cleanup the commented out code
parent
8c7edbef18
commit
a416dee2cc
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@ -125,9 +125,9 @@ BOOL LLViewerDynamicTexture::render()
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//-----------------------------------------------------------------------------
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void LLViewerDynamicTexture::preRender(BOOL clear_depth)
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{
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//only images up to 512x512 are supported
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//llassert(mFullHeight <= 512);
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//llassert(mFullWidth <= 512);
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//only images up to 1024*1024 are supported
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llassert(mFullHeight <= 1024);
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llassert(mFullWidth <= 1024);
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if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
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{ //using offscreen render target, just use the bottom left corner
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