Again fix Mac builsd
parent
e2fa9eb03a
commit
b26694f2ab
|
|
@ -101,6 +101,16 @@ const U32 ARROW_TO_AXIS[4] =
|
|||
VZ
|
||||
};
|
||||
|
||||
// Sort manipulator handles by their screen-space projection
|
||||
struct ClosestToCamera
|
||||
{
|
||||
bool operator()(const LLManipTranslate::ManipulatorHandle& a,
|
||||
const LLManipTranslate::ManipulatorHandle& b) const
|
||||
{
|
||||
return a.mEndPosition.mV[VZ] < b.mEndPosition.mV[VZ];
|
||||
}
|
||||
};
|
||||
|
||||
LLManipTranslate::LLManipTranslate( LLToolComposite* composite )
|
||||
: LLManip( std::string("Move"), composite ),
|
||||
mLastHoverMouseX(-1),
|
||||
|
|
@ -967,16 +977,10 @@ void LLManipTranslate::highlightManipulators(S32 x, S32 y)
|
|||
LLVector2 mousePos((F32)x - half_width, (F32)y - half_height);
|
||||
LLVector2 mouse_delta;
|
||||
|
||||
struct ClosestToCamera {
|
||||
bool operator()(const ManipulatorHandle& a, const ManipulatorHandle& b) const
|
||||
{
|
||||
return a.mEndPosition.mV[VZ] < b.mEndPosition.mV[VZ];
|
||||
}
|
||||
} closest_to_camera;
|
||||
// Keep order consistent with insertion via stable_sort
|
||||
std::stable_sort( projected_manipulators.begin(),
|
||||
projected_manipulators.end(),
|
||||
closest_to_camera );
|
||||
ClosestToCamera() );
|
||||
|
||||
std::vector<ManipulatorHandle>::iterator it = projected_manipulators.begin();
|
||||
for ( ; it != projected_manipulators.end(); ++it)
|
||||
|
|
|
|||
Loading…
Reference in New Issue