SL-17421 Fix for fullbright alpha mask shader ignoring vertex alpha
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c7ddba7eb4
commit
85b3f707d3
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@ -43,14 +43,14 @@ VARYING vec2 vary_texcoord0;
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void fullbright_lighting()
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{
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vec4 color = diffuseLookup(vary_texcoord0.xy);
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vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
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if (color.a < minimum_alpha)
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{
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discard;
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}
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color.rgb *= vertex_color.rgb;
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//color.rgb *= vertex_color.rgb;
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color.rgb = pow(color.rgb, vec3(texture_gamma));
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