NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle
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42ce98e8bf
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4a3c99beb2
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@ -545,8 +545,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
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emissive_shader->bind();
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// glow doesn't use vertex colors from the mesh data
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params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
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params.mVertexBuffer->setBuffer(mask & LLVertexBuffer::MAP_EMISSIVE);
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// do the actual drawing, again
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params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
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