SL-17421 Fix for fullbright alpha mask shader ignoring vertex alpha

meow-7.2.2
Dave Parks 2022-05-17 13:23:08 -05:00
parent c7ddba7eb4
commit 85b3f707d3
1 changed files with 2 additions and 2 deletions

View File

@ -43,14 +43,14 @@ VARYING vec2 vary_texcoord0;
void fullbright_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
if (color.a < minimum_alpha)
{
discard;
}
color.rgb *= vertex_color.rgb;
//color.rgb *= vertex_color.rgb;
color.rgb = pow(color.rgb, vec3(texture_gamma));