
||||
|
|
|
|||
|
|
@ -3672,9 +3672,10 @@ function="World.EnvPreset"
|
|||
<menu_item_separator/>
|
||||
|
||||
<menu_item_call
|
||||
enabled="true"
|
||||
label="Create Local Paintmap"
|
||||
name="Create Local Paintmap">
|
||||
<menu_item_call.on_enable
|
||||
function="EnableTerrainLocalPaintMap"/>
|
||||
<menu_item_call.on_click
|
||||
function="Advanced.TerrainCreateLocalPaintMap" />
|
||||
</menu_item_call>
|
||||
|
|
|
|||
Loading…
Reference in New Issue