Added ORACUL import
parent
9693c146b0
commit
75d2bba965
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@ -1326,7 +1326,7 @@ void AOEngine::parseNotecard(const char* buffer)
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continue;
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}
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std::string stateName=line.substr(1,endTag-2);
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std::string stateName=line.substr(1,endTag-1);
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LLStringUtil::trim(stateName);
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AOSet::AOState* newState=mImportSet->getStateByName(stateName);
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@ -1338,7 +1338,7 @@ void AOEngine::parseNotecard(const char* buffer)
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std::string animationLine=line.substr(endTag+1);
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std::vector<std::string> animationList;
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LLStringUtil::getTokens(animationLine,animationList,"|");
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LLStringUtil::getTokens(animationLine,animationList,"|,");
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for(U32 animIndex=0;animIndex<animationList.size();animIndex++)
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{
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@ -40,34 +40,35 @@ AOSet::AOSet(const LLUUID inventoryID)
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{
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lldebugs << "Creating new AO set: " << this << llendl;
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// ZHAO names first, alternate names following, separated by | characters
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// keep number and order in sync with the enum in the declaration
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const std::string stateNames[AOSTATES_MAX]=
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{
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"Standing",
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"Walking",
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"Standing|Stand.1|Stand.2|Stand.3",
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"Walking|Walk.N",
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"Running",
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"Sitting",
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"Sitting On Ground",
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"Crouching",
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"Crouch Walking",
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"Landing",
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"Sitting|Sit.N",
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"Sitting On Ground|Sit.G",
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"Crouching|Crouch",
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"Crouch Walking|Walk.C",
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"Landing|Land.N",
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"Soft Landing",
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"Standing Up",
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"Standing Up|Stand.U",
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"Falling",
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"Flying Down",
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"Flying Up",
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"Flying",
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"Flying Down|Hover.D",
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"Flying Up|Hover.U",
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"Flying|Fly.N",
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"Flying Slow",
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"Hovering",
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"Jumping",
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"Pre Jumping",
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"Turning Right",
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"Turning Left",
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"Hovering|Hover.N",
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"Jumping|Jump.N",
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"Pre Jumping|Jump.P",
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"Turning Right|Turn.R",
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"Turning Left|Turn.L",
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"Typing",
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"Floating",
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"Swimming Forward",
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"Swimming Up",
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"Swimming Down"
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"Floating|Swim.H",
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"Swimming Forward|Swim.N",
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"Swimming Up|Swim.U",
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"Swimming Down|Swim.D"
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};
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// keep number and order in sync with the enum in the declaration
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@ -102,7 +103,11 @@ AOSet::AOSet(const LLUUID inventoryID)
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for(S32 index=0;index<AOSTATES_MAX;index++)
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{
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mStates[index].mName=stateNames[index];
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std::vector<std::string> stateNameList;
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LLStringUtil::getTokens(stateNames[index],stateNameList,"|");
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mStates[index].mName=stateNameList[0]; // for quick reference
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mStates[index].mAlternateNames=stateNameList; // to get all possible names, including mName
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mStates[index].mRemapID=stateUUIDs[index];
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mStates[index].mInventoryUUID=LLUUID::null;
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mStates[index].mCurrentAnimation=0;
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@ -111,7 +116,7 @@ AOSet::AOSet(const LLUUID inventoryID)
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mStates[index].mRandom=FALSE;
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mStates[index].mCycleTime=0.0f;
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mStates[index].mDirty=FALSE;
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mStateNames.push_back(stateNames[index]);
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mStateNames.push_back(stateNameList[0]);
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}
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stopTimer();
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}
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@ -130,9 +135,13 @@ AOSet::AOState* AOSet::getStateByName(const std::string name)
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{
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for(S32 index=0;index<AOSTATES_MAX;index++)
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{
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if(mStates[index].mName.compare(name)==0)
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AOState* state=&mStates[index];
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for(U32 names=0;names<state->mAlternateNames.size();names++)
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{
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return &mStates[index];
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if(state->mAlternateNames[names].compare(name)==0)
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{
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return state;
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}
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}
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}
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return NULL;
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@ -77,6 +77,7 @@ class AOSet
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struct AOState
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{
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std::string mName;
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std::vector<std::string> mAlternateNames;
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LLUUID mRemapID;
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BOOL mCycle;
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BOOL mRandom;
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