FIRE-30873: Tidy comment
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a510966f45
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6bab68755c
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@ -43,7 +43,7 @@ LLMotion::LLMotionInitStatus FSPosingMotion::onInitialize(LLCharacter *character
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_jointPoses.clear();
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LLJoint* targetJoint;
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for (S32 i = 0; (targetJoint = character->getCharacterJoint(i)); ++i) // this seems poorly constrained
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for (S32 i = 0; (targetJoint = character->getCharacterJoint(i)); ++i)
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{
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if (!targetJoint)
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continue;
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