SL-1491
Fix name at top of the 3 softenLight shaders so we can differentiate which is in use when using nSight debug. Made class2 softenLightF shader modulate the atmospherics additive to only specular shading to fix lens flare on terrain etc.meow-7.2.2
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46d194d352
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a167f8857f
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@ -1,5 +1,5 @@
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/**
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* @file softenLightF.glsl
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* @file class1/deferred/softenLightF.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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@ -165,8 +165,6 @@ void main()
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if (spec.a > 0.0) // specular reflection
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{
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// the old infinite-sky shiny reflection
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//
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float sa = dot(refnormpersp, sun_dir.xyz);
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vec3 dumbshiny = sunlit*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r);
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@ -182,17 +180,14 @@ void main()
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if (envIntensity > 0.0)
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{ //add environmentmap
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vec3 env_vec = env_mat * refnormpersp;
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vec3 refcol = textureCube(environmentMap, env_vec).rgb;
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col = mix(col.rgb, refcol,
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envIntensity);
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col = mix(col.rgb, refcol, envIntensity);
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}
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if (norm.w < 0.5)
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{
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col = mix(atmosFragLighting(col, additive, atten), fullbrightFragAtmosTransport(col, atten, additive), diffuse.a);
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vec3 add = additive * spec.a;
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col = mix(atmosFragLighting(col, add, atten), fullbrightFragAtmosTransport(col, atten, add), diffuse.a);
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col = mix(scaleFragSoftClip(col), fullbrightScaleSoftClipFrag(col, atten), diffuse.a);
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}
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@ -1,5 +1,5 @@
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/**
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* @file softenLightF.glsl
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* @file class3/deferred/softenLightF.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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