SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_shader_objects
parent
9a0bb3d871
commit
6c157557dc
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@ -435,9 +435,12 @@ void LLGLSLShader::unbind()
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void LLGLSLShader::bindNoShader(void)
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{
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LLVertexBuffer::unbind();
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glUseProgramObjectARB(0);
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sCurBoundShader = 0;
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sCurBoundShaderPtr = NULL;
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if (gGLManager.mHasShaderObjects)
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{
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glUseProgramObjectARB(0);
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sCurBoundShader = 0;
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sCurBoundShaderPtr = NULL;
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}
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}
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S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode)
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@ -65,6 +65,7 @@ RenderShadowDetail 1 2
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WatchdogDisabled 1 1
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RenderUseStreamVBO 1 1
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RenderFSAASamples 1 16
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RenderMaxTextureIndex 1 32
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//
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// Low Graphics Settings
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@ -65,6 +65,7 @@ RenderShadowDetail 1 0
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WatchdogDisabled 1 1
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RenderUseStreamVBO 1 1
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RenderFSAASamples 1 16
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RenderMaxTextureIndex 1 32
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//
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// Low Graphics Settings
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