SL-124 - comment cleanup, fixed a crash if skinned mesh has no valid joint names defined
parent
b2a67c00b0
commit
b649847fe9
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@ -154,12 +154,6 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
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continue;
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}
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// BENTO remove?
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//if (mJointScales.find(joint) != mJointScales.end())
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//{
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// LL_WARNS() << "Scale deformation already supplied for joint " << joint->getName() << "." << LL_ENDL;
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//}
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// store it
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mJointScales[joint] = bone_info->mScaleDeformation;
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@ -178,11 +172,6 @@ BOOL LLPolySkeletalDistortion::setInfo(LLPolySkeletalDistortionInfo *info)
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if (bone_info->mHasPositionDeformation)
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{
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// BENTO remove?
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//if (mJointOffsets.find(joint) != mJointOffsets.end())
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//{
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// LL_WARNS() << "Offset deformation already supplied for joint " << joint->getName() << "." << LL_ENDL;
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//}
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mJointOffsets[joint] = bone_info->mPositionDeformation;
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}
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}
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@ -237,8 +226,8 @@ void LLPolySkeletalDistortion::apply( ESex avatar_sex )
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LLVector3 positionDelta = iter->second;
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newPosition = newPosition + (effective_weight * positionDelta) - (mLastWeight * positionDelta);
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// SL-315
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// BENTO - allow attachment positions to override requests from the params.
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joint->setPosition(newPosition, true);
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bool allow_attachment_pos_overrides = true;
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joint->setPosition(newPosition, allow_attachment_pos_overrides);
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}
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if (mLastWeight != mCurWeight && !mIsAnimating)
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@ -40,8 +40,8 @@
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#include "xform.h"
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const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
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// BENTO JOINT COUNT LIMIT - need to set this to final skeleton size
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// (bones + attachments) + 2, rounded to next multiple of 4.
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// Need to set this to count of animate-able joints (currently #bones +
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// #attachments) + 2, rounded to next multiple of 4.
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const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 192; // must be divisible by 4!
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const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110;
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@ -72,7 +72,7 @@ U32 get_valid_joint_index(const std::string& name, LLVOAvatar *avatar, std::vect
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return j;
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}
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}
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// BENTO how to handle?
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// Shouldn't ever get here, because of the name cleanup pass in remapSkinInfoJoints()
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LL_ERRS() << "no valid joints in joint_names" << LL_ENDL;
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return 0;
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}
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@ -118,7 +118,7 @@ U32 LLSkinningUtil::getMaxJointCount()
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U32 result = LL_MAX_JOINTS_PER_MESH_OBJECT;
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if (!sIncludeEnhancedSkeleton)
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{
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// BENTO - currently the remap logic does not guarantee joint count <= 52;
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// Currently the remap logic does not guarantee joint count <= 52;
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// if one of the base ancestors is not rigged in a given mesh, an extended
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// joint can still be included.
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result = llmin(result,(U32)52);
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@ -160,6 +160,16 @@ void LLSkinningUtil::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* ski
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U32 max_joints = getMeshJointCount(skin);
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// Compute the remap
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for (U32 j = 0; j < skin->mJointNames.size(); ++j)
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{
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// Fix invalid names to "mPelvis". Currently meshes with
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// invalid names will be blocked on upload, so this is just
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// needed for handling of any legacy bad data.
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if (!avatar->getJoint(skin->mJointNames[j]))
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{
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skin->mJointNames[j] = "mPelvis";
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}
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}
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std::vector<U32> j_proxy(skin->mJointNames.size());
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for (U32 j = 0; j < skin->mJointNames.size(); ++j)
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{
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@ -179,8 +189,6 @@ void LLSkinningUtil::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* ski
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{
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top++;
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}
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}
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}
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// Then use j_proxy to fill in j_remap for the joints that will be discarded
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@ -285,7 +293,7 @@ void LLSkinningUtil::remapSkinWeights(LLVector4a* weights, U32 num_vertices, con
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void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
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{
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#ifndef LL_RELEASE_FOR_DOWNLOAD
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const S32 max_joints = skin->mJointNames.size();
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const S32 max_joints = skin->mJointRemap.size();
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if (skin->mJointRemap.size()>0)
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{
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// Check the weights are consistent with the current remap.
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