Give `LLGLSLShader::finishProfile()` a static default string param.

`finishProfile()` is called at least once within a `__try` block. If we default
its `report_name` parameter to a temporary `std::string`, that temporary must be
destroyed when the stack is unwound, which `__try` forbids.

(cherry picked from commit c6e6f44f50b4de391000c5b9f781a2f0a5024e76)
master
Nat Goodspeed 2024-09-12 09:12:33 -04:00
parent f037cde7f4
commit a3d6544be0
2 changed files with 7 additions and 1 deletions

View File

@ -65,6 +65,7 @@ U64 LLGLSLShader::sTotalTimeElapsed = 0;
U32 LLGLSLShader::sTotalTrianglesDrawn = 0;
U64 LLGLSLShader::sTotalSamplesDrawn = 0;
U32 LLGLSLShader::sTotalBinds = 0;
std::string LLGLSLShader::sDefaultReportName;
//UI shader -- declared here so llui_libtest will link properly
LLGLSLShader gUIProgram;

View File

@ -170,7 +170,7 @@ public:
static U32 sMaxGLTFNodes;
static void initProfile();
static void finishProfile(const std::string& report_name={});
static void finishProfile(const std::string& report_name=sDefaultReportName);
static void startProfile();
static void stopProfile();
@ -364,6 +364,11 @@ public:
private:
void unloadInternal();
// This must be static because finishProfile() is called at least once
// within a __try block. If we default its report_name parameter to a
// temporary std::string, that temporary must be destroyed when the stack
// is unwound, which __try forbids.
static std::string sDefaultReportName;
};
//UI shader (declared here so llui_libtest will link properly)