SL-344 - fixes for scaling of mEye and mAltEye bones

meow-7.2.2
Brad Payne (Vir Linden) 2016-06-25 08:54:41 -04:00
parent 4e3d76f52e
commit 84bdf7f626
1 changed files with 38 additions and 24 deletions

View File

@ -2071,30 +2071,6 @@
value_max="1">
<param_skeleton>
<!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
| The result is: Custom eyes now scale in the same way as system eyes do
| Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
-->
<bone
name="mEyeLeft"
scale="0.25 0.25 0.25"
offset="-.005 0 0" />
<bone
name="mEyeRight"
scale="0.25 0.25 0.25"
offset="-.005 0 0" />
<bone
name="mFaceEyeAltLeft"
scale="0.25 0.25 0.25"
offset="-0.005 0 0" />
<bone
name="mFaceEyeAltRight"
scale="0.25 0.25 0.25"
offset="-0.005 0 0" />
<bone
name="mFaceEyeLidLowerRight"
scale="0 0.3 0.7"
@ -4425,6 +4401,41 @@
</param_skeleton>
</param>
<param
id="30689"
group="1"
name="EyeBone_Big_Eyes"
value_min="-1"
value_max="0.56">
<param_skeleton>
<!-- Experimental: Added Scale to the System eyes. From first look this affects only custom meshes.
| The result is: Custom eyes now scale in the same way as system eyes do
| Revert by setting scale to scale="0 0 0" for mEyeLeft and mEyeRight
-->
<bone
name="mEyeLeft"
scale="0.3195 0.3280 0.3280"
offset="-.005 0 0" />
<bone
name="mEyeRight"
scale="0.3195 0.3280 0.3280"
offset="-.005 0 0" />
<bone
name="mFaceEyeAltLeft"
scale="0.3195 0.3280 0.3280"
offset="-0.005 0 0" />
<bone
name="mFaceEyeAltRight"
scale="0.3195 0.3280 0.3280"
offset="-0.005 0 0" />
</param_skeleton>
</param>
</skeleton>
<mesh
@ -14796,6 +14807,9 @@ render_pass="bump">
<driven
id="689" />
<driven
id="30689" />
</param_driver>
</param>