Add additional performance tweaks already integrated in LL's develop branch

master
Ansariel 2025-05-12 22:00:32 +02:00
parent eb87f8b4e9
commit 7e87933db3
14 changed files with 54 additions and 54 deletions

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@ -156,7 +156,7 @@ public:
public:
typedef std::vector<LLAvatarJoint*> avatar_joint_list_t;
const avatar_joint_list_t& getSkeleton() { return mSkeleton; }
typedef std::map<std::string, std::string> joint_alias_map_t;
typedef std::map<std::string, std::string, std::less<>> joint_alias_map_t;
const joint_alias_map_t& getJointAliases();

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@ -131,7 +131,7 @@ LLQuaternion::Order bvhStringToOrder( char *str )
// LLBVHLoader()
//-----------------------------------------------------------------------------
LLBVHLoader::LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::map<std::string, std::string>& joint_alias_map )
LLBVHLoader::LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::map<std::string, std::string, std::less<>>& joint_alias_map )
{
reset();
errorLine = 0;

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@ -227,7 +227,7 @@ class LLBVHLoader
friend class LLKeyframeMotion;
public:
// Constructor
LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::map<std::string, std::string>& joint_alias_map );
LLBVHLoader(const char* buffer, ELoadStatus &loadStatus, S32 &errorLine, std::map<std::string, std::string, std::less<>>& joint_alias_map );
~LLBVHLoader();
/*

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@ -917,7 +917,7 @@ LLDAELoader::LLDAELoader(
void* opaque_userdata,
JointTransformMap& jointTransformMap,
JointNameSet& jointsFromNodes,
std::map<std::string, std::string>& jointAliasMap,
std::map<std::string, std::string, std::less<>>& jointAliasMap,
U32 maxJointsPerMesh,
U32 modelLimit,
// <FS:Beq> mesh loader suffix configuration

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@ -49,22 +49,22 @@ public:
dae_model_map mModelsMap;
LLDAELoader(
std::string filename,
S32 lod,
LLModelLoader::load_callback_t load_cb,
LLModelLoader::joint_lookup_func_t joint_lookup_func,
LLModelLoader::texture_load_func_t texture_load_func,
LLModelLoader::state_callback_t state_cb,
void* opaque_userdata,
JointTransformMap& jointTransformMap,
JointNameSet& jointsFromNodes,
std::map<std::string, std::string>& jointAliasMap,
U32 maxJointsPerMesh,
U32 modelLimit,
std::string filename,
S32 lod,
LLModelLoader::load_callback_t load_cb,
LLModelLoader::joint_lookup_func_t joint_lookup_func,
LLModelLoader::texture_load_func_t texture_load_func,
LLModelLoader::state_callback_t state_cb,
void* opaque_userdata,
JointTransformMap& jointTransformMap,
JointNameSet& jointsFromNodes,
std::map<std::string, std::string, std::less<>>& jointAliasMap,
U32 maxJointsPerMesh,
U32 modelLimit,
// <FS:Beq> configrable lod suffix support
// bool preprocess);
bool preprocess,
const LODSuffixArray& lod_suffix);
// bool preprocess);
bool preprocess,
const LODSuffixArray& lod_suffix);
// </FS:Beq>
virtual ~LLDAELoader() ;

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@ -66,19 +66,19 @@ static const std::string lod_suffix[LLModel::NUM_LODS] =
};
LLGLTFLoader::LLGLTFLoader(std::string filename,
S32 lod,
LLModelLoader::load_callback_t load_cb,
LLModelLoader::joint_lookup_func_t joint_lookup_func,
LLModelLoader::texture_load_func_t texture_load_func,
LLModelLoader::state_callback_t state_cb,
void * opaque_userdata,
JointTransformMap & jointTransformMap,
JointNameSet & jointsFromNodes,
std::map<std::string, std::string> &jointAliasMap,
U32 maxJointsPerMesh,
U32 modelLimit) //,
//bool preprocess)
LLGLTFLoader::LLGLTFLoader(std::string filename,
S32 lod,
LLModelLoader::load_callback_t load_cb,
LLModelLoader::joint_lookup_func_t joint_lookup_func,
LLModelLoader::texture_load_func_t texture_load_func,
LLModelLoader::state_callback_t state_cb,
void * opaque_userdata,
JointTransformMap & jointTransformMap,
JointNameSet & jointsFromNodes,
std::map<std::string, std::string, std::less<>> & jointAliasMap,
U32 maxJointsPerMesh,
U32 modelLimit) //,
//bool preprocess)
: LLModelLoader( filename,
lod,
load_cb,

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@ -121,18 +121,18 @@ class LLGLTFLoader : public LLModelLoader
typedef std::map<std::string, LLImportMaterial> material_map;
LLGLTFLoader(std::string filename,
S32 lod,
LLModelLoader::load_callback_t load_cb,
LLModelLoader::joint_lookup_func_t joint_lookup_func,
LLModelLoader::texture_load_func_t texture_load_func,
LLModelLoader::state_callback_t state_cb,
void * opaque_userdata,
JointTransformMap & jointTransformMap,
JointNameSet & jointsFromNodes,
std::map<std::string, std::string> &jointAliasMap,
U32 maxJointsPerMesh,
U32 modelLimit); //,
//bool preprocess );
S32 lod,
LLModelLoader::load_callback_t load_cb,
LLModelLoader::joint_lookup_func_t joint_lookup_func,
LLModelLoader::texture_load_func_t texture_load_func,
LLModelLoader::state_callback_t state_cb,
void * opaque_userdata,
JointTransformMap & jointTransformMap,
JointNameSet & jointsFromNodes,
std::map<std::string, std::string,std::less<>> &jointAliasMap,
U32 maxJointsPerMesh,
U32 modelLimit); //,
//bool preprocess );
virtual ~LLGLTFLoader();
virtual bool OpenFile(const std::string &filename);

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@ -36,7 +36,7 @@ class LLJoint;
typedef std::map<std::string, LLMatrix4> JointTransformMap;
typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
typedef std::map<std::string, std::string> JointMap;
typedef std::map<std::string, std::string, std::less<>> JointMap;
typedef std::deque<std::string> JointNameSet;
const S32 SLM_SUPPORTED_VERSION = 3;

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@ -217,7 +217,7 @@ void LLFloaterBvhPreview::setAnimCallbacks()
getChild<LLUICtrl>("ease_out_time")->setValidateBeforeCommit( boost::bind(&LLFloaterBvhPreview::validateEaseOut, this, _1));
}
std::map <std::string, std::string> LLFloaterBvhPreview::getJointAliases()
std::map <std::string, std::string, std::less<>> LLFloaterBvhPreview::getJointAliases()
{
LLPointer<LLVOAvatar> av = (LLVOAvatar*)mAnimPreview->getDummyAvatar();
return av->getJointAliases();
@ -337,7 +337,7 @@ bool LLFloaterBvhPreview::loadBVH()
ELoadStatus load_status = E_ST_OK;
S32 line_number = 0;
std::map<std::string, std::string> joint_alias_map = getJointAliases();
auto joint_alias_map = getJointAliases();
loaderp = new LLBVHLoader(file_buffer, load_status, line_number, joint_alias_map);
std::string status = getString(STATUS[load_status]);

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@ -123,7 +123,7 @@ public:
// </FS:Sei>
private:
void setAnimCallbacks() ;
std::map <std::string, std::string> getJointAliases();
std::map <std::string, std::string, std::less<>> getJointAliases();
// <FS> Reload animation from disk
bool loadBVH();

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@ -1671,7 +1671,7 @@ void LLFloaterModelPreview::updateAvatarTab(bool highlight_overrides)
{
// Populate table
std::map<std::string, std::string> joint_alias_map;
std::map<std::string, std::string, std::less<>> joint_alias_map;
mModelPreview->getJointAliases(joint_alias_map);
S32 conflicts = 0;

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@ -1020,7 +1020,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable
clearGLODGroup();
}
// </FS:Beq>
std::map<std::string, std::string> joint_alias_map;
std::map<std::string, std::string, std::less<>> joint_alias_map;
getJointAliases(joint_alias_map);
LLHandle<LLModelPreview> preview_handle = getHandle();

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@ -471,7 +471,7 @@ bool LLLocalMeshImportDAE::processObject(domMesh* current_mesh, LLLocalMeshObjec
}
// Function to load the JointMap
JointMap loadJointMap()
static JointMap loadJointMap()
{
JointMap joint_map = gAgentAvatarp->getJointAliases();
@ -483,7 +483,7 @@ JointMap loadJointMap()
extra_names.insert(extra_names.end(), more_extra_names.begin(), more_extra_names.end());
// add the extras to jointmap
for (auto extra_name : extra_names)
for (const auto& extra_name : extra_names)
{
joint_map[extra_name] = extra_name;
}
@ -1067,7 +1067,7 @@ bool LLLocalMeshImportDAE::processSkin(daeDatabase* collada_db, daeElement* coll
return true;
}
bool LLLocalMeshImportDAE::processSkeletonJoint(domNode* current_node, std::map<std::string, std::string>& joint_map, std::map<std::string, LLMatrix4>& joint_transforms, bool recurse_children)
bool LLLocalMeshImportDAE::processSkeletonJoint(domNode* current_node, std::map<std::string, std::string, std::less<>>& joint_map, std::map<std::string, LLMatrix4>& joint_transforms, bool recurse_children)
{
// safety checks & name check
const auto node_name = current_node->getName();

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@ -71,7 +71,7 @@ public:
loadFile_return loadFile(LLLocalMeshFile* data, LLLocalMeshFileLOD lod);
bool processObject(domMesh* current_mesh, LLLocalMeshObject* current_object);
bool processSkin(daeDatabase* collada_db, daeElement* collada_document_root, domMesh* current_mesh, domSkin* current_skin, std::unique_ptr<LLLocalMeshObject>& current_object);
bool processSkeletonJoint(domNode* current_node, std::map<std::string, std::string>& joint_map, std::map<std::string, LLMatrix4>& joint_transforms, bool recurse_children=false);
bool processSkeletonJoint(domNode* current_node, std::map<std::string, std::string, std::less<>>& joint_map, std::map<std::string, LLMatrix4>& joint_transforms, bool recurse_children=false);
bool readMesh_CommonElements(const domInputLocalOffset_Array& inputs,
int& offset_position, int& offset_normals, int& offset_uvmap, int& index_stride,