Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer
# Conflicts: # indra/newview/llpanelface.cpp # indra/newview/llperfstats.cpp # indra/newview/llperfstats.h # indra/newview/llviewerdisplay.cppmaster
commit
4d0ebf6143
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@ -392,7 +392,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
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// clear buffer area to ensure we don't pick up UI elements
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{
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gGL.flush();
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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gAlphaMaskProgram.setMinimumAlpha(0.0f);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.color4f( 0.f, 0.f, 0.f, 1.f );
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@ -426,7 +425,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
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gGL.flush();
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gGL.setSceneBlendType(LLRender::BT_REPLACE);
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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@ -517,7 +515,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
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{
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// Set the alpha channel to one (clean up after previous blending)
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gGL.flush();
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.color4f( 0.f, 0.f, 0.f, 1.f );
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@ -1066,7 +1063,6 @@ void LLTexLayer::calculateTexLayerColor(const param_color_list_t ¶m_list, LL
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BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target)
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{
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LLGLEnable color_mat(GL_COLOR_MATERIAL);
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// *TODO: Is this correct?
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//gPipeline.disableLights();
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stop_glerror();
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@ -1153,7 +1149,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
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if( tex )
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{
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bool no_alpha_test = getInfo()->mWriteAllChannels;
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LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
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if (no_alpha_test)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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@ -1203,7 +1198,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
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getInfo()->mStaticImageFileName.empty() &&
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color_specified )
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{
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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gAlphaMaskProgram.setMinimumAlpha(0.000f);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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@ -1302,7 +1296,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
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LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
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if( tex )
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{
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LLGLSNoAlphaTest gls_no_alpha_test;
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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gGL.getTexUnit(0)->bind(tex, TRUE);
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gl_rect_2d_simple_tex( width, height );
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@ -1321,7 +1314,6 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
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LLGLTexture* tex = mLocalTextureObject->getImage();
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if (tex)
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{
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LLGLSNoAlphaTest gls_no_alpha_test;
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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gGL.getTexUnit(0)->bind(tex);
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gl_rect_2d_simple_tex( width, height );
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@ -1358,7 +1350,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
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// Note: if the first param is a mulitply, multiply against the current buffer's alpha
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if( !first_param || !first_param->getMultiplyBlend() )
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{
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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// Clear the alpha
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@ -1370,7 +1361,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
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}
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// Accumulate alphas
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LLGLSNoAlphaTest gls_no_alpha_test;
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gGL.color4f( 1.f, 1.f, 1.f, 1.f );
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for (param_alpha_list_t::iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
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{
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@ -1393,7 +1383,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
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LLGLTexture* tex = mLocalTextureObject->getImage();
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if( tex && (tex->getComponents() == 4) )
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{
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LLGLSNoAlphaTest gls_no_alpha_test;
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LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
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gGL.getTexUnit(0)->bind(tex, TRUE);
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@ -1413,7 +1402,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
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{
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if( (tex->getComponents() == 4) || (tex->getComponents() == 1) )
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{
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LLGLSNoAlphaTest gls_no_alpha_test;
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gGL.getTexUnit(0)->bind(tex, TRUE);
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gl_rect_2d_simple_tex( width, height );
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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@ -1430,7 +1418,6 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
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// Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
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if ( !is_approx_equal(layer_color.mV[VW], 1.f) )
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{
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.color4fv(layer_color.mV);
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gl_rect_2d_simple( width, height );
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@ -364,7 +364,6 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
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mCachedProcessedTexture->setAddressMode(LLTexUnit::TAM_CLAMP);
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}
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LLGLSNoAlphaTest gls_no_alpha_test;
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gGL.getTexUnit(0)->bind(mCachedProcessedTexture);
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gl_rect_2d_simple_tex(width, height);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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@ -381,7 +380,6 @@ BOOL LLTexLayerParamAlpha::render(S32 x, S32 y, S32 width, S32 height)
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}
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else
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{
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.color4f(0.f, 0.f, 0.f, effective_weight);
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gl_rect_2d_simple(width, height);
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@ -18,7 +18,6 @@ set(llrender_SOURCE_FILES
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llfontgl.cpp
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llfontregistry.cpp
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llgl.cpp
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llgldbg.cpp
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llglslshader.cpp
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llgltexture.cpp
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llimagegl.cpp
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@ -46,7 +45,6 @@ set(llrender_HEADER_FILES
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llfontbitmapcache.h
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llfontregistry.h
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llgl.h
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llgldbg.h
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llglheaders.h
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llglslshader.h
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llglstates.h
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@ -2469,32 +2469,11 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
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mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
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switch (state)
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{
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case GL_ALPHA_TEST:
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case GL_NORMALIZE:
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case GL_TEXTURE_GEN_R:
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case GL_TEXTURE_GEN_S:
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case GL_TEXTURE_GEN_T:
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case GL_TEXTURE_GEN_Q:
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case GL_LIGHTING:
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case GL_COLOR_MATERIAL:
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case GL_FOG:
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case GL_LINE_STIPPLE:
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case GL_POLYGON_STIPPLE:
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mState = 0;
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break;
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}
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stop_glerror();
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if (mState)
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{
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mWasEnabled = sStateMap[state];
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// we can't actually assert on this as queued changes to state are not reflected by glIsEnabled
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//llassert(mWasEnabled == glIsEnabled(state));
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setEnabled(enabled);
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stop_glerror();
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}
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}
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@ -2526,7 +2505,6 @@ void LLGLState::setEnabled(S32 enabled)
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LLGLState::~LLGLState()
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
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stop_glerror();
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if (mState)
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{
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if (gDebugGL)
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@ -2559,7 +2537,6 @@ LLGLState::~LLGLState()
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}
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}
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}
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stop_glerror();
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}
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////////////////////////////////////////////////////////////////////////////////
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@ -2936,8 +2913,7 @@ void LLGLSyncFence::wait()
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}
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LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
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: mAlphaTest(GL_ALPHA_TEST)
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, mCullFace(GL_CULL_FACE)
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: mCullFace(GL_CULL_FACE)
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, mSquashClip()
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{
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}
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@ -202,13 +202,13 @@ void clear_glerror();
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//disable lighting for rendering hud objects
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//INCORRECT USAGE
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LLGLEnable lighting(GL_LIGHTING);
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LLGLEnable blend(GL_BLEND);
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renderHUD();
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LLGLDisable lighting(GL_LIGHTING);
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LLGLDisable blend(GL_BLEND);
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//CORRECT USAGE
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{
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LLGLEnable lighting(GL_LIGHTING);
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LLGLEnable blend(GL_BLEND);
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renderHUD();
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}
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@ -216,7 +216,7 @@ void clear_glerror();
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is useful:
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{
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LLGLEnable lighting(light_hud ? GL_LIGHTING : 0);
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LLGLEnable blend(blend_hud ? GL_GL_BLEND: 0);
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renderHUD();
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}
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@ -1,223 +0,0 @@
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/**
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* @file llgldbg.cpp
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* @brief Definitions for OpenGL debugging support
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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// This file sets some global GL parameters, and implements some
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// useful functions for GL operations.
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#include "linden_common.h"
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#include "llgldbg.h"
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#include "llgl.h"
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#include "llglheaders.h"
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//------------------------------------------------------------------------
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// cmstr()
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//------------------------------------------------------------------------
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const char *cmstr(int i)
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{
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switch( i )
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{
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case GL_EMISSION: return "GL_EMISSION";
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case GL_AMBIENT: return "GL_AMBIENT";
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case GL_DIFFUSE: return "GL_DIFFUSE";
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case GL_SPECULAR: return "GL_SPECULAR";
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case GL_AMBIENT_AND_DIFFUSE: return "GL_AMBIENT_AND_DIFFUSE";
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}
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return "UNKNOWN";
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}
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//------------------------------------------------------------------------
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// facestr()
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//------------------------------------------------------------------------
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const char *facestr(int i)
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{
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switch( i )
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{
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case GL_FRONT: return "GL_FRONT";
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case GL_BACK: return "GL_BACK";
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case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK";
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}
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return "UNKNOWN";
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}
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//------------------------------------------------------------------------
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// boolstr()
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//------------------------------------------------------------------------
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const char *boolstr(int b)
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{
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return b ? "GL_TRUE" : "GL_FALSE";
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}
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//------------------------------------------------------------------------
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// fv4()
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//------------------------------------------------------------------------
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const char *fv4(F32 *f)
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{
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static char str[128];
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sprintf(str, "%8.3f %8.3f %8.3f %8.3f", f[0], f[1], f[2], f[3]);
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return str;
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}
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//------------------------------------------------------------------------
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// fv3()
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//------------------------------------------------------------------------
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const char *fv3(F32 *f)
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{
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static char str[128]; /* Flawfinder: ignore */
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snprintf(str, sizeof(str), "%8.3f, %8.3f, %8.3f", f[0], f[1], f[2]); /* Flawfinder: ignore */
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return str;
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}
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//------------------------------------------------------------------------
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||||
// fv1()
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//------------------------------------------------------------------------
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const char *fv1(F32 *f)
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{
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||||
static char str[128]; /* Flawfinder: ignore */
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snprintf(str, sizeof(str), "%8.3f", f[0]); /* Flawfinder: ignore */
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return str;
|
||||
}
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||||
|
||||
//------------------------------------------------------------------------
|
||||
// llgl_dump()
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||||
//------------------------------------------------------------------------
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||||
void llgl_dump()
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||||
{
|
||||
int i;
|
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F32 fv[16];
|
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GLboolean b;
|
||||
|
||||
LL_INFOS() << "==========================" << LL_ENDL;
|
||||
LL_INFOS() << "OpenGL State" << LL_ENDL;
|
||||
LL_INFOS() << "==========================" << LL_ENDL;
|
||||
|
||||
LL_INFOS() << "-----------------------------------" << LL_ENDL;
|
||||
LL_INFOS() << "Current Values" << LL_ENDL;
|
||||
LL_INFOS() << "-----------------------------------" << LL_ENDL;
|
||||
|
||||
glGetFloatv(GL_CURRENT_COLOR, fv);
|
||||
LL_INFOS() << "GL_CURRENT_COLOR : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
glGetFloatv(GL_CURRENT_NORMAL, fv);
|
||||
LL_INFOS() << "GL_CURRENT_NORMAL : " << fv3(fv) << LL_ENDL;
|
||||
|
||||
LL_INFOS() << "-----------------------------------" << LL_ENDL;
|
||||
LL_INFOS() << "Lighting" << LL_ENDL;
|
||||
LL_INFOS() << "-----------------------------------" << LL_ENDL;
|
||||
|
||||
LL_INFOS() << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << LL_ENDL;
|
||||
|
||||
LL_INFOS() << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << LL_ENDL;
|
||||
|
||||
glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER, (GLint*)&i);
|
||||
LL_INFOS() << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << LL_ENDL;
|
||||
|
||||
glGetIntegerv(GL_COLOR_MATERIAL_FACE, (GLint*)&i);
|
||||
LL_INFOS() << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << LL_ENDL;
|
||||
|
||||
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
|
||||
glGetMaterialfv(GL_FRONT, GL_AMBIENT, fv);
|
||||
LL_INFOS() << "GL_AMBIENT material : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
|
||||
glGetMaterialfv(GL_FRONT, GL_DIFFUSE, fv);
|
||||
LL_INFOS() << "GL_DIFFUSE material : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
|
||||
glGetMaterialfv(GL_FRONT, GL_SPECULAR, fv);
|
||||
LL_INFOS() << "GL_SPECULAR material : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
|
||||
glGetMaterialfv(GL_FRONT, GL_EMISSION, fv);
|
||||
LL_INFOS() << "GL_EMISSION material : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
|
||||
glGetMaterialfv(GL_FRONT, GL_SHININESS, fv);
|
||||
LL_INFOS() << "GL_SHININESS material : " << fv1(fv) << LL_ENDL;
|
||||
|
||||
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
|
||||
glGetFloatv(GL_LIGHT_MODEL_AMBIENT, fv);
|
||||
LL_INFOS() << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEWER, &b);
|
||||
LL_INFOS() << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << LL_ENDL;
|
||||
|
||||
glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE, &b);
|
||||
LL_INFOS() << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << LL_ENDL;
|
||||
|
||||
for (int l=0; l<8; l++)
|
||||
{
|
||||
b = glIsEnabled(GL_LIGHT0+l);
|
||||
LL_INFOS() << "GL_LIGHT" << l << " : " << boolstr(b) << LL_ENDL;
|
||||
|
||||
if (!b)
|
||||
continue;
|
||||
|
||||
glGetLightfv(GL_LIGHT0+l, GL_AMBIENT, fv);
|
||||
LL_INFOS() << " GL_AMBIENT light : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
glGetLightfv(GL_LIGHT0+l, GL_DIFFUSE, fv);
|
||||
LL_INFOS() << " GL_DIFFUSE light : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
glGetLightfv(GL_LIGHT0+l, GL_SPECULAR, fv);
|
||||
LL_INFOS() << " GL_SPECULAR light : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
glGetLightfv(GL_LIGHT0+l, GL_POSITION, fv);
|
||||
LL_INFOS() << " GL_POSITION light : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
glGetLightfv(GL_LIGHT0+l, GL_CONSTANT_ATTENUATION, fv);
|
||||
LL_INFOS() << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << LL_ENDL;
|
||||
|
||||
glGetLightfv(GL_LIGHT0+l, GL_QUADRATIC_ATTENUATION, fv);
|
||||
LL_INFOS() << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << LL_ENDL;
|
||||
|
||||
glGetLightfv(GL_LIGHT0+l, GL_SPOT_DIRECTION, fv);
|
||||
LL_INFOS() << " GL_SPOT_DIRECTION : " << fv4(fv) << LL_ENDL;
|
||||
|
||||
glGetLightfv(GL_LIGHT0+l, GL_SPOT_EXPONENT, fv);
|
||||
LL_INFOS() << " GL_SPOT_EXPONENT : " << fv1(fv) << LL_ENDL;
|
||||
|
||||
glGetLightfv(GL_LIGHT0+l, GL_SPOT_CUTOFF, fv);
|
||||
LL_INFOS() << " GL_SPOT_CUTOFF : " << fv1(fv) << LL_ENDL;
|
||||
}
|
||||
|
||||
LL_INFOS() << "-----------------------------------" << LL_ENDL;
|
||||
LL_INFOS() << "Pixel Operations" << LL_ENDL;
|
||||
LL_INFOS() << "-----------------------------------" << LL_ENDL;
|
||||
|
||||
LL_INFOS() << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << LL_ENDL;
|
||||
LL_INFOS() << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << LL_ENDL;
|
||||
|
||||
glGetBooleanv(GL_DEPTH_WRITEMASK, &b);
|
||||
LL_INFOS() << "GL_DEPTH_WRITEMASK : " << boolstr(b) << LL_ENDL;
|
||||
|
||||
LL_INFOS() << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << LL_ENDL;
|
||||
LL_INFOS() << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << LL_ENDL;
|
||||
}
|
||||
|
||||
// End
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
/**
|
||||
* @file llgldbg.h
|
||||
* @brief Definitions for OpenGL debugging support
|
||||
*
|
||||
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
||||
* Second Life Viewer Source Code
|
||||
* Copyright (C) 2010, Linden Research, Inc.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#ifndef LL_LLGLDBG_H
|
||||
#define LL_LLGLDBG_H
|
||||
|
||||
// Dumps the current OpenGL state to the console.
|
||||
void llgl_dump();
|
||||
|
||||
|
||||
#endif // LL_LLGLDBG_H
|
||||
|
|
@ -89,7 +89,6 @@ LLShaderFeatures::LLShaderFeatures()
|
|||
, isAlphaLighting(false)
|
||||
, isSpecular(false)
|
||||
, hasWaterFog(false)
|
||||
, hasTransport(false)
|
||||
, hasSkinning(false)
|
||||
, hasObjectSkinning(false)
|
||||
, hasAtmospherics(false)
|
||||
|
|
|
|||
|
|
@ -56,77 +56,44 @@ private:
|
|||
class LLGLSDefault
|
||||
{
|
||||
protected:
|
||||
LLGLEnable mColorMaterial;
|
||||
LLGLDisable mAlphaTest, mBlend, mCullFace, mDither,
|
||||
mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
|
||||
mGLMultisample;
|
||||
LLGLDisable mBlend, mCullFace;
|
||||
public:
|
||||
LLGLSDefault()
|
||||
:
|
||||
// Enable
|
||||
mColorMaterial(GL_COLOR_MATERIAL),
|
||||
// Disable
|
||||
mAlphaTest(GL_ALPHA_TEST),
|
||||
mBlend(GL_BLEND),
|
||||
mCullFace(GL_CULL_FACE),
|
||||
mDither(GL_DITHER),
|
||||
mLineSmooth(GL_LINE_SMOOTH),
|
||||
mLineStipple(GL_LINE_STIPPLE),
|
||||
mNormalize(GL_NORMALIZE),
|
||||
mPolygonSmooth(GL_POLYGON_SMOOTH),
|
||||
mGLMultisample(GL_MULTISAMPLE)
|
||||
mCullFace(GL_CULL_FACE)
|
||||
{ }
|
||||
};
|
||||
|
||||
class LLGLSObjectSelect
|
||||
{
|
||||
protected:
|
||||
LLGLDisable mBlend, mAlphaTest;
|
||||
LLGLDisable mBlend;
|
||||
LLGLEnable mCullFace;
|
||||
public:
|
||||
LLGLSObjectSelect()
|
||||
: mBlend(GL_BLEND),
|
||||
mAlphaTest(GL_ALPHA_TEST),
|
||||
mCullFace(GL_CULL_FACE)
|
||||
{ }
|
||||
};
|
||||
|
||||
class LLGLSObjectSelectAlpha
|
||||
{
|
||||
protected:
|
||||
LLGLEnable mAlphaTest;
|
||||
public:
|
||||
LLGLSObjectSelectAlpha()
|
||||
: mAlphaTest(GL_ALPHA_TEST)
|
||||
{}
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
class LLGLSUIDefault
|
||||
{
|
||||
protected:
|
||||
LLGLEnable mBlend, mAlphaTest;
|
||||
LLGLEnable mBlend;
|
||||
LLGLDisable mCullFace;
|
||||
LLGLDepthTest mDepthTest;
|
||||
public:
|
||||
LLGLSUIDefault()
|
||||
: mBlend(GL_BLEND), mAlphaTest(GL_ALPHA_TEST),
|
||||
: mBlend(GL_BLEND),
|
||||
mCullFace(GL_CULL_FACE),
|
||||
mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL)
|
||||
{}
|
||||
};
|
||||
|
||||
class LLGLSNoAlphaTest // : public LLGLSUIDefault
|
||||
{
|
||||
protected:
|
||||
LLGLDisable mAlphaTest;
|
||||
public:
|
||||
LLGLSNoAlphaTest()
|
||||
: mAlphaTest(GL_ALPHA_TEST)
|
||||
{}
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
class LLGLSPipeline
|
||||
|
|
@ -144,11 +111,10 @@ public:
|
|||
class LLGLSPipelineAlpha // : public LLGLSPipeline
|
||||
{
|
||||
protected:
|
||||
LLGLEnable mBlend, mAlphaTest;
|
||||
LLGLEnable mBlend;
|
||||
public:
|
||||
LLGLSPipelineAlpha()
|
||||
: mBlend(GL_BLEND),
|
||||
mAlphaTest(GL_ALPHA_TEST)
|
||||
: mBlend(GL_BLEND)
|
||||
{ }
|
||||
};
|
||||
|
||||
|
|
@ -162,20 +128,9 @@ public:
|
|||
{}
|
||||
};
|
||||
|
||||
class LLGLSPipelineAvatar
|
||||
{
|
||||
protected:
|
||||
LLGLEnable mNormalize;
|
||||
public:
|
||||
LLGLSPipelineAvatar()
|
||||
: mNormalize(GL_NORMALIZE)
|
||||
{}
|
||||
};
|
||||
|
||||
class LLGLSPipelineSkyBox
|
||||
{
|
||||
protected:
|
||||
LLGLDisable mAlphaTest;
|
||||
LLGLDisable mCullFace;
|
||||
LLGLSquashToFarClip mSquashClip;
|
||||
public:
|
||||
|
|
@ -201,13 +156,11 @@ public:
|
|||
class LLGLSTracker
|
||||
{
|
||||
protected:
|
||||
LLGLEnable mCullFace, mBlend, mAlphaTest;
|
||||
LLGLEnable mCullFace, mBlend;
|
||||
public:
|
||||
LLGLSTracker() :
|
||||
mCullFace(GL_CULL_FACE),
|
||||
mBlend(GL_BLEND),
|
||||
mAlphaTest(GL_ALPHA_TEST)
|
||||
|
||||
mBlend(GL_BLEND)
|
||||
{ }
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -899,11 +899,8 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
|
|||
}
|
||||
}
|
||||
|
||||
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase )
|
||||
void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color)
|
||||
{
|
||||
// Stippled line
|
||||
LLGLEnable stipple(GL_LINE_STIPPLE);
|
||||
|
||||
gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]);
|
||||
|
||||
gGL.flush();
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
|
|||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
|
||||
|
||||
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
|
||||
void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color);
|
||||
|
||||
void gl_rect_2d_simple_tex( S32 width, S32 height );
|
||||
|
||||
|
|
|
|||
|
|
@ -276,7 +276,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
}
|
||||
}
|
||||
|
||||
if (features->hasAtmospherics || features->isDeferred || features->hasTransport)
|
||||
if (features->hasAtmospherics || features->isDeferred)
|
||||
{
|
||||
if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {
|
||||
return FALSE;
|
||||
|
|
@ -288,14 +288,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
}
|
||||
}
|
||||
|
||||
if (features->hasTransport)
|
||||
{
|
||||
if (!shader->attachFragmentObject("windlight/transportF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE order of shader object attaching is VERY IMPORTANT!!!
|
||||
if (features->hasWaterFog)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -715,6 +715,16 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
|
|||
}
|
||||
}
|
||||
|
||||
LLVector4a* v = (LLVector4a*)mMappedData;
|
||||
|
||||
for (U32 i = start; i <= end; ++i)
|
||||
{
|
||||
if (!v->isFinite3())
|
||||
{
|
||||
LL_ERRS() << "Non-finite vertex position data detected." << LL_ENDL;
|
||||
}
|
||||
}
|
||||
|
||||
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
|
||||
if (shader && shader->mFeatures.mIndexedTextureChannels > 1)
|
||||
|
|
|
|||
|
|
@ -29,8 +29,6 @@
|
|||
|
||||
out vec4 frag_color;
|
||||
|
||||
vec3 fullbrightAtmosTransport(vec3 light);
|
||||
|
||||
VARYING vec4 vertex_color;
|
||||
VARYING vec2 vary_texcoord0;
|
||||
|
||||
|
|
|
|||
|
|
@ -45,7 +45,8 @@ vec3 srgb_to_linear(vec3 cs);
|
|||
vec3 legacy_adjust_fullbright(vec3 c);
|
||||
vec3 legacy_adjust(vec3 c);
|
||||
vec3 linear_to_srgb(vec3 cl);
|
||||
vec3 fullbrightAtmosTransport(vec3 light);
|
||||
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
|
||||
void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
|
||||
|
||||
#ifdef HAS_ALPHA_MASK
|
||||
uniform float minimum_alpha;
|
||||
|
|
@ -79,8 +80,18 @@ void main()
|
|||
|
||||
color.rgb *= vertex_color.rgb;
|
||||
|
||||
#ifdef WATER_FOG
|
||||
vec3 pos = vary_position;
|
||||
|
||||
#ifndef IS_HUD
|
||||
vec3 sunlit;
|
||||
vec3 amblit;
|
||||
vec3 additive;
|
||||
vec3 atten;
|
||||
calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
|
||||
#endif
|
||||
|
||||
#ifdef WATER_FOG
|
||||
|
||||
vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha));
|
||||
color.rgb = fogged.rgb;
|
||||
color.a = fogged.a;
|
||||
|
|
@ -92,7 +103,7 @@ void main()
|
|||
color.rgb = legacy_adjust(color.rgb);
|
||||
color.rgb = srgb_to_linear(color.rgb);
|
||||
color.rgb = legacy_adjust_fullbright(color.rgb);
|
||||
color.rgb = fullbrightAtmosTransport(color.rgb);
|
||||
color.rgb = atmosFragLighting(color.rgb, additive, atten);
|
||||
#endif
|
||||
|
||||
frag_color = max(color, vec4(0));
|
||||
|
|
|
|||
|
|
@ -23,8 +23,6 @@
|
|||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
/*[EXTRA_CODE_HERE]*/
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
void main()
|
||||
|
|
|
|||
|
|
@ -125,6 +125,6 @@ vec3 legacy_adjust(vec3 c)
|
|||
vec3 legacy_adjust_fullbright(vec3 c)
|
||||
{
|
||||
float exp_scale = texture(exposureMap, vec2(0.5, 0.5)).r;
|
||||
return c / exp_scale * 1.34;
|
||||
return c / exp_scale * 1.34; //magic 1.34 arrived at by binary search for a value that reproduces midpoint grey consistenty
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,60 +0,0 @@
|
|||
/**
|
||||
* @file class2\wl\transportF.glsl
|
||||
*
|
||||
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
|
||||
* Second Life Viewer Source Code
|
||||
* Copyright (C) 2007, Linden Research, Inc.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation;
|
||||
* version 2.1 of the License only.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// The fragment shader for the terrain atmospherics
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
vec3 getAdditiveColor();
|
||||
vec3 getAtmosAttenuation();
|
||||
|
||||
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
|
||||
|
||||
// the below implementations are deprecated but remain here as adapters for shaders that haven't been refactored yet
|
||||
|
||||
vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
|
||||
{
|
||||
return atmosFragLighting(light, additive, atten);
|
||||
}
|
||||
|
||||
vec3 atmosTransport(vec3 light)
|
||||
{
|
||||
return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
|
||||
}
|
||||
|
||||
vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
|
||||
{
|
||||
return atmosTransportFrag(light, additive, atten);
|
||||
}
|
||||
|
||||
vec3 fullbrightAtmosTransport(vec3 light)
|
||||
{
|
||||
return atmosTransport(light);
|
||||
}
|
||||
|
||||
vec3 fullbrightShinyAtmosTransport(vec3 light)
|
||||
{
|
||||
return atmosTransport(light);
|
||||
}
|
||||
|
|
@ -43,8 +43,9 @@ VARYING vec3 vary_position;
|
|||
|
||||
uniform samplerCube environmentMap;
|
||||
|
||||
vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
|
||||
|
||||
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
|
||||
vec3 legacy_adjust_fullbright(vec3 c);
|
||||
vec3 legacy_adjust(vec3 c);
|
||||
void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
|
||||
|
||||
vec3 linear_to_srgb(vec3 c);
|
||||
|
|
@ -84,10 +85,13 @@ void main()
|
|||
vec3 norm = normalize(vary_texcoord1.xyz);
|
||||
vec4 spec = vec4(0,0,0,0);
|
||||
sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity);
|
||||
applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity);
|
||||
|
||||
color.rgb = legacy_adjust(color.rgb);
|
||||
color.rgb = srgb_to_linear(color.rgb);
|
||||
color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
|
||||
color.rgb = legacy_adjust_fullbright(color.rgb);
|
||||
|
||||
applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity);
|
||||
color.rgb = atmosFragLighting(color.rgb, additive, atten);
|
||||
#endif
|
||||
|
||||
color.a = 1.0;
|
||||
|
|
|
|||
|
|
@ -2575,6 +2575,10 @@ bool LLAppViewer::initThreads()
|
|||
LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(),
|
||||
enable_threads && true,
|
||||
app_metrics_qa_mode);
|
||||
|
||||
// general task background thread (LLPerfStats, etc)
|
||||
LLAppViewer::instance()->initGeneralThread();
|
||||
|
||||
LLAppViewer::sPurgeDiskCacheThread = new LLPurgeDiskCacheThread();
|
||||
|
||||
if (LLTrace::BlockTimer::sLog || LLTrace::BlockTimer::sMetricLog)
|
||||
|
|
@ -6524,6 +6528,8 @@ void LLAppViewer::pauseMainloopTimeout()
|
|||
void LLAppViewer::pingMainloopTimeout( char const* state, F32 secs)
|
||||
// </FS:ND>
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
|
||||
|
||||
if(mMainloopTimeout)
|
||||
{
|
||||
if(secs < 0.0f)
|
||||
|
|
|
|||
|
|
@ -139,12 +139,6 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
|
|||
shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
|
||||
}
|
||||
|
||||
S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
|
||||
if (channel > -1)
|
||||
{
|
||||
gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
|
||||
}
|
||||
|
||||
//also prepare rigged variant
|
||||
if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
|
||||
{
|
||||
|
|
@ -782,7 +776,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
|
|||
target_shader = fullbright_shader;
|
||||
}
|
||||
|
||||
|
||||
if (params.mAvatar != nullptr)
|
||||
{
|
||||
target_shader = target_shader->mRiggedVariant;
|
||||
|
|
@ -792,6 +785,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
|
|||
{// If we need shaders, and we're not ALREADY using the proper shader, then bind it
|
||||
// (this way we won't rebind shaders unnecessarily).
|
||||
gPipeline.bindDeferredShaderFast(*target_shader);
|
||||
|
||||
if (params.mFullbright)
|
||||
{ // make sure the bind the exposure map for fullbright shaders so they can cancel out exposure
|
||||
S32 channel = target_shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
|
||||
if (channel > -1)
|
||||
{
|
||||
gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LLVector4 spec_color(1, 1, 1, 1);
|
||||
|
|
|
|||
|
|
@ -302,13 +302,20 @@ void LLDrawPoolBump::beginFullbrightShiny()
|
|||
{
|
||||
shader = &gHUDFullbrightShinyProgram;
|
||||
}
|
||||
|
||||
|
||||
if (mRigged)
|
||||
{
|
||||
llassert(shader->mRiggedVariant);
|
||||
shader = shader->mRiggedVariant;
|
||||
}
|
||||
|
||||
// bind exposure map so fullbright shader can cancel out exposure
|
||||
S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
|
||||
if (channel > -1)
|
||||
{
|
||||
gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
|
||||
}
|
||||
|
||||
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
|
||||
|
||||
if (cube_map && !LLPipeline::sReflectionProbesEnabled)
|
||||
|
|
|
|||
|
|
@ -79,7 +79,6 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass)
|
|||
LLGLSLShader* shader = &gDeferredEmissiveProgram;
|
||||
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
LLGLDisable test(GL_ALPHA_TEST);
|
||||
gGL.flush();
|
||||
/// Get rid of z-fighting with non-glow pass.
|
||||
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
|
||||
|
|
@ -132,7 +131,6 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
|
|||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
|
||||
LLGLDisable blend(GL_BLEND);
|
||||
LLGLDisable alpha_test(GL_ALPHA_TEST);
|
||||
|
||||
//render static
|
||||
setup_simple_shader(&gDeferredDiffuseProgram);
|
||||
|
|
|
|||
|
|
@ -71,7 +71,6 @@ void LLDrawPoolTree::renderDeferred(S32 pass)
|
|||
return;
|
||||
}
|
||||
|
||||
LLGLState test(GL_ALPHA_TEST, 0);
|
||||
|
||||
// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
|
||||
if( (LLPipeline::sRenderTextures) )
|
||||
|
|
|
|||
|
|
@ -388,7 +388,6 @@ void LLFloaterImagePreview::draw()
|
|||
if (selected <= 0)
|
||||
{
|
||||
gl_rect_2d_checkerboard(mPreviewRect);
|
||||
LLGLDisable gls_alpha(GL_ALPHA_TEST);
|
||||
|
||||
if(mImagep.notNull())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -258,7 +258,6 @@ void LLHUDNameTag::renderText(BOOL for_select)
|
|||
}
|
||||
|
||||
LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
|
||||
LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
|
||||
|
||||
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
|
||||
F32 alpha_factor = 1.f;
|
||||
|
|
|
|||
|
|
@ -124,7 +124,6 @@ void LLHUDText::renderText()
|
|||
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
|
||||
|
||||
LLGLState gls_blend(GL_BLEND, TRUE);
|
||||
LLGLState gls_alpha(GL_ALPHA_TEST, TRUE);
|
||||
|
||||
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
|
||||
F32 alpha_factor = 1.f;
|
||||
|
|
@ -616,7 +615,6 @@ void LLHUDText::renderAllHUD()
|
|||
LLGLState::checkStates();
|
||||
|
||||
{
|
||||
LLGLEnable color_mat(GL_COLOR_MATERIAL);
|
||||
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
|
||||
|
||||
VisibleTextObjectIterator text_it;
|
||||
|
|
|
|||
|
|
@ -118,7 +118,6 @@ void LLManipRotate::render()
|
|||
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
|
||||
LLGLDepthTest gls_depth(GL_TRUE);
|
||||
LLGLEnable gl_blend(GL_BLEND);
|
||||
LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
|
||||
|
||||
// You can rotate if you can move
|
||||
LLViewerObject* first_object = mObjectSelection->getFirstMoveableObject(TRUE);
|
||||
|
|
|
|||
|
|
@ -224,7 +224,6 @@ void LLManipScale::render()
|
|||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
LLGLDepthTest gls_depth(GL_TRUE);
|
||||
LLGLEnable gl_blend(GL_BLEND);
|
||||
LLGLEnable gls_alpha_test(GL_ALPHA_TEST);
|
||||
LLBBox bbox = LLSelectMgr::getInstance()->getBBoxOfSelection();
|
||||
|
||||
if( canAffectSelection() )
|
||||
|
|
@ -1357,11 +1356,11 @@ void LLManipScale::renderGuidelinesPart( const LLBBox& bbox )
|
|||
|
||||
{
|
||||
LLGLDepthTest gls_depth(GL_TRUE);
|
||||
gl_stippled_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.5f) );
|
||||
gl_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.5f) );
|
||||
}
|
||||
{
|
||||
LLGLDepthTest gls_depth(GL_FALSE);
|
||||
gl_stippled_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.25f) );
|
||||
gl_line_3d( guideline_start, guideline_end, LLColor4(1.f, 1.f, 1.f, 0.25f) );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1564,7 +1564,6 @@ void LLManipTranslate::renderSnapGuides()
|
|||
}
|
||||
|
||||
{
|
||||
LLGLDisable alpha_test(GL_ALPHA_TEST);
|
||||
//draw black overlay
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f);
|
||||
|
|
@ -1585,7 +1584,6 @@ void LLManipTranslate::renderSnapGuides()
|
|||
|
||||
{
|
||||
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER);
|
||||
LLGLEnable stipple(GL_LINE_STIPPLE);
|
||||
gGL.flush();
|
||||
|
||||
switch (mManipPart)
|
||||
|
|
@ -2211,7 +2209,6 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_
|
|||
{
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
LLGLEnable gls_blend(GL_BLEND);
|
||||
LLGLEnable gls_color_material(GL_COLOR_MATERIAL);
|
||||
|
||||
for (S32 pass = 1; pass <= 2; pass++)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -4145,7 +4145,7 @@ BOOL LLModelPreview::render()
|
|||
S32 width = getWidth();
|
||||
S32 height = getHeight();
|
||||
|
||||
LLGLSUIDefault def; // GL_BLEND, GL_ALPHA_TEST, GL_CULL_FACE, depth test
|
||||
LLGLSUIDefault def;
|
||||
LLGLDisable no_blend(GL_BLEND);
|
||||
LLGLEnable cull(GL_CULL_FACE);
|
||||
LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color
|
||||
|
|
@ -4379,8 +4379,6 @@ BOOL LLModelPreview::render()
|
|||
gGL.pushMatrix();
|
||||
gGL.color4fv(edge_col().mV); // <FS:Beq/> restore changes removed by the lab
|
||||
|
||||
LLGLEnable normalize(GL_NORMALIZE);
|
||||
|
||||
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
|
||||
{
|
||||
genBuffers(-1, skin_weight);
|
||||
|
|
|
|||
|
|
@ -1677,6 +1677,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
|
|||
check_fullbright->setValue((S32)(fullbright_flag != 0));
|
||||
check_fullbright->setEnabled(editable && !has_pbr_material);
|
||||
check_fullbright->setTentative(!identical_fullbright);
|
||||
getChild<LLComboBox>("combobox matmedia")->setEnabledByValue("Materials", !has_pbr_material);
|
||||
}
|
||||
|
||||
// Repeats per meter
|
||||
|
|
|
|||
|
|
@ -156,7 +156,7 @@ namespace LLPerfStats
|
|||
resetChanges();
|
||||
}
|
||||
|
||||
StatsRecorder::StatsRecorder():q(1024*16)
|
||||
StatsRecorder::StatsRecorder()
|
||||
{
|
||||
// create a queue
|
||||
tunables.initialiseFromSettings();
|
||||
|
|
@ -304,27 +304,6 @@ namespace LLPerfStats
|
|||
sTotalAvatarTime = LLVOAvatar::getTotalGPURenderTime();
|
||||
sAverageAvatarTime = LLVOAvatar::getAverageGPURenderTime();
|
||||
sMaxAvatarTime = LLVOAvatar::getMaxGPURenderTime();
|
||||
|
||||
auto general = LL::WorkQueue::getInstance("General");
|
||||
|
||||
if (general)
|
||||
{
|
||||
general->post([] { StatsRecorder::update(); });
|
||||
}
|
||||
}
|
||||
|
||||
// called once per main loop iteration on General thread
|
||||
void StatsRecorder::update()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
|
||||
StatsRecord upd;
|
||||
auto& instance{ StatsRecorder::getInstance() };
|
||||
|
||||
//while (enabled() && !LLApp::isQuitting() && instance.q.tryPop(upd))
|
||||
while (enabled() && !LLApp::isQuitting() && instance.q.try_dequeue(upd))
|
||||
{
|
||||
instance.processUpdate(upd);
|
||||
}
|
||||
}
|
||||
|
||||
//static
|
||||
|
|
|
|||
|
|
@ -184,15 +184,7 @@ namespace LLPerfStats
|
|||
extern Tunables tunables;
|
||||
|
||||
class StatsRecorder{
|
||||
// <FS:Beq> we don't want to be using lock based queues
|
||||
// using Queue = LLThreadSafeQueue<StatsRecord>;
|
||||
using Queue = moodycamel::BlockingConcurrentQueue<StatsRecord>;
|
||||
// </FS:Beq>
|
||||
public:
|
||||
|
||||
// called once per main loop iteration on General thread
|
||||
static void update();
|
||||
|
||||
static inline StatsRecorder& getInstance()
|
||||
{
|
||||
static StatsRecorder instance;
|
||||
|
|
@ -201,14 +193,25 @@ namespace LLPerfStats
|
|||
static inline void setFocusAv(const LLUUID& avID){focusAv = avID;};
|
||||
static inline const LLUUID& getFocusAv(){return focusAv;};
|
||||
static inline void setAutotuneInit(){autotuneInit = true;};
|
||||
// <FS:Beq> We do not want to use lock based queues
|
||||
// static inline void send(StatsRecord && upd){StatsRecorder::getInstance().q.pushFront(std::move(upd));};
|
||||
// static void endFrame(){StatsRecorder::getInstance().q.pushFront(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 0});};
|
||||
// static void clearStats(){StatsRecorder::getInstance().q.pushFront(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 1});};
|
||||
static inline void send(StatsRecord && upd){StatsRecorder::getInstance().q.enqueue(std::move(upd));};
|
||||
static void endFrame(){StatsRecorder::getInstance().q.enqueue(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 0});};
|
||||
static void clearStats(){StatsRecorder::getInstance().q.enqueue(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 1});};
|
||||
// </FS:Beq>
|
||||
|
||||
static inline void send(StatsRecord && upd)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
|
||||
StatsRecorder::getInstance().processUpdate(upd);
|
||||
}
|
||||
|
||||
static void endFrame()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
|
||||
StatsRecorder::getInstance().processUpdate(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 0});
|
||||
}
|
||||
|
||||
static void clearStats()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
|
||||
StatsRecorder::getInstance().processUpdate(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 1});
|
||||
}
|
||||
|
||||
static inline void setEnabled(bool on_or_off){collectionEnabled=on_or_off;};
|
||||
static inline void enable() { collectionEnabled=true; };
|
||||
static inline void disable() { collectionEnabled=false; };
|
||||
|
|
@ -320,8 +323,6 @@ namespace LLPerfStats
|
|||
static void toggleBuffer();
|
||||
static void clearStatsBuffers();
|
||||
|
||||
Queue q;
|
||||
|
||||
~StatsRecorder() = default;
|
||||
StatsRecorder(const StatsRecorder&) = delete;
|
||||
StatsRecorder& operator=(const StatsRecorder&) = delete;
|
||||
|
|
@ -344,8 +345,7 @@ namespace LLPerfStats
|
|||
stat{type, ObjTypeDiscriminator, std::move(av), std::move(id), 0, isRiggedAtt, isHUDAtt}
|
||||
{
|
||||
// <FS:Beq> extra profiling coverage tracking
|
||||
// LL_PROFILE_ZONE_COLOR(tracy::Color::Orange);
|
||||
LL_PROFILE_ZONE_COLOR(tracy::Color::Orange);
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
|
||||
#ifdef USAGE_TRACKING
|
||||
if(stat.objType == LLPerfStats::ObjType_t::OT_ATTACHMENT)
|
||||
{
|
||||
|
|
@ -396,8 +396,6 @@ namespace LLPerfStats
|
|||
return;
|
||||
}
|
||||
|
||||
//LL_PROFILE_ZONE_COLOR(tracy::Color::Red);
|
||||
|
||||
// <FS:Beq> extra profiling coverage tracking
|
||||
#ifdef USAGE_TRACKING
|
||||
--LLPerfStats::inUse;
|
||||
|
|
|
|||
|
|
@ -6493,9 +6493,6 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
|
|||
|
||||
auto renderMeshSelection_f = [fogCfx, wireframe_selection](LLSelectNode* node, LLViewerObject* objectp, LLColor4 hlColor)
|
||||
{
|
||||
//Need to because crash on ATI 3800 (and similar cards) MAINT-5018
|
||||
LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
|
||||
|
||||
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
|
||||
if (shader)
|
||||
|
|
|
|||
|
|
@ -2272,9 +2272,6 @@ bool idle_startup()
|
|||
gAgentCamera.resetCamera();
|
||||
display_startup();
|
||||
|
||||
// start up the ThreadPool we'll use for textures et al.
|
||||
LLAppViewer::instance()->initGeneralThread();
|
||||
|
||||
// Initialize global class data needed for surfaces (i.e. textures)
|
||||
LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
|
||||
// Initialize all of the viewer object classes for the first time (doing things like texture fetches.
|
||||
|
|
|
|||
|
|
@ -625,7 +625,7 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
|
|||
LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(pos_global);
|
||||
LLVector3d pos_agent_3d = gAgent.getPositionGlobal(); // <FS:CR> FIRE-8234
|
||||
|
||||
LLGLSTracker gls_tracker; // default+ CULL_FACE + LIGHTING + GL_BLEND + GL_ALPHA_TEST
|
||||
LLGLSTracker gls_tracker;
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
LLGLDisable cull_face(GL_CULL_FACE);
|
||||
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
|
||||
|
|
|
|||
|
|
@ -271,9 +271,10 @@ void display_stats()
|
|||
// Paint the display!
|
||||
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
||||
{
|
||||
LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_DISPLAY); // render time capture - This is the main stat for overall rendering.
|
||||
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Render");
|
||||
|
||||
LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_DISPLAY); // render time capture - This is the main stat for overall rendering.
|
||||
|
||||
LLViewerCamera& camera = LLViewerCamera::instance(); // <FS:Ansariel> Factor out calls to getInstance
|
||||
|
||||
if (gWindowResized)
|
||||
|
|
|
|||
|
|
@ -39,7 +39,6 @@
|
|||
#include "lldrawpoolbump.h"
|
||||
#include "lldynamictexture.h"
|
||||
#include "llface.h"
|
||||
#include "llgldbg.h"
|
||||
#include "llglheaders.h"
|
||||
#include "llviewertexlayer.h"
|
||||
#include "llviewercamera.h"
|
||||
|
|
|
|||
|
|
@ -738,7 +738,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
|
|||
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mShaderLevel[SHADER_WINDLIGHT]) );
|
||||
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
|
||||
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
|
||||
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) );
|
||||
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mShaderLevel[SHADER_WATER] ) );
|
||||
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/encodeNormF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
|
||||
index_channels.push_back(-1); shaders.push_back( make_pair( "environment/srgbF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) );
|
||||
|
|
@ -794,8 +793,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
|
|||
gWaterProgram.mFeatures.hasAtmospherics = true;
|
||||
gWaterProgram.mFeatures.hasWaterFog = true;
|
||||
gWaterProgram.mFeatures.hasGamma = true;
|
||||
gWaterProgram.mFeatures.hasTransport = true;
|
||||
gWaterProgram.mFeatures.hasSrgb = true;
|
||||
gWaterProgram.mFeatures.hasSrgb = true;
|
||||
gWaterProgram.mFeatures.hasReflectionProbes = true;
|
||||
gWaterProgram.mFeatures.hasShadows = use_sun_shadow;
|
||||
gWaterProgram.mShaderFiles.clear();
|
||||
|
|
@ -826,8 +824,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
|
|||
gWaterEdgeProgram.mFeatures.hasAtmospherics = true;
|
||||
gWaterEdgeProgram.mFeatures.hasWaterFog = true;
|
||||
gWaterEdgeProgram.mFeatures.hasGamma = true;
|
||||
gWaterEdgeProgram.mFeatures.hasTransport = true;
|
||||
gWaterEdgeProgram.mFeatures.hasSrgb = true;
|
||||
gWaterEdgeProgram.mFeatures.hasSrgb = true;
|
||||
gWaterEdgeProgram.mFeatures.hasReflectionProbes = true;
|
||||
gWaterEdgeProgram.mFeatures.hasShadows = use_sun_shadow;
|
||||
gWaterEdgeProgram.mShaderFiles.clear();
|
||||
|
|
@ -1221,7 +1218,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
|
||||
bool has_skin = i & 0x10;
|
||||
gDeferredMaterialProgram[i].mFeatures.hasSrgb = true;
|
||||
gDeferredMaterialProgram[i].mFeatures.hasTransport = true;
|
||||
gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;
|
||||
gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true;
|
||||
|
|
@ -1318,7 +1314,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredMaterialWaterProgram[i].mFeatures.hasAtmospherics = true;
|
||||
gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true;
|
||||
|
||||
gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true;
|
||||
gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow;
|
||||
|
||||
if (has_skin)
|
||||
|
|
@ -1417,7 +1412,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
shader->mFeatures.calculatesAtmospherics = true;
|
||||
shader->mFeatures.hasAtmospherics = true;
|
||||
shader->mFeatures.hasGamma = true;
|
||||
shader->mFeatures.hasTransport = true;
|
||||
shader->mFeatures.hasShadows = use_sun_shadow;
|
||||
shader->mFeatures.isDeferred = true; // include deferredUtils
|
||||
shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED];
|
||||
|
|
@ -1732,7 +1726,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
shader->mFeatures.calculatesAtmospherics = true;
|
||||
shader->mFeatures.hasAtmospherics = true;
|
||||
shader->mFeatures.hasGamma = true;
|
||||
shader->mFeatures.hasTransport = true;
|
||||
shader->mFeatures.hasShadows = use_sun_shadow;
|
||||
shader->mFeatures.hasReflectionProbes = true;
|
||||
shader->mFeatures.hasWaterFog = true;
|
||||
|
|
@ -1871,7 +1864,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
shader[i]->mFeatures.calculatesAtmospherics = true;
|
||||
shader[i]->mFeatures.hasAtmospherics = true;
|
||||
shader[i]->mFeatures.hasGamma = true;
|
||||
shader[i]->mFeatures.hasTransport = true;
|
||||
shader[i]->mFeatures.hasShadows = use_sun_shadow;
|
||||
shader[i]->mFeatures.hasReflectionProbes = true;
|
||||
shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
|
|
@ -1930,7 +1922,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader";
|
||||
gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
|
||||
gDeferredAvatarEyesProgram.mFeatures.hasTransport = true;
|
||||
gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;
|
||||
gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;
|
||||
gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true;
|
||||
|
|
@ -1949,7 +1941,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredFullbrightProgram.mName = "Deferred Fullbright Shader";
|
||||
gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredFullbrightProgram.mFeatures.hasGamma = true;
|
||||
gDeferredFullbrightProgram.mFeatures.hasTransport = true;
|
||||
gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
|
||||
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
gDeferredFullbrightProgram.mShaderFiles.clear();
|
||||
|
|
@ -1966,7 +1958,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gHUDFullbrightProgram.mName = "HUD Fullbright Shader";
|
||||
gHUDFullbrightProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gHUDFullbrightProgram.mFeatures.hasGamma = true;
|
||||
gHUDFullbrightProgram.mFeatures.hasTransport = true;
|
||||
gHUDFullbrightProgram.mFeatures.hasAtmospherics = true;
|
||||
gHUDFullbrightProgram.mFeatures.hasSrgb = true;
|
||||
gHUDFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
gHUDFullbrightProgram.mShaderFiles.clear();
|
||||
|
|
@ -1984,7 +1976,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader";
|
||||
gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
|
||||
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
|
||||
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
|
||||
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
|
||||
|
|
@ -2003,7 +1995,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gHUDFullbrightAlphaMaskProgram.mName = "HUD Fullbright Alpha Masking Shader";
|
||||
gHUDFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gHUDFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
|
||||
gHUDFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
|
||||
gHUDFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;
|
||||
gHUDFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
|
||||
gHUDFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
gHUDFullbrightAlphaMaskProgram.mShaderFiles.clear();
|
||||
|
|
@ -2022,7 +2014,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader";
|
||||
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
|
||||
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true;
|
||||
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
|
||||
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
|
||||
gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
|
|
@ -2043,7 +2035,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gHUDFullbrightAlphaMaskAlphaProgram.mName = "HUD Fullbright Alpha Masking Alpha Shader";
|
||||
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
|
||||
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true;
|
||||
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;
|
||||
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
|
||||
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
|
||||
gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
|
|
@ -2064,7 +2056,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";
|
||||
gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true;
|
||||
gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true;
|
||||
gDeferredFullbrightWaterProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true;
|
||||
gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;
|
||||
gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
|
|
@ -2084,7 +2076,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader";
|
||||
gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true;
|
||||
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasTransport = true;
|
||||
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true;
|
||||
gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true;
|
||||
gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true;
|
||||
|
|
@ -2107,7 +2099,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";
|
||||
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true;
|
||||
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true;
|
||||
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true;
|
||||
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;
|
||||
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
|
|
@ -2129,7 +2121,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
|
||||
gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;
|
||||
gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true;
|
||||
gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
gDeferredFullbrightShinyProgram.mShaderFiles.clear();
|
||||
|
|
@ -2148,7 +2139,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gHUDFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gHUDFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
|
||||
gHUDFullbrightShinyProgram.mFeatures.hasGamma = true;
|
||||
gHUDFullbrightShinyProgram.mFeatures.hasTransport = true;
|
||||
gHUDFullbrightShinyProgram.mFeatures.hasSrgb = true;
|
||||
gHUDFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
gHUDFullbrightShinyProgram.mShaderFiles.clear();
|
||||
|
|
@ -2167,7 +2157,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredEmissiveProgram.mName = "Deferred Emissive Shader";
|
||||
gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredEmissiveProgram.mFeatures.hasGamma = true;
|
||||
gDeferredEmissiveProgram.mFeatures.hasTransport = true;
|
||||
gDeferredEmissiveProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
|
||||
gDeferredEmissiveProgram.mShaderFiles.clear();
|
||||
gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER));
|
||||
|
|
@ -2185,7 +2175,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredSoftenProgram.mFeatures.hasSrgb = true;
|
||||
gDeferredSoftenProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredSoftenProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredSoftenProgram.mFeatures.hasTransport = true;
|
||||
gDeferredSoftenProgram.mFeatures.hasGamma = true;
|
||||
gDeferredSoftenProgram.mFeatures.isDeferred = true;
|
||||
gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow;
|
||||
|
|
@ -2242,7 +2231,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true;
|
||||
gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredSoftenWaterProgram.mFeatures.hasTransport = true;
|
||||
gDeferredSoftenWaterProgram.mFeatures.hasGamma = true;
|
||||
gDeferredSoftenWaterProgram.mFeatures.isDeferred = true;
|
||||
gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow;
|
||||
|
|
@ -2281,14 +2269,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
if (success)
|
||||
{
|
||||
gDeferredShadowProgram.mName = "Deferred Shadow Shader";
|
||||
gDeferredShadowProgram.mFeatures.isDeferred = true;
|
||||
gDeferredShadowProgram.mFeatures.hasShadows = true;
|
||||
gDeferredShadowProgram.mShaderFiles.clear();
|
||||
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));
|
||||
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
|
||||
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
|
||||
// gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
|
||||
gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
|
||||
gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
|
||||
success = gDeferredShadowProgram.createShader(NULL, NULL);
|
||||
llassert(success);
|
||||
}
|
||||
|
|
@ -2418,7 +2403,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredTerrainProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredTerrainProgram.mFeatures.hasGamma = true;
|
||||
gDeferredTerrainProgram.mFeatures.hasTransport = true;
|
||||
|
||||
gDeferredTerrainProgram.mShaderFiles.clear();
|
||||
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
|
||||
|
|
@ -2441,8 +2425,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredTerrainWaterProgram.mFeatures.hasGamma = true;
|
||||
gDeferredTerrainWaterProgram.mFeatures.hasTransport = true;
|
||||
|
||||
|
||||
gDeferredTerrainWaterProgram.mShaderFiles.clear();
|
||||
gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
|
||||
gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
|
||||
|
|
@ -2479,7 +2462,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true;
|
||||
gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredAvatarAlphaProgram.mFeatures.hasTransport = true;
|
||||
gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
|
||||
gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true;
|
||||
gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true;
|
||||
|
|
@ -2656,7 +2638,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
|
||||
gDeferredWLSkyProgram.mShaderFiles.clear();
|
||||
gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredWLSkyProgram.mFeatures.hasTransport = true;
|
||||
gDeferredWLSkyProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
|
||||
gDeferredWLSkyProgram.mFeatures.hasSrgb = true;
|
||||
|
||||
|
|
@ -2674,7 +2656,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
|
||||
gDeferredWLCloudProgram.mShaderFiles.clear();
|
||||
gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredWLCloudProgram.mFeatures.hasTransport = true;
|
||||
gDeferredWLCloudProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
|
||||
gDeferredWLCloudProgram.mFeatures.hasSrgb = true;
|
||||
|
||||
|
|
@ -2691,7 +2673,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
{
|
||||
gDeferredWLSunProgram.mName = "Deferred Windlight Sun Program";
|
||||
gDeferredWLSunProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredWLSunProgram.mFeatures.hasTransport = true;
|
||||
gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredWLSunProgram.mFeatures.hasGamma = true;
|
||||
gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
|
||||
|
|
@ -2709,7 +2691,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
|||
{
|
||||
gDeferredWLMoonProgram.mName = "Deferred Windlight Moon Program";
|
||||
gDeferredWLMoonProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredWLMoonProgram.mFeatures.hasTransport = true;
|
||||
gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredWLMoonProgram.mFeatures.hasGamma = true;
|
||||
gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredWLMoonProgram.mFeatures.hasSrgb = true;
|
||||
|
|
@ -3209,7 +3191,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
|
|||
gReflectionProbeDisplayProgram.mFeatures.hasSrgb = true;
|
||||
gReflectionProbeDisplayProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gReflectionProbeDisplayProgram.mFeatures.hasAtmospherics = true;
|
||||
gReflectionProbeDisplayProgram.mFeatures.hasTransport = true;
|
||||
gReflectionProbeDisplayProgram.mFeatures.hasGamma = true;
|
||||
gReflectionProbeDisplayProgram.mFeatures.isDeferred = true;
|
||||
gReflectionProbeDisplayProgram.mShaderFiles.clear();
|
||||
|
|
|
|||
|
|
@ -5777,9 +5777,6 @@ U32 LLVOAvatar::renderSkinned()
|
|||
// render all geometry attached to the skeleton
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
bool should_alpha_mask = shouldAlphaMask();
|
||||
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
|
||||
|
||||
BOOL first_pass = TRUE;
|
||||
if (!LLDrawPoolAvatar::sSkipOpaque)
|
||||
{
|
||||
|
|
@ -5829,7 +5826,6 @@ U32 LLVOAvatar::renderSkinned()
|
|||
if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
|
||||
{
|
||||
LLGLState blend(GL_BLEND, !mIsDummy);
|
||||
LLGLState test(GL_ALPHA_TEST, !mIsDummy);
|
||||
num_indices += renderTransparent(first_pass);
|
||||
}
|
||||
|
||||
|
|
@ -5909,9 +5905,6 @@ U32 LLVOAvatar::renderRigid()
|
|||
return 0;
|
||||
}
|
||||
|
||||
bool should_alpha_mask = shouldAlphaMask();
|
||||
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
|
||||
|
||||
if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
|
||||
{
|
||||
LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
|
||||
|
|
@ -5976,8 +5969,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
|
|||
gGL.flush();
|
||||
}
|
||||
{
|
||||
LLGLEnable test(GL_ALPHA_TEST);
|
||||
gGL.flush();
|
||||
gGL.flush();
|
||||
|
||||
gGL.color4ubv(color.mV);
|
||||
gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
|
||||
|
|
@ -12621,7 +12613,10 @@ void LLVOAvatar::readProfileQuery(S32 retries)
|
|||
|
||||
LL::WorkQueue::getInstance("mainloop")->post([id, retries] {
|
||||
LLVOAvatar* avatar = (LLVOAvatar*) gObjectList.findObject(id);
|
||||
avatar->readProfileQuery(retries);
|
||||
if(avatar)
|
||||
{
|
||||
avatar->readProfileQuery(retries);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -63,7 +63,6 @@
|
|||
#include "llfeaturemanager.h"
|
||||
#include "llfloatertelehub.h"
|
||||
#include "llfloaterreg.h"
|
||||
#include "llgldbg.h"
|
||||
#include "llhudmanager.h"
|
||||
#include "llhudnametag.h"
|
||||
#include "llhudtext.h"
|
||||
|
|
@ -2542,7 +2541,6 @@ void LLPipeline::doOcclusion(LLCamera& camera)
|
|||
gGL.setColorMask(false, false);
|
||||
|
||||
LLGLDisable blend(GL_BLEND);
|
||||
LLGLDisable test(GL_ALPHA_TEST);
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
||||
|
||||
|
|
@ -3891,7 +3889,6 @@ void render_hud_elements()
|
|||
|
||||
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
|
||||
{
|
||||
LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
|
||||
gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d()
|
||||
|
||||
// Draw the tracking overlays
|
||||
|
|
@ -3926,7 +3923,6 @@ void LLPipeline::renderHighlights()
|
|||
// Render highlighted faces.
|
||||
LLGLSPipelineAlpha gls_pipeline_alpha;
|
||||
LLColor4 color(1.f, 1.f, 1.f, 0.5f);
|
||||
LLGLEnable color_mat(GL_COLOR_MATERIAL);
|
||||
disableLights();
|
||||
|
||||
if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0))
|
||||
|
|
@ -4096,8 +4092,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion)
|
|||
}
|
||||
}
|
||||
|
||||
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
|
||||
|
||||
LLVertexBuffer::unbind();
|
||||
|
||||
LLGLState::checkStates();
|
||||
|
|
@ -4204,8 +4198,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
|
|||
|
||||
LLGLEnable cull(GL_CULL_FACE);
|
||||
|
||||
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
|
||||
|
||||
calcNearbyLights(camera);
|
||||
setupHWLights();
|
||||
|
||||
|
|
@ -7289,7 +7281,6 @@ void LLPipeline::generateGlow(LLRenderTarget* src)
|
|||
|
||||
{
|
||||
LLGLEnable blend_on(GL_BLEND);
|
||||
LLGLEnable test(GL_ALPHA_TEST);
|
||||
|
||||
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
|
||||
|
||||
|
|
@ -7721,8 +7712,6 @@ void LLPipeline::renderFinalize()
|
|||
|
||||
enableLightsFullbright();
|
||||
|
||||
LLGLDisable test(GL_ALPHA_TEST);
|
||||
|
||||
gGL.setColorMask(true, true);
|
||||
glClearColor(0, 0, 0, 0);
|
||||
|
||||
|
|
@ -8133,8 +8122,6 @@ void LLPipeline::renderDeferredLighting()
|
|||
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred");
|
||||
LLViewerCamera *camera = LLViewerCamera::getInstance();
|
||||
|
||||
LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE : 0);
|
||||
|
||||
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
|
||||
{
|
||||
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
|
||||
|
|
@ -8295,7 +8282,6 @@ void LLPipeline::renderDeferredLighting()
|
|||
{
|
||||
LLGLDepthTest depth(GL_FALSE);
|
||||
LLGLDisable blend(GL_BLEND);
|
||||
LLGLDisable test(GL_ALPHA_TEST);
|
||||
|
||||
// full screen blit
|
||||
mScreenTriangleVB->setBuffer();
|
||||
|
|
|
|||
Loading…
Reference in New Issue