Dave Parks 2012-11-19 17:41:30 -06:00
commit 7709b76469
6 changed files with 231 additions and 10 deletions

View File

@ -1463,6 +1463,30 @@
</map>
</map>
</map>
<key>nvapi</key>
<map>
<key>license</key>
<string>NVAPI</string>
<key>license_file</key>
<string>LICENSES/NVAPI_SDK_License_Agreement.pdf</string>
<key>name</key>
<string>nvapi</string>
<key>platforms</key>
<map>
<key>windows</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>baf519d36dffe4e4a59471450e391d01</string>
<key>url</key>
<string>http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-nvapi/rev/267102/arch/CYGWIN/installer/nvapi-304-windows-20121116.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
</map>
</map>
</map>
<key>ogg-vorbis</key>
<map>
<key>license</key>

17
indra/cmake/NVAPI.cmake Normal file
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@ -0,0 +1,17 @@
# -*- cmake -*-
include(Prebuilt)
set(NVAPI ON CACHE BOOL "Use NVAPI.")
if (NVAPI)
use_prebuilt_binary(nvapi)
if (WINDOWS)
set(NVAPI_LIBRARY nvapi)
else (WINDOWS)
set(NVAPI_LIBRARY "")
endif (WINDOWS)
else (NVAPI)
set(NVAPI_LIBRARY "")
endif (NVAPI)

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@ -34,6 +34,7 @@ include(LLXML)
include(LScript)
include(Linking)
include(NDOF)
include(NVAPI)
include(GooglePerfTools)
include(TemplateCheck)
include(UI)
@ -1812,6 +1813,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${LLMATH_LIBRARIES}
${LLCOMMON_LIBRARIES}
${NDOF_LIBRARY}
${NVAPI_LIBRARY}
${HUNSPELL_LIBRARY}
${viewer_LIBRARIES}
${BOOST_PROGRAM_OPTIONS_LIBRARY}

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@ -46,6 +46,11 @@
#include "llviewercontrol.h"
#include "lldxhardware.h"
#include "nvapi/nvapi.h"
#include "nvapi/NvApiDriverSettings.h"
#include <stdlib.h>
#include "llweb.h"
#include "llsecondlifeurls.h"
@ -60,6 +65,7 @@
#include "llwindebug.h"
#endif
// *FIX:Mani - This hack is to fix a linker issue with libndofdev.lib
// The lib was compiled under VS2005 - in VS2003 we need to remap assert
#ifdef LL_DEBUG
@ -75,6 +81,20 @@ extern "C" {
const std::string LLAppViewerWin32::sWindowClass = "Second Life";
/*
This function is used to print to the command line a text message
describing the nvapi error and quits
*/
void nvapi_error(NvAPI_Status status)
{
NvAPI_ShortString szDesc = {0};
NvAPI_GetErrorMessage(status, szDesc);
llwarns << szDesc << llendl;
//should always trigger when asserts are enabled
llassert(status == NVAPI_OK);
}
// Create app mutex creates a unique global windows object.
// If the object can be created it returns true, otherwise
// it returns false. The false result can be used to determine
@ -96,6 +116,79 @@ bool create_app_mutex()
return result;
}
void ll_nvapi_init(NvDRSSessionHandle hSession)
{
// (2) load all the system settings into the session
NvAPI_Status status = NvAPI_DRS_LoadSettings(hSession);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
NvAPI_UnicodeString profile_name;
std::string app_name = LLTrans::getString("APP_NAME");
llutf16string w_app_name = utf8str_to_utf16str(app_name);
wsprintf(profile_name, L"%s", w_app_name.c_str());
status = NvAPI_DRS_SetCurrentGlobalProfile(hSession, profile_name);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
// (3) Obtain the current profile.
NvDRSProfileHandle hProfile = 0;
status = NvAPI_DRS_GetCurrentGlobalProfile(hSession, &hProfile);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
// load settings for querying
status = NvAPI_DRS_LoadSettings(hSession);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
//get the preferred power management mode for Second Life
NVDRS_SETTING drsSetting = {0};
drsSetting.version = NVDRS_SETTING_VER;
status = NvAPI_DRS_GetSetting(hSession, hProfile, PREFERRED_PSTATE_ID, &drsSetting);
if (status == NVAPI_SETTING_NOT_FOUND)
{ //only override if the user hasn't specifically set this setting
// (4) Specify that we want the VSYNC disabled setting
// first we fill the NVDRS_SETTING struct, then we call the function
drsSetting.version = NVDRS_SETTING_VER;
drsSetting.settingId = PREFERRED_PSTATE_ID;
drsSetting.settingType = NVDRS_DWORD_TYPE;
drsSetting.u32CurrentValue = PREFERRED_PSTATE_PREFER_MAX;
status = NvAPI_DRS_SetSetting(hSession, hProfile, &drsSetting);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
}
else if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
// (5) Now we apply (or save) our changes to the system
status = NvAPI_DRS_SaveSettings(hSession);
if (status != NVAPI_OK)
{
nvapi_error(status);
}
}
//#define DEBUGGING_SEH_FILTER 1
#if DEBUGGING_SEH_FILTER
# define WINMAIN DebuggingWinMain
@ -165,6 +258,27 @@ int APIENTRY WINMAIN(HINSTANCE hInstance,
return -1;
}
NvAPI_Status status;
// Initialize NVAPI
status = NvAPI_Initialize();
NvDRSSessionHandle hSession = 0;
if (status == NVAPI_OK)
{
// Create the session handle to access driver settings
status = NvAPI_DRS_CreateSession(&hSession);
if (status != NVAPI_OK)
{
nvapi_error(status);
}
else
{
//override driver setting as needed
ll_nvapi_init(hSession);
}
}
// Have to wait until after logging is initialized to display LFH info
if (num_heaps > 0)
{
@ -232,6 +346,15 @@ int APIENTRY WINMAIN(HINSTANCE hInstance,
LLAppViewer::sUpdaterInfo = NULL ;
}
// (NVAPI) (6) We clean up. This is analogous to doing a free()
if (hSession)
{
NvAPI_DRS_DestroySession(hSession);
hSession = 0;
}
return 0;
}

View File

@ -209,14 +209,23 @@ public:
LLMeshHeaderResponder(const LLVolumeParams& mesh_params)
: mMeshParams(mesh_params)
{
LLMeshRepoThread::sActiveHeaderRequests++;
LLMeshRepoThread::incActiveHeaderRequests();
mProcessed = false;
}
~LLMeshHeaderResponder()
{
llassert(mProcessed);
LLMeshRepoThread::sActiveHeaderRequests--;
if (!mProcessed && !LLApp::isQuitting())
{ //something went wrong, retry
llwarns << "Timeout or service unavailable, retrying." << llendl;
LLMeshRepository::sHTTPRetryCount++;
LLMeshRepoThread::HeaderRequest req(mMeshParams);
LLMutexLock lock(gMeshRepo.mThread->mMutex);
gMeshRepo.mThread->mHeaderReqQ.push(req);
}
LLMeshRepoThread::decActiveHeaderRequests();
}
virtual void completedRaw(U32 status, const std::string& reason,
@ -237,14 +246,19 @@ public:
LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes)
: mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes)
{
LLMeshRepoThread::sActiveLODRequests++;
LLMeshRepoThread::incActiveLODRequests();
mProcessed = false;
}
~LLMeshLODResponder()
{
llassert(mProcessed);
LLMeshRepoThread::sActiveLODRequests--;
if (!mProcessed && !LLApp::isQuitting())
{
llwarns << "Killed without being processed, retrying." << llendl;
LLMeshRepository::sHTTPRetryCount++;
gMeshRepo.mThread->lockAndLoadMeshLOD(mMeshParams, mLOD);
}
LLMeshRepoThread::decActiveLODRequests();
}
virtual void completedRaw(U32 status, const std::string& reason,
@ -665,16 +679,24 @@ void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id)
mPhysicsShapeRequests.insert(mesh_id);
}
void LLMeshRepoThread::lockAndLoadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
{
if (!LLAppViewer::isQuitting())
{
loadMeshLOD(mesh_params, lod);
}
}
void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
{ //protected by mSignal, no locking needed here
{ //could be called from any thread
LLMutexLock lock(mMutex);
mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID());
if (iter != mMeshHeader.end())
{ //if we have the header, request LOD byte range
LODRequest req(mesh_params, lod);
{
LLMutexLock lock(mMutex);
mLODReqQ.push(req);
LLMeshRepository::sLODProcessing++;
}
@ -692,7 +714,6 @@ void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
}
else
{ //if no header request is pending, fetch header
LLMutexLock lock(mMutex);
mHeaderReqQ.push(req);
mPendingLOD[mesh_params].push_back(lod);
}
@ -972,6 +993,34 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
return ret;
}
//static
void LLMeshRepoThread::incActiveLODRequests()
{
LLMutexLock lock(gMeshRepo.mThread->mMutex);
++LLMeshRepoThread::sActiveLODRequests;
}
//static
void LLMeshRepoThread::decActiveLODRequests()
{
LLMutexLock lock(gMeshRepo.mThread->mMutex);
--LLMeshRepoThread::sActiveLODRequests;
}
//static
void LLMeshRepoThread::incActiveHeaderRequests()
{
LLMutexLock lock(gMeshRepo.mThread->mMutex);
++LLMeshRepoThread::sActiveHeaderRequests;
}
//static
void LLMeshRepoThread::decActiveHeaderRequests()
{
LLMutexLock lock(gMeshRepo.mThread->mMutex);
--LLMeshRepoThread::sActiveHeaderRequests;
}
//return false if failed to get header
bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, U32& count)
{

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@ -322,7 +322,9 @@ public:
virtual void run();
void lockAndLoadMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
void loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
bool fetchMeshHeader(const LLVolumeParams& mesh_params, U32& count);
bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, U32& count);
bool headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size);
@ -351,6 +353,10 @@ public:
// (should hold onto mesh_id and try again later if header info does not exist)
bool fetchMeshPhysicsShape(const LLUUID& mesh_id);
static void incActiveLODRequests();
static void decActiveLODRequests();
static void incActiveHeaderRequests();
static void decActiveHeaderRequests();
};