DRTVWR-559 Remove some 32-bit color paranoia checks (potential fix for running under wine)
parent
0a2cd5a302
commit
95de63eaa3
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@ -1403,14 +1403,6 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen& size, BO
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LL_INFOS("Window") << "pfd.dwDamageMask: " << pfd.dwDamageMask << LL_ENDL ;
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LL_INFOS("Window") << "--- end pixel format dump ---" << LL_ENDL ;
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if (pfd.cColorBits < 32)
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{
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OSMessageBox(mCallbacks->translateString("MBTrueColorWindow"),
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mCallbacks->translateString("MBError"), OSMB_OK);
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close();
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return FALSE;
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}
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if (!SetPixelFormat(mhDC, pixel_format, &pfd))
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{
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OSMessageBox(mCallbacks->translateString("MBPixelFmtSetErr"),
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@ -1692,14 +1684,6 @@ const S32 max_format = (S32)num_formats - 1;
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<< " Depth Bits " << S32(pfd.cDepthBits)
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<< LL_ENDL;
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// make sure we have 32 bits per pixel
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if (pfd.cColorBits < 32 || GetDeviceCaps(mhDC, BITSPIXEL) < 32)
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{
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OSMessageBox(mCallbacks->translateString("MBTrueColorWindow"), mCallbacks->translateString("MBError"), OSMB_OK);
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close();
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return FALSE;
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}
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mhRC = 0;
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if (wglCreateContextAttribsARB)
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{ //attempt to create a specific versioned context
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@ -3005,16 +3005,6 @@ Running in window.
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<string name="MBDevContextErr">Can't make GL device context</string>
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<string name="MBPixelFmtErr">Can't find suitable pixel format</string>
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<string name="MBPixelFmtDescErr">Can't get pixel format description</string>
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<string name="MBTrueColorWindow">
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[APP_NAME] requires True Color (32-bit) to run.
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Please go to your computer's display settings and set the color mode to 32-bit.
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</string>
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<string name="MBAlpha">
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[APP_NAME] is unable to run because it can't get an 8 bit alpha channel. Usually this is due to video card driver issues.
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Please make sure you have the latest video card drivers installed.
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Also be sure your monitor is set to True Color (32-bit) in Control Panels > Display > Settings.
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If you continue to receive this message, contact the [SUPPORT_SITE].
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</string>
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<string name="MBPixelFmtSetErr">Can't set pixel format</string>
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<string name="MBGLContextErr">Can't create GL rendering context</string>
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<string name="MBGLContextActErr">Can't activate GL rendering context</string>
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