#1965 Properly terminate particles when HUD is off #2

master
Andrey Kleshchev 2025-09-09 22:19:48 +03:00
parent 79e4b7b53d
commit 92c3cbbb04
1 changed files with 5 additions and 0 deletions

View File

@ -1522,6 +1522,11 @@ void render_ui(F32 zoom_factor, int subfield)
render_disconnected_background();
}
}
else
{
// Make sure particle effects disappear
LLHUDObject::renderAllForTimer();
}
if (render_ui)
{