merge changes for storm-380

meow-7.2.2
Oz Linden 2011-05-02 07:24:50 -04:00
commit 818f12fbf7
3 changed files with 191 additions and 7 deletions

View File

@ -398,6 +398,12 @@ BOOL LLAssetStorage::hasLocalAsset(const LLUUID &uuid, const LLAssetType::EType
bool LLAssetStorage::findInStaticVFSAndInvokeCallback(const LLUUID& uuid, LLAssetType::EType type,
LLGetAssetCallback callback, void *user_data)
{
if (user_data)
{
// The *user_data should not be passed without a callback to clean it up.
llassert(callback != NULL)
}
BOOL exists = mStaticVFS->getExists(uuid, type);
if (exists)
{
@ -432,15 +438,26 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LL
llinfos << "ASSET_TRACE requesting " << uuid << " type " << LLAssetType::lookup(type) << llendl;
if (user_data)
{
// The *user_data should not be passed without a callback to clean it up.
llassert(callback != NULL)
}
if (mShutDown)
{
llinfos << "ASSET_TRACE cancelled " << uuid << " type " << LLAssetType::lookup(type) << " shutting down" << llendl;
return; // don't get the asset or do any callbacks, we are shutting down
if (callback)
{
callback(mVFS, uuid, type, user_data, LL_ERR_ASSET_REQUEST_FAILED, LL_EXSTAT_NONE);
}
return;
}
if (uuid.isNull())
{
// Special case early out for NULL uuid
// Special case early out for NULL uuid and for shutting down
if (callback)
{
callback(mVFS, uuid, type, user_data, LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE, LL_EXSTAT_NULL_UUID);

View File

@ -33,8 +33,10 @@
#include <algorithm>
// library
#include "llaudioengine.h"
#include "lldatapacker.h"
#include "llinventory.h"
#include "llkeyframemotion.h"
#include "llmultigesture.h"
#include "llnotificationsutil.h"
#include "llstl.h"
@ -526,6 +528,66 @@ void LLGestureMgr::playGesture(LLMultiGesture* gesture)
gesture->mPlaying = TRUE;
mPlaying.push_back(gesture);
// Load all needed assets to minimize the delays
// when gesture is playing.
for (std::vector<LLGestureStep*>::iterator steps_it = gesture->mSteps.begin();
steps_it != gesture->mSteps.end();
++steps_it)
{
LLGestureStep* step = *steps_it;
switch(step->getType())
{
case STEP_ANIMATION:
{
LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step;
const LLUUID& anim_id = anim_step->mAnimAssetID;
// Don't request the animation if this step stops it or if it is already in Static VFS
if (!(anim_id.isNull()
|| anim_step->mFlags & ANIM_FLAG_STOP
|| gAssetStorage->hasLocalAsset(anim_id, LLAssetType::AT_ANIMATION)))
{
mLoadingAssets.insert(anim_id);
LLUUID* id = new LLUUID(gAgentID);
gAssetStorage->getAssetData(anim_id,
LLAssetType::AT_ANIMATION,
onAssetLoadComplete,
(void *)id,
TRUE);
}
break;
}
case STEP_SOUND:
{
LLGestureStepSound* sound_step = (LLGestureStepSound*)step;
const LLUUID& sound_id = sound_step->mSoundAssetID;
if (!(sound_id.isNull()
|| gAssetStorage->hasLocalAsset(sound_id, LLAssetType::AT_SOUND)))
{
mLoadingAssets.insert(sound_id);
gAssetStorage->getAssetData(sound_id,
LLAssetType::AT_SOUND,
onAssetLoadComplete,
NULL,
TRUE);
}
break;
}
case STEP_CHAT:
case STEP_WAIT:
case STEP_EOF:
{
break;
}
default:
{
llwarns << "Unknown gesture step type: " << step->getType() << llendl;
}
}
}
// And get it going
stepGesture(gesture);
@ -741,7 +803,7 @@ void LLGestureMgr::stepGesture(LLMultiGesture* gesture)
{
return;
}
if (!isAgentAvatarValid()) return;
if (!isAgentAvatarValid() || hasLoadingAssets(gesture)) return;
// Of the ones that started playing, have any stopped?
@ -1091,6 +1153,98 @@ void LLGestureMgr::onLoadComplete(LLVFS *vfs,
}
}
// static
void LLGestureMgr::onAssetLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLGestureMgr& self = LLGestureMgr::instance();
// Complete the asset loading process depending on the type and
// remove the asset id from pending downloads list.
switch(type)
{
case LLAssetType::AT_ANIMATION:
{
LLKeyframeMotion::onLoadComplete(vfs, asset_uuid, type, user_data, status, ext_status);
self.mLoadingAssets.erase(asset_uuid);
break;
}
case LLAssetType::AT_SOUND:
{
LLAudioEngine::assetCallback(vfs, asset_uuid, type, user_data, status, ext_status);
self.mLoadingAssets.erase(asset_uuid);
break;
}
default:
{
llwarns << "Unexpected asset type: " << type << llendl;
// We don't want to return from this callback without
// an animation or sound callback being fired
// and *user_data handled to avoid memory leaks.
llassert(type == LLAssetType::AT_ANIMATION || type == LLAssetType::AT_SOUND);
}
}
}
// static
bool LLGestureMgr::hasLoadingAssets(LLMultiGesture* gesture)
{
LLGestureMgr& self = LLGestureMgr::instance();
for (std::vector<LLGestureStep*>::iterator steps_it = gesture->mSteps.begin();
steps_it != gesture->mSteps.end();
++steps_it)
{
LLGestureStep* step = *steps_it;
switch(step->getType())
{
case STEP_ANIMATION:
{
LLGestureStepAnimation* anim_step = (LLGestureStepAnimation*)step;
const LLUUID& anim_id = anim_step->mAnimAssetID;
if (!(anim_id.isNull()
|| anim_step->mFlags & ANIM_FLAG_STOP
|| self.mLoadingAssets.find(anim_id) == self.mLoadingAssets.end()))
{
return true;
}
break;
}
case STEP_SOUND:
{
LLGestureStepSound* sound_step = (LLGestureStepSound*)step;
const LLUUID& sound_id = sound_step->mSoundAssetID;
if (!(sound_id.isNull()
|| self.mLoadingAssets.find(sound_id) == self.mLoadingAssets.end()))
{
return true;
}
break;
}
case STEP_CHAT:
case STEP_WAIT:
case STEP_EOF:
{
break;
}
default:
{
llwarns << "Unknown gesture step type: " << step->getType() << llendl;
}
}
}
return false;
}
void LLGestureMgr::stopGesture(LLMultiGesture* gesture)
{

View File

@ -154,9 +154,20 @@ protected:
// Used by loadGesture
static void onLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
// Used by playGesture to load an asset file
// required to play a gesture step
static void onAssetLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
// Checks whether all animation and sound assets
// needed to play a gesture are loaded.
static bool hasLoadingAssets(LLMultiGesture* gesture);
private:
// Active gestures.
@ -172,6 +183,8 @@ private:
callback_map_t mCallbackMap;
std::vector<LLMultiGesture*> mPlaying;
BOOL mValid;
std::set<LLUUID> mLoadingAssets;
};
#endif