SH-2120 Fix for water being very dark when basic shaders disabled.
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d11891bfc2
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531c5c4e49
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@ -754,7 +754,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo
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{
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// project the direction ray onto the sky dome.
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F32 phi = acos(Pn[1]);
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F32 sinA = sin(F_PI - phi);
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F32 sinA = llmax(sin(F_PI - phi), 0.01f);
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F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA;
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Pn *= Plen;
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