Reverting back to 32-bit colordepth requirement on linux
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ad80ebb869
commit
ae19262bf6
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@ -682,7 +682,12 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
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// fixme: actually, it's REALLY important for picking that we get at
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// least 8 bits each of red,green,blue. Alpha we can be a bit more
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// relaxed about if we have to.
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if(colorBits < 24)
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#if LL_SOLARIS && defined(__sparc)
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// again the __sparc required because Xsun support, 32bit are very pricey on SPARC
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if(colorBits < 24) //HACK: on SPARC allow 24-bit color
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#else
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if (colorBits < 32)
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#endif
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{
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close();
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setupFailure(
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@ -692,9 +697,9 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
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"You may also need to adjust the X11 setting in SMF. To do so use\n"
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" 'svccfg -s svc:/application/x11/x11-server setprop options/default_depth=24'\n"
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#else
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"Second Life requires at least 24-bit color to run in a window.\n"
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"Second Life requires True Color (32-bit) to run in a window.\n"
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"Please go to Control Panels -> Display -> Settings and\n"
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"set the screen to 24-bit color.\n"
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"set the screen to 32-bit color.\n"
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#endif
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"Alternately, if you choose to run fullscreen, Second Life\n"
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"will automatically adjust the screen each time it runs.",
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