Merged in SL-13768_remove_moon_glow (pull request #297)

SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting
meow-7.2.2
Michael Pohoreski 2020-09-12 04:11:11 +00:00
commit 92f5d5428e
1 changed files with 3 additions and 2 deletions

View File

@ -184,6 +184,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
((LLSettingsVOSky*)psky.get())->updateShader(sky_shader);
bool is_sun_up = psky->getIsSunUp();
F32 moisture_level = (float)psky->getSkyMoistureLevel();
F32 droplet_radius = (float)psky->getSkyDropletRadius();
F32 ice_level = (float)psky->getSkyIceLevel();
@ -199,9 +200,9 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius);
sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level);
sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, is_sun_up ? psky->getSunMoonGlowFactor() : 0.0f ); // SL-13768
sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, psky->getIsSunUp() ? 1 : 0);
sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, is_sun_up ? 1 : 0);
/// Render the skydome
renderDome(origin, camHeightLocal, sky_shader);